Two Arbiters glitch: Difference between revisions

From Halopedia, the Halo wiki

(→‎Four Arbiters: revised my edits)
(→‎Four Arbiters: revised my edits)
Line 14: Line 14:
Another method simply requires that you kill the Arbiter just as Truth starts speaking, immediately before the cutscene when you enter the Citadel after defeating the two [[Scarab]]s
Another method simply requires that you kill the Arbiter just as Truth starts speaking, immediately before the cutscene when you enter the Citadel after defeating the two [[Scarab]]s


==== Four Arbiters====
==== Four Arbiters Glitch on The Covenant====
[[File:Halo3_111124608_Full.jpg|thumb|250px|The results of the Four Arbiters glitch.]]
[[File:Halo3_111124608_Full.jpg|thumb|250px|The results of the Four Arbiters glitch.]]
The Four Arbiters Glitch can only be performed on the Halo 3 level The Covenant. This glitch is a combination of three methods used to attain a second Arbiter.
The Four Arbiters glitch can only be performed on the Halo 3 level The Covenant. This glitch is a combination of two methods (one previously unknown or unexplained) used to attain a second Arbiter. This is also a strategy guide which will help you set up a nice battle between the four Arbiters and up to 10 Brutes (12 on Easy) and 2 Grunts (Heroic and Legendary only). You can see the video guide here.<ref>[http://www.youtube.com/watch?v=LYbDz92TDV8 '''YouTube:''' Halo 3 - Campaign - How to get four Arbiters on The Covenant Part 1]</ref>


If you want to get the Arbiters all the way to the end of the level, make sure Cowbell is turned on. Before you go up the elevator to deactivate the third tower's barrier, you will need to have picked up a headshot-capable weapon, a Fuel Rod Gun, and if you're playing on Normal, Heroic, or Legendary, a Beam Rifle (leave it outside). If you started at Mission Start, and the difficulty is Normal, Heroic, or Legendary, pick up the Active Camo; you can find near the first tower's door.


When you have deactivated the third tower's barrier, run past the Flood and activate the elevator. When you come down, you should see Arbiter and any surviving Elites in combat with the Flood. Help them kill the Flood. Now melee Arbiter's shield until his shield goes down. Then go in front of the glass screen and headshot him. Go past the glass screen. You should see a waypoint; a second Arbiter will be spawned with a Energy Sword as his primary weapon. On Heroic or Legendary, headshot and/or melee the Flood combat forms that ambush you at the door and stick the Carrier Forms with spike grenades, since the grenades are abundant in numbers on this level. Or let the newly spawned Arbiter and the Elites kill them. Don't leave the tower after the Flood are dead. Wait for the first Arbiter to get up and exit the tower.


When you have deactivated the third tower's barrier, run past the Flood and activate the elevator. When you come down, you should see Arbiter and any surviving Elites fighting the Flood. Help them kill the Flood. Now melee Arbiter's shield until his shield is drained, go in front of the big glass window, then headshot Arbiter. Quickly go to the door, the third tower entrance. You should see a waypoint; a second Arbiter should spawn and he will be wielding a Energy Sword. On higher difficulties, kill the Flood combat forms that ambush you at the door and stick the Carrier Forms or let the two Arbiters and the Elites take care of the Flood. When the first Arbiter and his Elites leave the tower, go outside and you will see a Separatist Phantom.
Then head outside; Flood Infection Forms should spawn and you should see a Separatist Phantom. Kill the Infection Forms but don't go down to the Phantom. There is a loading point that will cause Arbiter to get on the Phantom. Destroy the Phantom with the Fuel Rod Gun. Four shots to the Phantom's frontal bulbs and/or tails (the damage is linked) will destroy the Phantom on any difficulty. Now headshot the Sergeant. On Heroic or Legendary, stay out of sight for a while. Then go down and you'll get the loading point. Headshot the Marine wielding the Rocket Launcher. If you started at Mission Start, and you brought any Marines with you on the Hornet, headshot them. Killing the Sergeant and the Marine wielding the Rocket Launcher, and any Marines you brought to the third tower will make sure the two Arbiters get in the Warthog. If you're playing on Normal, Heroic, or Legendary, retrieve the Beam Rifle you left outside. Now get in the Scorpion tank. The remaining Marines will board the tank and the two Arbiters will get in the Warthog.


