Talk:List of inconsistencies in the Halo series: Difference between revisions

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==Discrepency: Pelican ID==
==Discrepency: Pelican ID==
In Halo: CE, the easiest explanation for the repeated sightings of E419 on the pelicans despite each having its own unique ID is due to just using the same textures for the pelican models over again. This is a common technique used in the gaming industry, unfortunately.
In Halo: CE, the easiest explanation for the repeated sightings of E419 on the pelicans despite each having its own unique ID is due to just using the same textures for the pelican models over again. This is a common technique used in the gaming industry, unfortunately.
:That's noted in the [[Echo 419]] page. For continuity reasons, I imagine we'll never be able to remove that one. -[[User:ED|ED]] 17:59, 7 October 2006 (UTC)

Revision as of 13:59, October 7, 2006

Discrepency: Rotating sections in UNSC ships

the PoA doesn't have the spinning parts because they have artificial gravity they say this in the fall of reach book around when capt. keyes got on the ship and some LT. was telling him about the upgrades it got.

The top of page 274 of Fall of Reach describes a rotating section for the ship. It also describes the engine room as having no gravity. Though I do remember that being said somewhere, I can't remember exactly where either. -ED 00:50, 29 August 2006 (UTC)

Conflict: Pelican ordinance payload

The equipment in the pelican can be moved out or in to create more space. The idea of the spartans fitting in there was explained in FoR,

Where? -ED 21:09, 5 September 2006 (UTC)

Early Scetches of the pelican were much larger than the ones in the game. Also just because it says its a pelican, it doesn't make it the t77-7 model or what ever its called, thats how like 75 kids could be on at the same time.

Where? -Chief2552 19:27, 14 September 2006 (GMT)

Discrepency: Pelican ID

In Halo: CE, the easiest explanation for the repeated sightings of E419 on the pelicans despite each having its own unique ID is due to just using the same textures for the pelican models over again. This is a common technique used in the gaming industry, unfortunately.

That's noted in the Echo 419 page. For continuity reasons, I imagine we'll never be able to remove that one. -ED 17:59, 7 October 2006 (UTC)