HaloArray.png

Overshield: Difference between revisions

From Halopedia, the Halo wiki

m (Info on Halo 4's overshield?)
No edit summary
Line 1: Line 1:
{{Era|HCW}}
{{Era|HCW}}
An '''overshield''' is a form of [[Covenant]]-developed technology that strengthens the user's [[energy shield|energy shielding system]]
An '''overshield''' is a form of [[Covenant]]-developed technology that strengthens the user's [[energy shield|energy shielding system]].


== Overview ==
== Overview ==
Line 6: Line 6:


== Gameplay ==
== Gameplay ==
In ''Halo: Combat Evolved'' and ''Halo 2'', the overshield boosts the player's shields to 300%. This was reduced to 200% in ''Halo 3''. In ''Halo: Reach''<nowiki />'s [[Anniversary Map Pack]], the shields are once again boosted to 300%; however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle.
In ''Halo: Combat Evolved'' and ''Halo 2'', the overshield boosts the player's shields to 300%. This was reduced to 200% in ''Halo 3''. In ''Halo: Reach''<nowiki />'s [[Anniversary Map Pack]], the shields are once again boosted to 300%; however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle. ''Halo 4'' removed the flames and once again boosts the shileds only 200%.


In campaign mode, the overshield is reduced only when the player takes damage.<ref>'''[[Halo: Combat Evolved]]'''</ref><ref>'''[[Halo 3: ODST]]'''</ref> In multiplayer, the overshield is not only subjected to the same rule in campaign mode but also gradually depletes overtime. Due to its reductive nature, the overshield is only useful for a short period in multiplayer; the overshield slowly loses its strength over prolonged duration. Like the standard energy shield, the overshield can be fully depleted by an overcharged [[Plasma Pistol]].
In campaign mode, the overshield is reduced only when the player takes damage.<ref>'''[[Halo: Combat Evolved]]'''</ref><ref>'''[[Halo 3: ODST]]'''</ref> In multiplayer, the overshield is not only subjected to the same rule in campaign mode but also gradually depletes over time. Due to its reductive nature, the overshield is only useful for a short period in multiplayer; the overshield slowly loses its strength over prolonged duration. Like the standard energy shield, the overshield can be fully depleted by an overcharged [[Plasma Pistol]].


It takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invulnerable to all forms of attacks, save for a [[melee]] attack from behind. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the player's normal shield).
It takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invulnerable to all forms of attacks, save for a [[melee]] attack from behind. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the player's normal shield).


In ''Halo 2'' and ''Halo 3'', the wearer is awarded a visual effect which gives off a full-body glowing effect. This visual effect negates the effects of an [[active camouflage]] and makes the wearer more visible to other players, often drawing unwanted attention.
In ''Halo 2'',  ''Halo 3'' and ''Halo 4'' the wearer is awarded a visual effect which gives off a full-body glowing effect. This visual effect negates the effects of an [[active camouflage]] and makes the wearer more visible to other players, often drawing unwanted attention.


== Appearances ==
== Appearances ==
In ''Halo: Combat Evolved'', the overshield appears as a glowing red orb of energy encased in a clear glass cube. The same design is used in ''Halo 2''; this time, however, the orb and cube are gold in color. The design of the overshield in ''Halo 3'' differs and shares some resemblances from previous titles: the orb appears as a glowing red orb of energy, without a glass cube encasing it.
In ''Halo: Combat Evolved'', the overshield appears as a glowing red orb of energy encased in a clear glass cube. The same design is used in ''Halo 2''; this time, however, the orb and cube are gold in color. The design of the overshield in ''Halo 3'' differs and shares some resemblances from previous titles: the orb appears as a glowing red orb of energy, larger than in previous appearances and without a glass cube encasing it. Though left out of the original game, the overshield  appears in ''Halo: Reach'''s Anniversary Map Pack in "Anniversary" gametypes; its physical appearance is similar to that in ''Halo 3''.  


After picking up an overshield in ''Halo: Combat Evolved'', the player's [[HUD]] shield display changes color from blue to red to yellow. The same is present in ''Halo 2'', though the shield display changes color from blue to red to green instead of to yellow. In ''Halo 3'' however, the shield display only changes from blue to red. This gives the indication that each color represents one layer of shield.
After picking up an overshield in ''Halo: Combat Evolved'' and ''Halo 2'', the player's [[HUD]] shield display receives two additional layers of shield: first red then green atop the player's usual blue shield. In ''Halo 3'' multiplayer, the standard overshield pickup only grants a single green layer of extra protection. In ''Reach'''s ''Anniversary'' and custom maps it once again grants two full layers, this time purple atop green. In ''Reach'' the player will also leave a trail of flames on the ground as they walk; this effect, known as "Super Shields," is default in matchmaking, but can be disabled in custom games under the gametype options.


