Editing Halo Championship Series

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|RealWorld}}
{{References}}
[[File:Halo Championship Series Logo.png|250px|thumb|Championship series logo.]]
{{Outofdate}}
{{Cleanup}}
The '''Halo Championship Series''' (HCS) is the official ''[[Halo Universe|Halo]]'' eSports league created and maintained by [[343 Industries]].<ref name="Announcement">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-championship-series-announced '''Halo Waypoint''' - ''Halo Championship Series Announced'']</ref> The league establishes a standard for tournament rules and gametype settings for use in official tournaments.<ref name="Announcement" /> 343 Industries has teamed up with Electronic Sports League (ESL) to host tournaments.<ref name="Announcement" />


The '''Halo Championship Series''' (HCS) is the official ''[[Halo Universe|Halo]]'' eSports league created and maintained by [[343 Industries]].{{Ref/Site|Id=HCSAnnouncement|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/halo-championship-series-announced|Site=Halo Waypoint|Page=Halo Championship Series Announced}}The league establishes a standard for tournament rules and gametype settings for use in official tournaments. 343 Industries originally collaborated with Electronic Sports League (ESL) to host tournaments. However, 343 eventually shifted over to Major League Gaming (MLG) to host tournaments. Other parties would also be collaborated with, such as Dreamhack, and Ultimate Gaming Championship (UGC).
The official game of the HCS is ''[[Halo 2: Anniversary]]''.<ref name="Introduction">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-championship-series-overview '''Halo Waypoint''' - ''Halo Championship Series Introduction'']</ref>


The official game of the HCS was ''[[Halo 2: Anniversary]]'' during the [[2014]] to [[2015]] season.{{Ref/Site|Id=HCSIntro|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/halo-championship-series-overview|Site=Halo Waypoint|Page=Halo Championship Series Introduction}} ''[[Halo 5: Guardians]]'' replaced it for the 2016 to 2018 seasons, and ''[[Halo 3]]'' made a return to the circuit for the [[2019]] season. Eventually, ''[[Halo Infinite]]'' would become the mainline title used for Halo Championship tournaments from [[2021]] onwards.
==Tournament Rules==
{{Expand-Section}}
The HCS operates on a points system.


==Tournament rules==
===Maps and Gametypes===
===Player conduct===
The following maps and gametypes are approved for use in HCS tournaments:<ref name="Settings">[https://www.halowaypoint.com/en-us/community/blog-posts/the-official-halo-championship-series-settings '''Halo Waypoint''' - ''The Official Halo Championship Series Map & Gametype Settings'']</ref>
Player conduct was expected to be orderly and business-like, with profanity, drugs, and controversial topics being bannable offenses. Gambling on the game's results was disallowed.
*[[Team Slayer]]
===Points===
**[[Shrine]]
The HCS operates on a points system. During ''Halo 5: Guardians''' run, points, also dubbed '''HCS Points''' could be earned via tournament wins. Online tournaments existed for accessibility's sake, and LAN tournaments were held in physical locations. Online tournaments were frequent, allowing for winning teams to freely compete and earn points, but LAN tournaments held the majority of the points each season, and were also tiered, ranging from Gold, to Platinum, to Diamond.{{Ref/Site|Id=HCSPoints|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/halo-championship-series-points-overview|Site=Halo Waypoint|Page=Points Overview}}
**[[Lockdown]]
**[[Warlord]]
*[[Capture the Flag]]
**Shrine (3 Flag)
**Warlord (5 Flag)
*[[King of the Hill]]
**Lockdown
**Warlord
*[[Assault|Neutral Bomb Assault]]
**Shrine (3 Bomb)
**Warlord (5 Bomb)


Online tournaments had a prize pool of $1,000 each week on top of their HCS points sums of 550, awarded to the winning team. Online cups were dictated by a single elimination, best-of-3 format. Gold, Platinum, and Diamond tournaments offered a $5,000, $10,000, and $20,000 prize pool respectively, and also offered 1,500, 3,000, and 4,000 HCS Points for the winning teams, respectively.
==Gametype Settings==
===Seeding===
HCS uses the following gametype settings:<ref name="Settings" />
Varying based on the tournament, seeding could be determined by the sum of the points received in qualifier tournaments, or by a team's placing in said tournaments. Additionally, random seeds can be given, mostly seen with open brackets. Seeds determine which team faces which in game, team color per match, and if applicable, the points determining your seed are obtained prior to major tournaments. Seeds can be split up into brackets, dubbed pro and open. The top team in the open bracket tends to move on to play in the pro bracket, although their seed remains the same, and will not increase for wins they get in that specific tournament.
===Global===
 
