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{{ | {{Era|RW}} | ||
{{Level infobox | {{Level infobox | ||
|pagegamelabel=HW2 | |pagegamelabel=HW2 | ||
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|date = [[2559|May 1, 2559]] | |date = [[2559|May 1, 2559]] | ||
|place = [[Installation 00]] | |place = [[Installation 00]] | ||
|objective= | |objective= | ||
}} | }} | ||
{{Article | {{Article Quote|Major Vaughan and his ODST team battle to stop the Banished from launching a Forerunner ship.}} | ||
'''Not on My Watch''' is the fourteenth [[campaign]] level in ''[[Halo Wars 2]]'', and the last of the ''[[Halo Wars 2: Operation: SPEARBREAKER]]'' expansion. | '''Not on My Watch''' is the fourteenth [[campaign]] level in ''[[Halo Wars 2]]'', and the last of the expansion ''[[Halo Wars 2: Operation: SPEARBREAKER]]'' expansion. | ||
==Transcript== | ==Transcript== | ||
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''Back on Sunray 1-1's position, the light bridge behind them is out.'' | ''Back on Sunray 1-1's position, the light bridge behind them is out.'' | ||
*'''COMMS OFFICER 2''': "The last feeds from our Condor showed several | *'''COMMS OFFICER 2''': "The last feeds from our Condor showed several charging columns linked directly to the ship, providing energy for the launch." | ||
*'''Vaughan''': "We won't be able to stop them launching that ship if we can't even get near it. Let's get down there and disable those charging columns." | *'''Vaughan''': "We won't be able to stop them launching that ship if we can't even get near it. Let's get down there and disable those charging columns." | ||
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''Some Aggressor Sentinels approach the charging column site and Sunray 1-1 engages them.'' | ''Some Aggressor Sentinels approach the charging column site and Sunray 1-1 engages them.'' | ||
*'''Quinn''': "Vaughan, Forerunner defense systems must have moved the charging device down into the base plate. We're going to need a pretty large hit to the platform to disable it now." | *'''Quinn''': "Vaughan, Forerunner defense systems must have moved the charging device down into the base plate. We're going to need a pretty large hit to the platform to disable it now." | ||
*'''Vaughan''': "I know just a thing. We need a [[HRUNTING/YGGDRASIL Mark II | *'''Vaughan''': "I know just a thing. We need a [[HRUNTING/YGGDRASIL Mark II [J] Colossus|Colossus]] mech on the double. Contact ''Spirit of Fire'' and tell them to standby with a base drop and a Colossus pad." | ||
''Quinn finds two potential spots for the base construction.'' | ''Quinn finds two potential spots for the base construction.'' | ||
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''The UNSC watch the launch site as Sunray 1-1 are approaching the ship with in Hornets and throw [[satchel charge]]s onto it.'' | ''The UNSC watch the launch site as Sunray 1-1 are approaching the ship with in Hornets and throw [[satchel charge]]s onto it.'' | ||
*'''Vaughan''': "Charges away. Quinn, drop that ship down. We don't want it surface level when the payload blows. | *'''Vaughan''': "Charges away. Quinn, drop that ship down. We don't want it surface level when the payload blows.'' | ||
''The UNSC moves away from the launch site as Quinn activates the terminal, lowering the ship further into the ground. As the Forerunner ship drops, the explosives detonate and is finally destroyed.'' | ''The UNSC moves away from the launch site as Quinn activates the terminal, lowering the ship further into the ground. As the Forerunner ship drops, the explosives detonate and is finally destroyed.'' | ||
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*Pelican Transport I and II | *Pelican Transport I and II | ||
*Mech Overcharge I and II | *Mech Overcharge I and II | ||
*Grizzly Battalion I | *Grizzly Battalion I | ||
== | ==Trivia== | ||
===Miscellaneous=== | |||
*You will have 55 minutes in total to disable Forerunner Ship on this mission. The mission start will give you 15 minutes and each disabled charging column will extend the time by 10 minutes. | |||
== | ===Strategy=== | ||
*Have at least one Nightingale as an escort for Colossus. You can replace a destroyed Colossus, but it will waste your resources. | |||
*You will | **The optional/bonus objectives will have a better chance at success if you keep the first Colossus alive. | ||
*Defeat the Goliath first once Hunter Captain calls them, to prevent them from healing Hunter Captain. | |||
*Do not approach the launch site until all charging columns has been deactivated to avoid casualties. | *Do not approach the launch site until all charging columns has been deactivated to avoid casualties. | ||
*The Grizzly | *The Grizzly is recommended for this mission, but beware of Population Consumption, and bring Nightingales to sustain them. | ||
* | *Controller Sentinels are for the most part invulnerable on this level; only by capturing tether node linked to it will be made vulnerable. | ||
===Bonus and Optional Objective=== | ====Bonus and Optional Objective==== | ||
* | *Keep Colossus alive whatever it takes since you got only one of it, make use of it well, and treat it like a Hero Unit. | ||
*Have at least 4 to 6 Snipers with full upgrades if the player wants to defeat the Hunter Captain under three minutes. | |||
**Snipers are very handy in taking down Goliaths as quickly as possible with less interruption. | |||
* | |||
**Snipers are | |||
===Mistakes=== | ===Mistakes=== | ||
*When deactivating the terminal, | *When deactivating the terminal, Quinn is the one that says to scuttle the ship, but the sound originally came from Vaughan. | ||
== | ==Sources== | ||
{{Ref/Sources}} | |||
{{succession box | before = ''[[Gatecrashers]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Not on My Watch''''' |after = ''[[What Could Go Wrong?]]''}} | {{succession box | before = ''[[Gatecrashers]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Not on My Watch''''' |after = ''[[What Could Go Wrong?]]''}} | ||
{{Levels|HW2}} | {{Levels|HW2}} |