Editing Terminal Moraine

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 17: Line 17:


==Tactics==
==Tactics==
*It is recommended that the player take at least one of these side bases, fortify the area, and use one of the building sites to create a [[UNSC Airpad]] or [[Summit (building)|Summit]] to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the [[Covenant watchtower|sniper towers]] on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once the unitscross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then the player's units can be airlifted via Pelican onto the other side without waiting or the risk of the bridge deactivating. Alternatively, the player can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.
*It is recommended that the player take at least one of these side bases, fortify the area, and use one of the building sites to create a [[UNSC Airpad]] or [[Summit (building)|Summit]] to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the [[deployable lookout tower|sniper towers]] on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once the unitscross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then the player's units can be airlifted via Pelican onto the other side without waiting or the risk of the bridge deactivating. Alternatively, the player can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.
*Buildings can be constructed at one of the individual building sites even if the base is still controlled by the rebels. Therefore, it is possible to train units directly at the pads to destroy the base. Though, in general, whatever forces the player brought to the rebel base in the first place should be adequate.
*Buildings can be constructed at one of the individual building sites even if the base is still controlled by the rebels. Therefore, it is possible to train units directly at the pads to destroy the base. Though, in general, whatever forces the player brought to the rebel base in the first place should be adequate.
*A tactic that is useful for defending the alcoves as the UNSC is to make around seven to eight [[SP42 Cobra]]s. Have four in a square formation on the base side of the light bridge and have the other four planted on the edge of the cliff that the side base resides on. Next make four [[Hellbringers]] units. Have two of them garrison the sniper towers on the base side of the bridge and have the other two on the sides of the light bridge. Next, construct [[M9 Wolverine]]s to fill the rest of the population, and have them residing on sides of the cliff alongside the other Cobras. Finally upgrade the bases' forward turrets to rail guns and have the rear turrets missile launchers. The Cobras at the mouth of the bridge provide anti-vehicle fire, but also serve as blockades that prevent ground units from getting through. This makes any units trying to destroy the Cobras easy prey for the side Cobras and the bridge when it deactivates. The four Hellbringers provide anti-infantry cover for the Cobras, while the Wolverines take care of any aircraft that go around the Cobras. Keeping Cobras cued at the base's [[UNSC Vehicle Depot]] to readily replace any destroyed Cobras.
*A tactic that is useful for defending the alcoves as the UNSC is to make around seven to eight [[SP42 Cobra]]s. Have four in a square formation on the base side of the light bridge and have the other four planted on the edge of the cliff that the side base resides on. Next make four [[Hellbringers]] units. Have two of them garrison the sniper towers on the base side of the bridge and have the other two on the sides of the light bridge. Next, construct [[M9 Wolverine]]s to fill the rest of the population, and have them residing on sides of the cliff alongside the other Cobras. Finally upgrade the bases' forward turrets to rail guns and have the rear turrets missile launchers. The Cobras at the mouth of the bridge provide anti-vehicle fire, but also serve as blockades that prevent ground units from getting through. This makes any units trying to destroy the Cobras easy prey for the side Cobras and the bridge when it deactivates. The four Hellbringers provide anti-infantry cover for the Cobras, while the Wolverines take care of any aircraft that go around the Cobras. Keeping Cobras cued at the base's [[UNSC Vehicle Depot]] to readily replace any destroyed Cobras.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.