Flood Infection Forms should spawn. Kill them but don't go down to the Phantom. There is a loading point that will cause Arbiter to get on the Phantom. Destroy the Phantom with a Fuel Rod Gun without getting the loading point. Four shots to the Phantom's frontal bulbs and/or tails will destroy the Phantom on any difficulty. Now headshot the Sergeant and go down and get the loading point. You will get a checkpoint. Then headshot the Marine on the Mongoose.
Drive the Warthog to the Hornets. It is possible to drive to the Hornets without killing all of the enemies; any enemy that didn't die will be instantly killed. However, the War Chieftain will be unaffected by this so run him over as you go. After you have killed the two Scarabs, the third Arbiter will be spawned. Drive the Warthog to the waypoint. You'll get a checkpoint. Save and quit. Then resume and drive the Warthog to the [[Citadel (Forerunner)|Citadel]] entrance. Get the Arbiter operating the Gauss turret off and melee him off the light bridge. Get in the driver's seat to get the third Arbiter to hop in. Then get him off and do the same to him. Do the same with the last remaining Arbiter. Now all three Arbiters should be on the ground level and they should be stationary. Optionally, you can go down to the Arbiters and melee them into the Citadel. Go into the Citadel.


Killing the Sergeant and the Marine will make it more easier to get the two Arbiters to ride in the Warthog. Then kill the second Arbiter. Then kill the first Arbiter. It is advised to kill them to ensure that the Arbiter operating the turret will actually shoot the weapon. Also, in the Citadel, it will ensure all Arbiters participate in the battle (if you keep the Brutes alive). Now get in the Scorpion tank so the Marines won't ride in the Warthog, get out, and then get in the Warthog. The two Arbiters should get in the Warthog. Drive the Warthog to the Hornets.
After the cutscene, you should see Arbiter wielding the Plasma Rifle as his primary weapon and the Energy Sword as his secondary weapon; this is the fourth Arbiter. The fourth Arbiter cannot be killed during the fight with the Covenant. Your objective is to reach the third bridge. On Easy, let the Tank Forms do the fighting. On Normal, help them. On Heroic or Legendary, go the side and wait for the Tank Forms to die. After they have died, you have two choices. You can wait for the Covenant to take out Arbiter's shield or just melee Arbiter until his shield goes down. When his shield goes down, he will usually take out his Energy Sword. Thanks to his invincible state, the fourth Arbiter will easily slaughter the enemies on the first bridge. However, you have to stay with him or he'll switch back to the Plasma Rifle. On Heroic or Legendary, two additional Heavy Grunts wielding Fuel Rod Guns will be spawned. While Arbiter fights the Brute Captain, Grunts, and Jackals, go to the door to spawn the two Heavy Grunts. If you want to have the four Arbiters fight the Brutes in full force (12 Brutes on Easy, 10 Brutes on other difficulties), after all of the enemies are dead, kill the surviving Tank/Stalker Forms (melee the Tank Forms in the mouth) and the Human Combat Forms. Then jump on a supply case and jump onto the roof. Now you have the following choices to get past the second bridge battle:


It is possible to drive to the Hornets without killing all of the enemies; any enemy that didn't die will be instantly killed except for the War Chieftain. After you have killed the two Scarabs, the third Arbiter will be spawned. Get the two Arbiters in the Warthog to the [[Citadel (Forerunner)|Citadel]] entrance by driving the Warthog to the Citadel. Now if you want the third Arbiter to respawn with a different weapon (he will always respawn with the Carbine if he runs into the Citadel as scripted), get the Arbiter on the Warthog turret out and push and/or melee him off the light bridge. Then get on the turret and the third Arbiter should get in the driver's seat. Then get the third Arbiter out and push and/or melee him off the light bridge. That should negate his scripted course; he should now be stationary. Finally, get the Arbiter you didn't push off the light bridge out and push and/or melee him off the light bridge.


