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Bungie: Difference between revisions

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{{Era|H1|H2|H3|H3R|RE|FA|RW}}
{{Status|RealWorld}}
{{Ratings}}
{{Infobox/Developer
{{SeeWikipedia|Bungie}}
|name= Bungie, Inc.
[[File:Bungie Studios Logo.svg|300px|right]]
|image=[[File:Bungie logo.png|300px]]
{{quote|Even through the Microsoft acquisition, Bungie’s purpose is not to make money for Microsoft and support the platform. Instead, Bungie’s purpose is to make great stuff like video games.|[[Chris Butcher]]<ref>[http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php '''Edge Online''': ''Inside Bungie'']</ref>}}
|founded= 1991
|dissolved=
|founder= *[[Jason Jones]]
*[[Alexander Seropian]]
|leader= [[Pete Parsons]]
|parent= *[[Microsoft]] {{C|former}}
*[[Wikipedia:Activision|Activision]] {{C|former}}
*[[Wikipedia:Sony|Sony]]
**[[Wikipedia:Playstation|Playstation]]
|subsidiaries=
|headquarters= Bellevue, Washington, USA
|locations=
|website= [https://www.bungie.net/7/ www.bungie.net]
|halogames= *[[Halo: Combat Evolved]]
*[[Halo 2]]
*[[Halo 3]]
*[[Halo 3: ODST]]
*[[Halo: Reach]]
|othergames= *[[Marathon]]
*[[Wikipedia:Myth (video game series)|Myth]]
*[[Wikipedia:Destiny (video game)|Destiny]]
}}
{{Article quote|Per Audacia Ad Astra}}


'''Bungie LLC''', formerly '''Bungie Software Products Corporation''' prior to its emancipation from [[Microsoft]], is a video game developer founded in 1991.
'''Bungie, Inc.''' (formerly '''Bungie LLC''' and '''Bungie Software Products Corporation''' prior to its emancipation from [[Microsoft]]) is a video game developer founded in 1991 by Jason Jones and Alex Seropian.


==History==
==History==
===Founding===
===Founding===
For much of the 1990s they developed a series of increasingly technically detailed [[first-person shooter]] (FPS) games for the Macintosh, the most famous being the ''[[Marathon]]'' series, following this with the acclaimed ''[[Wikipedia:Myth (computer game)|Myth]]'' tactical-combat series for both the Mac and [[Wikipedia:Microsoft Windows|Windows]]. Bungie games were particularly well-loved by players due to their complex back stories which often left more mysteries unexplained than revealed.
{{Quote|The culture of Bungie was pretty simple. It was just a bunch of college kids who wanted to drink beer and eat pizza and do amazing cool stuff in their basements.|[[Chris Butcher]]}}
For much of the 1990s they developed a series of increasingly technically detailed [[first-person shooter]] (FPS) games for the Macintosh, the most famous being the ''[[Marathon]]'' series, following this with the acclaimed ''[[wikipedia:Myth (computer game)|Myth]]'' tactical-combat series for both the Mac and [[Wikipedia:Microsoft Windows|Windows]]. Bungie games were particularly well-loved by players due to their complex back stories which often left more mysteries unexplained than revealed.


In 1997, '''Bungie''' Studios established Bungie West, a studio in California. However, the studio didn't last long and was shut down in 2000. Bungie West's only game was Oni.
In 1997, Bungle Studios established Bungle West, a studio in California. However, the studio didn't last long and was shut down in 2000. Bungie West's only game was Oni.


