Rizvum-pattern Revenant: Difference between revisions

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==Videos==
<object id='vid_3267746' width='480' height='270' data='http://media.ign.com/ev/embed.swf' type='application/x-shockwave-flash'><param name='movie' value='http://media.ign.com/ev/embed.swf' /><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='bgcolor' value='#000000' /><param name='flashvars' value='vgroup=halor_forge_vdp_072310&object=14276699'/></object><div style='width:480;'><a href='http://xbox360.ign.com/objects/142/14276699.html'>More Halo: Reach Info</a></div>
==Sources==
==Sources==
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Revision as of 19:03, July 26, 2010

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The Revenant is a Covenant vehicle utilized during the Fall of Reach.[1]

Design details

The Revenant is an infantry support vehicle with driving mechanics similar to that of a Covenant Ghost. The driver is armed with a plasma-based weapon that functions similar to the plasma mortar mounted on Covenant Wraiths, but on a smaller scale and with a faster fire rate that is between 2-3 seconds per round. It is more agile than most Halo vehicles and has the ability to boost to take out infantry or provide more speed, but provides little protection for its occupants. The full capacity is unknown at this time but from some visuals seen in Bungie's latest ViDoc it appears to feature 2 passengers with the possibility of a gunner similar to a Covenant Spectre. [1]

Trivia

  • In folklore, a revenant was a visible ghost or animated corpse that terrorized the living.
  • It appears to be similar to the Spectre from pre-release builds of Halo: Combat Evolved which was ultimately cut from the final game. However, it lacks the overhead defenses of the pre-release Spectre.

Gallery

Sources


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