Editing Legendary

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*Virtually all Sangheili encountered are Majors. Unggoy  Majors are also far more common.
*Virtually all Sangheili encountered are Majors. Unggoy  Majors are also far more common.
*Elite Ultras are now a very common sight. The player will encounter up to four in some parts of the game. They have the most powerful energy shields in the game and can survive four head shots from a [[Sniper Rifle System 99C-Series 2 Anti-Matériel|Sniper Rifle]] or a [[Sulok-pattern beam rifle|Beam Rifle]].
*Elite Ultras are now a very common sight. The player will encounter up to four in some parts of the game. They have the most powerful energy shields in the game and can survive four head shots from a [[Sniper Rifle System 99C-Series 2 Anti-Matériel|Sniper Rifle]] or a [[Sulok-pattern beam rifle|Beam Rifle]].
*When playing as the [[John-117|Master Chief]], the player has to face large numbers of Sangheili  Zealots. They always wield Swords and can slaughter large groups of Marines with ease.
*When playing as the [[John-117|Master Chief]], the player has to face large numbers of Elite Zealots. They always wield Swords and can slaughter large groups of Marines with ease.
*Enemies are extremely adaptive and intelligent in tactical action. They rarely fall victim to being outsmarted.
*Enemies are extremely adaptive and intelligent in tactical action. They rarely fall victim to being outsmarted.
*Unggoy retreat less often when a leader is killed.
*Grunts retreat less often when a leader is killed.
*Marine allies are much stronger. They have more health and their AI is increased significantly. They are still highly vulnerable though.
*Marine allies are much stronger. They have more health and their AI is increased significantly. They are still highly vulnerable though.
**Marines can withstand one shot from a sniper jackal without dying.
**Marines can withstand one shot from a sniper jackal without dying.
*Melee attacks received from Elites and Flood combat forms are practically always one hit fatalities, however moving to the side will reduce the damage concurred from such attacks.
*Melee attacks received from Elites and Flood combat forms are practically always one hit fatalities, however moving to the side will reduce the damage concurred from such attacks.
**Melee attacks from Heretic Elites are glitched, so the player will not take any damage from them. This can be used as a saving grace in otherwise bad situations. '''''This does not apply when a Heretic Elite is holding an Energy Sword'''''.
**Melee attacks from Heretic Elites are glitched, so the player will not take any damage from them. This can be used as a saving grace in otherwise bad situations. '''''This does not apply when a Heretic Elite is holding an Energy Sword'''''.
*Enemies normally have upgraded weapons. For example, Jiralhanae that usually had [[Kewu R'shi'k-pattern plasma rifle]]s would now carry [[Vostu-pattern carbine]] or have the deadly Brute Shot equipped.
*Enemies normally have upgraded weapons. For example, Brutes that usually had [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]]s would now carry [[Vostu-pattern carbine|Carbines]] or have the deadly Brute Shot equipped.
*Enemies will often notice the player sooner and prove to be more alert.
*Enemies will often notice the player sooner and prove to be more alert.
*[[Kig-Yar Sniper]]s will appear more often than on any other difficulty. They can kill the player with only one shot regardless of where it hits. Players should think twice before sticking themselves out into the open.
*[[Kig-Yar Sniper]]s will appear more often than on any other difficulty. They can kill the player with only one shot regardless of where it hits. Players should think twice before sticking themselves out into the open.

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