===Creation of Halo series===
===Creation of ''Halo'' series===
In 1999 they announced that their next product was a return to the FPS genre, with a world-beating physics and [[wikipedia:Artificial intelligence|AI]] system, to be known as [[Halo: Combat Evolved|Halo]] and to be released at the same time on both the Mac and also Windows. On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. The original versions were soon delayed and the game was re-purposed for the [[Xbox]], with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in about late 2000. The Xbox version of Halo received the [[wikipedia:Game of the Year|Game of the Year]] and [[wikipedia:Console Game of the Year|Console Game of the Year]] awards for 2002 from the [[wikipedia:Academy of Interactive Arts & Sciences|Academy of Interactive Arts &amp; Sciences]], is known as a system seller and as of 2004 is still a videogame bestseller. ''Halo: Combat Evolved'' has been one of the most critically acclaimed games over the last three years, and its sequel [[Halo 2]] has been called the 'most anticipated game of all time' by [[Wikipedia:IGN|IGN]] Xbox.
{{quote|Even through the Microsoft acquisition, Bungie’s purpose is not to make money for Microsoft and support the platform. Instead, Bungie’s purpose is to make great stuff like video games.|Chris Butcher<ref>[http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php '''Edge Online''': ''Inside Bungie'']</ref>}}
In 1999 they announced that their next product was a return to the FPS genre, with a world-beating physics and [[wikipedia:Artificial intelligence|AI]] system, to be known as [[Halo: Combat Evolved|''Halo'']] and to be released at the same time on both the Mac and also Windows. On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. The original versions were soon delayed and the game was re-purposed for the [[Xbox]], with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in about late 2000. The Xbox version of ''Halo'' received the [[wikipedia:Game of the Year|Game of the Year]] and [[wikipedia:Console Game of the Year|Console Game of the Year]] awards for 2002 from the [[wikipedia:Academy of Interactive Arts & Sciences|Academy of Interactive Arts &amp; Sciences]], is known as a system seller and as of 2004 is still a videogame bestseller. ''Halo: Combat Evolved'' has been one of the most critically acclaimed games over the last three years, and its sequel ''[[Halo 2]]'' has been called the 'most anticipated game of all time' by [[Wikipedia:IGN|IGN]] Xbox.


===End of Partnership===
===End of partnership===
On October 5, 2007, Bungie and Microsoft announced an end to their partnership, effectively making Bungie an independent company once again, now titled Bungie LLC (limited liability corporation). The Halo Intellectual Property (IP) remains with Microsoft. Bungie employees have mentioned that there have been 'few noticeable changes' after the split.
{{Quote|Independence was the only thing that was going to be able to allow us to do what we wanted to do.|Pete Parsons}}
On October 5, 2007, Bungie and Microsoft announced an end to their partnership, effectively making Bungie an independent company once again, now titled Bungie LLC (limited liability corporation). The Halo Intellectual Property (IP) remains with Microsoft. Bungie employees have mentioned that there have been 'few noticeable changes' after the split.<ref>[http://nikon.bungie.org/misc/bungie_ms_split_pr.html '''halo.bungie.org''': ''Microsoft And Bungie Studios To Evolve Relationship'']</ref>


Their offices were originally based in Chicago, Illinois. After Microsoft's acquisition, they moved into the Microsoft Campus at Redmond, Washington. They have more recently moved to Kirkland, Washington.
Their offices were originally based in Chicago, Illinois. After Microsoft's acquisition, they moved into the Microsoft Campus at Redmond, Washington. They have more recently moved to Kirkland, Washington.{{Citation needed}}
 
===New partnership===
{{Quote|We are moving on. We're building something new, something totally different.|Eric Osbourne}}
On April 29, 2010, Bungie entered an exclusive 10-year partnership with Activision which will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie will remain as an independent company and will continue to own their intellectual property.<ref name="g4tv">[http://halo.bungie.net/news/content.aspx?cid=25920 '''Bungie.net''': ''NON FACETE NOBIS CALCITRARE VESTRUM PERINÆUM'']</ref> On [[2011|June 30, 2011]], Bungie announced "Bungie Aerospace", a platform to help small, independent mobile or social game developers launch their games.<ref>[http://halo.bungie.net/projects/aerospace/ '''Bungie.net''': ''Bungie Aerospace'']</ref> On [[2019|January 10, 2019]], Bungie announced that they had parted ways with Activision, with the intellectual property rights to the ''Destiny'' franchise transferring to Bungie.<ref>[https://www.bungie.net/en/Explore/Detail/News/47569 '''Bungie.net''': ''Our Destiny > News | Bungie.net'']</ref>
 
===Purchase by Sony===
On [[2022|January 31, 2022]], Bungie was acquired by Sony Interactive Entertainment for $3.6 billion. Bungie intends to continue self-publishing cross-platform games.<ref>[https://www.bungie.net/en/Explore/Detail/News/50988 '''Bungie.net''': ''BUNGIE JOINS SONY INTERACTIVE ENTERTAINMENT  > News | Bungie.net'']</ref><ref>[https://www.bungie.net/en/Explore/Detail/News/50989 '''Bungie.net''': ''Destiny 2: Our Shared Vision > News | Bungie.net'']</ref>


