Forerunner automated turret: Difference between revisions

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*Auto-Turrets can be used to perform [[Equipment Jumping]].
*Auto-Turrets can be used to perform [[Equipment Jumping]].
*Auto-Turrets will be carried over when you fight Guilty Spark. However, when you deploy Auto-Turrets during the fight or after, they will fire at you! So remember, use then destroy them all before going into the Control Room.
*Auto-Turrets will be carried over when you fight Guilty Spark. However, when you deploy Auto-Turrets during the fight or after, they will fire at you! So remember, use then destroy them all before going into the Control Room.
*When the player passes through the first doorway (after the Gravemind Moment), and when the doors outside close, all deployed Auto-Turrets will be turned against the player. This can be observed if the player picks up an Auto-Turret and deploys the Auto-Turret after moving past the doorway. This, however, can be used to the player's tactical advantage. The player should disarm Johnson by taking his Spartan Laser and giving him the Gravity Hammer; he will be weaponless. Then the player should use the infinite Spartan Laser to kill the Arbiter before moving past the second doorway. Finally, the player should deploy the Auto-Turrets nearby the Arbiters corpse, preferably in front of the second door; this will prevent the Arbiter from rising up. After the player has killed Guilty Spark, the Auto-Turrets will be attacking the Flood. Do not worry about the Auto-Turrets; the newly spawned Arbiter is invincible until you move past the doors outside and will kill them for you if the Flood hasn't killed them. Then the first Arbiter will rise up.
*When the player passes through the first doorway (after the Gravemind Moment), and when the doors outside close, all deployed Auto-Turrets will be turned against the player. Auto-Turrets turn against the player before the player fights Guilty Spark. This can be observed if the player picks up an Auto-Turret and deploys the Auto-Turret after moving past the doorway.


==Gallery==
==Gallery==

Revision as of 23:22, November 9, 2009

Template:Ratings Template:Weapon The Automated Turret, also known as the Auto-Turret, is a form of equipment similar in design to a Sentinel.

As its name implies, it acts as an automatic defense system (deployable antipersonnel turret) for the player and is featured in Halo 3. It is so far only encountered on the Halo 3 levels The Ark, The Covenant and Halo; and is not found on any multiplayer maps due to the issue of keeping the game balanced. The auto-turret is dropped in an area where you want to defend, and once deployed, it will automatically shoot at the enemy if they are within the turret's sight.

Function

File:AutoTurret1.jpg
An Automated Turret attacking a Grunt.

This small, robotic turret is a piece of Forerunner technology found on the Ark and Halo and resembles a stripped down Sentinel. Its mode of attack is firing a thin, blue beam at its target, similar to the beam fired by a Sentinel Major, although it is slightly weaker. This device is extremely adept at destroying Flood of all kinds, but is still highly effective at taking out other enemies. Its drawbacks are that it takes a long time to find and shoot a target, it has to wait a minute after deployment before it can attack, and it will occasionally shoot the player. It is useful to deploy it when you have many hostiles in the area so that you can have added firepower at your side.

Its HUD symbol is a silhouette of the equipment itself, and slightly resembles the symbol for the Power Drain.

Advantages

  • The Auto-Turret has enough power to remove a Brute's power armor, kill a Jackal and a Grunt with a single shot, and kill a Brute Chieftain within three shots.
  • Even with its poor targeting and low damage resistance, the Automated Turret can still often provide kills without considerable player support.
  • The Auto-Turret firepower increases significantly as the game difficulty increases.

Disadvantages

  • Due to programming and mechanical issues, the turret has a warm-up time of about 3 seconds. The turret also has problems picking out targets, often tracking allies with its targeting system.
  • When the Auto-Turret is your enemy, its AI is greatly increased. As with the Marines, it will pick out targets faster, fire more accurately, and will rarely turn away from you on higher difficulties if you are in its sight.
  • It is rather fragile most of the time, easily being dispatched by enemy forces. Additionally, its sight is very narrow and can only attack enemies in front of it.
  • It will also shoot at the player occasionally.

Trivia

  • There are only 7 Auto-Turrets in the Campaign mode, a seven reference.
  • After the player has defeated 343 Guilty Spark, if the player deployed any Auto-Turrets outside the Control Room, they will turn against the player and fire at him/her. This is due to the fact that a Forerunner construct has been destroyed, and any other Forerunner constructs in the immediate area must kill the construct's destroyer. This includes the Automated Turrets and the Sentinels. When they are against the player, their shots are incredibly dangerous, so strong that they can kill you with one shot on Legendary.
  • On the level The Covenant, if you use an Auto-Turret during the part where you're allied with the Flood, the Auto-Turret and the Flood will try to kill each other. It is also possible to get two Auto-Turrets to attack 343 Guilty Spark on this level.
  • Auto-Turrets can be used to perform Equipment Jumping.
  • Auto-Turrets will be carried over when you fight Guilty Spark. However, when you deploy Auto-Turrets during the fight or after, they will fire at you! So remember, use then destroy them all before going into the Control Room.
  • When the player passes through the first doorway (after the Gravemind Moment), and when the doors outside close, all deployed Auto-Turrets will be turned against the player. Auto-Turrets turn against the player before the player fights Guilty Spark. This can be observed if the player picks up an Auto-Turret and deploys the Auto-Turret after moving past the doorway.

Gallery

Template:Equipment List

Template:Forerunner2