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Halo: Combat Evolved Anniversary skulls: Difference between revisions

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==List of skulls==
==List of skulls==
===Bandana skull===
When activated, players will have unlimited ammo. The skull's name is a reference to the [[w:c:metalgear|''Metal Gear'' franchise]], in which every game has an unlockable bandana that grants the player infinite ammunition.<ref name="panel"/>


===Black Eye skull===
===List of Gold Skulls===
====Black Eye skull====
When the skull is activated, the only way you are able to recharge your shields after taking damage is to [[melee]] an enemy.<ref name="haloeastereggs.net"/>
When the skull is activated, the only way you are able to recharge your shields after taking damage is to [[melee]] an enemy.<ref name="haloeastereggs.net"/>


===Boom skull===
====Eyepatch skull====
When activated, all explosions' damage radius will increase two-fold.<ref name="panel"/>
 
===Eyepatch skull===
When activated, auto-aim will be disabled.<ref name="haloeastereggs.net">[http://www.haloeastereggs.net/egg/halo-anniversary-skulls '''Halo Easter Eggs.net:''' ''Halo Anniversary Skulls'']</ref>
When activated, auto-aim will be disabled.<ref name="haloeastereggs.net">[http://www.haloeastereggs.net/egg/halo-anniversary-skulls '''Halo Easter Eggs.net:''' ''Halo Anniversary Skulls'']</ref>


===Famine skull===
====Famine skull====
When activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.<ref name="bts">[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint''': ''BTS: Anniversary Campaign'']</ref>
When activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.<ref name="bts">[http://halo.xbox.com/en-us/intel/featured/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint''': ''BTS: Anniversary Campaign'']</ref>


===Fog skull===
====Fog skull====
When activated, the player's [[motion sensor]] will be disabled.<ref name="bts"/>
When activated, the player's [[motion sensor]] will be disabled.<ref name="bts"/>


===Foreign skull===
====Foreign skull====
When activated, players will no longer be able to pick up [[Covenant]] weaponry.<ref name="haloeastereggs.net"/>
When activated, players will no longer be able to pick up [[Covenant]] weaponry.<ref name="haloeastereggs.net"/>


===Grunt Birthday skull===
====Iron skull====
When activated, Grunts will explode in a shower of confetti with a headshot.<ref name="panel"/>
 
===Grunt Funeral skull===
[[File:Grunt Funeral Skull.png|thumb|100px|Grunt Funeral Skull]]
When activated, every [[Unggoy|Grunt]]'s [[methane tank]] will explode similar to a [[Type-1 Antipersonnel Grenade|plasma grenade]] when killed. This skull will only be available to those who pre-ordered the game.<ref>[http://halo.xbox.com/en-us/news/headline/special-halo-combat-evolved-anniversary-pre-order-bonuses/111729 '''Halo Waypoint:''' ''Special Halo: Combat Evolved Anniversary Pre-order Bonuses'']</ref>
 
===Iron skull===
When activated, this skull will restart the level if the player is killed, or reload the last checkpoint if multiple players are playing co-operatively.<ref name="bts"/>
When activated, this skull will restart the level if the player is killed, or reload the last checkpoint if multiple players are playing co-operatively.<ref name="bts"/>


===Malfunction skull===
====Malfunction skull====
When activated, one random part of the [[Heads-up display]] will disappear after every respawn.<ref name="bts"/>
When activated, one random part of the [[Heads-up display]] will disappear after every respawn.<ref name="bts"/>


===Mythic skull===
====Mythic skull====
When activated, the health of Covenant infantry will be doubled.<ref name="haloeastereggs.net"/>
When activated, the health of Covenant infantry will be doubled.<ref name="haloeastereggs.net"/>


===Pinata skull===
====Recession skull====
When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.<ref name="panel"/>
 
===List of Silver Skulls===
====Bandana skull====
When activated, players will have unlimited ammo. The skull's name is a reference to the [[w:c:metalgear|''Metal Gear'' franchise]], in which every game has an unlockable bandana that grants the player infinite ammunition.<ref name="panel"/>
 
====Boom skull====
When activated, all explosions' damage radius will increase two-fold.<ref name="panel"/>
 
====Grunt Birthday skull====
When activated, Grunts will explode in a shower of confetti with a headshot.<ref name="panel"/>
 
====Grunt Funeral skull====
[[File:Grunt Funeral Skull.png|thumb|100px|Grunt Funeral Skull]]
When activated, every [[Unggoy|Grunt]]'s [[methane tank]] will explode similar to a [[Type-1 Antipersonnel Grenade|plasma grenade]] when killed. This skull will only be available to those who pre-ordered the game.<ref>[http://halo.xbox.com/en-us/news/headline/special-halo-combat-evolved-anniversary-pre-order-bonuses/111729 '''Halo Waypoint:''' ''Special Halo: Combat Evolved Anniversary Pre-order Bonuses'']</ref>
 
====Pinata skull====
When activated, [[Covenant]] infantry will drop a [[Type-1 Antipersonnel grenade|plasma grenade]] when they die.<ref name="haloeastereggs.net"/>
When activated, [[Covenant]] infantry will drop a [[Type-1 Antipersonnel grenade|plasma grenade]] when they die.<ref name="haloeastereggs.net"/>
===Recession skull===
When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.<ref name="panel"/>


==Sources==
==Sources==

Revision as of 19:54, November 2, 2011

Template:New Content

HCEA - Campaign Skull Menu.png

Skulls are game modifiers that will be featured in Halo: Combat Evolved Anniversary with the appearance of a human skull. Like in Halo 3, they must be hunted down within the campaign levels to gain access to them. The skulls and the effects will not be visible in Classic mode.[1]

List of skulls

List of Gold Skulls

Black Eye skull

When the skull is activated, the only way you are able to recharge your shields after taking damage is to melee an enemy.[2]

Eyepatch skull

When activated, auto-aim will be disabled.[2]

Famine skull

When activated, weapons dropped by the AI - ally or enemy - would have half the ammunition they normally would.[3]

Fog skull

When activated, the player's motion sensor will be disabled.[3]

Foreign skull

When activated, players will no longer be able to pick up Covenant weaponry.[2]

Iron skull

When activated, this skull will restart the level if the player is killed, or reload the last checkpoint if multiple players are playing co-operatively.[3]

Malfunction skull

When activated, one random part of the Heads-up display will disappear after every respawn.[3]

Mythic skull

When activated, the health of Covenant infantry will be doubled.[2]

Recession skull

When activated, every shot the player fires would deplete two rounds instead of one. For plasma-based weapons, the depletion rate is doubled.[1]

List of Silver Skulls

Bandana skull

When activated, players will have unlimited ammo. The skull's name is a reference to the Metal Gear franchise, in which every game has an unlockable bandana that grants the player infinite ammunition.[1]

Boom skull

When activated, all explosions' damage radius will increase two-fold.[1]

Grunt Birthday skull

When activated, Grunts will explode in a shower of confetti with a headshot.[1]

Grunt Funeral skull

Grunt Funeral Skull

When activated, every Grunt's methane tank will explode similar to a plasma grenade when killed. This skull will only be available to those who pre-ordered the game.[4]

Pinata skull

When activated, Covenant infantry will drop a plasma grenade when they die.[2]

Sources