* Primary Weapon: Battle Rifle
Seeding can also be determined by pool play. In the case of the North American regionals for the Halo World Championship of 2016, four teams of four were pooled together, and they all played each other. After the games were completed, an overall consolidation of the games played was taken into account, and the top team moved forward. Games were played in a best-of-5 series.{{Ref/Site|Id=PoolParty|D=01|M=6|Y=2020|URL=https://www.reddit.com/r/halo/comments/46k8zi/beginners_guide_to_the_hwc_na_regionals/|Site=Reddit|Page=Beginners Guide to the HWC NA Regionals}}
* Secondary Weapon: None
 
If 8 teams are seeded in a pro bracket, when the games begin, team 1 plays team 8, team 2 plays team 7, team 3 plays team 6, and team 4 plays 5. The top four seeded teams (1-4) all get priority on being red team in the games they play. After the initial games, the winners of these games play each other, and the higher seeded team remains red, while the other team goes blue. If team 1 beats 8, and team 2 beats 7, when team 1 and team 2 meet, team 2 will change to blue team.
==Tournament settings==
===''Halo 2: Anniversary''===
The following maps and gametypes were approved for use in HCS tournaments for ''Halo 2: Anniversary's'' first and second season.{{Ref/Site|Id=HCSSettings|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/the-official-halo-championship-series-settings|Site=Halo Waypoint|Page=The Official Halo Championship Series Map & Gametype Settings}} Unlike ''Halo 5'', ''Halo 2: Anniversary'' wouldn't be subject to widespread changes in the year it was on the circuit, featuring a near identical set of global settings, gametypes, and map rotations for the duration of its run.
 
Handbooks for the ''Halo 2: Anniversary'' circuit are listed below.
*[https://content.halocdn.com/media/Default/community/hcs/halo-championship-series-handbook-v1.5-921157d0a92047b29b0373522885de57.pdf Halo Championship Series (HCS) Season 1 (2014-2015) - Handbook]
*[https://content.halocdn.com/media/Default/community/hcs/handbook/hcs-handbook---season-2-v2.1-9d544d00778444cbbe6d0b367b20887f.pdf Halo Championship Series (HCS) Season 2 (2014-2015) - Handbook]
{| class="wikitable"
|-align="center"
! style="width:33%; text-align:center; color:#fff;"|Gametype
! style="width:33%; text-align:center; color:#fff;"|Global settings
! style="width:33%; text-align:center; color:#fff;"|Map rotation
|-align="center"
|Tournament-wide settings
|
* Primary weapon: Battle Rifle
* Secondary weapon: None
* Motion sensor: Off
* Motion sensor: Off
* Death cam: Off
* Death Cam: Off
* Map loadouts: Off
* Map loadouts: Off
* Weapons on map: Default
* Weapons on Map: Default
|N/A
 
|-
===Team Slayer===
|-align="center"
|[[Team Slayer]]
|
* Time limit: 15 minutes
* Time limit: 15 minutes
* Score to win: 50
* Score to win: 50
|[[Shrine]]<br>[[Lockdown]]<br>[[Warlord]]
 
|-
===3 Flag CTF===
|-align="center"
|[[Capture the Flag]]
|
====Capture the Flag (3 flag)====
* Score to win: 3
* Score to win: 3
* Time limit: 30 minutes
* Time limit: 30 minutes
Line 59: Line 47:
* Flag reset time: 15 seconds
* Flag reset time: 15 seconds


====Capture the Flag (5 flag)====
===5 Flag CTF Classic settings===
* Score to win: 5
* Score to win: 5
* Time limit: 30 minutes
* Time limit: 30 minutes
Line 65: Line 53:
* Flag return: Instant
* Flag return: Instant
* Flag reset time: 15 seconds
* Flag reset time: 15 seconds
|Shrine (3 Flag)<br>Warlord (5 Flag)
 
|-
===Team Crazy King===
|-align="center"
|[[King of the Hill]]
|
* Score to win: 250 seconds
* Score to win: 250 seconds
* Time limit: 12 minutes
* Time limit: 12 minutes
* Hill movement: Progressive
* Hill movement: Progressive
* Hill duration: 1 minute
* Hill duration: 1 minute
|Lockdown<br>Warlord
 
|-
===Neutral Bomb Assault (3 Bomb)===
|-align="center"
|[[Assault|Neutral Bomb Assault]]
|
====Neutral Bomb Assault (3 bomb)====
* Score to win: 3
* Score to win: 3
* Time limit: 30 minutes
* Time limit: 30 minutes
* Bomb arm time: 5 seconds
* Bomb Arm time: 5 seconds
* Bomb fuse time: 3 seconds
* Bomb Fuse Time: 3 seconds
* Bomb reset: 30
* Bomb reset: 30


