Requiem (music): Difference between revisions
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{{ | {{Status|RealWorld}} | ||
{{disambig header|the soundtrack|other uses|Requiem (disambiguation)}} | {{disambig header|the soundtrack|other uses|Requiem (disambiguation)}} | ||
{{ | {{Music infobox | ||
| name = Requiem | | name = Requiem | ||
| | | yt = ogZtRFTRjQM | ||
| album = [[Halo 4: Original Soundtrack]] | | album = ''[[Halo 4: Original Soundtrack]]'' | ||
| composer = [[Neil Davidge]] | | composer = [[Neil Davidge]] and Andrew Morgan{{Ref/Site|Id=commentary|URL=https://www.gamereactor.eu/halo-4s-composer-commentary/|Site=Gamereactor|Page=Halo 4's Composer Commentary|D=8|M=9|Y=2021}} | ||
| length = 2: | | length = 2:17 | ||
| last = [[Belly of the Beast]] | | last = [[Belly of the Beast]] | ||
| next = [[Legacy]] | | next = [[Legacy]] | ||
}} | }} | ||
'''Requiem''' is the third track | '''Requiem''' is the third track in ''[[Halo 4: Original Soundtrack]]''. | ||
==Overview== | |||
The track opens with low strings playing somberly before a kantele joins in with snippets, leading into a cascade of melodies with high strings accompaniments. They build up to a crescendo before strings return with a grand melody, which repeats before fading out with snippets of synth effects and kantele.{{Ref/Reuse|commentary}} | |||
==Appearances== | ==Appearances== | ||
The track can be heard: | |||
*''[[Requiem (level)|Requiem]]'', when [[John-117]] | *In the campaign level ''[[Requiem (level)|Requiem]]'', when [[John-117]] leaves the {{UNSCShip|Forward Unto Dawn}}'s crashsite and sees the floating [[Forerunner]] towers inside [[Requiem]]. | ||
*''[[Spartan Ops]]'' Episode 10, ''[[S1/Exodus|Exodus]]'', after the {{UNSCShip|Infinity}} flees from Requiem, seconds before the planet was destroyed. | *In ''[[Spartan Ops]]'' Episode 10, ''[[S1/Exodus|Exodus]]'', during the ''Halo: Infinity'' cinematic, after the {{UNSCShip|Infinity}} flees from Requiem, seconds before the planet was destroyed. | ||
==Production notes== | |||
The track was one of the three ideas produced by composer [[Neil Davidge]], after he was shown a concept art of Requiem, which he described as "a glorious alien vista with a singular, tiny, silhouetted figure in the foreground". Davidge's composition was then sent to fellow arranger/producer Andrew Morgan, who further developed the track.{{Ref/Reuse|commentary}} | |||
==Sources== | |||
{{Ref/Sources}} | |||
{{ | {{Soundtrack|H4}} | ||
Latest revision as of 11:55, August 20, 2023
Requiem | |
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Album: |
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Composer(s): |
Neil Davidge and Andrew Morgan[1] |
Length: |
2:17 |
Previous: |
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Next: |
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Requiem is the third track in Halo 4: Original Soundtrack.
Overview[edit]
The track opens with low strings playing somberly before a kantele joins in with snippets, leading into a cascade of melodies with high strings accompaniments. They build up to a crescendo before strings return with a grand melody, which repeats before fading out with snippets of synth effects and kantele.[1]
Appearances[edit]
The track can be heard:
- In the campaign level Requiem, when John-117 leaves the UNSC Forward Unto Dawn's crashsite and sees the floating Forerunner towers inside Requiem.
- In Spartan Ops Episode 10, Exodus, during the Halo: Infinity cinematic, after the UNSC Infinity flees from Requiem, seconds before the planet was destroyed.
Production notes[edit]
The track was one of the three ideas produced by composer Neil Davidge, after he was shown a concept art of Requiem, which he described as "a glorious alien vista with a singular, tiny, silhouetted figure in the foreground". Davidge's composition was then sent to fellow arranger/producer Andrew Morgan, who further developed the track.[1]
Sources[edit]
- ^ a b c Gamereactor, Halo 4's Composer Commentary (Retrieved on Sep 8, 2021) [archive]
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