Editing Sniper Rifle

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Disambig header|the weapon featured in most ''Halo'' games|other uses of the term "sniper rifle"|Sniper rifle (disambiguation)|l1=its disambiguation page}}
{{Notice/Gameplay}}
{{Notice/Gameplay}}
{{Under construction}}
{{Disambig header|the weapon featured in most ''Halo'' games|other uses of the term "sniper rifle"|Sniper rifle (disambiguation)|l1=its disambiguation page}}
{{Infobox/Weapon/Gameplay
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|name=Sniper Rifle
|image=[[File:HI Cutout S7Sniper-Angled.png|300px]]
|image=[[File:HI Cutout S7Sniper-Angled.png|300px]]
|faction=[[Human]] ([[United Nations Space Command|UNSC]])
|faction=[[Human]] ([[United Nations Space Command|UNSC]])
|tier=Tier-3 [[Power weapon]]
|tier=[[Power weapon]]
|class=[[Weapon class#Sniper rifle|Sniper rifle]]
|class=[[Weapon class#Sniper rifle|Sniper rifle]]
|type=[[Kinetic]] [[Precision weapon]]
|type=[[Precision weapon]]
|mode=Semi-automatic
|mode=Semi-automatic
|range=Long to medium
|range=Long to medium
|counterparts=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]<br>[[Focus Rifle]]
[[Covenant]]:
;[[Banished]]: [[Shock Rifle]]<br>[[Skewer]]<br>[[Stalker Rifle]]
*[[Beam Rifle]]
;[[Forerunner]]: [[Binary Rifle]]
*[[Focus Rifle]]
[[Banished]]:
*[[Shock Rifle]]
*[[Skewer]]
*[[Stalker Rifle]]
[[Forerunner]]:
*[[Binary Rifle]]
|dmgtype=[[Kinetic]]
|damage=High
|damage=High
|aoedamage=
|aoedamage=
|aoeradius=
|aoeradius=
|dmgtype=
|projspeed=Very high, near instantaneous
|projspeed=Very high, near instantaneous
|maxrange=
|maxrange=
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|scopes=
|scopes=
|attachments=
|attachments=
|hidec=yes
}}
}}
The '''Sniper Rifle''', sometimes shortened to just '''Sniper''' or '''Snipes''', and known in ''[[Halo Infinite]]'' as the '''S7 Sniper''', is a [[human]] [[Precision weapon|precision]] [[power weapon]] featured in all major ''Halo'' games, starting with ''[[Halo: Combat Evolved]]''. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine.
The '''Sniper Rifle''', sometimes shortened to just '''Sniper''' or '''Snipes''', and known in ''[[Halo Infinite]]'' as the '''S7 Sniper''', is a [[human]] [[Precision weapon|precision]] [[power weapon]] featured in all major ''Halo'' games, starting with ''[[Halo: Combat Evolved]]''. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine.
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|mode=
|mode=
|counterparts=None
|counterparts=None
|dmgtype=sniper bullet
|damage=101 (can headshot)
|damage=101 (can headshot)
|dmgtype=<code>sniper bullet</code>
|projspeed=1000 wu/s
|projspeed=1000 [[world unit|wu]]/s
|maxrange=1000 wu
|maxrange=1000 [[world unit|wu]]
|rof=2 rounds per second
|rof=2 rounds per second
|spread=0.5 degrees <br>0 degrees zoomed
|spread=0.5 degrees
*0 degrees zoomed
|mag=
|mag=
|maxammo=24 rounds (6 magazines)
|maxammo=24 rounds (6 magazines)
|zoom=2x to 8x magnification
|zoom=2x to 8x magnification
|melee=
|tagname=sniper rifle
|tagname=<code>sniper rifle</code>
|hidec=yes
{{Ref/File|Id=HCEEKSniper|HCEEK|tags\weapons\sniper rifle\sniper rifle.weapon}}
}}
}}
{{Main|First-person shooter}}
{{Main|First-person shooter}}
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{{Expand-section}}
{{Expand-section}}


===Changes from ''Halo: Combat Evolved'' to ''Halo PC'', ''[[Halo: Custom Edition]]'', and ''Halo: CEA''===
===Changes from ''Halo: Combat Evolved'' to ''Halo PC'', ''Halo: Custom Edition'', and ''Halo: CEA''===
*Maximum telescopic zoom reduced from 10× to 8× (This change was carried over from international releases of ''Halo: Combat Evolved'' and is a visual only change. It does not affect the sniper's performance in any way).
*Maximum telescopic zoom reduced from 10× to 8× (This change was carried over from international releases of ''Halo: Combat Evolved'' and is a visual only change. It does not affect the sniper's performance in any way).


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|mode=
|mode=
|counterparts=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]
[[Covenant]]:
|damage=45 (can headshot) <br>2x vs shields
*[[Beam Rifle]]
|dmgtype=Generic: <code>bullet_fast</code>
|dmgtype=bullet_fast
{{Clear}}
*sniper
Specific: <code>sniper</code>
|damage=45 (can headshot)
|projspeed=1200 [[world unit|wu]]/s
*2x vs shields
|maxrange=120 [[world unit|wu]]
|projspeed=1200 wu/s
|rof=0.5s fire recovery time <br>(2 rounds per second)
|maxrange=120 wu
|spread=0.5 degrees <br>0 degrees zoomed
|rof=0.5s fire recovery time
*(2 rounds per second)
|spread=0.5 degrees
*0 degrees zoomed
|mag=
|mag=
|maxammo=20 rounds (5 magazines)
|maxammo=20 rounds (5 magazines)
|zoom=3.5x to 9.5x magnification
|zoom=3.5x to 9.5x magnification
|melee=<code>strike_melee</code>
|tagname=sniper_rifle
|tagname=<code>sniper_rifle</code>
|hidec=yes
{{Ref/File|Id=H2EKSniper|H2EK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}}
}}
}}


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|mode=
|mode=
|counterparts=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]
[[Covenant]]:
|damage=
*[[Beam Rifle]]
;H3: 80 (can headshot)
|dmgtype=bullet_fast
*sniper
|damage=H3: 80 (can headshot)
{{Clear}}
{{Clear}}
;ODST: 120 (can headshot) <br>0.5x vs shields
ODST: 120 (can headshot)
|dmgtype=Generic: <code>bullet_fast</code>
*0.5x vs shields
{{Clear}}
|projspeed=1200 wu/s
Specific: <code>sniper</code>
|maxrange=500 wu
|projspeed=1200 [[world unit|wu]]/s
|rof=0.7s fire recovery time
|maxrange=500 [[world unit|wu]]
*(~1.4 rounds per second)
|rof=0.7s fire recovery time <br>(~1.4 rounds per second)
|spread=0.5 degrees
|spread=0.5 degrees <br>0 degrees zoomed
*0 degrees zoomed
|recoil=0.5 degrees per shot
|recoil=0.5 degrees per shot
|mag=
|mag=
|maxammo=20 rounds (5 magazines)
|maxammo=20 rounds (5 magazines)
|zoom=4x to 9x magnification
|zoom=4x to 9x magnification
|melee=<code>strike_melee</code>
|tagname=sniper_rifle
|tagname=<code>sniper_rifle</code>
|hidec=yes
{{Ref/File|Id=H3EKSniper|H3EK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}}
{{Ref/File|Id=H3ODSTEKSniper|H3ODSTEK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}}
}}
}}


===Campaign and [[Firefight]]===
===Campaign and [[Firefight]]===
*In the mission [[Sierra 117 (Level)|Sierra 117]] there is a downed [[Pelican]] at Rally Point Alpha and a UNSC supply box with two sniper rifles. After the Hunter encounter on [[The Storm (Level)|The Storm]] where a hammer wielding [[Brute Chieftain]] is encountered, the room to the far left contains a sniper rifle.
*In the mission [[Sierra 117 (Level)|Sierra 117]], there is a downed [[Pelican]] at Rally Point Alpha. There is a UNSC supply box with two sniper rifles.
{{Expand-section}}
{{Expand-section}}


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===Changes from ''Halo 3'' to ''ODST''===
===Changes from ''Halo 3'' to ''ODST''===
*Bullet damage vs shields decreased to 50%
*Bullet damage vs shields decreased by 50%
*Damage increased from 80 to 120.
*Damage increased from 80 to 120.
{{Clear}}
{{Clear}}
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|mode=
|mode=
|counterparts=
|counterparts=
;[[Covenant]]: [[Focus Rifle]]
[[Covenant]]:
*[[Focus Rifle]]
|dmgtype=sniper
|damage=80 (can headshot)
|damage=80 (can headshot)
|dmgtype=<code>sniper</code>
|projspeed=6000 wu/s
|projspeed=6000 [[world unit|wu]]/s
|maxrange=500 wu
|maxrange=500 [[world unit|wu]]
|rof=0.75s fire recovery time
|rof=0.75s fire recovery time <br>(~1.333 rounds per second)
*(~1.333 rounds per second)
|spread=
|spread=Default: 0.08 to 4 degrees
;Default: 0.08 to 4 degrees
{{Clear}}
{{Clear}}
;Title Update 1: 0.08 to 3.4 degrees
Title Update 1: 0.08 to 3.4 degrees
|mag=
|mag=
|maxammo=20 rounds (5 magazines)
|maxammo=20 rounds (5 magazines)
|zoom=4x to 10x magnification
|zoom=4x to 10x magnification
|melee=<code>strike_melee</code>
|tagname=sniper_rifle
|tagname=<code>sniper_rifle</code>
|hidec=yes
{{Ref/File|Id=HREKSniper|HREK|tags\objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon}}
}}
}}


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{{Expand-section}}
{{Expand-section}}


===Changes from ''Halo: Reach'' to [[Halo: Reach Title Updates|''Title Update 1'']]===
===Changes from ''Halo: Reach'' to ''Title Update 1''===
*Bloom reduced to 85%.
*Bloom reduced to 85%.
{{Clear}}
{{Clear}}
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|mode=
|mode=
|counterparts=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]
[[Covenant]]:
;[[Forerunner]]: [[Binary Rifle]]
*[[Beam Rifle]]
[[Forerunner]]:
*[[Binary Rifle]]
|dmgtype=sniper
|damage=80 (can headshot)
|damage=80 (can headshot)
|dmgtype=<code>sniper</code>
|projspeed=2799 wu/s
|projspeed=2799 [[world unit|wu]]/s
|maxrange=500 wu
|maxrange=500 [[world unit|wu]]
|rof=0.7666667s fire recovery time
|rof=0.7666667s fire recovery time <br>(~1.3 rounds per second)
*(~1.3 rounds per second)
|spread=0.05 degrees
|spread=0.05 degrees
|mag=
|mag=
|maxammo=16 rounds (4 magazines) <br>20 rounds with Ammo Mod
|maxammo=16 rounds (4 magazines)
*20 rounds with Ammo Mod
|zoom=4x to 9x magnification
|zoom=4x to 9x magnification
|melee=<code>strike_melee</code>
|tagname=storm_sniper_rifle
|tagname=<code>storm_sniper_rifle</code>
|hidec=yes
{{Ref/File|Id=H4EKSniper|H4EK|tags\objects\weapons\rifle\storm_sniper_rifle\storm_sniper_rifle.weapon}}
}}
}}


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|mode=
|mode=
|counterparts=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]
[[Covenant]]:
|damage=45 (can headshot) <br>2x vs shields
*[[Beam Rifle]]
|dmgtype=<code>sniper</code>
|dmgtype=sniper
|projspeed=10000 [[world unit|wu]]/s
|damage=45 (can headshot)
|maxrange=120 [[world unit|wu]]
*2x vs shields
|rof=0.5s fire recovery time <br>(2 rounds per second)
|projspeed=10000 wu/s
|spread=0.5 degrees <br>0.05 degrees zoomed
|maxrange=120 wu
|rof=0.5s fire recovery time
*(2 rounds per second)
|spread=0.5 degrees
*0.05 degrees zoomed
|mag=
|mag=
|maxammo=16 rounds (4 magazines)
|maxammo=16 rounds (4 magazines)
|zoom=4x to 9x magnification
|zoom=4x to 9x magnification
|melee=<code>strike_melee</code>
|tagname=h2a_sniper_rifle
|tagname=<code>h2a_sniper_rifle</code>
|hidec=yes
{{Ref/File|Id=H2AMPEKSniper|H2AMPEK|tags\objects\weapons\h2a_sniper_rifle\h2a_sniper_rifle.weapon}}
}}
}}
===Multiplayer===
{{Expand-section}}
{{Clear}}
==''Halo Online''==
<center>''Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate''</center>


===Multiplayer===
===Multiplayer===
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|mode=
|mode=
|counterparts=
|counterparts=
;[[Covenant]]: [[Beam Rifle]]
[[Covenant]]:
;[[Forerunner]]: [[Binary Rifle]]
*[[Beam Rifle]]
[[Forerunner]]:
*[[Binary Rifle]]
|dmgtype=sniper
|damage=80 (can headshot)
|damage=80 (can headshot)
|dmgtype=<code>sniper</code>
|projspeed=2799 wu/s
|projspeed=2799 [[world unit|wu]]/s
|maxrange=500 wu
|maxrange=500 [[world unit|wu]]
|rof=0.75s fire recovery time
|rof=0.75s fire recovery time <br>(~1.333 rounds per second)
*(~1.333 rounds per second)
|spread=0.05 degrees
|spread=0.05 degrees
|mag=
|mag=
|maxammo=16 rounds (4 magazines) <br>20 rounds with Ammo Mod
|maxammo=16 rounds (4 magazines)
*20 rounds with Ammo Mod
|zoom=4x to 9x magnification
|zoom=4x to 9x magnification
|melee=<code>strike_melee</code>
|tagname=sniper_rifle
|tagname=<code>sniper_rifle</code>
|generalvariants=
|generalvariants=
|h5reqvariants=
|h5reqvariants=
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===Campaign===
===Campaign===
* The Sniper Rifle is only featured in the following missions: [[Osiris (level)|Osiris]] (via the [[Flaming knives on Osiris]] easter egg only), [[Glassed]], [[Unconfirmed]], [[Evacuation]], [[Genesis (level)|Genesis]], and [[Guardians]].
* The SRS99-S5 AM is only featured in the following missions: ''[[Osiris (level)|Osiris]]'' (via the [[Flaming knives on Osiris]] easter egg only), ''[[Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians]]''.
* The [[Nornfang]] variant of the Sniper Rifle is the preferred starting weapon of [[Linda-058]]. [[Cooperative play|Co-op]] is the only way that the Spartans of [[Blue Team]] can access the any form of Sniper Rifle in gameplay; in this case, if the player playing as Linda drops her Nornfang.
* The [[Nornfang]] variant of the SRS99-S5 AM is the preferred starting weapon of [[Linda-058]]. [[Cooperative play|Co-op]] is the only way that the Spartans of [[Blue Team]] can access the SRS99-S5 AM in gameplay; in this case, if the player playing as Linda drops her Nornfang.
{{Expand-section}}
{{Expand-section}}


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|mode=
|mode=
|counterparts=
|counterparts=
;[[Banished]]: [[Shock Rifle]]<br>[[Skewer]]<br>[[Stalker Rifle]]
[[Banished]]:
|damage=SP: 161 (can headshot)
*[[Shock Rifle]]
{{Clear}}
*[[Skewer]]
MP: 143 (can headshot)
*[[Stalker Rifle]]
|dmgtype=[[Kinetic]]
|dmgtype=[[Kinetic]]
|projspeed=600 [[world unit|wu]]/s
|damage=161 (can headshot)
|maxrange=500 [[world unit|wu]]
|projspeed=600 wu/s
|rof=0.5s fire recovery time <br>(~1.11 rounds per second)
|maxrange=500 wu
|spread=SP: ~0.573 to ~1.146 degrees
|rof=1.11 rounds per second
{{Clear}}
|spread=0.01 to 0.02 radians
MP: 0 to ~0.573 degrees
*(~0.573 to ~1.146 degrees)
|mag=
|mag=
|maxammo=16 rounds (4 magazines)
|maxammo=16 rounds (4 magazines)
|zoom=5x to 10x magnification
|zoom=4x to 9x magnification
|melee=SP: <code>strike_melee</code>
|tagname=sniper_rifle
{{Clear}}
MP: <code>strike_melee_mp</code>
|tagname=<code>sniper_rifle</code>
|hinfvariants=
|hinfvariants=
*[[S7 Flexfire Sniper]]
*[[S7 Flexfire Sniper]]
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{{Clear}}
{{Clear}}


==''Halo: Spartan Assault'' and ''Halo: Spartan Strike''==
==''Halo: Spartan Assault''==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=
|tier=[[Power weapon|Upgraded weapon]]
|mode=Automatic
|range=Long
|damage=Very high
|rof=Low
|mag=35
}}
{{Main|Twin-stick shooter}}
{{Main|Twin-stick shooter}}
{{Quote|Semi-automatic sniper rifle. Fires projectiles that can immediately kill multiple infantry units.|''Halo: Spartan Assault'' loadout description{{Ref/Game|Id=HSA|HSA|Loadout description}}}}
 