==Bungie Mythos==
==Bungie Mythos==
[[Image:7-step plan.jpg|thumb|150px|Bungie's 7-Step Plan for World Domination.]]
[[File:Bungie - 7-step plan.jpg|thumb|150px|Bungie's 7-Step Plan for World Domination.]]
[[Image:Pimps.jpg|thumb|150px|Bungie's fake pirate game ''Pimps at Sea''.]]
[[File:Pimps.jpg|thumb|150px|Bungie's fake pirate game ''Pimps at Sea''.]]
{{quote|Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?"  This [[Seven|page]] offers some insights.|[[Luke Smith]]<ref>[http://www.bungie.net/News/content.aspx?cid=14650 '''Bungie.net''': '' Bungie Day Tribute '']</ref>}}
{{quote|Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?"  [[Seven|This page]] offers some insights.|[[Luke Smith]]<ref>[http://halo.bungie.net/News/content.aspx?cid=14650 '''Bungie.net''': '' Bungie Day Tribute '']</ref>}}
Bungie, like many production companies, puts references to older games in newer games. Unlike others, many of these references hint or imply that a great deal of Bungie's games operate in similar or identical universes. Most well known of this is the connection between the ''Marathon'' universe and the ''[[Halo Universe|Halo]]'' universe, which share a great deal of similar names and themes (see [[List of Marathon references in Halo]]).
Bungie, like many production companies, puts references to older games in newer games. Most well known of this is the connection between the ''Marathon'' universe and the ''[[Halo universe|Halo]]'' universe, which share a great deal of similar names and themes (see [[List of Marathon references in Halo]]).


While most believed that Bungie would never add a direct connection between these two games (just as they did not for Marathon and [[wikipedia:Pathways Into Darkness|Pathways into Darkness]]), its interesting to note that the [[I Love Bees]] puzzle did add a substantial connection between the ''Marathon'' universe and the ''[[Halo Universe|Halo]]'' universe: [[Rampancy]] can happen to [[AI]]s in both universes.
Another interesting fact about Bungie is their use of the number seven. Many of these are more obvious than others, including [[343 Guilty Spark]] (7 x 7 x 7 = 343), [[Marathon#The Pfhor|Pfhor]] Battle Group 7, and their official fan club, the 7th Column, but some of these are amusingly subtle: the Marathon colony ship was a hollowed out [[wikipedia:Deimos (moon)|Deimos]] - first discovered in 1877 and first photographed in 1977.
 
Another interesting fact about Bungie is their use of the number seven. Many of these are more obvious than others, including [[343 Guilty Spark (Monitor)|343 Guilty Spark]] (7 x 7 x 7 = 343), [[Marathon#The Pfhor|Pfhor]] Battle Group 7, and their official fan club, the 7th Column, but some of these are amusingly subtle: the Marathon colony ship was a hollowed out [[wikipedia:Deimos (moon)|Deimos]] - first discovered in 1877 and first photographed in 1977.


Bungie as a company has developed its own complex and diverse mythology in addition to that in their games. Several of these include:
Bungie as a company has developed its own complex and diverse mythology in addition to that in their games. Several of these include:
*The [[7]]-[[7 Steps to World Domination|Steps Plan for World Domination]].
*The [[Seven|7]]-[[7 Steps to World Domination|Steps Plan for World Domination]].
*The snack food [http://www.conagrafoods.com/brands/big_mama_sausage/index.jsp Tijuana Mama].
*The snack food [http://www.conagrafoods.com/brands/big_mama_sausage/index.jsp Tijuana Mama].
*The decapitated head of a dog named Ling-Ling (Step Five in the World Domination plan).
*The decapitated head of a dog named Ling-Ling (Step Five in the World Domination plan).
*The entity that resides in their server is named [[Disembodied Soul]].
*The entity that resides in their server is named Disembodied Soul.
*The chronically drunk and aggressive webmaster of Bungie.net (Known for dressing as a gorilla with a floppy yellow cowboy hat, as well as disappearing for months on "HTML research missions" and answering the E-Mails of grammatically impaired fans).
*The chronically drunk and aggressive webmaster of Bungie.net (Known for dressing as a gorilla with a floppy yellow cowboy hat, as well as disappearing for months on "HTML research missions" and answering the E-Mails of grammatically impaired fans).
*A cheap absorbent toy fish called the Soffish.
*A cheap absorbent toy fish called the Soffish.
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*[[Bungie Day]], a mock holiday Bungie created to celebrate the number seven.
*[[Bungie Day]], a mock holiday Bungie created to celebrate the number seven.


