Editing Legendary

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==Summary==
==Summary==
[[File:Halo 3 - Legendary Symbol.png|thumb|The original Legendary shield.]]
[[File:Halo 3 - Legendary Symbol.png|thumb|The original Legendary shield.]]
In the original ''Halo'' trilogy, legendary difficulty is symbolized by an [[Sangheili|Elite]] skull with a bullet pierced on the cranium, two crossed [[Combat knife|combat knives]] and a shield bearing the ''[[Marathon]]'' symbol, though the symbol is not visible behind the skull. In ''[[Halo 3: ODST]]'', the symbol is adjusted to a [[human]] skull with two crossed [[M7S Caseless Submachine Gun|Suppressed SMGs]] in front of the same shield with the ''Marathon'' symbol, now slightly visible behind the skull. In ''[[Halo: Reach]]'' and ''[[Halo: Combat Evolved Anniversary]]'', the original legendary symbol returns, but these games, along with future titles, lack the ''Marathon'' symbol on the shield. In ''[[Halo 4]]'', the shield and the combat knives have been redesigned while the skull of a [[Promethean Knight]] replaces the previous skulls.
In the original ''Halo'' trilogy, legendary difficulty is symbolized by an [[Sangheili|Elite]] skull with a bullet-hole through one side, two crossed [[Combat knife|combat knives]] and a shield bearing the ''[[Marathon]]'' symbol, though the symbol is not visible behind the skull. In ''[[Halo 3: ODST]]'', the symbol is adjusted to a [[human]] skull with two crossed [[M7S Caseless Submachine Gun|Suppressed SMGs]] in front of the same shield with the ''Marathon'' symbol, now slightly visible behind the skull. In ''[[Halo: Reach]]'' and ''[[Halo: Combat Evolved Anniversary]]'', the original legendary symbol returns, but these games, along with future titles, lack the ''Marathon'' symbol on the shield. In ''[[Halo 4]]'', the shield and the combat knives have been redesigned while the skull of a [[Promethean Knight]] replaces the previous skulls.


Legendary is regarded as a significant challenge, even for veteran players. Overwhelming enemy firepower, superior enemy numbers, and increased enemy intelligence make up most of the challenge, but several specific changes, varying throughout games, also add to the difficulty. Most allies are practically useless aside from creating distractions. The player must play cautiously and conservatively to succeed, but even with appropriate tactics and practice, the player will die very often and may require some luck to succeed. The increased difficulty does not come without rewards; many details, such as pieces of dialogue, cutscenes, and music, can only be heard or seen on Legendary; in particular, most Halo games feature an additional scene in the ending cutscenes, which is only shown on Legendary, often referred to as "Legendary Endings". ''Halo: Combat Evolved'', ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'', ''Halo 4'', and ''Halo 5: Guardians'' feature such endings. Several [[achievement]]s, [[challenge]]s, [[commendations]], and [[Halo Waypoint#Awards|career awards]] reward players for accomplishing various tasks on Legendary difficulty in addition to the achievements for simply completing every mission on Legendary.
Legendary is regarded as a significant challenge, even for veteran players. Overwhelming enemy firepower, superior enemy numbers, and increased enemy intelligence make up most of the challenge, but several specific changes, varying throughout games, also add to the difficulty. Most allies are practically useless aside from creating distractions. The player must play cautiously and conservatively to succeed, but even with appropriate tactics and practice, the player will die very often and may require some luck to succeed. The increased difficulty does not come without rewards; many details, such as pieces of dialogue, cutscenes, and music, can only be heard or seen on Legendary; in particular, most Halo games feature an additional scene in the ending cutscenes, which is only shown on Legendary, often referred to as "Legendary Endings". ''Halo: Combat Evolved'', ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'', ''Halo 4'', and ''Halo 5: Guardians'' feature such endings. Several [[achievement]]s, [[challenge]]s, [[commendations]], and [[Halo Waypoint#Awards|career awards]] reward players for accomplishing various tasks on Legendary difficulty in addition to the achievements for simply completing every mission on Legendary.
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* Plasma projectiles travel faster than on other difficulties.
* Plasma projectiles travel faster than on other difficulties.
* Shade turrets fire and turn several times faster than physically possible by the player.
* Shade turrets fire and turn several times faster than physically possible by the player.
* [[Sangheili General]] appear more often, usually wielding Covenant heavy weapons.
* [[Sangheili General|Elite Generals]] appear more often, usually wielding Covenant heavy weapons.
* [[Sangheili Minor]]s seldom appear; less than five are encountered in the entire campaign, with the exception of Banshee pilots.
* [[Sangheili Minor|Elite Minors]] seldom appear; less than five are encountered in the entire campaign, with the exception of Banshee pilots.
* Similar to Elite Minors, very few [[Kig-Yar Minor]]s appear through the whole campaign.
* Similar to Elite Minors, very few [[Kig-Yar Minor|Jackal Minors]] appear through the whole campaign.


=== Specific differences ===
=== Specific differences ===
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* Enemies deal more damage and are more resistant to damage, with Elites taking at least [[seven]] direct headshots from a [[M395 DMR|DMR]] to lose their shields.
* Enemies deal more damage and are more resistant to damage, with Elites taking at least [[seven]] direct headshots from a [[M395 DMR|DMR]] to lose their shields.
* More [[Promethean Knight]]s are featured, especially higher-ranking ones.
* More [[Promethean Knight]]s are featured, especially higher-ranking ones.
* [[Crawler Snipe]]s are more dangerous as their built-in [[Z-750 binary rifle]]s almost always kill the player in one hit, regardless of where it hits.
* [[Crawler Snipe]]s are more dangerous as their built-in [[Z-750 binary rifle|Binary Rifle]]s almost always kill the player in one hit, regardless of where it hits.
* Promethean Knights' and [[Promethean Watcher]]s' shields recharge much faster.
* Promethean Knights' and [[Promethean Watcher]]s' shields recharge much faster.
* Knights also throw [[Z-040 pulse grenade|Pulse Grenades]] even more often.
* Knights also throw [[Z-040 pulse grenade|Pulse Grenades]] even more often.
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=== General differences ===
=== General differences ===
{{Expand-section}}
{{Expand-section}}
* Enemies deal more damage and are more resistant to damage. Two shots from an enemy wielding a [[Z-250 lightrifle]] will down a player.
* Enemies deal more damage and are more resistant to damage. Two shots from an enemy wielding a [[Z-250 lightrifle|LightRifle]] will down a player.
* [[Promethean Crawler]]s' tracking shots from their built-in weapons exhibit virtually pinpoint accuracy.
* [[Promethean Crawler]]s' tracking shots from their built-in weapons exhibit virtually pinpoint accuracy.
* [[Armiger Soldier]]s use slipspace translocation even more often to confuse or avoid players and throw [[Z-400 splinter grenade|Splinter Grenades]] more often.
* [[Promethean Soldier]]s use slipspace translocation even more often to confuse or avoid players and throw [[Z-400 splinter grenade|Splinter Grenades]] more often.
* [[Knight Commander]]s wielding Incineration Cannons fire charged shots even more often.
* [[Knight Commander]]s wielding Incineration Cannons fire charged shots even more often.


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