====Neutral Bomb Assault (5 bomb)====
===Neutral Bomb Assault (5 Bomb)===
* Score to win: 5
* Score to win: 5
* Time limit: 30 minutes
* Time limit: 30 minutes
* Bomb arm time: 5 seconds
* Bomb Arm time: 5 seconds
* Bomb fuse time: 3 seconds
* Bomb Fuse Time: 3 seconds
* Bomb reset: 30
* Bomb reset: 30
|Shrine (3 Bomb)<br>Warlord (5 Bomb)
|}


===''Halo 5: Guardians''===
Following ''Halo 2: Anniversary'', ''Halo 5: Guardians'' would get an increased eSports presence, which culminated in the first $1,000,000 tournament for the game, dubbed the Halo World Championship. Unlike most prior ''Halo'' titles which featured refined or altered gameplay settings for the competitive aspect of the game, ''Halo 5's'' first competitive tournament ran 343i's proclaimed "universal settings", which were on par with those seen in the game's matchmaking in 2015. The four core gametypes seen would be Team Slayer, Capture the Flag, [[Strongholds]], and the newly created [[Breakout]], however, following backlash from the competitive community, Breakout was removed, although not replaced. Breakout would not return in the 2017 and 2018 seasons.
The 2017 season of the Halo World Championship would follow in the footsteps of ''Halo 2: Anniversary'', featuring very little in the way of widespread alterations to the gametypes, or map selection. Minor changes to weapon layout would be enforced however, including changes to power weapon reserve ammunition, along with the removal of weapons like the {{Pattern|Kelos'vaarda|storm rifle}}, and the [[Z-400 splinter grenade]].
The 2018 season of the Halo World Championship would feature a radical shift, including the addition of new maps made in the game's [[Forge/Halo 5: Guardians|Forge editor]], [[Oddball]] as a new gametype, [[Motion tracker|the changing of the motion tracker]], and the removal of certain [[Spartan abilities]], and the [[MA5D assault rifle]] as a starting weapon. [[Overtime]], an update released in 2017 would be used as the testbed for a widespread weapon tuning update for competitive play, with many changes to the weapon sandbox being tested out leading up to the update's launch. Notably, the game's utility weapons were set to be shifted off the assault rifle and [[M6H magnum]], to the [[BR85 battle rifle]], and the Gunfighter variant of the M6H magnum. Following a few weeks of testing, plans for these fell through, and the settings shifted to purely M6H-styled gameplay. Additionally to this, [[active camouflage]] would receive a buff, being harder to see, and having a quicker re-camo time, following shots fired or received.
Spartan abilities received tweaks for the 2018 season, with Spartan Charge and Ground Pound being removed outright. Additionally, the game's motion tracker received a dramatic overhaul, only tracking players using abilities or firing their weapons, while those players who were simply walking remained unseen.
Handbooks for the Halo World Championships are listed below.
*[https://content.halocdn.com/media/Default/community/hcs/handbook/hwc-rules-v20151118-1000c443f48346b789f585e9dd28c62e.pdf Halo World Championship 2016 - Handbook]
*[https://content.halocdn.com/media/Default/community/hcs/handbook/2017-halo-world-championship-handbook-v1-2f6f0ab94dc14513a7995dc08b806dac.pdf Halo World Championship 2017 - Handbook]
*[https://content.halocdn.com/media/Default/community/hcs/handbook/hcs-2018-handbook---updated-july-19th-8233bbef73f747ecb6ef524cc3c9101c.pdf Halo World Championship 2018 - Handbook]
====Halo World Championship 2016====
{| class="wikitable"
|-align="center"
! style="width:33%; text-align:center; color:#fff;"|Gametype
! style="width:33%; text-align:center; color:#fff;"|Global settings
! style="width:33%; text-align:center; color:#fff;"|Map rotation
|-align="center"
|Team Slayer
|
*Primary weapon: Assault Rifle
*Secondary weapon: Magnum
*Motion sensor: On
*Score to win: 50