The overshield can only be found in campaign mode in ''Halo: Combat Evolved''. It is absent from ''Halo 2''<nowiki />'s and ''Halo 3''<nowiki />'s campaign mode (replaced by [[Invincibility]]. The overshield makes an appearance in ''Halo 3: ODST'' as a shielding effect awarded to those within the vicinity of an [[Engineer]]; Covenant and UNSC units are provided an additional layer of protection because of the overshield ability.
''Halo 4'' features the overshield in a different capacity than in previous games. Rather than being found on the map, the overshield is now earned though ordnance drops. Rather than an orb, it appears as a green upright plank. It adds a single green layer of protection.
 
The overshield can only be found in campaign mode in ''Halo: Combat Evolved''. It is absent from the ''Halo 2'' and ''Halo 4'' campaigns, and in ''Halo 3''<nowiki />'s campaign it is replaced by [[Invincibility]]. The overshield makes an appearance in the ''Halo 3: ODST'' and ''Halo: Reach'' campaigns as a shielding effect awarded to those within the vicinity of an [[Engineer]]; friendly Covenant and UNSC units are provided an additional layer of protection because of the overshield ability.


==Trivia==
==Trivia==

Revision as of 19:58, February 16, 2013

An overshield is a form of Covenant-developed technology that strengthens the user's energy shielding system.

Overview

The overshield technology was developed to enhance the Covenant's Sangheili warriors' personal shielding system. Although designed in mind for the Covenant shielding system, the technology can also be used by anyone utilizing a personal shielding system such as a SPARTAN-II in a MJOLNIR armor.

Gameplay

In Halo: Combat Evolved and Halo 2, the overshield boosts the player's shields to 300%. This was reduced to 200% in Halo 3. In Halo: Reach's Anniversary Map Pack, the shields are once again boosted to 300%; however players now spout a trail of flames, further revealing their position. The trail also forms if the player enters a vehicle. Halo 4 removed the flames and once again boosts the shileds only 200%.

In campaign mode, the overshield is reduced only when the player takes damage.[1][2] In multiplayer, the overshield is not only subjected to the same rule in campaign mode but also gradually depletes over time. Due to its reductive nature, the overshield is only useful for a short period in multiplayer; the overshield slowly loses its strength over prolonged duration. Like the standard energy shield, the overshield can be fully depleted by an overcharged Plasma Pistol.

It takes approximately three seconds to overcharge the energy shields once picked up. During this short period, the player is invulnerable to all forms of attacks, save for a melee attack from behind. The player's normal shield does not take damage until the overshield is completely depleted (although any damage overlapping from something destroying the overshield such as an explosion from a grenade will also do damage to the player's normal shield).

In Halo 2, Halo 3 and Halo 4 the wearer is awarded a visual effect which gives off a full-body glowing effect. This visual effect negates the effects of an active camouflage and makes the wearer more visible to other players, often drawing unwanted attention.

Appearances

In Halo: Combat Evolved, the overshield appears as a glowing red orb of energy encased in a clear glass cube. The same design is used in Halo 2; this time, however, the orb and cube are gold in color. The design of the overshield in Halo 3 differs and shares some resemblances from previous titles: the orb appears as a glowing red orb of energy, larger than in previous appearances and without a glass cube encasing it. Though left out of the original game, the overshield appears in Halo: Reach's Anniversary Map Pack in "Anniversary" gametypes; its physical appearance is similar to that in Halo 3.

After picking up an overshield in Halo: Combat Evolved and Halo 2, the player's HUD shield display receives two additional layers of shield: first red then green atop the player's usual blue shield. In Halo 3 multiplayer, the standard overshield pickup only grants a single green layer of extra protection. In Reach's Anniversary and custom maps it once again grants two full layers, this time purple atop green. In Reach the player will also leave a trail of flames on the ground as they walk; this effect, known as "Super Shields," is default in matchmaking, but can be disabled in custom games under the gametype options.

Halo 4 features the overshield in a different capacity than in previous games. Rather than being found on the map, the overshield is now earned though ordnance drops. Rather than an orb, it appears as a green upright plank. It adds a single green layer of protection.

The overshield can only be found in campaign mode in Halo: Combat Evolved. It is absent from the Halo 2 and Halo 4 campaigns, and in Halo 3's campaign it is replaced by Invincibility. The overshield makes an appearance in the Halo 3: ODST and Halo: Reach campaigns as a shielding effect awarded to those within the vicinity of an Engineer; friendly Covenant and UNSC units are provided an additional layer of protection because of the overshield ability.

Trivia

  • The Black Eye Skull in Halo 2 allows the player to achieve overshields through meleeing enemies which restores the player's shield.
  • In Halo 3, you can pick up the overshield (or active camouflage) as equipment if you have a piece of equipment and hold your equipment change button (default RB) and barely touch the overshield. Then if you die you drop the overshield, or if you pick up another piece of equipment you will drop/pickup the overshield, allowing you to surprise your enemies. This only works on matchmaking.
  • The overshield was most likely inspired by a similar device found in the Marathon series. Using this device in the Marathon Series causes up to two additional layers of heath to be added (yellow/purple).

Gallery

List of appearances

Sources

See also