Now go down to the Arbiters but don't just jump off the light bridge (unless you think you can survive). You will usually either be affected by fall damage or you will die. Finally, give the Arbiters any weapons you want to give them and push and melee a Arbiter into the Citadel. Don't worry about the Arbiters getting in the Warthog. They won't get in unless you get in. After the Cortana Moment, just go and get the loading point; you do not have to kill the third Arbiter or any Arbiter for that matter. After the cutscene, you will receive the fourth Arbiter; he is invincible so feel free to exploit him and have him kill the enemies for you. Simply take his shield out and he'll (usually) take out his Energy Sword and charge at the Covenant enemies.


Now get to the third bridge. There will be four Arbiters. They will be stationary unless you choose not to kill the Brutes (only possible on Easy difficulty) or choose not to kill the Brute Chieftain (possible on higher difficulties since he can't used ranged weapons). Then the four Arbiters will fight any enemy you spared. To get the Arbiters to the end of the level, knock them (particularly the three killable ones) off the platform and activate the light bridge. After the cutscene, if you timed it correctly, you will still have four Arbiters (the fourth Arbiter will be removed from the level and you will receive a fifth Arbiter, who is killable) and they will help you kill the Flood, especially on higher difficulties.
If you're playing on Easy, go down onto the second bridge, bypass the Brutes, and go to the end of the second bridge. Use a Fuel Rod Gun or Brute Shot to propel yourself onto the roof.


Advice: Save and quit whenever possible. If you mess up while attempting the glitch, press the Xbox Guide button and sign out and sign in again and resume from the last checkpoint.
If you're playing on Normal, use the Beam Rifle to kill the Brute Bodyguards. Then go down and use the Active Camo when you get near the Brute Captain. Go to the end and use a Fuel Rod Gun or Brute Shot to propel yourself onto the roof.
 
If you're playing on Heroic or Legendary, use the Beam Rifle to kill the Brute Bodyguards. Then go down and use the Active Camo when you get near the Brute Captain. Two Heavy Grunts wielding Fuel Rod Guns should pop up. If you want the fight to be in full force, don't kill them. Avoid the Brute Chieftain's swing, pick up a Regenerator, and use a Fuel Rod Gun or Brute Shot to propel yourself onto the roof.
 
 
 
When you get on the roof, look away from the Ark's control panel. The three Arbiters should spawn at the unactivated light bridge. Then go down onto the third bridge and go to the unactivated light bridge. The fourth Arbiter should appear.
 
Now you have several choices. You can either participate in the battle, watch the battle as a spectator, or hide. Find cover if you're playing on Normal, Heroic, or Legendary. Fortunately, there's a convenient hiding spot underneath the light bridge's activation panel. You can crouch and hide under there for the entire battle. You can also go next to the Plasma Rifle wielding Arbiter. He'll usually seek cover. If you turned on Cowbell, the Brute Chieftain will usually knock the Arbiters off the third bridge. To make them materialize on the third bridge, simply look towards the Ark's control panel.
 
If Cowbell is turned on, after the battle, pick up the Brute Chieftain's Gravity Hammer and knock the Arbiters off the platform. Then activate the light bridge. After the cutscene, look towards the fourth Arbiter, who is now killable and then face the third bridge. You should see three Arbiters get up. Now you'll have four Arbiters helping you kill the Flood.
 
Note: If you get an unwanted checkpoint, do not save and quit. Instead, press the Xbox guide button and sign out. Now you'll be able to resume from the last checkpoint you saved rather than the checkpoint you just got.


==== Explanation ====
==== Explanation ====

Revision as of 18:37, August 27, 2010

Template:Ratings

File:2Arbiters.jpg
The results of the Two Arbiters glitch.

The Two Arbiters Glitch is a glitch that can be exploited in three Halo 3 Campaign levels: Template:Levelname, Template:Levelname, and Halo. The glitch, which can only be performed in single-player, causes the Arbiter to be duplicated for a portion of the level.

Instructions

The Ark

Main article: Life After Death#The Ark

Killing the Arbiter immediately before you activate the Cartographer will result in his duplication, though one of the Arbiters will leave as scripted. The Arbiter spawned outside the building at Mission Start and Rally Point Alpha is invincible. The Arbiter spawned inside the building can be killed.

The Covenant

When you have de-activated the third tower, get in the tank before the Arbiter gets in the Phantom and blow it up while he's in it. The Arbiter won't leave the level like he's scripted to, and after the second comes down from the Phantom, it won't have a waypoint above his head. The second one may be teleported when you get to certain parts in the Citadel.

