Multiplayer: Difference between revisions

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Finally, custom games were enhanced with the addition of [[Forge]], a multiplayer map editor. Forge allowed players to manipulate [[Forge Objects|various objects]] in maps. Altered object configurations can be saved as ''map variants'' and uploaded to a player's [[File Share]]. [[Glitch]]es have been used to create particularly interesting map variants.
Finally, custom games were enhanced with the addition of [[Forge]], a multiplayer map editor. Forge allowed players to manipulate [[Forge Objects|various objects]] in maps. Altered object configurations can be saved as ''map variants'' and uploaded to a player's [[File Share]]. [[Glitch]]es have been used to create particularly interesting map variants.


===Ranking, EXP, and Skill===
===[[File:Corpral.png|thumb]]Ranking, EXP, and Skill===
The ranking system introduced in ''Halo 2'' was redone in order to balance out Matchmaking even further. The [http://research.microsoft.com/en-us/projects/trueskill/default.aspx Trueskill] system was still present on ranked playlists, but a new "Experience (EXP)" stat was added to player profiles. Whenever a player plays a match without quitting and is in a top position or on a winning team, the player gains 1 EXP. Players who enter a playlist, but disconnect or quit early lose 1 EXP for desertion. Players who end up in a losing position or team do not gain or lose EXP. In theory, this helps with player matching and balance by finding players who have been playing the game as much as you have based on their EXP level.
The ranking system introduced in ''Halo 2'' was redone in order to balance out Matchmaking even further. The [http://research.microsoft.com/en-us/projects/trueskill/default.aspx Trueskill] system was still present on ranked playlists, but a new "Experience (EXP)" stat was added to player profiles. Whenever a player plays a match without quitting and is in a top position or on a winning team, the player gains 1 EXP. Players who enter a playlist, but disconnect or quit early lose 1 EXP for desertion. Players who end up in a losing position or team do not gain or lose EXP. In theory, this helps with player matching and balance by finding players who have been playing the game as much as you have based on their EXP level.