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Forerunner automated turret: Difference between revisions

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{{Era|H3}}
{{Status|Canon}}
{{Ratings}}
{{Disambig header|the equipment in ''Halo 3''|other types of automated turret employed by various factions|Automated turret}}
{{Weapon
{{Weapon infobox
| image=[[Image:Automated Turret.jpg|255 px]]
|name=Automated turret
| name=Automated Turret
|image=[[File:H3-ForerunnerAutoTurret.png|300px]]
| manufacturer=[[Forerunner]]s
|manufacturer=[[Ferrarius Assembler Vats]]{{Ref/Book|Id=Enc22|Enc22|Page=395}}
| model=unknown
|series=
| type=[[Equipment]]
|type=Automated turret
| cost=unknown
|cost=
| size=
|variant=
| damage per hit= Varies
|service=[[Forerunner-Flood War]] <br> [[Human-Covenant War]]
| magazine=None
|affiliation=[[Builder Security]]
| maxammo=Unknown
|weight=
| fire=
|length={{Convert|42.5|in|cm|disp=flip|sp=us}} {{C|while inactive}}{{Ref/Reuse|Enc22}}
| ammotype=LaserPlasma
|ammotype=[[Plasma|Superheated plasma]] beam{{Ref/Reuse|Enc22}}{{Ref/Book|Id=Enc09|Enc09|Page=339}}{{Ref/Book|Id=Enc11|Enc11|Page=353}}
| operation=Defence
|capacity=
| rate of fire=Continuous
|feed=
| accuracy=Pinpoint
|operation=
| range=Short-Medium
|rate=Continuous (three seconds to charge)
| era=''[[Halo 3]]''
|velocity=
| counterpart=
|optics=
| counterwep= Just about any weapon can destroy an auto-turret.
|range=
| affiliation= [[Forerunner]]
}}
}}
The Forerunner '''automated turret''', sometimes referred to as the '''autoturret''' and '''auto-turret''', is a [[Forerunner]] construct that was used by the military forces of the [[Ecumene]] during the [[Forerunner-Flood war]].{{Ref/Reuse|Enc22}}


The '''Automated Turret''', also known as the Auto-Turret, is a form of [[equipment]] similar in design to a [[Sentinel]]. As its name implies, it acts as an automatic defence system (deployable antipersonnel turret) for the player and is featured in ''[[Halo 3]]''. It is so far only encountered on the ''Halo 3'' levels [[The Ark (Level)|The Ark]], [[The Covenant (Level)|The Covenant]] and [[Halo (Halo 3 Level)|Halo]]; and is not found on any [[multiplayer]] maps due to the issue of keeping the game balanced. The auto-turret is dropped in an area where you want to defend, and once deployed, it will automatically shoot at the enemy.
==Overview==
===Design details===
The automated turret is essentially a stripped-down [[Sentinel]] in design,{{Ref/Reuse|Enc22}} with a weapon analogous to a [[Sentinel beam]].{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} They were designed late in the war with the [[Flood]] to be easily-mass produced in widely-available [[Ferrarius Assembler Vats]], using easily-obtained frontier resources and lacking most complex components.{{Ref/Reuse|Enc22}} When deployed, they act as an automatic antipersonnel weapon. It is typically deployed by a user in a single location to act in a defensive measure. The turret hovers in place above the ground and will fire upon any enemy targets that come within range of its sensors. It fires blue, beam-based [[plasma]] projectiles that are naturally hot enough to melt steel.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}


==Function==
===Usage===
[[Image:1771119-Medium.jpg|left|thumb|150px|An '''Automated Turret''' fending off some [[Grunt]]s.]]
Automated turrets were a relatively late entry into the Forerunner arsenal during the war with the Flood, and were primarily used to lock down key chokepoints behind the lines.{{Ref/Reuse|Enc22}} These autoturrets were encountered and used by [[John-117]] during the [[Battle of Installation 00]] and [[Raid on Installation 08]].{{Ref/Level|H3|The Ark (level)|The Ark}}{{Ref/Level|H3|The Covenant (level)|The Covenant}}{{Ref/Level|H3|Halo (Halo 3 level)|Halo}}
This small, robotic turret is a piece of [[Forerunner]] technology found on the [[Ark]] and resembles a stripped down [[Sentinel]]. Its mode of attack is firing a thin, blue beam at its target. This device is extremely adept at destroying [[Flood]] of all kinds, but is still highly effective at taking down enemies of all kinds. Its drawbacks are that it takes a long time to find and shoot a target and it will occasionally shoot you.


