Editing Type-3 active camouflage
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{{ | {{Era|Post}} | ||
{{Weapon | {{Stub}} | ||
|image = [[File:H4-ActiveCamo-ModuleDevice.png|250px]] | {{Weapon Infobox | ||
|name = Type-3 Refraction Dissonance Modifier/Camouflage | |image=[[File:H4-ActiveCamo-ModuleDevice.png|250px]] | ||
|manufacturer = [[Merchants of Qikost]] | |name=Type-3 Refraction Dissonance Modifier/Camouflage | ||
|model = | |manufacturer=[[Merchants of Qikost]] | ||
|type = [[Active camouflage]] module | |model= | ||
|cost = | |type=[[Active camouflage]] module | ||
|length = {{Convert|2.5|in|cm | |cost= | ||
|width = {{Convert|12.1|in|cm}} | |length={{Convert|2.5|in|cm}} <ref name="H4VG">'''Halo 4: The Essential Visual Guide''', ''page 136''</ref> | ||
|height = {{Convert|4.4|in|cm}} | |width={{Convert|12.1|in|cm}}<ref name="H4VG"/> | ||
| | |height={{Convert|4.4|in|cm}}<ref name="H4VG"/> | ||
|service=[[Reclamation conflict]] | |||
|affiliation=*Independent [[Sangheili]] [[keep]]s | |||
*[[Jul 'Mdama's Covenant faction]] | |||
*[[Spartan (branch)|Spartans]] | |||
}} | }} | ||
The '''Type-3 Refraction Dissonance Modifier/Camouflage''', more commonly known as '''[[active camouflage]]''' or '''active camo''', is an [[armor abilities#Halo 4|armor plug-in]] designed to make the wearer invisible to visual scanning for a short time, only noticeable by the diffraction of light around the wearer, making them appear as a "shimmer". It also generates false radar signatures to help conceal the movement of its user. However, these contacts are a double-edged sword; the presence of them will instantly alert any observant enemy to the fact that there is a cloaked enemy in the vicinity. <ref>'''[[Halo 4: Official Game Guide|Halo 4 Prima Official Game Guide]]''' (Collector's Edition), pages 48 & 268</ref> | |||
==Gameplay== | |||
Similarly to the active camouflage armor ability in Halo Reach, the Camo in Halo 4 is most useful for ambush tactics, concealment during sniping operations, and sneaking across open ground. | |||
It is most effective while motionless, as movement disturbs the effect and makes the operator much more visible. An excellent combination is a long-range weapon (like a sniper) to pick off far away enemies with little chance of return fire as they cannot find you, or a close-range weapon (like a shotgun), and a closed hall with little cover, where it will give the operator the split-second chance they need to kill their opponent first. | |||
==Gallery== | |||
== Gallery == | |||
<gallery> | <gallery> | ||
File:H4-ActiveCamo-HUD-Icon.png|HUD Icon for the Active Camouflage in ''Halo 4''. | File:H4-ActiveCamo-HUD-Icon.png|HUD Icon for the Active Camouflage in ''Halo 4''. | ||
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</gallery> | </gallery> | ||
== List of appearances == | ==List of appearances== | ||
* ''[[Halo 4]]'' {{1st}} | *''[[Halo 4]]'' {{1st}} | ||
** ''[[Spartan Ops]]'' | **''[[Spartan Ops]]'' | ||
* ''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
== Sources == | ==Sources== | ||
<references/> | |||
{{ | {{Armor abilities}} | ||
[[Category:Armor abilities]] | [[Category:Armor abilities]] | ||
[[Category:Covenant technology]] | [[Category:Covenant technology]] |