==Offshoot Companies==
==Offshoot companies==
Many of Bungie's employees have left the company to form their own studios. Double Aught was a short-lived company comprised of several former Bungie team members, founded by Greg Kirkpatrick. The company helped Bungie develop Marathon: Infinity, the last game in the Marathon series. <ref>[http://www.bungie.net/inside/history.aspx?link=juggernougat '''Bungie History''': ''The Juggernougat'']</ref>
Many of Bungie's employees have left the company to form their own studios. Double Aught was a short-lived company comprised of several former Bungie team members, founded by Greg Kirkpatrick. The company helped Bungie develop Marathon: Infinity, the last game in the Marathon series.<ref>[http://halo.bungie.net/inside/history.aspx?link=juggernougat '''Bungie History''': ''The Juggernougat'']</ref>


Wideload Games, creator of Stubbs the Zombie in "Rebel Without a Pulse", is another company that came from Bungie; It is headed by one of the two Bungie founders, Alex Seropian, and 7 out of the 11 employees previously worked at Bungie. Other companies include Giant Bite, founded by Hamilton Chu (former lead producer of Bungie Studios), and Michal Evans (former Bungie programmer), and Certain Affinity. Founded by Max Hoberman (the multiplayer design lead for Halo 2 and Halo 3), the team of nine includes former Bungie employees David Bowman and Chad Armstrong (who later returned to Bungie) as well as folks from other developers. It collaborated with Bungie in releasing the last two maps for Halo 2.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=certainaffinitymaps '''Bungie.net''': ''New Halo 2 Maps Revealed!'']</ref>
Wideload Games, creator of Stubbs the Zombie in "Rebel Without a Pulse", is another company that came from Bungie; It is headed by one of the two Bungie founders, Alex Seropian, and 7 out of the 11 employees previously worked at Bungie. Other companies include Giant Bite, founded by Hamilton Chu (former lead producer of Bungie Studios), and Michal Evans (former Bungie programmer), and Certain Affinity. Founded by Max Hoberman (the multiplayer design lead for ''Halo 2'' and ''Halo 3''), the team of nine includes former Bungie employees David Bowman and Chad Armstrong (who later returned to Bungie) as well as folks from other developers. It collaborated with Bungie in releasing the last two maps for Halo 2.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=certainaffinitymaps '''Bungie.net''': ''New Halo 2 Maps Revealed!'']</ref>


