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Forerunner automated turret: Difference between revisions

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{{Era|H3}}
{{Status|Canon}}
{{Ratings}}
{{Disambig header|the equipment in ''Halo 3''|other types of automated turret employed by various factions|Automated turret}}
{{Weapon
{{Weapon infobox
| image=[[Image:Automated Turret.jpg|255 px]]
|name=Automated turret
| name=Automated Turret
|image=[[File:H3-ForerunnerAutoTurret.png|300px]]
| manufacturer=[[Forerunners]]
|manufacturer=[[Ferrarius Assembler Vats]]{{Ref/Book|Id=Enc22|Enc22|Page=395}}
| model=
|series=
| type=[[Equipment]]
|type=Automated turret
| cost=
|cost=
| size=
|variant=
| damage per hit=
|service=[[Forerunner-Flood War]] <br> [[Human-Covenant War]]
| magazine=
|affiliation=[[Builder Security]]
| maxammo=
|weight=
| fire=
|length={{Convert|42.5|in|cm|disp=flip|sp=us}} {{C|while inactive}}{{Ref/Reuse|Enc22}}
| ammotype=Laser
|ammotype=[[Plasma|Superheated plasma]] beam{{Ref/Reuse|Enc22}}{{Ref/Book|Id=Enc09|Enc09|Page=339}}{{Ref/Book|Id=Enc11|Enc11|Page=353}}
| operation=Defence
|capacity=
| rate of fire=
|feed=
| accuracy=Pinpoint
|operation=
| range=
|rate=Continuous (three seconds to charge)
| era=
|velocity=
| counterpart=
|optics=
| counterwep=
|range=
| affiliation=Forerunner
}}
}}
The Forerunner '''automated turret''', sometimes referred to as the '''autoturret''' and '''auto-turret''', is a [[Forerunner]] construct that was used by the military forces of the [[Ecumene]] during the [[Forerunner-Flood war]].{{Ref/Reuse|Enc22}}


==Overview==
===Design details===
The automated turret is essentially a stripped-down [[Sentinel]] in design,{{Ref/Reuse|Enc22}} with a weapon analogous to a [[Sentinel beam]].{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} They were designed late in the war with the [[Flood]] to be easily-mass produced in widely-available [[Ferrarius Assembler Vats]], using easily-obtained frontier resources and lacking most complex components.{{Ref/Reuse|Enc22}} When deployed, they act as an automatic antipersonnel weapon. It is typically deployed by a user in a single location to act in a defensive measure. The turret hovers in place above the ground and will fire upon any enemy targets that come within range of its sensors. It fires blue, beam-based [[plasma]] projectiles that are naturally hot enough to melt steel.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}


The '''Automated Turret''' is a form of [[equipment]] similar to an immobile [[Sentinel]] that acts as an automatic defense system(deployable antipersonnel turret) for the player and first featured in [[Halo 3]]. It is so far only encountered on the Halo 3 levels [[The Ark (Level)|The Ark]], [[The Covenant (Level)|The Covenant]], and [[Halo (Halo 3 Level)|Halo]]. It is not found on any [[multiplayer]] maps. The auto-turret is dropped in an area where you want to defend. Once deployed, it will automatically shoot at the enemy.
===Usage===
Automated turrets were a relatively late entry into the Forerunner arsenal during the war with the Flood, and were primarily used to lock down key chokepoints behind the lines.{{Ref/Reuse|Enc22}} These autoturrets were encountered and used by [[John-117]] during the [[Battle of Installation 00]] and [[Raid on Installation 08]].{{Ref/Level|H3|The Ark (level)|The Ark}}{{Ref/Level|H3|The Covenant (level)|The Covenant}}{{Ref/Level|H3|Halo (Halo 3 level)|Halo}}


==Function==
==Gameplay==
[[Image:1771119-Medium.jpg|left|thumb|150px|A turret killing a [[Grunt]].]]
===''Halo 3''===
This small robotic turret is [[Forerunner]] technology found on the Ark and resembles a stripped down Sentinel. It fires a thin, blue beam at enemies. This device is extremely adept at targeting and destroying [[Flood]] of all kinds, although it can be used to kill [[Covenant]] forces as well. It is extremely powerful and will kill a fully-armored [[Brute]] in two shots. Technically it can be considered as a type of [[Sentinel]].
The autoturret appears in ''Halo 3'' as a useable piece of [[equipment]]. In the initial launch of the game on [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'', the turret is only found in the [[campaign]] mode in the levels [[The Ark (level)|The Ark]], [[The Covenant (level)|The Covenant]] and [[Halo (Halo 3 level)|Halo]]. With the changes introduced to [[Forge/Halo 3|Forge]] via the game's release on PC, the autoturret was added into the Forge inventories of a handful of multiplayer maps as a useable equipment piece.


