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An '''overshield''' is a form of [[Covenant]]-developed technology that strengthens the user's [[energy shield|energy shielding system]].


'''Overshields''' are a form of [[Covenant]] developed technology that strengthens the [[Energy Shields]] of the user.
== Overview ==
The overshield technology was developed to enhance the Covenant's [[Sangheili]] warriors' [[Sangheili Personal Energy Shield|personal shielding system]]. Although designed in mind for the Covenant shielding system, the technology can also be used by anyone utilizing a personal shielding system such as a [[SPARTAN programs|Spartan]] in [[MJOLNIR Powered Assault Armor|MJOLNIR armor]].


==Function==  
== Gameplay ==
[[Image:Overshield.jpg|thumb|Overshield in [[Halo: Combat Evolved]].]]
In ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', the overshield boosts the player's shields to 300%. This was reduced to 200% in ''[[Halo 3]]''. In ''[[Halo: Reach]]''<nowiki />'s [[Anniversary Map Pack]], the shields are once again boosted to 300%; however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle. ''[[Halo 4]]'' removed the flames and once again boosts the shields only 200%. The overshield in ''[[Halo 5: Guardians]]'' adds one additional layer, although this layer actually has 300% the strength of the ordinary shields, effectively boosting the player's shields to a massive 400%. In ''[[Halo Infinite]]''{{'}}s multiplayer modes, the overshield gives the player 200% shields once more.
The '''Overshield''' technology is used by the [[Covenant]] to enhance their [[Elite]] warriors' [[Elite Personal Energy Shield|shields]] by a factor of three. In [[Halo 3]], these overshields only boost a player's shields to 200% (although, [[MLG]]'s playlists have a [[Custom Powerup]] Overshield that is of 300% strength). However it can also be used by any [[Spartan]] (in [[MJOLNIR Mark V|Mark V]] or [[MJOLNIR Mark VI|VI]] [[MJOLNIR]] [[armor]]) or [[Elite]] who might come upon it. When picked up, it takes approximately three seconds to completely charge, but during the charging period the player will be invincible for five seconds after the overshield has been picked up. Once active the player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield, for example a [[grenade]]'s explosion, will also do damage to the player's normal shield). If the overshield is picked up when the player's shield is below 100%, the player receives a full charge and the effects of the overshield stay. In the single player [[Campaign]] the overshield is reduced only when the player takes damage. In [[Multiplayer]], it gradually depletes over time.


==Appearance==
In campaign mode, the overshield is reduced only when the player takes damage.<ref>'''[[Halo: Combat Evolved]]'''</ref><ref>'''[[Halo 3: ODST]]'''</ref> In multiplayer modes and the campaign mode of ''Halo 5: Guardians'', the overshield also gradually depletes over time. Due to its reductive nature, the overshield is only useful for a short period in multiplayer; the overshield slowly loses its strength over prolonged duration. The overshield is not a permanent upgrade to the player's shield, and it will not recharge past the normal capacity even after the overshield is fully depleted, thus another one must be acquired to regain the benefit. Like the standard energy shield, the overshield can be fully depleted by an overcharged [[Plasma Pistol]].
[[Image:1218737993 Overshield.jpg|thumb|Overshield in [[Halo 2]].]]
A glowing red (gold and a cube in [[Halo 2]]) orb of energy encased in a glass cube. In [[Halo 3]] the orb appears to be held together by several small magnets. After walking over an overshield, the person's [[HUD]] shield display changes color from blue to red then green. Each color indicates one layer of [[shields]].  


While wearing an overshield in [[Halo 2]] and [[Halo 3]], the [[MJOLNIR]] armor is surrounded by a glowing force field which is easily seen even when wearing the [[Active Camouflage]]. This does not happen in [[Halo: Combat Evolved]].
It takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invulnerable to all forms of attacks, save for a [[melee]] attack from behind. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the player's normal shield). In ''Halo 5: Guardians'', the overshield's effects are instantly applied briefly after the player activates the power-up, although the player is still vulnerable while waiting for the shields to be overchaged.


On the [[HUD]], the shield monitor shows a light green for a fully charged overshield, red for the second level, and the usual blue/purple (depending on player model) for the normal shields. The [[Halo: Combat Evolved]] overshield shows yellow at the highest level rather than green. Although in [[Halo 3]] it only raises your [[shield]] level by one level. Why the level has been lowered is unknown.
In ''Halo 2'',  ''Halo 3'', and ''Halo 4'', the wearer is awarded a visual effect which gives off a full-body glowing effect. This visual effect negates the effects of an [[active camouflage]] and makes the wearer more visible to other players, often drawing unwanted attention. This glowing effect is also present in ''Halo 5: Guardians'', although it should be noted that unlike in previous titles, it is actually hidden by the effects of active camouflage despite what the player's HUD may lead one to believe.


==Tactics==
When provided by an Engineer, overshielding is either white or purple. White overshielding functions almost identically to traditionally energy shields, and is also able to be routed into protection for vehicles, as shown by Vergil's modifications to an [[Oliphant]] in New Mombasa. Purple energy shielding is somewhat weaker, as the shield fades on and off the wearer at various intervals. It also does not reduce recoil, meaning that enemies without shields underneath, such as [[Unggoy]], will still react as if they have no shields when shot, albeit with more health.
===Advantages===
[[Image:Over.jpg|thumb|190px|Overshield in ''[[Halo 3]]''.]]
Overshields effectively triple the strength of the [[MJOLNIR]] and [[Elite]] armor's [[shields]] in Halo 2 and double in [[Halo 3]]). The [[shields]] can now protect the person from heavy weapons such as [[Rocket Launchers]], [[Fuel Rod Cannons]], [[Sniper Rifles]], [[Fragmentation Grenades]], and even [[Plasma Grenades]]. Also, while the [[shields]] are charging you are immune to conventional damage but will still be vulnerable to [[assassination]], [[Guardians]] and falling to your death.


===Disadvantages===
In ''Halo Infinite''{{'}}s campaign, the Overshield is replaced by an upgrade called "Shield Core," which provides a passive benefit by permanently augmenting the player's base shield strength by 15% with each upgrade.
Due to the bright glow of the overshields, the wearer is made more visible to other players, often drawing unwanted attention. In Multiplayer, the overshield slowly loses its strength over prolonged periods of time, unless the player is a [[Juggernaut]], [[VIP]], or [[Grifball]] carrier. An overshield  can be fully depleted by an overcharged [[Plasma Pistol]] shot. Also, many players place traps near/on the Overshield, such as throwing [[Fragmentation Grenades]] or placing [[Trip Mines]] near it.


Note: The glow does not appear in [[Halo: Combat Evolved]], and therefore has no disadvantages. The glow was probably added in the later games to balance the powerup.
== Appearances ==
[[File:H3ODST Huragok Overshield.jpg|thumb|250px|A [[Huragok]] can provide overshields to all allies within a certain radius.]]


Overshield carriers are instantly killed by [[assassination]], or being stuck by a [[Plasma Grenade|Plasma]] or [[Spike Grenade]]. Many players exploit that, lying in wait at the overshield spawn with a [[Plasma Grenade]] in hand.
In ''Halo: Combat Evolved'', the overshield appears as a glowing red orb of energy encased in a clear glass cube. The same design is used in ''Halo 2''; this time, however, the orb and cube are gold in color. The design of the overshield in ''Halo 3'' differs and shares some resemblances from previous titles: the orb appears as a glowing red orb of energy, larger than in previous appearances and without a glass cube encasing it. Though left out of the original game, the overshield  appears in ''Halo: Reach''{{'}}s Anniversary Map Pack in "Anniversary" gametypes; its physical appearance is similar to that in ''Halo 3''.  


In Halo 2 and Halo 3, Overshields and [[Active Camo]] are used both at the same time, it renders the [[Active Camo]] useless due to the glow that the Overshields give off, making the player visible.
After picking up an overshield in ''Halo: Combat Evolved'' and ''Halo 2'', the player's [[HUD]] shield display receives two additional layers of shield: first red then green atop the player's usual blue shield. In ''Halo 3'' multiplayer, the standard overshield pickup only grants a single green layer of extra protection. In ''Reach''{{'}}s ''Anniversary'' and custom maps it once again grants two full layers, this time purple atop green. In ''Reach'' the player will also leave a trail of flames on the ground as they walk; this effect, known as "Super Shields," is default in matchmaking, but can be disabled in custom games under the gametype options.


==Character Compatibility==
''Halo 4'' features the overshield in a different capacity than in previous games. Rather than only being found on the map, the overshield can be earned though ordnance drops. Rather than an orb, it appears as a green upright slab of metallic material. It adds a single green layer of protection. A player will also earn an overshield in certain circumstances in specific gametypes. For example, earning a [[Kingtacular]] in [[Regicide]] or finding yourself in a Last Stand in [[Dominion]] will result in players automatically equipping an overshield.
*[[Elites]] (All Games)
*[[Spartans]] (All Games)


==Trivia==
The overshield pick-up can only be found in campaign mode in ''Halo: Combat Evolved''. It is absent from the ''Halo 2'' and ''Halo 4'' campaigns, and in ''Halo 3''<nowiki />'s campaign it is replaced by [[Invincibility]]. The overshield makes an appearance in the ''Halo 3: ODST'' and ''Halo: Reach'' campaigns as a shielding effect awarded to those within the vicinity of an Engineer; friendly Covenant and UNSC units are provided an additional layer of protection because of the overshield ability.
*The [[Halo 2 Skulls|Black Eye Skull]] allows the player to achieve overshields without picking up the item, though only in Halo 2's campaign.
*In Halo 2, the Arbiter's overshield is blue.
*In [[Halo 3]], you can pick up the overshield (or [[Active Camo]]) as equipment if you have a piece of equipment and hold your equipment change button (default RB) and barely touch the overshield.  Then if you die you drop the Overshield, or if you pick up another piece of equipment you will drop/pickup the overshield, allowing you to surprise your enemies, this works on matchmaking online.
*The only game in which the Overshield appears in the Campaign portion of the game is [[Halo: Combat Evolved]].
*The first overshield is seen in the [[Pillar of Autumn (Level)|Pillar of Autumn]], in the [[Covenant]] boarding ship. Other levels with the overshield in [[Halo: Combat Evolved]] are [[Truth and Reconciliation (Level)|Truth and Reconciliation]], [[The Silent Cartographer (Level)|the Silent Cartographer]], [[343 Guilty Spark (Level)|343 Guilty Spark]], [[The Library (level)|the Library]], [[Two Betrayals]], and [[The Maw]].
*In [[Halo 3]] Multiplayer the Overshield only provides one extra shield, compared to the two in the previous games.
*The [[List of Characters in Red vs. Blue|Meta]], from [[Red Vs. Blue: Reconstruction]], appears to have both [[Active Camouflage]] and an overshield.
*In [[Halo: Combat Evolved]], when you walk over an overshield, your screen will turn pink for a second and you will hear the same sound as when your shields are loading.
*In [[Halo 2]] and 3, when you have an overshield, one slice with an [[Energy Sword]] will not kill you. It will take about 2 hits.
*In [[Halo 3]], the overshield charges much more slowly than before.
*On the [[Pillar of Autumn (Level)]] the overshields that are in the Covenant boarding craft are sometimes blue. This may only occur because the interior of the boarding crafts have a blue lighting.
*In Halo 3, overshields will deflect bullets and grenades.
*In all the [[Halo]] games a charged bolt from a [[plasma pistol]] will take overshields down.
*In Halo 3, if in Forge you set the runtime minimum of the Overshield to the same as the runtime maximum, and change the respawn time to ten, the Overshield never disappears. This means that you could stand on the overshield, and it would keep respawning over and over again. This makes you invincible to ''any'' attack, except assassination.


== See Also ==
The overshield is found in ''[[Halo: Spartan Assault]]'' as a reusable armor ability. When used it is active for five seconds and requires a five-second cooldown period. Overshield is one of the three armor abilities which are not available by default, but instead can be purchased before starting each level to provide the player with an added advantage. A single-level use of the overshield costs 400 XP or 10 [[Credit|cR]].
*[[Active_Camouflage|Active Camouflage]]
*[[Energy_Shields|Energy Shields]]
*[[Elite_Personal_Energy_Shield|Elite Personal Energy Shield]]
*[[Jackal_Point_Defense_Gauntlet|Jackal Point Defense Gauntlet]]
*[[MJOLNIR_Powered_Assault_Armor|MJOLNIR Powered Assault Armor]]


==References==
''Halo 5: Guardians'' features the overshield in both campaign and multiplayer. The effects of the overshield are automatically applied in campaign when a Spartan is revived by or revives another Spartan. In multiplayer, the power-up appears in the form of a small piece of circular equipment that emits a hologram of a green cross when on the ground. Unlike in previous titles, it does not immediately activate when touched by a player; instead, it must be manually picked up when walking over it. Doing this will play a short animation during which the player can still take damage. Like other power-ups, it can be acquired at a requisition station in Warzone, but does not appear naturally in that game mode.
<references/>
 
[[Category:Technology]]
In ''[[Halo Infinite]]'' the overshield - also known as a shield core appears in the campaign as a piece of equipment that is acquired during the main campaign mission [[Foundation (Halo Infinite)|Foundation]] after the Master Chief recovers a shield module from the corpse of Spartan [[Bonita Stone]]. The shield core provides a permanent, passive benefit, boosting the player's shield capacity to 115% base strength. Like the other pieces of equipment utilized in the campaign, the shield core can be upgraded by expending [[Spartan core]]s ('''Fortress''' - 1 core, '''Bastille''' - 2 cores, '''Redoubt''' - 3 cores, '''Citadel''' - 3 cores). Each upgrade enhances the player's shield capacity by an additional 15%, to a maximum capacity of 175% base strength.
 
== Trivia ==
===Production notes===
* The Overshield as well as active camouflage were requested by Hardy LeBel as a feature for ''Combat Evolved's'' multiplayer. The team working on the campaign saw that they were and added them too.
===Miscellaneous===
* The [[Halo 2 skulls#Black Eye|Black Eye]] skull in ''Halo 2'' allows the player to achieve overshields through meleeing enemies which restores the player's shield.
* In ''Halo 3'', you can pick up the overshield (or [[active camouflage]]) as equipment if you have a piece of equipment and hold your equipment change button (default RB) and barely touch the overshield. Then if you die you drop the overshield, or if you pick up another piece of equipment you will drop/pickup the overshield, allowing you to surprise your enemies. This only works on matchmaking.
* The overshield was most likely inspired by a similar device found in the ''Marathon'' series. Using this device in the ''Marathon Series'' causes up to two additional layers of heath to be added (yellow/purple).
* Interestingly, the overshield in ''Halo 5: Guardians'' can be stacked. Although there appears to be no visual difference, additional overshields do in fact increase the strength of the additional shields. In-depth information can be found in this [https://youtu.be/yvRLaxE3Qg8?t=4m43s video].
** Also, in ''Halo 5: Guardians''{{'}} campaign, activating the [[Halo 5: Guardians skulls#Black Eye|Black Eye]] skull disables all overshields, in contrast to ''Halo 2''.
 
== Gallery ==
===Concept art===
<gallery>
File:H4 Overshield Concept Sketches 1.jpg|Initial sketches of a Forerunner "power core", later used as the basis for a Forerunner ordnance pod design.
File:H4 Overshield Concept Sketches 2.jpg|Conceptual variations of a resupply canister in ''[[Halo 4]]''.
File:H4_OvershieldPowerup_Concept.jpg|Concept art of the Overshield [[Power-up]] in ''Halo 4''.
</gallery>
 
===Screenshots===
<gallery>
File:HCE_Overshield_Pickup.jpg|An Overshield in ''Halo: Combat Evolved''.
File:H2_Overshield_Pickup.png|An Overshield in ''Halo 2''.
File:H2 Overshield.jpg|The effects of the Overshield in ''Halo 2''{{'}}s multiplayer.
File:H3_Overshield_Pickup.jpg|An Overshield in ''Halo 3''.
File:H3ODST OvershieldsForODSTs.jpg|Huragok-supplied shielding on ODSTs in ''Halo 3: ODST''.
File:HReach-LNoS-Shielded-Unggoy.jpg|Huragok-supplied shielding on [[Unggoy Ultra]]s in the ''Halo: Reach'' level ''Long Night of Solace''.
File:HR SpecOpsElites.jpg|A SpecOps Sangheili with [[active camouflage]] with Huragok-supplied shielding.
File:H4 - Overshield ordnance drop.png|An Overshield in ''Halo 4''.
File:H4 - Overshield effects.png|The effects of the overshield in ''Halo 4''{{'}}s multiplayer.
File:H2A-Overshield.png|An overshield in ''[[Halo 2: Anniversary]]'' multiplayer.
File:H5G-Overshield-Campaign.png|[[Frederic-104]] with an overshield after reviving [[John-117]] in the ''Halo 5: Guardians'' campaign.
File:H5G-Overshield.png|A Spartan-IV with an overshield in ''Halo 5: Guardians''.
File:HINF Overshield Icon.png|HUD icon for the overshield in ''[[Halo Infinite]]''.
File:HINF ShieldCoreIcon.png|The Shield Core icon in ''Halo Infinite''{{'}}s Campaign upgrade menu.
File:HINF-OS1.png|A Spartan-IV activating an overshield in ''Halo Infinite''.
File:HINF-OSHUD.png|HUD of a player using an overshield.
File:HINF-Overshield.png|A Spartan-IV with an overshield in ''Halo Infinite''.
</gallery>
 
===''Halo 5: Guardians'' REQ cards===
<gallery>
File:REQ Card - Overshield.png|REQ card for Overshield I.
File:Overshield2.png|REQ card for Overshield II.
File:Overshield3.png|REQ card for Overshield III.
</gallery>
 
== List of appearances ==
* ''[[Halo: Combat Evolved]]'' {{1st}}
* ''[[Halo 2]]''
* ''[[Halo 3]]''
* ''[[Halo 3: ODST]]''
* ''[[Halo: Reach]]''
* ''[[Halo: Combat Evolved Anniversary]]''
* ''[[Halo 4]]''
* ''[[Halo: Spartan Assault]]''
* ''[[Halo 2: Anniversary]]''
* ''[[Halo: Spartan Strike]]''
* ''[[Halo 5: Guardians]]''
* ''[[Halo Wars 2]]''
* ''[[Halo: Official Spartan Field Manual]]'' {{Mo}}
*''[[Halo Infinite]]''
 
== Sources ==
{{Ref/Sources}}
 
{{Navbox/Pickups/Gameplay}}
 
[[Category:Shield technology]]
[[Category:Armor abilities]]
[[Category:Power ups]]

Latest revision as of 08:37, December 21, 2023

An overshield is a form of Covenant-developed technology that strengthens the user's energy shielding system.

Overview[edit]

The overshield technology was developed to enhance the Covenant's Sangheili warriors' personal shielding system. Although designed in mind for the Covenant shielding system, the technology can also be used by anyone utilizing a personal shielding system such as a Spartan in MJOLNIR armor.

Gameplay[edit]

In Halo: Combat Evolved and Halo 2, the overshield boosts the player's shields to 300%. This was reduced to 200% in Halo 3. In Halo: Reach's Anniversary Map Pack, the shields are once again boosted to 300%; however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle. Halo 4 removed the flames and once again boosts the shields only 200%. The overshield in Halo 5: Guardians adds one additional layer, although this layer actually has 300% the strength of the ordinary shields, effectively boosting the player's shields to a massive 400%. In Halo Infinite's multiplayer modes, the overshield gives the player 200% shields once more.

In campaign mode, the overshield is reduced only when the player takes damage.[1][2] In multiplayer modes and the campaign mode of Halo 5: Guardians, the overshield also gradually depletes over time. Due to its reductive nature, the overshield is only useful for a short period in multiplayer; the overshield slowly loses its strength over prolonged duration. The overshield is not a permanent upgrade to the player's shield, and it will not recharge past the normal capacity even after the overshield is fully depleted, thus another one must be acquired to regain the benefit. Like the standard energy shield, the overshield can be fully depleted by an overcharged Plasma Pistol.

It takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invulnerable to all forms of attacks, save for a melee attack from behind. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the player's normal shield). In Halo 5: Guardians, the overshield's effects are instantly applied briefly after the player activates the power-up, although the player is still vulnerable while waiting for the shields to be overchaged.

In Halo 2, Halo 3, and Halo 4, the wearer is awarded a visual effect which gives off a full-body glowing effect. This visual effect negates the effects of an active camouflage and makes the wearer more visible to other players, often drawing unwanted attention. This glowing effect is also present in Halo 5: Guardians, although it should be noted that unlike in previous titles, it is actually hidden by the effects of active camouflage despite what the player's HUD may lead one to believe.

When provided by an Engineer, overshielding is either white or purple. White overshielding functions almost identically to traditionally energy shields, and is also able to be routed into protection for vehicles, as shown by Vergil's modifications to an Oliphant in New Mombasa. Purple energy shielding is somewhat weaker, as the shield fades on and off the wearer at various intervals. It also does not reduce recoil, meaning that enemies without shields underneath, such as Unggoy, will still react as if they have no shields when shot, albeit with more health.

In Halo Infinite's campaign, the Overshield is replaced by an upgrade called "Shield Core," which provides a passive benefit by permanently augmenting the player's base shield strength by 15% with each upgrade.

Appearances[edit]

A Huragok can provide overshields to all allies within a certain radius.