Its [[HUD]] symbol is a silhouette of the equipment itself, and slightly resembles the symbol for the [[Power Drain]].
==Gameplay==
===''Halo 3''===
The autoturret appears in ''Halo 3'' as a useable piece of [[equipment]]. In the initial launch of the game on [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'', the turret is only found in the [[campaign]] mode in the levels [[The Ark (level)|The Ark]], [[The Covenant (level)|The Covenant]] and [[Halo (Halo 3 level)|Halo]]. With the changes introduced to [[Forge/Halo 3|Forge]] via the game's release on PC, the autoturret was added into the Forge inventories of a handful of multiplayer maps as a useable equipment piece.


The Auto-Turret fires a beam similar in colour to a [[Sentinel Major]] from [[Halo 2]].
====Campaign====
The autoturret appears sporadically throughout the ''Halo 3'' campaign on the levels The Ark, The Covenant and Halo. When deployed, it fights on the side of the [[Sentinel]]s, targeting any enemies the Sentinels would otherwise target - primarily [[Covenant]] and [[Flood]] forces. On the final level, however, the player can deploy two autoturrets outside the [[control room]] of [[Installation 08]] to assist in fighting Flood. Following the boss fight against [[343 Guilty Spark]] inside the control room, the player can exit the building to find that - like the Sentinels - the autoturrets are now hostile and will fire on the player. Similarly, the turret will fire on Flood forces even when they are allied with the player during the level The Covenant.


==Advantages==
When deployed, the turret hovers in place in a stationary position, and cannot move under its own power - requiring it to be placed facing enemies for it to be able to fire. The front of the weapon has a small lens that can rotate to aim the beam slightly to give the weapon a limited cone of fire. When firing, the weapon has a short three-second charge time before emitting an extremely powerful laser similar to that of the [[Sentinel beam]]. This beam fires for a short duration, during which time it is able to kill most infantry enemies or strip the [[Jiralhanae power armor|armor]] of more deadly enemies such as [[Jiralhanae Chieftain|Chieftains]]. The beam has a large knockback effect on flying enemies such as [[Jiralhanae Jumper|jump-pack Brutes]]. As it is an AI type, the turret does get stronger as the game's difficulty is raised. When the player is declared as an enemy, the turret is noticeably more powerful, able to acquire targets much quicker and kill the player extremely quickly.


*The Auto-Turret has sufficient power to remove a [[Brute|Brute's]] power armour, kill a [[Jackal]] and a [[Grunt]] with a single shot.
The turret's lack of mobility and slow fire rate make it extremely vulnerable, as it can be quickly overwhelmed by larger groups of enemies - it is defenseless when approached from behind or the sides. The turret has a small health pool, and can be destroyed in a few [[melee]] strikes - a potential issue when fighting Flood forms. When meleed, the turret can be sent flying far into the air, resulting in the turret landing in a different place facing a different direction.


*Even with its poor targeting and low damage resistance, the Automated Turret can still often provide kills without considerable player support.
====Multiplayer====
[[File:H3 ForerunnerAutoTurret Foundry.png|thumb|A Spartan deploying an autoturret on Foundry.]]
The autoturret was not available for use in ''Halo 3'' multiplayer in either the game's initial launch or launch as part of the ''Master Chief Collection''. However, it was added into [[Forge]] as part of the [[Forge/Halo 3#Changes for Halo: The Master Chief Collection|changes]] brought by the game's release on PC in [[2020]]. Up to 8 autoturret equipment pieces can be spawned on the maps [[Avalanche]], [[Foundry]] and [[Sandbox]]. In multiplayer, the turret is hostile to ''all'' players (including the player/ team that deployed the turret) in the game, and will attempt to fire upon anyone who comes within its range, and can kill a player in around one second. Such kills are accredited to the player who deployed the turret, as are betrayals and suicides.  


*Even if its firepower is rather weak, it will distract its enemy to provide valuable time for you to recharge your shields or attack the enemies.
The autoturret was not intended to combat vehicles, as its main appearances in the ''Halo 3'' campaign are in areas predominantly defined by infantry encounters. As such, the turret has an inconsistent behavior when firing at player-operated vehicles. The [[Elephant]] is completely immune to the turret's beam, as with all weaponry, and for the most part the [[Scorpion]] tank does not take health damage when fired upon. The Scorpion does lose armor plating from being fired at by the turret, but will only take health damage when fired at from specific angles. Vehicles such as the [[Prowler]] are also seemingly immune to the turret when fired upon from the front, though the hovering nature of the Prowler does mean it will be knocked back intensely by the turret's beam. When firing at vehicles, the turret's beam will fire indefinitely without pause.
 
