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Nicolas Bouvier: Difference between revisions

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==Gallery==
==Gallery==
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File:HaloEvo - Vol 01.jpg
File:HaloEvo - Vol 01.jpg|The cover of ''[[Halo: Evolutions]]''
File:Acheron vii.jpg
File:Acheron vii.jpg|[[Acheron-VII]] artwork from ''Halo: Evolutions''
File:Sparth-forerunner-cover.jpg
File:Sparth-forerunner-cover.jpg|The cover of ''[[Halo: Cryptum]]''
File:Primordium cover art.jpg
File:Primordium cover art.jpg|The cover of ''[[Halo: Primordium]]''
File:Halo Silentium carousel main.png
File:Halo Silentium carousel main.png|The cover of ''[[Halo: Silentium]]''
File:HE cover full.jpg
File:HE cover full.jpg|The full concept art of ''[[Halo: Escalation]] [[Halo: Escalation Issue 6|Issues #6]] and [[Halo: Escalation Issue 7|#7]]''
File:Halo Escalation 17.jpg
File:Halo Escalation 17.jpg|The cover of'' Halo: Escalation [[Halo: Escalation Issue 17|Issue #17]]''
File:Halo Warfleet cover.jpg
File:Halo Warfleet cover.jpg|The cover of ''[[Halo: Warfleet]]''
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Revision as of 21:28, October 18, 2016

Nicolas Bouvier in Making Halo 4: A Hero Awakens.

Nicolas Bouvier, more commonly known as Sparth, is the Senior Art Director[1] at 343 Industries. In addition to serving as a concept artist for Halo 4, his work has been utilized in the cover art of several 343 Industries titles, namely Halo: Evolutions - Essential Tales of the Halo Universe and the Forerunner Saga novels Cryptum, Primordium, and Silentium.[2][3] In Halo: Evolutions, he provided artwork for the poems Beyond and Acheron-VII.[3] In Halo: Escalation, he provided artworks for the covers of the comic series in issues #6, #7, and #17.

Born in France, he now lives in Seattle, Washington with his wife, Lorene, and his three children, Arthur, Leopold, and Zelie. He has been an art director and concept designer for the gaming industry since 1996, and has contributed to the development of several released games since 1997, including Alone in the Dark 4, Cold Fear, Prince of Persia: Warrior Within and Assassin’s Creed. Bouvier has illustrated numerous book covers, and recurring themes in his art include sweeping futuristic vistas, massive structures and otherworldly landscapes.

In January 2009, he joined Microsoft, to work on the Halo franchise.[4] In January 2014, he was promoted to Senior Art Director, after Kenneth Scott decided to have another role within 343 Industries.[1]

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