Editing Multiplayer
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''[[Halo 3]]'' introduced many new features to its multiplayer experience. Custom gametypes were given a whole new level of customization. Numerous settings, including a player's weight, were added. Spawn-time specific attributes could also be assigned; these attributes would last for a set number of seconds after a player spawns. This can be helpful for preventing [[Camping#Spawn camping|spawnkilling]]. Two new core gametypes, [[VIP]] and [[Infection]], were added. | ''[[Halo 3]]'' introduced many new features to its multiplayer experience. Custom gametypes were given a whole new level of customization. Numerous settings, including a player's weight, were added. Spawn-time specific attributes could also be assigned; these attributes would last for a set number of seconds after a player spawns. This can be helpful for preventing [[Camping#Spawn camping|spawnkilling]]. Two new core gametypes, [[VIP]] and [[Infection]], were added. | ||
[[Matchmaking]] was enhanced with many under-the-hood features to help get better player matches and reduce wait time. Two very useful features were added to the pre-game and post-game lobbies: in the former, players can vote to veto gametype-map combinations that nobody wanted to play; in the latter, players could "Party Up", so that players could continue playing together. The number of [[Medals]] increased drastically, including Medals for killing sprees with certain weapons, the [[Linktacular]] | [[Matchmaking]] was enhanced with many under-the-hood features to help get better player matches and reduce wait time. Two very useful features were added to the pre-game and post-game lobbies: in the former, players can vote to veto gametype-map combinations that nobody wanted to play; in the latter, players could "Party Up", so that players could continue playing together. The number of [[Medals]] increased drastically, including Medals for killing sprees with certain weapons, the [[Linktacular Medal]] for getting matched with nothing but [[Bungie.net]] members, and the [[Steaktacular Medal]] for winning a [[Slayer]] game by more than twenty points. | ||
Finally, custom games were enhanced with the addition of [[Forge]], a multiplayer map editor. Forge allowed players to manipulate [[Forge objects|various objects]] in maps. Altered object configurations could be saved as ''map variants'' and uploaded to a player's [[File Share]]. [[Glitch]]es have been used to create particularly interesting map variants. | Finally, custom games were enhanced with the addition of [[Forge]], a multiplayer map editor. Forge allowed players to manipulate [[Forge objects|various objects]] in maps. Altered object configurations could be saved as ''map variants'' and uploaded to a player's [[File Share]]. [[Glitch]]es have been used to create particularly interesting map variants. |