Crater (Level): Difference between revisions

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{{Era|H3R}}
#REDIRECT [[Crater]]
{{Ratings}}
 
{{Multiplayer Map Infobox
|name          =Crater
|image        =[[File:ODST Firefight CraterNight.jpg|300px]]
|game          =[http://halo.wikia.com/wiki/Halo_3:_ODST  ''Halo 3: ODST'']
|location      =[http://halo.wikia.com/wiki/Tayari_Plaza  Tayari Plaza],
[http://halo.wikia.com/wiki/New_Mombasa  New Mombasa], [http://halo.wikia.com/wiki/Kenya  Kenya]
|terrain      =Urban
|weapons      =*[[SRS99D-S2 AM Sniper Rifle|Sniper Rifle]]
*[[M6C/SOCOM|Automag]]
*[[M7S Caseless Submachine Gun|Silent SMG]],
*[[AIE-486H Heavy Machine Gun|Mounted Gun Turret]]
*[[M9 Fragmentation Grenade|Frag Grenades]]
*[[M41 SSR MAV/AW|Rocket Launcher]]
|vehicles      =None
|equipment    =None
|power-ups    =None
|gametypes    =Firefight
|playernumber  =1 - 4 Player Co-op
}}
 
{{Quote|Fight in [[Veronica|Dare]]'s sunken crash-site.|Bungie.net}}
 
'''Crater '''is a [[Firefight]] map in ''[[Halo 3: ODST]]'', based on Dare's crash site,<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=BWU061909</ref> set in the city of [[New Mombasa]]. It is a relatively small map, with elevated outer edges surrounding a center area placed considerably lower than the rest, creating a crater shape. In this map, [[Covenant]] spawn from [[Type-52 Troop Carrier|Phantoms]] which drop enemies at the side of the map adjacent to the player spawn point, as well as so called "Monster closets", which enemies spawn through placed on the left and right sides of the map. (from the spawning player's perspective).
 
The player's spawning area consists of two connected parallel tunnels which lead out to a small elevated area.  Enemy access to this location is provided by two staircases on the left and right sides of the player area, which also contains a turret in the center.  The machine gun turret has a broad field of fire, and is capable of shooting at almost any point on the map, but the location is greatly exposed.
 
There are two versions of this map, one taking place during the day, and the other taking place at night. The night version contains [[Engineers]], while the day contains [[Jackal Snipers]], who are an irritatingly long distance from your starting point, making pistol-counter sniping difficult.
 
==Strategies==
*There are a few good ways to stay alive for a long time on this map: One is to stay in the spawning base at all times, and pile some pistols in the second floor (if you want to snipe from there). However, when the [[Chieftains]] come simply have one player "guide" him up the stairs while having another assassinate him. The second way is to clear the walkways to your left and right as soon as possible, and having 2 players stay there to hold the two places, and have another engage in  sniping from the second floor, or using the turret.
*Be careful using the turret during rounds with [[Halo 3 Skulls | Catch]] enabled, as Grunts and Brutes can easily stick the turret and kill the gunner from the pit below.
*There are three potential landing sites for Phantoms, the Pit, ahead of the spawning zone, and to the left of the spawning zone.  Grunts can easily be picked off in earlier rounds when dropping from the ledges above for massive streaks early in the game.
*There are two ammo spawns for the sniper rifle.
 
==Gallery==
<gallery>
File:H3ODST Firefight Crater.jpg|A [[Brute Chieftain|Chieftain]] is a deadly foe for an unshielded [[ODST]].
File:H3ODST Firefight Crater2.jpg|Team work is vital for survival.
File:H3ODST Firefight Crater3.jpg|A [[lance]] of [[Kig-Yar|Jackals]] approaches the players.
File:DareCrash.jpg|Dare's crashed [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIV]] in Low Light and regular settings.
File:Crater.png|An over-head layout of the map.
File:Crater_-_Day_Weapons.png|Weapon and Ammo Locations for the Daytime Map.
File:Crater-Night_Weapons.png|Weapon and Ammo Locations for the Nighttime Map.
</gallery>
 
==Sources==
<references/>
 
{{Levels}}
[[Category:Halo 3: ODST]]

Latest revision as of 13:31, July 19, 2010

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