Editing Unggoy
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Overall, the Unggoy in gameplay are very weak in combat; often fleeing when their leader has been killed. However, in larger numbers, they can be more of a threat, especially in higher difficulties. If their leader is killed, Unggoy may sometimes activate two plasma grenades and rush to the player in an attempt to suicide-bomb them. | Overall, the Unggoy in gameplay are very weak in combat; often fleeing when their leader has been killed. However, in larger numbers, they can be more of a threat, especially in higher difficulties. If their leader is killed, Unggoy may sometimes activate two plasma grenades and rush to the player in an attempt to suicide-bomb them. | ||
In ''Halo Wars'', the Unggoy serves as the main infantry unit, serving as the Covenant | In ''Halo Wars'', the Unggoy serves as the main infantry unit, serving as the Covenant equal to the Marine. They start with a plasma pistol and three in each squad, but they can be upgraded to wield needlers. | ||
A melee attack can kill a Grunt instantly, so when you face no more than 5 of them, don't waste your ammo and just punch them. For large groups use the Gravity Hammer, unless the catch skull is on meaning you have to stay outside their range, as even in close-range the Grunts will not hesitate to spam-grenades at the enemy. | A melee attack can kill a Grunt instantly, so when you face no more than 5 of them, don't waste your ammo and just punch them. For large groups use the Gravity Hammer, unless the catch skull is on meaning you have to stay outside their range, as even in close-range the Grunts will not hesitate to spam-grenades at the enemy. |