*Shield percentage: Normal
*Round length: 12 minutes
*Overtime rules: 3 minutes of overtime added to the clock. Games ends after 50 kills are achieved or time runs out.
|
[[Coliseum]]<br>[[The Rig]]<br>[[Plaza]]<br>[[Eden]]<br>[[Empire]]<br>[[Regret]]<br>[[Truth]]
|-
|-align="center"
|Capture the Flag
|
*Primary weapon: Assault Rifle
*Secondary weapon: Magnum
*Motion sensor: On
*Score to win: 3
*Shield percentage: Normal
*Round length: 12 minutes
*Flag at home to score: Yes
*Flag automatic reset time: 30 seconds
*Overtime rules: 3 minutes of overtime added to the clock. Games ends after 3 flag captures or time runs out.
|
Coliseum<br>Fathom<br>Empire<br>Truth
|-
|-align="center"
|[[Strongholds]]
|
*Primary weapon: Assault Rifle
*Secondary weapon: Magnum
*Motion sensor: On
*Score to win: 100
*Shield percentage: 100%
*Round length: 12 minutes
*Overtime rules: 3 minutes of overtime added to the clock. Games ends after 100 points are achieved or time runs out.
|
The Rig<br>Coliseum<br>Eden<br>Empire<br>Plaza
|-
|-align="center"
|[[Breakout]]
|
*Primary weapon: [[M20 PDW]]
*Secondary weapon: Magnum
*Motion sensor: Off
*Score to win: 5 rounds
*Shield percentage: 48.5% shields. Shields stay down after taking damage for 70% of normal duration.
*Round length: 2 Minutes
*Overtime rules: No overtime but teams can tie rounds (time runs out). After 5 round ties, the game ends in a draw.
*Push-the-flag rules: Maps have a neutral flag on them. Teams must bring (capture) the Neutral Flag to the enemy’s flag stand
|
[[Altitude]]<br>[[Gambol]]<br>[[Trench]]<br>[[Trident]]
|-
|}
====Halo World Championship 2017====
{| class="wikitable"
|-align="center"
! style="width:33%; text-align:center; color:#fff;"|Gametype
! style="width:33%; text-align:center; color:#fff;"|Global settings
! style="width:33%; text-align:center; color:#fff;"|Map rotation
|-align="center"
|Team Slayer
|
*Primary weapon: Assault Rifle
*Secondary weapon: Magnum
*Motion sensor: On
*Score to win: 50
*Shield percentage: 100%
*Round length: 12 minutes
*Overtime rules: 3 minutes of overtime added to the clock. Games ends after 50 kills are achieved or time runs out.
|
Coliseum<br>The Rig<br>Plaza<br>Eden<br>Empire<br>Regret<br>Truth
|-
|-align="center"
|Capture the Flag
|
*Primary weapon: Assault Rifle
*Secondary weapon: Magnum
*Motion sensor: On
*Score to win: 3
*Shield percentage: 100%
*Round length: 12 Minutes
*Flag at home to score: Yes
*Flag automatic reset time: 30 seconds
*Overtime rules: 3 minutes of overtime added to the clock. Games ends after 3 flag captures or time runs out.
|
Coliseum<br>Fathom<br>Empire<br>Truth
|-
|-align="center"
|Strongholds
|
*Primary weapon: Assault Rifle
*Secondary weapon: Magnum
*Motion sensor: On
*Score to win: 100
*Shield percentage: 100%
*Round length: 12 minutes
*Overtime rules: 3 minutes of overtime added to the clock. Games ends after 100 points are achieved or time runs out.
|
The Rig<br>Eden<br>Empire<br>Plaza
|-
|}
====Halo World Championship 2018====
{| class="wikitable"
|-align="center"
! style="width:33%; text-align:center; color:#fff;"|Gametype
! style="width:33%; text-align:center; color:#fff;"|Global settings
! style="width:33%; text-align:center; color:#fff;"|Map rotation
|-align="center"
|Team Slayer
|
*Primary weapon: Magnum
*Secondary weapon: None
*Motion sensor: On
*Motion sensor inner range 60%
*Motion sensor base movement speed visibility: Off
*Score to win: 50
*Shield percentage: 100%
*Round length: 12 minutes
*Overtime rules: 3 minutes of overtime added to the clock. Games end after 50 kills are achieved or time runs out
|
Coliseum<br>The Rig<br>Plaza<br>Truth<br>Refuge
|-
|-align="center"
|Capture the Flag
|
*Primary weapon: Magnum
*Secondary weapon: None
*Motion sensor: On
*Motion sensor inner range 60%
*Motion sensor base movement speed visibility: Off
*Score to win: 3
*Shield percentage: 100%
*Round length: 12 minutes
*Flag at home to score: Yes
