Forum:Regarding John vs Locke fighting scene in Halo 5: Guardians: Difference between revisions

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:I view it as just an example of {{Plain|[http://tvtropes.org/pmwiki/pmwiki.php/Main/CutscenePowerToTheMax Cutscene Power To The Max]}}. In gameplay, a single punch is enough to kill a fellow Spartan (after all, this is an armor that can punch through ''tanks''), but here John and Locke move far slower than the MJOLNIR is claimed to move the user and withstand many punches with only a flinch. There's also other cutscenes where physical impacts are depicted as hitting shields, such as Six fighting Elites in the last cutscene of ''Halo: Reach'' or the ''Infinity'' ramming a Covenant cruiser while its shields flair. So I would just chalk it up to a cutscene inconsistency because no one wants to see Locke die from a single smack to the face.
:I view it as just an example of {{Plain|[http://tvtropes.org/pmwiki/pmwiki.php/Main/CutscenePowerToTheMax Cutscene Power To The Max]}}. In gameplay, a single punch is enough to kill a fellow Spartan (after all, this is an armor that can punch through ''tanks''), but here John and Locke move far slower than the MJOLNIR is claimed to move the user and withstand many punches with only a flinch. There's also other cutscenes where physical impacts are depicted as hitting shields, such as Six fighting Elites in the last cutscene of ''Halo: Reach'' or the ''Infinity'' ramming a Covenant cruiser while its shields flair. So I would just chalk it up to a cutscene inconsistency because no one wants to see Locke die from a single smack to the face.


:<small>({{Plain|[https://www.youtube.com/watch?v=1bXIXzB7mII This is a far superior version of the cutscene. :p]}})</small> [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 00:24, 30 January 2016 (EST)
:<small>({{Plain|[https://youtu.be/1bXIXzB7mII This is a far superior version of the cutscene. :p]}})</small> [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 00:24, 30 January 2016 (EST)

Revision as of 01:30, January 30, 2016

Forums: Index General Discussion Regarding John vs Locke fighting scene in Halo 5: Guardians
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<youtube height="350" width="600">1bXIXzB7mII</youtube>

My understanding of energy shielding for the MJOLNIR in the Halo universe is that the shielding system is always active. However, the scene where John fights Locke shows nothing of the energy shielding system working its magic, not even a flicker when John's visor cracked. Would this mean all physical combat scenarios whatsoever does not trigger the energy shielding of the MJOLNIR? — subtank 00:10, 30 January 2016 (EST)

I view it as just an example of Cutscene Power To The Max. In gameplay, a single punch is enough to kill a fellow Spartan (after all, this is an armor that can punch through tanks), but here John and Locke move far slower than the MJOLNIR is claimed to move the user and withstand many punches with only a flinch. There's also other cutscenes where physical impacts are depicted as hitting shields, such as Six fighting Elites in the last cutscene of Halo: Reach or the Infinity ramming a Covenant cruiser while its shields flair. So I would just chalk it up to a cutscene inconsistency because no one wants to see Locke die from a single smack to the face.
(This is a far superior version of the cutscene. :p) Tuckerscreator(stalk) 00:24, 30 January 2016 (EST)