Its [[HUD]] symbol is a silhouette of the contraption itself and vaguely resembles the symbol for the [[Power Drain]].
====Campaign====
The autoturret appears sporadically throughout the ''Halo 3'' campaign on the levels The Ark, The Covenant and Halo. When deployed, it fights on the side of the [[Sentinel]]s, targeting any enemies the Sentinels would otherwise target - primarily [[Covenant]] and [[Flood]] forces. On the final level, however, the player can deploy two autoturrets outside the [[control room]] of [[Installation 08]] to assist in fighting Flood. Following the boss fight against [[343 Guilty Spark]] inside the control room, the player can exit the building to find that - like the Sentinels - the autoturrets are now hostile and will fire on the player. Similarly, the turret will fire on Flood forces even when they are allied with the player during the level The Covenant.


==Disadvantages==
When deployed, the turret hovers in place in a stationary position, and cannot move under its own power - requiring it to be placed facing enemies for it to be able to fire. The front of the weapon has a small lens that can rotate to aim the beam slightly to give the weapon a limited cone of fire. When firing, the weapon has a short three-second charge time before emitting an extremely powerful laser similar to that of the [[Sentinel beam]]. This beam fires for a short duration, during which time it is able to kill most infantry enemies or strip the [[Jiralhanae power armor|armor]] of more deadly enemies such as [[Jiralhanae Chieftain|Chieftains]]. The beam has a large knockback effect on flying enemies such as [[Jiralhanae Jumper|jump-pack Brutes]]. As it is an AI type, the turret does get stronger as the game's difficulty is raised. When the player is declared as an enemy, the turret is noticeably more powerful, able to acquire targets much quicker and kill the player extremely quickly.
*Due to programming issues, the turret has major problems picking out targets and more often follows allies with its targeting system.


*Also, upon the betrayal of [[343 Guilty Spark (Monitor)|343 Guilty Spark]] in the level Halo, all Sentinels, including the Automated Turret, will fire upon you.
The turret's lack of mobility and slow fire rate make it extremely vulnerable, as it can be quickly overwhelmed by larger groups of enemies - it is defenseless when approached from behind or the sides. The turret has a small health pool, and can be destroyed in a few [[melee]] strikes - a potential issue when fighting Flood forms. When meleed, the turret can be sent flying far into the air, resulting in the turret landing in a different place facing a different direction.


*The turret is also easily deflected. Even the slightest touch can move the turret away from the enemy, facing you.
====Multiplayer====
[[File:H3 ForerunnerAutoTurret Foundry.png|thumb|A Spartan deploying an autoturret on Foundry.]]
The autoturret was not available for use in ''Halo 3'' multiplayer in either the game's initial launch or launch as part of the ''Master Chief Collection''. However, it was added into [[Forge]] as part of the [[Forge/Halo 3#Changes for Halo: The Master Chief Collection|changes]] brought by the game's release on PC in [[2020]]. Up to 8 autoturret equipment pieces can be spawned on the maps [[Avalanche]], [[Foundry]] and [[Sandbox]]. In multiplayer, the turret is hostile to ''all'' players (including the player/ team that deployed the turret) in the game, and will attempt to fire upon anyone who comes within its range, and can kill a player in around one second. Such kills are accredited to the player who deployed the turret, as are betrayals and suicides.
 