*Flag automatic reset time: 30 seconds
*Overtime rules: 3 minutes of overtime added to the clock. Games end after 3 flag captures or time runs out
|
Coliseum<br>Truth
|-
|-align="center"
|Capture the Flag (Refuge)
|
*Primary weapon: Magnum
*Secondary weapon: None
*Motion sensor: On
*Motion sensor inner range 60%
*Motion sensor base movement speed visibility: Off
*Score to win: 3
*Shield percentage: 100%
*Round length: 12 minutes
*Flag at home to score: No
*Flag automatic reset time: 12 seconds
*Overtime rules: 3 minutes of overtime added to the clock. Games end after 3 flag captures or time runs out
|
Refuge
|-
|-align="center"
|Strongholds
|
*Primary weapon: Magnum
*Secondary weapon: None
*Motion sensor: On
*Motion sensor inner range 60%
*Motion sensor base movement speed visibility: Off
*Score to win: 100
*Shield percentage: 100%
*Round length: 12 minutes
*Overtime rules: 3 minutes of overtime added to the clock. Games ends after 100 points are achieved or time runs out.
|
The Rig<br>Eden<br>Empire<br>Plaza
|-
|-align="center"
|Oddball
|
*Primary weapon: Magnum
*Secondary weapon: None
*Motion sensor: On
*Motion sensor inner range 60%
*Motion sensor base movement speed visibility: Off
*Score to win: 150
*Shield percentage: 100%
*Round length: 12 minutes
*Overtime rules: 3 minutes of overtime added to the clock. Games ends after 200 points are achieved or time runs out.
|
The Rig<br>Eden<br>Empire<br>Plaza
|-
|}
===''Halo 3''===
Following the 2018 Halo World Championship, ''Halo 3'' would return to the circuit in a series of classic-marketed tournaments. Featuring similar settings from the game's time on the MLG circuit, tournaments would be played on the ''Halo: The Master Chief Collection'' edition of ''Halo 3''.
===''Halo Infinite''===
''Halo Infinite'' would take the reins as the primary competitive ''Halo'' title for the 2021 and 2022 season, following the brief return of ''Halo 3'' in 2019. Unlike ''Halo 5: Guardians'', ''Infinite'' would feature its own curated settings for HCS tournaments on launch, and would include specific balance tweaks to remove elements like grenade hitmarkers. Additionally, certain arena maps would not be seen in the game's rotation at all, including [[Behemoth]] and [[Launch Site]].
Handbooks for the Halo Championship Series are listed below.
*[https://wpassets.halowaypoint.com/wp-content/2022/09/HCS_2022_Program_Handbook_v1.05.pdf Halo Championship Series 2021-2022 - Handbook]
*[https://content.halocdn.com/media/Default/community/hcs/handbook/hcs-code-of-conduct_version-1.01-0d10f3001f5b49928a1c0a5bde30b49b.pdf Halo Championship Series 2021-2022 - Code of Conduct]
====Halo World Championship 2022====
{| class="wikitable"
|-align="center"
! style="width:33%; text-align:center; color:#fff;"|Gametype
! style="width:33%; text-align:center; color:#fff;"|Global settings
! style="width:33%; text-align:center; color:#fff;"|Map rotation
|-align="center"
|Tournament-wide settings
|
*Primary weapon: [[BR75 battle rifle]]
*Motion sensor: Off
*Friendly fire: On
*Grenade hitmarkers: Off
*Weapons, equipment, and grenades on maps will be set on static spawners, meaning they will always appear in the same location on each map and mode combination, and will respawn at the same intervals.
|
N/A
|-
|-align="center"
|Team Slayer
|
*Score to win: 50
|[[Aquarius]]<br>[[Catalyst]]<br>[[Live Fire]]<br>[[Recharge]]<br>[[Streets]]
|-
|-align="center"
|Capture the Flag
|
*Score to win: 5
|Aquarius<br>[[Bazaar]]<br>Catalyst
|-
|-align="center"
|Strongholds
|
*Score to win: 250
|Live Fire<br>Recharge<br>Streets
|-
|-align="center"
|King of the Hill
|
*Score to win: 4
|Live Fire<br>Recharge<br>Streets
|-
|-align="center"
|Oddball
|
*Score to win: 100
|Live Fire<br>Recharge<br>Streets
|}
==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
[[Category:Competitive multiplayer]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: