Editing Beasley's Plateau

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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Ratings}}
{{Multiplayer Map Infobox
|name=Beasley's Plateau
|name=Beasley's Plateau
|image=[[File:Beasley's Plateau3D.jpg|300px]]
|image=[[File:Beasley's Plateau3D.jpg|300px]]
|game=''[[Halo Wars]]''
|game=''[[Halo Wars]]''
|location=[[Arcadia ONI facility|ONI base]], [[Arcadia]]
|location=[[Arcadia ONI facility|ONI Base]], [[Arcadia]]
|terrain=*Urban
|terrain=*Urban
*Jungle
*Jungle
*Hilled
*Hilled
|weapons=
|vehicles=
|equipment=
|power-ups=*[[Forerunner Lifepod]]
|gametypes=
|gametypes=
|playernumber= 2v2 (4 players)
|playernumber= 2v2 (4 players)
}}
}}
{{Article quote|Bases in this region tend to have two ways in and out. Controlling the center may lead to a larger-than-normal population limit.}}
'''Beasley's Plateau''' was a medium sized 2v2 map that features a previously [[Human]] urban environment, now seemingly abandoned and being encroached upon by a dense jungle.<ref name="beasley">'''[[Halo Wars]]''', level ''[[Beasley's Plateau]]''</ref>
'''Beasley's Plateau''' is a medium-sized multiplayer map in ''[[Halo Wars]]''.<ref>[https://www.halowars.com/GameInfo/Maps.aspx '''Official Halo Wars Community Site''': ''Skirmish Maps'']</ref>


Set in a previously [[human]] urban environment, now seemingly abandoned and being encroached upon by a dense jungle, the map itself exists on [[Arcadia]] in proximity of an [[Arcadia ONI facility|ONI base]], as evidenced by [[UNSC Marine Corps|Marine]] chatter when playing the level, as well as multiple [[Office of Naval Intelligence|ONI]] structures seen in the level. The four starting base locations are set in the four corners of the map, and there are six extra base locations, all of them occupied by a [[Rebel Base]].
==Description==
 
The map itself exists on [[Arcadia]] in proximity of an [[Arcadia ONI facility|ONI base]], as evidenced by [[UNSC Marine Corps|Marine]] chatter when playing the level, as well as multiple [[Office of Naval Intelligence|ONI]] structures seen in the level. The four starting base locations are set in the four corners of the map, and there are six extra base locations, all of them occupied by a somewhat powerful [[Rebel]] base.
Each of the six possible base locations are strategically placed in a crater like area, so that there is only one direction from which it can be assaulted. Also, on the map are eight building sites, which are positioned next to one another in groups of two with a free [[M5 Talos|turret slot]], one group of two near each starting base. They are small locations upon which a player can build a single building (not base, but base addition), which are defended by small groups of Rebels. In the center of the map, there is a [[Forerunner Lifesupport Pod]], which increases the maximum population limit of whomever controls it. The Forerunner Lifesupport Pod is guarded by more powerful rebels, requiring a reasonably heavier force than normal to control it.


Each of the six possible base locations are strategically placed in a crater like area, so that there is only one direction from which it can be assaulted. Also, on the map are eight socket hooks, which are positioned next to one another in groups of two with a free turret slot, one group of two near each starting base They are small locations upon which a player can build a single building (not base, but base addition), which of course are defended by small groups of Rebels. In the center of the map, there is a [[Forerunner Lifepod]], which increases the maximum population limit of whomever controls it. The Forerunner Life Support Pod is guarded by more powerful rebels, so you will need a reasonably heavier force than normal to control it.<ref name="beasley"/>
==Strategies==
==Strategies==
*The Forerunner Lifesupport Pod will be extremely useful for anyone that controls it. Taking a heavy force to claim it from the Rebels and keep it is advised.
The Forerunner Life Support Pod will be extremely useful for anyone that controls it. Taking a heavy force to claim it from the Rebels and keep it is advised.
*If a socket hook is taken, leave some troops around to defend it, as socket hook structures are more easily destroyed than those at a base.
If a socket hook is taken, leave some troops around to defend it, as socket hook structures are more easily destroyed than those at a base.
 
==Trivia==
==Trivia==
*This is the only map in ''Halo Wars'' to feature the Forerunner Lifesupport Pod. Additionally, it is also the only map where Covenant factions can build Human base turrets. Canonically, members of the Covenant would refuse to utilise human weapons, with Sangheili warriors opting to fight unarmed rather than with human weapons.  
*This is the only map in Halo Wars to feature a [[Forerunner Lifepod]].
*Ruins of [[Office of Naval Intelligence|ONI]] structures similar to others seen throughout the game litter the map, suggesting it is likely a part of the ONI base complex seen in the campaign level ''[[Dome of Light]]''.
*Ruins of [[Office of Naval Intelligence|ONI]] structures similar to others seen throughout the game litter the map.
*The map is likely a part of the ONI base complex seen in the campaign level [[Dome of Light]].
*This is the only map in Halo Wars where the Covenant can build Human Defense Turrets (near the Supply Hooks).
*There is a canon error in this map: the Covenant can build a human turret. The gun is human, so the Covenant would think of it as inferior and refuse to use it.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery widths="150" orientation="landscape">
<gallery>
File:Beasly (4).jpg|A strategic map of Beasly's Plateau.
File:Beasly (4).jpg|A strategic map of Beasly's Plateau.
HW_BeasleysPlateauUNSC.jpg|UNSC forces moving past ONI buildings.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|HW|mode=yes}}
{{Levels}}
[[Category:Levels]]
[[Category:Multiplayer]]
[[Category:Multiplayer Levels]]
[[Category:Default Multiplayer Levels]]
[[Category:Halo Wars]]

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