Another method simply requires that you kill the Arbiter just as Truth starts speaking, immediately before the cutscene when you enter the Citadel after defeating the two Scarabs

Four Arbiters Glitch on The Covenant

File:Halo3 111124608 Full.jpg
The results of the Four Arbiters glitch.

The Four Arbiters glitch can only be performed on the Halo 3 level The Covenant. This glitch is a combination of two methods (one previously unknown or unexplained) used to attain a second Arbiter. This is also a strategy guide which will help you set up a nice battle between the four Arbiters and up to 10 Brutes (12 on Easy) and 2 Grunts (Heroic and Legendary only). You can see the video guide here.[1]

If you want to get the Arbiters all the way to the end of the level, make sure Cowbell is turned on. Before you go up the elevator to deactivate the third tower's barrier, you will need to have picked up a headshot-capable weapon, a Fuel Rod Gun, and if you're playing on Normal, Heroic, or Legendary, a Beam Rifle (leave it outside). If you started at Mission Start, and the difficulty is Normal, Heroic, or Legendary, pick up the Active Camo; you can find near the first tower's door.

When you have deactivated the third tower's barrier, run past the Flood and activate the elevator. When you come down, you should see Arbiter and any surviving Elites in combat with the Flood. Help them kill the Flood. Now melee Arbiter's shield until his shield goes down. Then go in front of the glass screen and headshot him. Go past the glass screen. You should see a waypoint; a second Arbiter will be spawned with a Energy Sword as his primary weapon. On Heroic or Legendary, headshot and/or melee the Flood combat forms that ambush you at the door and stick the Carrier Forms with spike grenades, since the grenades are abundant in numbers on this level. Or let the newly spawned Arbiter and the Elites kill them. Don't leave the tower after the Flood are dead. Wait for the first Arbiter to get up and exit the tower.

Then head outside; Flood Infection Forms should spawn and you should see a Separatist Phantom. Kill the Infection Forms but don't go down to the Phantom. There is a loading point that will cause Arbiter to get on the Phantom. Destroy the Phantom with the Fuel Rod Gun. Four shots to the Phantom's frontal bulbs and/or tails (the damage is linked) will destroy the Phantom on any difficulty. Now headshot the Sergeant. On Heroic or Legendary, stay out of sight for a while. Then go down and you'll get the loading point. Headshot the Marine wielding the Rocket Launcher. If you started at Mission Start, and you brought any Marines with you on the Hornet, headshot them. Killing the Sergeant and the Marine wielding the Rocket Launcher, and any Marines you brought to the third tower will make sure the two Arbiters get in the Warthog. If you're playing on Normal, Heroic, or Legendary, retrieve the Beam Rifle you left outside. Now get in the Scorpion tank. The remaining Marines will board the tank and the two Arbiters will get in the Warthog.

Drive the Warthog to the Hornets. It is possible to drive to the Hornets without killing all of the enemies; any enemy that didn't die will be instantly killed. However, the War Chieftain will be unaffected by this so run him over as you go. After you have killed the two Scarabs, the third Arbiter will be spawned. Drive the Warthog to the waypoint. You'll get a checkpoint. Save and quit. Then resume and drive the Warthog to the Citadel entrance. Get the Arbiter operating the Gauss turret off and melee him off the light bridge. Get in the driver's seat to get the third Arbiter to hop in. Then get him off and do the same to him. Do the same with the last remaining Arbiter. Now all three Arbiters should be on the ground level and they should be stationary. Optionally, you can go down to the Arbiters and melee them into the Citadel. Go into the Citadel.