The autoturret was not intended to combat vehicles, as its main appearances in the ''Halo 3'' campaign are in areas predominantly defined by infantry encounters. As such, the turret has an inconsistent behavior when firing at player-operated vehicles. The [[Elephant]] is completely immune to the turret's beam, as with all weaponry, and for the most part the [[Scorpion]] tank does not take health damage when fired upon. The Scorpion does lose armor plating from being fired at by the turret, but will only take health damage when fired at from specific angles. Vehicles such as the [[Prowler]] are also seemingly immune to the turret when fired upon from the front, though the hovering nature of the Prowler does mean it will be knocked back intensely by the turret's beam. When firing at vehicles, the turret's beam will fire indefinitely without pause.


==Trivia==
==Trivia==
*This piece of equipment is unavailable in [[matchmaking]].
If the player destroys a certain [[Fleet of Retribution]] {{Pattern|Ru'swum|Phantom}} during [[The Covenant (level)|The Covenant]], any auto-turrets deployed by the player will fire at [[343 Guilty Spark]].
*If these turrets are deployed after the destruction of 343 Guilty Spark in the level Halo and survive, they will attack you, killing you in one hit, even on easy difficulty.
 
*On The Covenant, during the part where the Flood ally with you, the turret will shoot at the Flood and vice-versa.
==Gallery==
*The Auto-Turret can help you score campaign meta-points, although this sort of information is unknown.
{{Linkbox|gallery=yes|gallerypage=Images of Forerunner Auto-turret}}
*The Auto-Turret has an odd tendency to "bounce" when a player runs into it, and even more interesting, when it lands it seems as if it just falls on an invisible platform, rather than float loosely back into position.
<gallery>
*Auto-Turrets can be found on [[The Ark (Level)|The Ark]] and [[Halo (Halo 3 Level)|Halo]]
File:H3 ForerunnerAutoTurret Icon.svg|The Automated Turret HUD icon.
{{Equipment List}}
File:ForerunnerAutomatedTurret-scantransparent.png|The autoturret.
File:H3_ForerunnerAutoTurret_Pickup.jpg|An inactive turret on the [[Installation 00|Ark]].
File:H3_ForerunnerAutoTurret_Active.jpg|A deployed turret on the Ark.
File:H3_ForerunnerAutoTurret_Firing.jpg|An auto turret firing its beam.
File:H3_ForerunnerAutoTurret_Firing_Unggoy.jpg|An automated turret firing upon an [[Unggoy]].
File:H3_ForerunnerAutoTurret_Suicide.png|Suicide by autoturret in multiplayer.
</gallery>
 
==List of appearances==
*''[[Halo 3]]'' {{1st}}
 
==Sources==
{{Ref/Sources}}


[[Category:The Forerunner]]
{{Forerunner|sentinel}}
{{Forerunner|weapons}}
{{Navbox/Pickups/Gameplay}}
[[Category:Directed-energy weapons]]
[[Category:Forerunner weapons]]
[[Category:Equipment]]

Latest revision as of 20:22, October 15, 2023

This article is about the equipment in Halo 3. For other types of automated turret employed by various factions, see Automated turret.
Automated turret
H3-ForerunnerAutoTurret.png
Production overview

Manufacturer:

Ferrarius Assembler Vats[1]

Type:

Automated turret

Specifications

Length:

108 centimeters (42.5 in) (while inactive)[1]

Ammunition type:

Superheated plasma beam[1][2][3]

Rate of fire:

Continuous (three seconds to charge)

Service history

In service:

Forerunner-Flood War
Human-Covenant War

 

The Forerunner automated turret, sometimes referred to as the autoturret and auto-turret, is a Forerunner construct that was used by the military forces of the Ecumene during the Forerunner-Flood war.[1]

Overview[edit]

Design details[edit]

The automated turret is essentially a stripped-down Sentinel in design,[1] with a weapon analogous to a Sentinel beam.[2][3] They were designed late in the war with the Flood to be easily-mass produced in widely-available Ferrarius Assembler Vats, using easily-obtained frontier resources and lacking most complex components.[1] When deployed, they act as an automatic antipersonnel weapon. It is typically deployed by a user in a single location to act in a defensive measure. The turret hovers in place above the ground and will fire upon any enemy targets that come within range of its sensors. It fires blue, beam-based plasma projectiles that are naturally hot enough to melt steel.[2][3]

Usage[edit]

