Two Spartan Lasers on Halo: Difference between revisions

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On the ''[[Halo 3]]'' [[Campaign]] level ''[[Halo (Halo 3 Level)|Halo]]'', it is possible to wield two [[Spartan Lasers]] at once (not to be confused with [[dual wielding]]). The second of the two Lasers is a [[glitch]]ed item; it is internally considered a completely different [[weapon]] and it has infinite charge.
On the ''[[Halo 3]]'' [[Campaign]] level ''[[Halo (Halo 3 Level)|Halo]]'', a [[glitch]] makes it possible to carry two [[Spartan Lasers]] at once (not to be confused with [[dual wielding]]).


First, proceed up the tower with a [[Rocket Launcher]]. When you reach the top, do not kill all the [[Flood]] or [[Johnson]] will come down and the glitch will not work. Blast Johnson off the cliff with the Rocket Launcher or use a [[Plasma Grenade]]. Once he falls off the cliff, get the Spartan Laser he was holding. When he gets up, he will be wielding the [[weapon]] you exchanged for the laser. Kill Johnson again; When he gets up, he will magically hold a new Spartan Laser. Kill him only with [[melee|meleeing]]. Then, use your non-laser weapon to swap for it. To check, repeatedly press the '''Y''' button to check your weapons. There is a fun animation when you switch between the two Spartan Lasers.
== Traits ==
== Unknown Laser ==
The second Spartan Laser, used by [[Sergeant]] [[Avery Junior Johnson|Johnson]], is programmed as a completely different [[weapon]], which is why a player can carry it along with another, normal, Spartan Laser. The second Spartan Laser is equipped with infinite charge. The reasons for these traits are unknown -- NPCs never run out of ammunition regardless of what weapon they use, so it is unclear why a special variant of the weapon with infinite charge would even be necessary.
There is also another way to obtain two Spartan Lasers, but it is more complicated and requires you to complete ''[[Cortana (Level)|Cortana]]''. First, on [[Normal]] difficulty (or higher), start on the beginning of the level. Find [[Cortana]], and leave that room. Then, while in the room where you destroy the generators, try to jump on a ledge jutting out that is about middle height. After a few tries, (grenade jump and Cowbell Skull possibly needed) you should be on the slanted ledge. When you're done, look around the slanted ledge, and eventually you should find a pile of bones near the edge. Among those bones is the Unknown Skull, take with you until the end of the level, and in the level Halo, you should have a Spartan Laser as the first weapon, and whatever weapon you had backpacked in the previous level, ''Cortana''. You could kill Johnson, or you could just take the Spartan Laser he gives you in the battle against [[343 Guilty Spark (Monitor)|343 Guilty Spark]].


==Control Room Laser==
== Instructions ==
Another way is to first kill Johnson before he gets to the door of the Control Room on Halo (hit him three times non-stop to do this). Take his Laser by swapping weapons. During the battle in the [[Control Room]] against 343 Guilty Spark, at the part when he gives you his Spartan Laser, swap it with another weapon and, you have two Spartan Lasers. However, be careful; the second Spartan Laser does not have infinite [[ammo]] and usually has only a few ammo points remaining. If you kill Johnson in the corridor leading up to the control room it is possible to get him to fall down a crack in the floor. If you do this just before the cutscene you can get a laser with more ammo in it.
=== Outdoor Laser ===
First, proceed up the tower with a [[Rocket Launcher]]. When you reach the top, do not kill all of the [[Flood]] forces, or Johnson will come down and the glitch will not work. Instead, run to his position and blast him off the cliff with the Rocket Launcher or a [[Plasma Grenade]]. Once he falls off the cliff, take his dropped Spartan Laser. When he gets back up, he will grab the [[weapon]] you exchanged for the laser.
 
At this point, kill Johnson again. When he gets up, he will inexplicably carry a new Spartan Laser. Kill him a third time, by [[melee]]ing him to death. Then, trade your non-laser weapon for his dropped Spartan Laser. It is this laser that possesses infinite charge.
 
To check if you've done it properly, repeatedly press the '''Y''' button to check your weapons.
 
=== Cortana Laser ===
Start [[Cortana (Level)|Cortana]] from the beginning, on [[Normal]] or higher. Find [[Cortana]], and leave that room. Then, while in the room where you destroy the generators, try to jump on a ledge jutting out that is about middle height. After a few tries, ([[grenade jump]]ing and the [[Halo 3 Skulls#Cowbell|Cowbell]] [[Halo 3 Skulls|Skull]] may be necessary) you should be on the slanted ledge. When you're done, look around the slanted ledge, and eventually you should find a pile of bones near the edge. Among those bones is the Unknown Skull. Take that skull with you until the end of the level, and in the next level, you should have a Spartan Laser as a starting weapon. You can kill Johnson, or you could just take the Spartan Laser he gives you in the battle against [[343 Guilty Spark (Monitor)|343 Guilty Spark]].
 