After the cutscene, you should see Arbiter wielding the Plasma Rifle as his primary weapon and the Energy Sword as his secondary weapon; this is the fourth Arbiter. The fourth Arbiter cannot be killed during the fight with the Covenant. Your objective is to reach the third bridge. On Easy, let the Tank Forms do the fighting. On Normal, help them. On Heroic or Legendary, go the side and wait for the Tank Forms to die. After they have died, you have two choices. You can wait for the Covenant to take out Arbiter's shield or just melee Arbiter until his shield goes down. When his shield goes down, he will usually take out his Energy Sword. Thanks to his invincible state, the fourth Arbiter will easily slaughter the enemies on the first bridge. However, you have to stay with him or he'll switch back to the Plasma Rifle. On Heroic or Legendary, two additional Heavy Grunts wielding Fuel Rod Guns will be spawned. While Arbiter fights the Brute Captain, Grunts, and Jackals, go to the door to spawn the two Heavy Grunts. If you want to have the four Arbiters fight the Brutes in full force (12 Brutes on Easy, 10 Brutes on other difficulties), after all of the enemies are dead, kill the surviving Tank/Stalker Forms (melee the Tank Forms in the mouth) and the Human Combat Forms. Then jump on a supply case and jump onto the roof. Now you have the following choices to get past the second bridge battle:


If you're playing on Easy, go down onto the second bridge, bypass the Brutes, and go to the end of the second bridge. Use a Fuel Rod Gun or Brute Shot to propel yourself onto the roof.

If you're playing on Normal, use the Beam Rifle to kill the Brute Bodyguards. Then go down and use the Active Camo when you get near the Brute Captain. Go to the end and use a Fuel Rod Gun or Brute Shot to propel yourself onto the roof.

If you're playing on Heroic or Legendary, use the Beam Rifle to kill the Brute Bodyguards. Then go down and use the Active Camo when you get near the Brute Captain. Two Heavy Grunts wielding Fuel Rod Guns should pop up. If you want the fight to be in full force, don't kill them. Avoid the Brute Chieftain's swing, pick up a Regenerator, and use a Fuel Rod Gun or Brute Shot to propel yourself onto the roof.


When you get on the roof, look away from the Ark's control panel. The three Arbiters should spawn at the unactivated light bridge. Then go down onto the third bridge and go to the unactivated light bridge. The fourth Arbiter should appear.

Now you have several choices. You can either participate in the battle, watch the battle as a spectator, or hide. Find cover if you're playing on Normal, Heroic, or Legendary. Fortunately, there's a convenient hiding spot underneath the light bridge's activation panel. You can crouch and hide under there for the entire battle. You can also go next to the Plasma Rifle wielding Arbiter. He'll usually seek cover. If you turned on Cowbell, the Brute Chieftain will usually knock the Arbiters off the third bridge. To make them materialize on the third bridge, simply look towards the Ark's control panel.

If Cowbell is turned on, after the battle, pick up the Brute Chieftain's Gravity Hammer and knock the Arbiters off the platform. Then activate the light bridge. After the cutscene, look towards the fourth Arbiter, who is now killable and then face the third bridge. You should see three Arbiters get up. Now you'll have four Arbiters helping you kill the Flood.

Note: If you get an unwanted checkpoint, do not save and quit. Instead, press the Xbox guide button and sign out. Now you'll be able to resume from the last checkpoint you saved rather than the checkpoint you just got.

Explanation

The glitch works on the Covenant because when the Phantom begins to engage its Active Camouflage, all of the Elites on board are removed from the level, as can be seen by players who actually get on the Phantom with the Elites. By destroying the Phantom, a player performing this glitch stops the Phantom from engaging Active Camouflage, which prevents the Arbiter and the Elites from being removed from the level. Therefore, the Arbiter remains with you. As the game is unaware of the Phantom's destruction and this Arbiter's continued existence, it spawns another Arbiter the next time the Phantom shows up.

The Four Arbiters Glitch works on The Covenant, when the Flood arrive on the Ark, since the game is scripted to spawn the second Arbiter when it cannot detect the first Arbiter. This is why when you choose not to destroy the Anti-air Wraiths, deactivate the third tower, and go outside, the second Arbiter will be spawned regardless of your choice.

Cloning the Arbiter by killing him prior to a cutscene is merely a manifestation of the Life After Death glitch.

Halo

Main article: Life After Death#Halo (Arbiter)

By using a Spartan Laser with infinite ammo to kill the Arbiter immediately before the 343 Guilty Spark fight, players can create a "clone" of the Arbiter. Outside the Control Room, after the battle, one Arbiter will be standing around, and the other will already be attacking the awaiting Flood; the latter has the waypoint above his head. Once near the end of the hallway, both Arbiters will stay back.