Automated turrets were a relatively late entry into the Forerunner arsenal during the war with the Flood, and were primarily used to lock down key chokepoints behind the lines.[1] These autoturrets were encountered and used by John-117 during the Battle of Installation 00 and Raid on Installation 08.[4][5][6]

Gameplay[edit]

Halo 3[edit]

The autoturret appears in Halo 3 as a useable piece of equipment. In the initial launch of the game on Xbox 360 and Halo: The Master Chief Collection, the turret is only found in the campaign mode in the levels The Ark, The Covenant and Halo. With the changes introduced to Forge via the game's release on PC, the autoturret was added into the Forge inventories of a handful of multiplayer maps as a useable equipment piece.

Campaign[edit]

The autoturret appears sporadically throughout the Halo 3 campaign on the levels The Ark, The Covenant and Halo. When deployed, it fights on the side of the Sentinels, targeting any enemies the Sentinels would otherwise target - primarily Covenant and Flood forces. On the final level, however, the player can deploy two autoturrets outside the control room of Installation 08 to assist in fighting Flood. Following the boss fight against 343 Guilty Spark inside the control room, the player can exit the building to find that - like the Sentinels - the autoturrets are now hostile and will fire on the player. Similarly, the turret will fire on Flood forces even when they are allied with the player during the level The Covenant.

When deployed, the turret hovers in place in a stationary position, and cannot move under its own power - requiring it to be placed facing enemies for it to be able to fire. The front of the weapon has a small lens that can rotate to aim the beam slightly to give the weapon a limited cone of fire. When firing, the weapon has a short three-second charge time before emitting an extremely powerful laser similar to that of the Sentinel beam. This beam fires for a short duration, during which time it is able to kill most infantry enemies or strip the armor of more deadly enemies such as Chieftains. The beam has a large knockback effect on flying enemies such as jump-pack Brutes. As it is an AI type, the turret does get stronger as the game's difficulty is raised. When the player is declared as an enemy, the turret is noticeably more powerful, able to acquire targets much quicker and kill the player extremely quickly.

The turret's lack of mobility and slow fire rate make it extremely vulnerable, as it can be quickly overwhelmed by larger groups of enemies - it is defenseless when approached from behind or the sides. The turret has a small health pool, and can be destroyed in a few melee strikes - a potential issue when fighting Flood forms. When meleed, the turret can be sent flying far into the air, resulting in the turret landing in a different place facing a different direction.

Multiplayer[edit]

A Spartan deploying an autoturret on Foundry.

The autoturret was not available for use in Halo 3 multiplayer in either the game's initial launch or launch as part of the Master Chief Collection. However, it was added into Forge as part of the changes brought by the game's release on PC in 2020. Up to 8 autoturret equipment pieces can be spawned on the maps Avalanche, Foundry and Sandbox. In multiplayer, the turret is hostile to all players (including the player/ team that deployed the turret) in the game, and will attempt to fire upon anyone who comes within its range, and can kill a player in around one second. Such kills are accredited to the player who deployed the turret, as are betrayals and suicides.

The autoturret was not intended to combat vehicles, as its main appearances in the Halo 3 campaign are in areas predominantly defined by infantry encounters. As such, the turret has an inconsistent behavior when firing at player-operated vehicles. The Elephant is completely immune to the turret's beam, as with all weaponry, and for the most part the Scorpion tank does not take health damage when fired upon. The Scorpion does lose armor plating from being fired at by the turret, but will only take health damage when fired at from specific angles. Vehicles such as the Prowler are also seemingly immune to the turret when fired upon from the front, though the hovering nature of the Prowler does mean it will be knocked back intensely by the turret's beam. When firing at vehicles, the turret's beam will fire indefinitely without pause.

Trivia[edit]

If the player destroys a certain Fleet of Retribution Ru'swum-pattern Phantom during The Covenant, any auto-turrets deployed by the player will fire at 343 Guilty Spark.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 395
  2. ^ a b c Halo Encyclopedia (2009 edition), page 339
  3. ^ a b c Halo Encyclopedia (2011 edition), page 353
  4. ^ Halo 3, campaign level The Ark
  5. ^ Halo 3, campaign level The Covenant
  6. ^ Halo 3, campaign level Halo