=== Control Room Laser ===
Another method involves killing Johnson before he gets to the door of the [[Control Room]]; melee him three times to do so. Take his Laser. During the battle in the [[Control Room]] against 343 Guilty Spark, at the part when he gives you his Spartan Laser, simply swap your non-Laser for it. However, be careful; the second Spartan Laser does not have infinite [[ammo]] and usually has only a few ammo points remaining. If you kill Johnson in the corridor leading up to the Control Room, it is possible to get him to fall down a crack in the floor. If you do this just before the cutscene you can get a laser with more ammo in it.


==Trivia==
==Trivia==
 
*Interestingly, due to the fact that weapons left outside the Control Room's first entrance door remain there, it is possible to leave a Spartan Laser behind to collect after the battle with 343 Guilty Spark and use it during the latter part of ''Halo''.
Interestingly, due to the fact that weapons left outside the Control Room's first entrance door remain there, it is possible to leave a Spartan Laser behind to collect after the battle with 343 Guilty Spark and use it during the latter part of ''Halo''.
*The first Laser that Johnson drops generally has an odd amount of charge; this is true of many NPC-carried items, including the [[Thel 'Vadam|Arbiter]]'s [[Energy Sword]]. It is Johnson's second laser that has infinite charge.
[[Category:Halo 3]]
[[Category:Halo 3]]
[[Category: Halo 3 Glitches]]
[[Category: Halo 3 Glitches]]
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 03:40, June 26, 2009

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On the Halo 3 Campaign level Halo, a glitch makes it possible to carry two Spartan Lasers at once (not to be confused with dual wielding).

Traits

The second Spartan Laser, used by Sergeant Johnson, is programmed as a completely different weapon, which is why a player can carry it along with another, normal, Spartan Laser. The second Spartan Laser is equipped with infinite charge. The reasons for these traits are unknown -- NPCs never run out of ammunition regardless of what weapon they use, so it is unclear why a special variant of the weapon with infinite charge would even be necessary.

Instructions

Outdoor Laser

First, proceed up the tower with a Rocket Launcher. When you reach the top, do not kill all of the Flood forces, or Johnson will come down and the glitch will not work. Instead, run to his position and blast him off the cliff with the Rocket Launcher or a Plasma Grenade. Once he falls off the cliff, take his dropped Spartan Laser. When he gets back up, he will grab the weapon you exchanged for the laser.

At this point, kill Johnson again. When he gets up, he will inexplicably carry a new Spartan Laser. Kill him a third time, by meleeing him to death. Then, trade your non-laser weapon for his dropped Spartan Laser. It is this laser that possesses infinite charge.

To check if you've done it properly, repeatedly press the Y button to check your weapons.

Cortana Laser

Start Cortana from the beginning, on Normal or higher. Find Cortana, and leave that room. Then, while in the room where you destroy the generators, try to jump on a ledge jutting out that is about middle height. After a few tries, (grenade jumping and the Cowbell Skull may be necessary) you should be on the slanted ledge. When you're done, look around the slanted ledge, and eventually you should find a pile of bones near the edge. Among those bones is the Unknown Skull. Take that skull with you until the end of the level, and in the next level, you should have a Spartan Laser as a starting weapon. You can kill Johnson, or you could just take the Spartan Laser he gives you in the battle against 343 Guilty Spark.

Control Room Laser

Another method involves killing Johnson before he gets to the door of the Control Room; melee him three times to do so. Take his Laser. During the battle in the Control Room against 343 Guilty Spark, at the part when he gives you his Spartan Laser, simply swap your non-Laser for it. However, be careful; the second Spartan Laser does not have infinite ammo and usually has only a few ammo points remaining. If you kill Johnson in the corridor leading up to the Control Room, it is possible to get him to fall down a crack in the floor. If you do this just before the cutscene you can get a laser with more ammo in it.

Trivia

  • Interestingly, due to the fact that weapons left outside the Control Room's first entrance door remain there, it is possible to leave a Spartan Laser behind to collect after the battle with 343 Guilty Spark and use it during the latter part of Halo.
  • The first Laser that Johnson drops generally has an odd amount of charge; this is true of many NPC-carried items, including the Arbiter's Energy Sword. It is Johnson's second laser that has infinite charge.