*If you leave them alone and they are still there on the level [[Halo]] then they are easy to remove as a single charged blast from a [[plasma pistol]]. This is generally enough to destroy one and can be done before you enter the turret's range of fire.
 
*When you [[melee]] or shoot the Auto Turret, sometimes, it will quickly fall to the ground, then come straight up to its position again.
 
==Disadvantages==
*Due to programming and mechanical issues, the turret has a warm up time of about 3 seconds. The turret also has problems picking out targets, often tracking allies with its targeting system. It can also fire at the [[Master Chief]], or the [[Arbiter (character)|Arbiter]] by accident.
 
*Upon the betrayal of [[343 Guilty Spark (Monitor)|343 Guilty Spark]], like all Sentinels, Automated Turrets will fire on you. Players should remember that before you enter the [[Control Room]] on the level Halo, any surviving Automated Turrets should be destroyed, as they might possibly try to kill you once you return to their location after activating [[Installation 04 (II)]].
 
On the mission [[The Covenant (Level)|The Covenant]], during the part when the [[Flood]] temporarily ally with you, the turret will shoot at the [[Flood]] and vice-versa.
 
*The turret is also easily deflected. Even the slightest touch can send it flying into the air.
 
*Because of its slow targeting time, if you come up behind one, it will not turn around. You can then assassinate it, but oddly, either through a glitch or bug, it will not explode, it will simply fall to the ground, disabled. If you look at it, your targeting reticule changes to red, and if the Arbiter is there, he will destroy it while it is on the ground.
 
*When the Auto-Turret is your enemy, its [[AI]] is greatly increased. As with the [[Marines]], it will pick out targets faster, fire more accurately, and will rarely turn away from you on higher difficulties if you are on radar.


==Trivia==
==Trivia==
*There are only [[7]] Auto-Turrets in the Campaign mode. Possibly another 7 Reference.
If the player destroys a certain [[Fleet of Retribution]] {{Pattern|Ru'swum|Phantom}} during [[The Covenant (level)|The Covenant]], any auto-turrets deployed by the player will fire at [[343 Guilty Spark]].
 
==Images==
<GALLERY>


Image:Auto Turret.png|The Automated Turret HUD icon.
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of Forerunner Auto-turret}}
<gallery>
File:H3 ForerunnerAutoTurret Icon.svg|The Automated Turret HUD icon.
File:ForerunnerAutomatedTurret-scantransparent.png|The autoturret.
File:H3_ForerunnerAutoTurret_Pickup.jpg|An inactive turret on the [[Installation 00|Ark]].
File:H3_ForerunnerAutoTurret_Active.jpg|A deployed turret on the Ark.
File:H3_ForerunnerAutoTurret_Firing.jpg|An auto turret firing its beam.
File:H3_ForerunnerAutoTurret_Firing_Unggoy.jpg|An automated turret firing upon an [[Unggoy]].
File:H3_ForerunnerAutoTurret_Suicide.png|Suicide by autoturret in multiplayer.
</gallery>


</GALLERY>
==List of appearances==
*''[[Halo 3]]'' {{1st}}


{{Equipment List}}
==Sources==
{{Ref/Sources}}


{{Forerunner2}}
{{Forerunner|sentinel}}
[[Category:The Forerunner]]
{{Forerunner|weapons}}
{{Navbox/Pickups/Gameplay}}
[[Category:Directed-energy weapons]]
[[Category:Forerunner weapons]]
[[Category:Equipment]]

Latest revision as of 20:22, October 15, 2023

This article is about the equipment in Halo 3. For other types of automated turret employed by various factions, see Automated turret.
Automated turret
H3-ForerunnerAutoTurret.png
Production overview

Manufacturer:

Ferrarius Assembler Vats[1]

Type:

Automated turret

Specifications

Length:

108 centimeters (42.5 in) (while inactive)[1]

Ammunition type:

Superheated plasma beam[1][2][3]

Rate of fire:

Continuous (three seconds to charge)

Service history

In service:

Forerunner-Flood War
Human-Covenant War

 

The Forerunner automated turret, sometimes referred to as the autoturret and auto-turret, is a Forerunner construct that was used by the military forces of the Ecumene during the Forerunner-Flood war.[1]

Overview[edit]

Design details[edit]

