Editing Type-3 active camouflage
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|type = [[Active camouflage]] module | |type = [[Active camouflage]] module | ||
|cost = | |cost = | ||
|length = {{Convert|2.5|in|cm}} | |length = {{Convert|2.5|in|cm}}<ref name="universe"/><ref name="H4VG">'''[[Halo 4: The Essential Visual Guide]]''', ''page 136''</ref> | ||
|width = {{Convert|12.1|in|cm}} | |width = {{Convert|12.1|in|cm}}<ref name="universe"/><ref name="H4VG"/> | ||
|height = {{Convert|4.4|in|cm}} | |height = {{Convert|4.4|in|cm}}<ref name="universe"/><ref name="H4VG"/> | ||
|service = [[Post-Covenant War conflicts]] | |service = [[Post-Covenant War conflicts]] | ||
}} | }} | ||
The '''Type-3 Refraction Dissonance Modifier/Camouflage''' ('''T-3 RDM/C'''), more commonly known as '''[[active camouflage]]''' or '''active camo''', is a refraction dissonance modifier and an [[armor abilities#Halo 4|armor plug-in]] that can bend light around the surface of an individual or structure. | The '''Type-3 Refraction Dissonance Modifier/Camouflage''' ('''T-3 RDM/C'''), more commonly known as '''[[active camouflage]]''' or '''active camo''', is a refraction dissonance modifier and an [[armor abilities#Halo 4|armor plug-in]] that can bend light around the surface of an individual or structure.<ref name="universe"/> Designed to make the wearer invisible to visual scanning for a short time, its user is only noticeable by the diffraction of light around the wearer, making them appear as a "shimmer". It also generates false radar signatures to help conceal the movement of its user. However, these contacts are a double-edged sword; the presence of them will instantly alert any observant enemy to the fact that there is a cloaked enemy in the vicinity.<ref>'''[[Halo 4: Official Game Guide|Halo 4 Prima Official Game Guide]]''' (Collector's Edition), pages 48 & 268</ref> | ||
== History == | == History == | ||
Even before they pooled their knowledge of sensor masking and optical camouflage techniques with the establishment of the [[Writ of Union]] in [[852 BCE]], the [[Sangheili]] and the [[San'Shyuum]] experimented with various [[active camouflage]] systems. While active camouflage devices eventually incorporated some reverse-engineered [[Forerunner]] technology, [[Covenant]] devices utilize a distinct branch of "[[baffler]]" systems. | Even before they pooled their knowledge of sensor masking and optical camouflage techniques with the establishment of the [[Writ of Union]] in [[852 BCE]], the [[Sangheili]] and the [[San'Shyuum]] experimented with various [[active camouflage]] systems. While active camouflage devices eventually incorporated some reverse-engineered [[Forerunner]] technology, [[Covenant]] devices utilize a distinct branch of "[[baffler]]" systems.<ref name="universe"/> | ||
The device was deemed an essential piece of Covenant technology early on during the [[Human-Covenant War]], and extensively researched by the [[Office of Naval Intelligence]]. Over the course of the war, the active camouflage device was wielded by many Sangheili—usually those found in [[Special Operations Sangheili|Special Operations]] or [[Sangheili Zealot|Zealot]] classes. However, ONI's research breakthroughs led to ad hoc compatibility with particular [[UNSC]] armor and BDU types, the most prominent and notable being that of the [[MJOLNIR Powered Assault Armor]], as worn by [[SPARTAN programs|Spartans]]. | The device was deemed an essential piece of Covenant technology early on during the [[Human-Covenant War]], and extensively researched by the [[Office of Naval Intelligence]]. Over the course of the war, the active camouflage device was wielded by many Sangheili—usually those found in [[Special Operations Sangheili|Special Operations]] or [[Sangheili Zealot|Zealot]] classes. However, ONI's research breakthroughs led to ad hoc compatibility with particular [[UNSC]] armor and BDU types, the most prominent and notable being that of the [[MJOLNIR Powered Assault Armor]], as worn by [[SPARTAN programs|Spartans]].<ref name="universe"/> | ||
== Gameplay == | == Gameplay == |