==Bungie Games==
==Games==
[[Image:Oni PC cover.jpg|thumb|The cover art of Oni.]]
===Released games===
*''[[wikipedia:Gnop!|Gnop!]]'' (1990)
[[File:Oni PC cover.jpg|thumb|The cover art of ''Oni''.]]
*''[[wikipedia:Operation Desert Storm (Game)|Operation Desert Storm]]'' (1991)
*''Gnop!'' (1990)
*''[[wikipedia:Minotaur The Labyrinths of Crete|Minotaur: The Labyrinths of Crete]]'' (1992)
*''[[Wikipedia:Operation: Desert Storm (video game)|Operation: Desert Storm]]'' (1991)
*''[[wikipedia:Pathways Into Darkness|Pathways into Darkness]]'' (1993)
*''[[Wikipedia:Minotaur: The Labyrinths of Crete|Minotaur: The Labyrinths of Crete]]'' (1992)
*''[[Marathon (Video Game Series)|Marathon]]'' (1994)
*''[[Wikipedia:Pathways into Darkness|Pathways into Darkness]]'' (1993)
*''[[Marathon (Video Game Series)|Marathon|Marathon 2: Durandal]]'' (1995)
*''[[Marathon#Marathon|Marathon]]'' (1994)
*''[[Marathon#Marathon 2: Durandal|Marathon 2: Durandal]]'' (1995)
*''[[Marathon#Super Marathon|Super Marathon]]'' (1996)
*''[[Wikipedia:Abuse (computer game)|Abuse]]'' (Macintosh port) (1996)
*''[[Wikipedia:Abuse (computer game)|Abuse]]'' (Macintosh port) (1996)
*''[[Marathon (Video Game Series)|Marathon Infinity]]'' (1996)
*''[[Marathon#Marathon Infinity|Marathon Infinity]]'' (1996)
*''[[Wikipedia:Weekend Warrior|Weekend Warrior]]'' (Publisher) (1997)
*''[[Wikipedia:Weekend Warrior|Weekend Warrior]]'' (Publisher) (1997)
*''[[wikipedia:Myth The Fallen Lords|Myth: The Fallen Lords]]'' (1997)
*''[[Wikipedia:Myth: The Fallen Lords|Myth: The Fallen Lords]]'' (1997)
*''[[wikipedia:Myth II Soulblighter|Myth II: Soulblighter]]'' (1998)
*''[[Wikipedia:Myth II: Soulblighter|Myth II: Soulblighter]]'' (1998)
*''[[Wikipedia:Oni (game)|Oni]]'' (2001)
*''[[Wikipedia:Oni (video game)|Oni]]'' (2001)
*''[[Halo: Combat Evolved]]'' (2001)
*''[[Halo: Combat Evolved]]'' (2001)
*''[[Halo 2]]'' (2004)
*''[[Halo 2]]'' (2004)
*''[[Halo 3]]'' (2007)
*''[[Halo 3]]'' (2007)
*''[[w:c:bungie:Pimps At Sea|Pimps at Sea]]'' (April Fool's Joke)
*''[[Halo 3: ODST]]'' (2009)
*''[[Halo 3: ODST]]'' (2009)
*''[[Halo: Reach]]'' (2010)
*''[[Halo: Reach]]'' (2010)
*''[[Wikipedia:Destiny (video game)|Destiny]]'' (2014)
*''[[Wikipedia:Destiny 2|Destiny 2]]'' (2017)
*''[https://marathongame.fandom.com/wiki/Marathon_(upcoming) Marathon]'' (TBA)
*''Matter'' (TBA)<ref>[https://gamerant.com/bungie-matter-ip-release-window-report/ '''Game Rant''': ''Bungie's Next IP After Destiny and Marathon Has a Potential Release Window'']</ref>
*''Gummy Bears'' (TBA)
===Cancelled projects===
*''[[Mosaic (cancelled Bungie project)|Mosaic]]'' (cancelled in early 1994)
*''[[Monster Hunter]]'' (cancelled in early 2002)
*''[[Phoenix (cancelled Bungie project)|Phoenix]]'' (cancelled in late 2002 or early 2003)
*''[[Gypsum]]'' (cancelled in June 2003)


==Bungie Employees==
==Bungie Employees==
[[Image:Update cougarhuting.jpg|right|thumb|200px|Brian Jarrard and Frank O'Connor with a prop Sniper Rifle and Battle Rifle.]]
{{Main
{{Main
|1=:Category:Bungie Staff
|1=Category:Bungie staff
|l1=List of Bungie Staff
|l1=List of Bungie Staff
}}
}}
Notable Bungie employees include:
Notable Bungie employees include:
*[[Martin O'Donnell]] - Music and Soundtrack
{{Col-begin}}
*[[Jason Jones]] - Project Lead, Co-Founder
{{Col-2}}
*[[Robert McLees]] - Weapons Designer and Graphics
*[[Martin O'Donnell]] (former employee as of April 11, 2014)
*[[Marcus R. Lehto]]
*[[Jason Jones]]
*[[Robert McLees]]
*[[Marcus R. Lehto]] (former employee as of October 4, 2012)
*[[Pete Parsons]]
*[[Pete Parsons]]
*[[Alexander Seropian]] - Co-Founder, Former
*[[Joseph Staten]] (former employee as of September 24, 2013)
*[[Matt Soell]] - Former
*[[Frank O'Connor]] (former employee as of May 16, 2008)
*[[Joseph Staten]] - Writer/Designer
{{col-2}}
*[[Shi Kai Wang]] - 3D Designer
[[File:Update cougarhuting.jpg|thumb|200px|Brian Jarrard and Frank O'Connor with a prop [[Sniper Rifle]] and [[Battle Rifle]].]]
*[[Christian Allen]]
*[[Shi Kai Wang]]
*[[Jay Weinland]]
*[[Brian Jarrard]]
*[[Tyson Green]] - Multiplayer Design
*[[Lars Bakken]]
*[[John Butkus]] - Animator (Former Bungie Employee)
*[[Joseph Tung]]
*[[Brian Jarrard]] - Community Lead
*[[Luke Smith]]
*[[Lars Bakken]] - Multiplayer Designer
*[[Jon Cable]] - Sandbox Programmer
*[[Bob Glessner]] - Tools Programmer
*[[Dan Miller]] - Campaign/Multiplayer Level Designer
*[[Joseph Tung]]- Multiplayer Producer
*[[Jon Cable]]- Multiplayer Engineer
*[[Tom Doyle]]- Weapons Designer
*[[Luke Smith]] - Community Lead
*[[Luke Timmins]] - Programmer
*[[Charlie Gough]]
*[[Chris Butcher]] - Senior Engineer
*[[Christopher P. Carney]] - Artist
*[[Allen Murray]]- Producer
*[[Jason Sussman]]
*[[Raj Nattam]]
*[[Seth Gibson]]
*[[Justin Hayward]]
*[[Bill O'Brien]]
*[[CJ Cowan]]
*[[CJ Cowan]]
*[[Frank Capezzuto 3]]
*[[Chad Armstrong|Chad Armstrong ("Shishka")]] (former employee as of August 2010)
*[[Scott Shepherd]]
*[[Christopher Schlerf]] (since February 2016)
*[[Sage Merrill]]
{{col-end}}
*[[Rick Lico]]
*[[Mike Zak]]
*[[Chris Opdahl]]