The automated turret is essentially a stripped-down Sentinel in design,[1] with a weapon analogous to a Sentinel beam.[2][3] They were designed late in the war with the Flood to be easily-mass produced in widely-available Ferrarius Assembler Vats, using easily-obtained frontier resources and lacking most complex components.[1] When deployed, they act as an automatic antipersonnel weapon. It is typically deployed by a user in a single location to act in a defensive measure. The turret hovers in place above the ground and will fire upon any enemy targets that come within range of its sensors. It fires blue, beam-based plasma projectiles that are naturally hot enough to melt steel.[2][3]

Usage[edit]

Automated turrets were a relatively late entry into the Forerunner arsenal during the war with the Flood, and were primarily used to lock down key chokepoints behind the lines.[1] These autoturrets were encountered and used by John-117 during the Battle of Installation 00 and Raid on Installation 08.[4][5][6]

Gameplay[edit]

Halo 3[edit]

The autoturret appears in Halo 3 as a useable piece of equipment. In the initial launch of the game on Xbox 360 and Halo: The Master Chief Collection, the turret is only found in the campaign mode in the levels The Ark, The Covenant and Halo. With the changes introduced to Forge via the game's release on PC, the autoturret was added into the Forge inventories of a handful of multiplayer maps as a useable equipment piece.

Campaign[edit]

The autoturret appears sporadically throughout the Halo 3 campaign on the levels The Ark, The Covenant and Halo. When deployed, it fights on the side of the Sentinels, targeting any enemies the Sentinels would otherwise target - primarily Covenant and Flood forces. On the final level, however, the player can deploy two autoturrets outside the control room of Installation 08 to assist in fighting Flood. Following the boss fight against 343 Guilty Spark inside the control room, the player can exit the building to find that - like the Sentinels - the autoturrets are now hostile and will fire on the player. Similarly, the turret will fire on Flood forces even when they are allied with the player during the level The Covenant.

When deployed, the turret hovers in place in a stationary position, and cannot move under its own power - requiring it to be placed facing enemies for it to be able to fire. The front of the weapon has a small lens that can rotate to aim the beam slightly to give the weapon a limited cone of fire. When firing, the weapon has a short three-second charge time before emitting an extremely powerful laser similar to that of the Sentinel beam. This beam fires for a short duration, during which time it is able to kill most infantry enemies or strip the armor of more deadly enemies such as Chieftains. The beam has a large knockback effect on flying enemies such as jump-pack Brutes. As it is an AI type, the turret does get stronger as the game's difficulty is raised. When the player is declared as an enemy, the turret is noticeably more powerful, able to acquire targets much quicker and kill the player extremely quickly.

The turret's lack of mobility and slow fire rate make it extremely vulnerable, as it can be quickly overwhelmed by larger groups of enemies - it is defenseless when approached from behind or the sides. The turret has a small health pool, and can be destroyed in a few melee strikes - a potential issue when fighting Flood forms. When meleed, the turret can be sent flying far into the air, resulting in the turret landing in a different place facing a different direction.

Multiplayer[edit]

A Spartan deploying an autoturret on Foundry.

The autoturret was not available for use in Halo 3 multiplayer in either the game's initial launch or launch as part of the Master Chief Collection. However, it was added into Forge as part of the changes brought by the game's release on PC in 2020. Up to 8 autoturret equipment pieces can be spawned on the maps Avalanche, Foundry and Sandbox. In multiplayer, the turret is hostile to all players (including the player/ team that deployed the turret) in the game, and will attempt to fire upon anyone who comes within its range, and can kill a player in around one second. Such kills are accredited to the player who deployed the turret, as are betrayals and suicides.

The autoturret was not intended to combat vehicles, as its main appearances in the Halo 3 campaign are in areas predominantly defined by infantry encounters. As such, the turret has an inconsistent behavior when firing at player-operated vehicles. The Elephant is completely immune to the turret's beam, as with all weaponry, and for the most part the Scorpion tank does not take health damage when fired upon. The Scorpion does lose armor plating from being fired at by the turret, but will only take health damage when fired at from specific angles. Vehicles such as the Prowler are also seemingly immune to the turret when fired upon from the front, though the hovering nature of the Prowler does mean it will be knocked back intensely by the turret's beam. When firing at vehicles, the turret's beam will fire indefinitely without pause.

Trivia[edit]

If the player destroys a certain Fleet of Retribution Ru'swum-pattern Phantom during The Covenant, any auto-turrets deployed by the player will fire at 343 Guilty Spark.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 395
  2. ^ a b c Halo Encyclopedia (2009 edition), page 339
  3. ^ a b c Halo Encyclopedia (2011 edition), page 353
  4. ^ Halo 3, campaign level The Ark
  5. ^ Halo 3, campaign level The Covenant
  6. ^ Halo 3, campaign level Halo