Editing Gravemind (level)

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*In the beginning cutscene, the Grunt fleeing from the Master Chief ''slides'' away from him instead of run away.
*In the beginning cutscene, the Grunt fleeing from the Master Chief ''slides'' away from him instead of run away.
*At the beginning cutscene there are six Brutes in the Council Chamber: two next to the Prophets (which are fought in gameplay after the cutscene) and four others standing guard in the line. The four on the line disappear once the level begins. This was most likely either an oversight by [[Bungie]], or an attempt to keep the first encounter with Brutes from being too difficult.
*At the beginning cutscene there are six Brutes in the Council Chamber: two next to the Prophets (which are fought in gameplay after the cutscene) and four others standing guard in the line. The four on the line disappear once the level begins. This was most likely either an oversight by [[Bungie]], or an attempt to keep the first encounter with Brutes from being too difficult.
*Any surviving marines at the end of this level will not appear in the level ''[[High Charity (level)|High Charity]]''. They were likely not supposed to have survived in terms of the storyline.
*Any surviving marines at the end of this level will not appear in the level [[High Charity (level)|High Charity]]. (They were likely not supposed to have survived in terms of the storyline).


===Easter eggs===
===Easter eggs===

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