===Campaign===
{{Expand-section}}
 
===Unlock and acquisition requirements===
In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It does not need to be unlocked, but costs {{CR|25}} or {{XP|500}} to equip. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}}
 
'''Cost:''' {{CR|25}} / {{XP|500}}
{{Clear}}
 
==''Halo: Spartan Strike''==


===Campaign===
===Campaign===
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===Unlock and acquisition requirements===
===Unlock and acquisition requirements===
In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It costs 500 {{XP}} to equip in both games and can also be purchased with 25 {{CR}} in ''Spartan: Assault''. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}}{{Ref/Game|SS|loadout screen}}
''[[Halo: Spartan Strike]]'' is similar to ''Spartan Assault''; the Sniper Rifle is unlocked by default, but costs {{XP|500}} to equip for a single play session. The Sniper Rifle will not carry over to subsequent missions, and you will no longer spawn with it on that mission after quitting to the menu or beating the level.{{Ref/Game|SS|loadout screen}}


'''Cost:''' {{CR|25}} / {{XP|500}}
'''Cost:''' {{XP|500}}
{{Clear}}
{{Clear}}


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===''Halo: Combat Evolved'' (''MCC'')===
===''Halo: Combat Evolved'' (''MCC'')===
{{Main|Skins (Halo: Combat Evolved)}}
{{Main|Skins (Halo: Combat Evolved)}}
''[[Halo: Combat Evolved]]'' for ''[[Halo: The Master Chief Collection]]'' features weapon skins for all its weapons, including the Sniper Rifle. These were added into the game with an update on [[2020|July 14, 2020]], alongside the beginning of [[Season 2: Spark]] and the launch of ''[[Halo 3]]'' for PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/halo-3-now-available-for-pc|Site=Halo Waypoint|Section=News|Page=Halo 3 Now Available for PC}}
{{:Skins (Halo: Combat Evolved)/SniperRifle}}
{{:Skins (Halo: Combat Evolved)/SniperRifle}}
===''Halo 2: Anniversary''===
{{Main|Skins (Halo 2: Anniversary)}}
{{:Skins (Halo 2: Anniversary)/SniperRifle}}


===''Halo 3'' (''MCC'')===
===''Halo 3'' (''MCC'')===
{{Main|Skins (Halo 3)}}
{{Main|Skins (Halo 3)}}
{{:Skins (Halo 3)/SniperRifle}}
{{:Skins (Halo 3)/SniperRifle}}
===''Halo 2: Anniversary''===
{{Main|Skins (Halo 2: Anniversary)}}
{{:Skins (Halo 2: Anniversary)/SniperRifle}}


===''Halo Infinite''===
===''Halo Infinite''===
{{Main|Weapon coatings (Halo Infinite)}}
{{Main|Weapon coatings (Halo Infinite)}}
{{:Weapon customization/Coating/S7}}


==Medals==
==Medals==
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===Renders===
===Renders===
<gallery>
<gallery>
File:S2 AM Sniper Rifle.png|The Sniper Rifle, as it appears in ''Halo: Combat Evolved''.
File:S2 AM Sniper Rifle.png|The Sniper Riflae, as it appears in ''Halo: Combat Evolved''.
File:H2-SRS99CS2AM-Angles.png|''Halo 2''{{'}}s version of the Sniper Rifle.
File:H2-SRS99CS2AM-Angles.png|''Halo 2''{{'}}s version of the Sniper Rifle.
File:H3-SRS99D-S2AM-Profile.png|The Sniper Rifle's appearance in ''Halo 3'' and ''Halo 3: ODST''.
File:H3-SRS99D-S2AM-Profile.png|The Sniper Rifle's appearance in ''Halo 3'' and ''Halo 3: ODST''.
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*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Online]]''
*''[[Halo Online]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Wars 2]]''
*''[[Halo Wars 2]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
Line 660: Line 684:
{{Ref/Sources}}
{{Ref/Sources}}


{{Navbox/Weapons/Gameplay|Human}}
{{Navbox/Weapons/Gameplay}}
{{Navbox/Weapons/Gameplay/Engine|CE|H2|H3|ODST|HR|H4|H2AMP|H5G|HI}}


[[Category:Human weapons (gameplay)|Sniper Rifle]]
[[Category:Human weapons (gameplay)|Sniper Rifle]]

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