Editing Sidekick
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Throughout the ''Halo'' franchise, there have been several weapons similar in role to the Sidekick. | Throughout the ''Halo'' franchise, there have been several weapons similar in role to the Sidekick. | ||
Most notable of these is the [[Magnum]], another pistol first introduced in ''[[Halo | Most notable of these is the [[Magnum]], another pistol first introduced in ''[[Halo: Combat Evolved]]''. Like the Sidekick, it is a [[precision weapon]] capable of headshots, though in most iterations it had a longer range and less [[bloom]], at the cost of not being able to fire as rapidly as the Sidekick. Most similar to the Sidekick is ''[[Halo 2]]''{{'}}s iteration, which lacked a scope and dealt very little damage, but could be fired incredibly rapidly. Two variants of the Magnum are also of note when comparing the Sidekick: the [[Automag]] and [[Gunfighter Magnum]]. The ''[[Halo 3: ODST]]'' iteration of the Automag could fire at a comparable rate to the ''Halo 2'' Magnum, similar to the Sidekick, but unlike the Sidekick, was ineffective against shields and had a very large zoom range. The Gunfighter Magnum is in many ways a direct predecessor to the Sidekick, having appeared in the preceding game to ''Infinite'', ''[[Halo 5: Guardians]]''. It has a short zoom distance, but fires incredibly fast and takes a comparable number of shots to kill. | ||
On the [[Covenant]] side, the [[Plasma Pistol]] is the only notable comparison. It was first introduced in ''Halo: Combat Evolved'' and has changed significantly between games, but generally, it has a high rate of fire, though its plasma projectiles are slow and deal little damage. Unlike the Sidekick, the Plasma Pistol is not capable of headshots. It also features a second firing mode, which requires a brief charging time, but fires a powerful projectile that can break most enemy's energy shields in a single hit, and in most games, briefly disables vehicles. | On the [[Covenant]] side, the [[Plasma Pistol]] is the only notable comparison. It was first introduced in ''Halo: Combat Evolved'' and has changed significantly between games, but generally, it has a high rate of fire, though its plasma projectiles are slow and deal little damage. Unlike the Sidekick, the Plasma Pistol is not capable of headshots. It also features a second firing mode, which requires a brief charging time, but fires a powerful projectile that can break most enemy's energy shields in a single hit, and in most games, briefly disables vehicles. | ||
Finally, the [[Forerunner]]s have the [[Boltshot]], a weapon first introduced in ''[[Halo 4]]''. In its initial appearance, it was a precision hitscan weapon, with a high rate of fire but a limited magazine and low damage, making it similar in many ways to the Sidekick. However, it also featured a secondary firing mode, which fired a shotgun-like blast capable of killing enemy players in a single hit. The weapon was significantly changed in ''Halo 5: Guardians'', firing a burst of three slow-moving tracking projectiles with each trigger pull, and entirely removing the secondary firing mode. | Finally, the [[Forerunner]]s have the [[Boltshot]], a weapon first introduced in ''[[Halo 4]]''. In its initial appearance, it was a precision hitscan weapon, with a high rate of fire but a limited magazine and low damage, making it similar in many ways to the Sidekick. However, it also featured a secondary firing mode, which fired a shotgun-like blast capable of killing enemy players in a single hit. The weapon was significantly changed in ''[[Halo 5: Guardians]]'', firing a burst of three slow-moving tracking projectiles with each trigger pull, and entirely removing the secondary firing mode. | ||
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