==Trivia==
==Trivia==
*Over at bungie.net, there is a forum [http://www.bungie.net/Forums/posts.aspx?postID=25491975 thread] investigating 'Arete Se7en', which is quite possibly Bungie's real name while Bungie is just their public name.
*Over at Bungie.net, there is a forum [http://halo.bungie.net/Forums/posts.aspx?postID=25491975 thread] investigating 'Arete Seven', which is quite possibly Bungie's real name while Bungie is just their public name.
*Bungie employees have said that "Bungie" is a punchline to a really dirty joke as an excuse to get out of conversations before. At one time [[Alex Seropian]] was quoted saying it's named Bungie because it sounded fun.<ref>[http://marathon.bungie.org/story/scrapbook.html '''Marathon.bungie.org''': ''The Marathon Scrapbook'']</ref>
*Bungie employees have said that "Bungie" is a punchline to a really dirty joke as an excuse to get out of conversations before. At one time [[Alexander Seropian|Alex Seropian]] was quoted saying it's named Bungie because it sounded fun.<ref>[http://marathon.bungie.org/story/scrapbook.html '''Marathon.bungie.org''': ''The Marathon Scrapbook'']</ref>
*Bungie is accepting resumes to the Bungie.net website via an email on the ''"Get Hired to Get Fire"'' page to work at the company and the flaming helmet is also given out to the new members.
*Bungie accepts resumes to the Bungie.net website via an email on the ''"Get Hired to Get Fire"'' page to work at the company and the [[Bungie Armor|flaming chestpiece]] is also given out to the new members.
*In [[Matchmaking]], ''Bungie'' employees feature the distinct ''Bungie'' logo beside their gamertags in order to distinguish themselves from the lowly "Bungie employee impersonators" in Pre-Game Lobbies.
*In [[Matchmaking]], Bungie employees feature the distinct Bungie logo beside their gamertags in order to distinguish themselves from the lowly "Bungie employee impersonators" in Pre-Game Lobbies.
*In the ''Halo'' universe, there is an engineering firm named [[Bungie Motor Works]].


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Peter Jackson at Bungie.jpg|The Bungie team, with [[Peter Jackson]].
File:Septagon.png|Bungie's Septagon.
File:Bungie.net.png|Bungie.net as of February 2010.
File:Bungie icon.png|Bungie's old application icon.
Image:BungieStaff.jpg|Bungie staff
File:Old Bungie Logo.svg|The former Bungie Logo.
File:Old Bungie Logo.svg|The former Bungie Logo.
File:Peter Jackson at Bungie.jpg|The Bungie team, with [[Peter Jackson]].
File:Bungie crew circa Halo 2.jpg|The Bungie team, circa Halo 2.
File:BungieStaff.jpg|Bungie staff.
File:Img studio11.jpg|Bungie Towers from inside.
File:halo-bungie-net-shutdown.png|halo.bungie.net, an archive of the Halo-era Bungie website. It was shut down in 2021.
File:Bungie.net January 11 2013.png|Bungie.net homepage as of January 11, 2013
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==Links==
==Related links==
===Internal===
===Internal===
*[[Halopedia:Bungie With Teeth|Bungie With Teeth]]
*[[Archive:Bungie With Teth|Bungie With Teeth]]
*[[halo.bungie.org]]
*[[halo.bungie.org]]


