Editing Osiris (level)/Walkthrough

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*'''Locke''': "Concentrate fire on the broken armor."
*'''Locke''': "Concentrate fire on the broken armor."


The final encounter pits you against a returning foe, [[Promethean Knight]]s. While they've been made tougher than they were in ''Halo 4'', they are actually easier in a few ways. Knights can no longer teleport, don't have shields, and these are limited to the short-ranged Scattershot. They're damaged by shooting the glowing yellow sigils on their sides, then killed by shooting their exposed back weakpoint or their exposed faces when they roar.
The final encounter pits you against a returning foe, [[Promethean Knight]]s. While they've been made tougher than they were in ''Halo 4'', they are actually easier a few ways. Knights can no longer teleport, don't have shields, and these are limited to the short-ranged Scattershot. They're damaged by shooting the glowing yellow sigils on their sides, then killed by shooting their exposed back weakpoint or their exposed faces when they roar.


The temple inside is a fairly small round room. There are two raised platforms to the side and a central platform with a plasma turret, but more important is the room's entrance where your team will come down from two ramps. These ramps provide the most cover and distance from the action, and so are the safest spot in the room. Inside will be several Knights, a bunch of Crawlers that phase in waves, and Covenant Grunts. The Grunts are irrelevant on high difficulties; the Prometheans will easily kill them all for you. If the Elite General was spared earlier, these Covenant become friendly, but are not very useful as allies as they will still fall easily anyway.
The temple inside is a fairly small round room. There are two raised platforms to the side and a central platform with a plasma turret, but more important is the room's entrance where your team will come down from two ramps. These ramps provide the most cover and distance from the action, and so are the safest spot in the room. Inside will be several Knights, a bunch of Crawlers that phase in waves, and Covenant Grunts. The Grunts are irrelevant on high difficulties; the Prometheans will easily kill them all for you. If the Elite General was spared earlier, these Covenant become friendly, but are not very useful as allies as they will still fall easily anyway.

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