In Halo: Combat Evolved, the overshield appears as a glowing red orb of energy encased in a clear glass cube. The same design is used in Halo 2; this time, however, the orb and cube are gold in color. The design of the overshield in Halo 3 differs and shares some resemblances from previous titles: the orb appears as a glowing red orb of energy, larger than in previous appearances and without a glass cube encasing it. Though left out of the original game, the overshield appears in Halo: Reach's Anniversary Map Pack in "Anniversary" gametypes; its physical appearance is similar to that in Halo 3.

After picking up an overshield in Halo: Combat Evolved and Halo 2, the player's HUD shield display receives two additional layers of shield: first red then green atop the player's usual blue shield. In Halo 3 multiplayer, the standard overshield pickup only grants a single green layer of extra protection. In Reach's Anniversary and custom maps it once again grants two full layers, this time purple atop green. In Reach the player will also leave a trail of flames on the ground as they walk; this effect, known as "Super Shields," is default in matchmaking, but can be disabled in custom games under the gametype options.

Halo 4 features the overshield in a different capacity than in previous games. Rather than only being found on the map, the overshield can be earned though ordnance drops. Rather than an orb, it appears as a green upright slab of metallic material. It adds a single green layer of protection. A player will also earn an overshield in certain circumstances in specific gametypes. For example, earning a Kingtacular in Regicide or finding yourself in a Last Stand in Dominion will result in players automatically equipping an overshield.

The overshield pick-up can only be found in campaign mode in Halo: Combat Evolved. It is absent from the Halo 2 and Halo 4 campaigns, and in Halo 3's campaign it is replaced by Invincibility. The overshield makes an appearance in the Halo 3: ODST and Halo: Reach campaigns as a shielding effect awarded to those within the vicinity of an Engineer; friendly Covenant and UNSC units are provided an additional layer of protection because of the overshield ability.

The overshield is found in Halo: Spartan Assault as a reusable armor ability. When used it is active for five seconds and requires a five-second cooldown period. Overshield is one of the three armor abilities which are not available by default, but instead can be purchased before starting each level to provide the player with an added advantage. A single-level use of the overshield costs 400 XP or 10 cR.

Halo 5: Guardians features the overshield in both campaign and multiplayer. The effects of the overshield are automatically applied in campaign when a Spartan is revived by or revives another Spartan. In multiplayer, the power-up appears in the form of a small piece of circular equipment that emits a hologram of a green cross when on the ground. Unlike in previous titles, it does not immediately activate when touched by a player; instead, it must be manually picked up when walking over it. Doing this will play a short animation during which the player can still take damage. Like other power-ups, it can be acquired at a requisition station in Warzone, but does not appear naturally in that game mode.

In Halo Infinite the overshield - also known as a shield core appears in the campaign as a piece of equipment that is acquired during the main campaign mission Foundation after the Master Chief recovers a shield module from the corpse of Spartan Bonita Stone. The shield core provides a permanent, passive benefit, boosting the player's shield capacity to 115% base strength. Like the other pieces of equipment utilized in the campaign, the shield core can be upgraded by expending Spartan cores (Fortress - 1 core, Bastille - 2 cores, Redoubt - 3 cores, Citadel - 3 cores). Each upgrade enhances the player's shield capacity by an additional 15%, to a maximum capacity of 175% base strength.

Trivia[edit]

Production notes[edit]

  • The Overshield as well as active camouflage were requested by Hardy LeBel as a feature for Combat Evolved's multiplayer. The team working on the campaign saw that they were and added them too.

Miscellaneous[edit]

  • The Black Eye skull in Halo 2 allows the player to achieve overshields through meleeing enemies which restores the player's shield.
  • In Halo 3, you can pick up the overshield (or active camouflage) as equipment if you have a piece of equipment and hold your equipment change button (default RB) and barely touch the overshield. Then if you die you drop the overshield, or if you pick up another piece of equipment you will drop/pickup the overshield, allowing you to surprise your enemies. This only works on matchmaking.
  • The overshield was most likely inspired by a similar device found in the Marathon series. Using this device in the Marathon Series causes up to two additional layers of heath to be added (yellow/purple).
  • Interestingly, the overshield in Halo 5: Guardians can be stacked. Although there appears to be no visual difference, additional overshields do in fact increase the strength of the additional shields. In-depth information can be found in this video.
    • Also, in Halo 5: Guardians' campaign, activating the Black Eye skull disables all overshields, in contrast to Halo 2.

Gallery[edit]

Concept art[edit]

Screenshots[edit]

Halo 5: Guardians REQ cards[edit]

List of appearances[edit]

Sources[edit]