===External===
===External===
*[http://www.bungie.net Official Homepage.]
*[http://www.bungie.net Official Homepage]
*[[w:c:bungie:Main Page|Bungiepedia, the wiki dedicated to Bungie]]
*[http://halo.bungie.net Official archive of old site]
*[[destinypedia:|Destinypedia, the wiki dedicated to Destiny]]
*[http://source.bungie.org/index.php/Main_Page '''Aleph One Wiki''': ''Bungie's Marathon Wiki'']
*[http://source.bungie.org/index.php/Main_Page '''Aleph One Wiki''': ''Bungie's Marathon Wiki'']
*[http://trilogyrelease.bungie.org Download the Marathon Trilogy for free, with Bungie's blessings.]
*[http://trilogyrelease.bungie.org Download the Marathon Trilogy for free, with Bungie's blessings.]
*[http://web.archive.org/web/20000823014927/http://www.zdnet.com/gamespot/stories/news/0,10870,2589930,00.html Interview with Alex Seropian about Bungie's acquisition by Microsoft]


[[es:Bungie Studios]]
[[Category:Companies]]
[[Category:Companies]]
[[Category:The Real World]]
[[Category:Bungie| ]]

Latest revision as of 05:15, May 12, 2024

Bungie, Inc.
Bungie logo.png
Company information

Date founded:

1991

Founder(s):

Leader(s):

Pete Parsons

Parent company:

Headquarters:

Bellevue, Washington, USA

Website:

www.bungie.net

Development information

Halo titles developed:

Other notable games:

 
Per Audacia Ad Astra

Bungie, Inc. (formerly Bungie LLC and Bungie Software Products Corporation prior to its emancipation from Microsoft) is a video game developer founded in 1991 by Jason Jones and Alex Seropian.

HistoryEdit

FoundingEdit

"The culture of Bungie was pretty simple. It was just a bunch of college kids who wanted to drink beer and eat pizza and do amazing cool stuff in their basements."
Chris Butcher

For much of the 1990s they developed a series of increasingly technically detailed first-person shooter (FPS) games for the Macintosh, the most famous being the Marathon series, following this with the acclaimed Myth tactical-combat series for both the Mac and Windows. Bungie games were particularly well-loved by players due to their complex back stories which often left more mysteries unexplained than revealed.

In 1997, Bungle Studios established Bungle West, a studio in California. However, the studio didn't last long and was shut down in 2000. Bungie West's only game was Oni.

Creation of Halo seriesEdit

"Even through the Microsoft acquisition, Bungie’s purpose is not to make money for Microsoft and support the platform. Instead, Bungie’s purpose is to make great stuff like video games."
— Chris Butcher[1]

In 1999 they announced that their next product was a return to the FPS genre, with a world-beating physics and AI system, to be known as Halo and to be released at the same time on both the Mac and also Windows. On June 19, 2000, Microsoft announced that they had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division (subsequently renamed Microsoft Game Studios) under the name Bungie Studios. The original versions were soon delayed and the game was re-purposed for the Xbox, with the Mac and Windows versions only shipping two years later when it was no longer the renowned product it would have been in about late 2000. The Xbox version of Halo received the Game of the Year and Console Game of the Year awards for 2002 from the Academy of Interactive Arts & Sciences, is known as a system seller and as of 2004 is still a videogame bestseller. Halo: Combat Evolved has been one of the most critically acclaimed games over the last three years, and its sequel Halo 2 has been called the 'most anticipated game of all time' by IGN Xbox.

End of partnershipEdit

"Independence was the only thing that was going to be able to allow us to do what we wanted to do."
— Pete Parsons

On October 5, 2007, Bungie and Microsoft announced an end to their partnership, effectively making Bungie an independent company once again, now titled Bungie LLC (limited liability corporation). The Halo Intellectual Property (IP) remains with Microsoft. Bungie employees have mentioned that there have been 'few noticeable changes' after the split.[2]

Their offices were originally based in Chicago, Illinois. After Microsoft's acquisition, they moved into the Microsoft Campus at Redmond, Washington. They have more recently moved to Kirkland, Washington.[citation needed]

New partnershipEdit

"We are moving on. We're building something new, something totally different."
— Eric Osbourne

On April 29, 2010, Bungie entered an exclusive 10-year partnership with Activision which will have exclusive, worldwide rights to publish and distribute all future Bungie games based on the new intellectual property on multiple platforms and devices. Bungie will remain as an independent company and will continue to own their intellectual property.[3] On June 30, 2011, Bungie announced "Bungie Aerospace", a platform to help small, independent mobile or social game developers launch their games.[4] On January 10, 2019, Bungie announced that they had parted ways with Activision, with the intellectual property rights to the Destiny franchise transferring to Bungie.[5]

Purchase by SonyEdit

On January 31, 2022, Bungie was acquired by Sony Interactive Entertainment for $3.6 billion. Bungie intends to continue self-publishing cross-platform games.[6][7]

Bungie MythosEdit

 
Bungie's 7-Step Plan for World Domination.
 
Bungie's fake pirate game Pimps at Sea.

"Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
Luke Smith[8]

Bungie, like many production companies, puts references to older games in newer games. Most well known of this is the connection between the Marathon universe and the Halo universe, which share a great deal of similar names and themes (see List of Marathon references in Halo).

Another interesting fact about Bungie is their use of the number seven. Many of these are more obvious than others, including 343 Guilty Spark (7 x 7 x 7 = 343), Pfhor Battle Group 7, and their official fan club, the 7th Column, but some of these are amusingly subtle: the Marathon colony ship was a hollowed out Deimos - first discovered in 1877 and first photographed in 1977.

Bungie as a company has developed its own complex and diverse mythology in addition to that in their games. Several of these include:

  • The 7-Steps Plan for World Domination.
  • The snack food Tijuana Mama.
  • The decapitated head of a dog named Ling-Ling (Step Five in the World Domination plan).
  • The entity that resides in their server is named Disembodied Soul.
  • The chronically drunk and aggressive webmaster of Bungie.net (Known for dressing as a gorilla with a floppy yellow cowboy hat, as well as disappearing for months on "HTML research missions" and answering the E-Mails of grammatically impaired fans).
  • A cheap absorbent toy fish called the Soffish.
  • The Cup, the prize at the Bungie Winter Pentathlon (A tradition has emerged that the losing team, out of envy, steals the cup rather than let the winning team touch it. In fact, several Bungie employees doubt the actual existence of The Cup, as it has been stolen and hidden so many times they have never laid eyes on it).
  • Bungie Day, a mock holiday Bungie created to celebrate the number seven.

Offshoot companiesEdit

Many of Bungie's employees have left the company to form their own studios. Double Aught was a short-lived company comprised of several former Bungie team members, founded by Greg Kirkpatrick. The company helped Bungie develop Marathon: Infinity, the last game in the Marathon series.[9]

Wideload Games, creator of Stubbs the Zombie in "Rebel Without a Pulse", is another company that came from Bungie; It is headed by one of the two Bungie founders, Alex Seropian, and 7 out of the 11 employees previously worked at Bungie. Other companies include Giant Bite, founded by Hamilton Chu (former lead producer of Bungie Studios), and Michal Evans (former Bungie programmer), and Certain Affinity. Founded by Max Hoberman (the multiplayer design lead for Halo 2 and Halo 3), the team of nine includes former Bungie employees David Bowman and Chad Armstrong (who later returned to Bungie) as well as folks from other developers. It collaborated with Bungie in releasing the last two maps for Halo 2.[10]

GamesEdit

Released gamesEdit

 
The cover art of Oni.

Cancelled projectsEdit

Bungie EmployeesEdit

Main article: List of Bungie Staff

Notable Bungie employees include:

 
Brian Jarrard and Frank O'Connor with a prop Sniper Rifle and Battle Rifle.

TriviaEdit

  • Over at Bungie.net, there is a forum thread investigating 'Arete Seven', which is quite possibly Bungie's real name while Bungie is just their public name.
  • Bungie employees have said that "Bungie" is a punchline to a really dirty joke as an excuse to get out of conversations before. At one time Alex Seropian was quoted saying it's named Bungie because it sounded fun.[12]
  • Bungie accepts resumes to the Bungie.net website via an email on the "Get Hired to Get Fire" page to work at the company and the flaming chestpiece is also given out to the new members.
  • In Matchmaking, Bungie employees feature the distinct Bungie logo beside their gamertags in order to distinguish themselves from the lowly "Bungie employee impersonators" in Pre-Game Lobbies.
  • In the Halo universe, there is an engineering firm named Bungie Motor Works.

GalleryEdit

SourcesEdit

Related linksEdit

InternalEdit

ExternalEdit