Uploads by Skyward

From Halopedia, the Halo wiki

This special page shows all uploaded files.

File list
Date Name Thumbnail Size Description
14:18, July 16, 2022 PHX Doozy render.png (file) 780 KB {{file info |summary = A render of the Doozy |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = doozy_render.png |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the harbor... }}
14:16, July 16, 2022 PXH Doozy-Concept.jpg (file) 528 KB {{file info |summary = A higher-resolution image of the Doozy's concept art |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Doozy-Concept.jpg |caption = We have the Doozy imported… but water vehicles are not well supported in retail Halo: CE or Halo 2. The Digsite crew considered making it a jetbike, but that’s probably too far into “reimagined” territory for our current work. It’s also not the only boat we have in the ha...
14:14, July 16, 2022 PXH Ftank.png (file) 3.89 MB {{file info |summary = A render of the RTS-era Forerunner Tank |game = Halo: Combat Evolved |type = render |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = ftank.png |caption = As far as we know, this alien war machine was the first Forerunner vehicle ever made. It appears quite early in the development timeline, with the first models originating from around the transition from RTS to third-person. We need to do some work to bring the shaders up to a retail level, bu...
14:09, July 16, 2022 HCE Vehicle-Kestrel1.jpg (file) 610 KB {{file info |summary = The Kestrel, ported into Combat Evolved |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Kestrel1.jpg }}
18:11, July 14, 2022 HCE Con-purgatory2.jpg (file) 259 KB {{file info |summary = An in-development image of the map "Purgatory", based on the cut "Ruined Pain" level |game = Halo: Combat Evolved |type = render |artist = Conscars |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory2.jpg |caption = For that reason, though it was in the most danger of being left behind, and something about the idea of continuing its raw idea appealed to me. What would Reach even look like if it had been designed during the CE era? I...
18:07, July 14, 2022 HCE Con-purgatory1.jpg (file) 139 KB {{file info |summary = The model of the cut 'Ruined Pain' map |game = Halo: Combat Evolved |type = render |artist = Paul Russel |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-purgatory1.jpg |caption = The model for this level was found. Actually… two completely different levels both called “ruined pain” were recovered, though both were barebones and still early in actual development. But they had so much “historical” interest we put a lot of work and focus on g...
18:05, July 14, 2022 HCE Con-Damnation.jpg (file) 19 KB {{file info |summary = The cut "Ruined Pain" map as it appears in the 1749 Beta |game = Halo: Combat Evolved |type = screenshot |subject = menu |source = https://www.halowaypoint.com/news/cutting-room-corps |filename = Con-Damnation.jpg |caption = In the Halo: CE 1749 beta [Alex note: gosh, this game was in development for a while!] people noticed that the level preview for Damnation looked like some ruined buildings on Reach. That was interesting, but hope dimmed of ever finding concrete inf...
10:43, July 7, 2022 PHX Vehicle-alientank RTS purple.png (file) 135 KB {{file info |summary = A later render of the RTS "Alien Tank", under the Covenant's purple colour scheme |game = Halo: Combat Evolved |type = render |artist = Marcus Lehto |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-alientank_RTS_purple.png |caption = RTS-era “alientank” updated and retextured as an early Covenant vehicle (c tank light 1) by Marcus in 1999 (hence the purple color, where the original texture was orange). }}
10:39, July 7, 2022 PXH Vehicle-Spectre1.jpg (file) 660 KB {{file info |summary = Screenshot of the cut Shadow ported into Combat Evolved. |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle-Spectre1.jpg }}
10:16, July 7, 2022 HCE EarlyShadow Concept.jpg (file) 576 KB {{file info |summary = Concept art of the Shadow |game = Halo: Combat Evolved |type = concept |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = CE-Early-Shadow.jpg |caption = The original name of the Spectre was “Shadow.” The vehicle that would become the Seraph was originally called Spectre. The original Seraph was also a tank, much smaller, and had side wings. Confused yet? }}
10:11, July 7, 2022 PHX Spectre shadertests.jpg (file) 831 KB {{file info |summary = The cut Combat Evolved Shadow under different shader settings |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = spectre_shadertests.jpg |caption = Tweaking Spectre shaders to better capture the look of the 2000 marketing shots. }}
10:01, July 7, 2022 PXH Viper StealthTank.jpg (file) 749 KB {{file info |summary = A screenshot of the Stealth Tank ported into Combat Evolved |game = Halo: Combat Evolved |type = screenshot |subject = vehicle |source = File:Vehicle_htankheavy.png |filename = Vehicle-Viper1.jpg }}
09:58, July 7, 2022 PXH RTS htankheavy.png (file) 108 KB {{file info |summary = A render of the Stealth Tank, from https://www.halowaypoint.com/news/cutting-room-floor |game = Halo: Combat Evolved |type = render |artist = Marcus Lehto |source = https://www.halowaypoint.com/news/cutting-room-floor |filename = Vehicle_htankheavy.png |caption = One of the many iterations of the stealth tank to Scorpion evolution as Halo marched towards the version we know and love today, created by Marcus Lehto (h tank heavy). The model geo is in good shape, but every...
17:31, May 10, 2022 HINF Last Spartan Standing.jpg (file) 4.34 MB {{file info |summary = Last Spartan Standing mode art |game = Halo Infinite |type = artwork |source = https://wpassets.halowaypoint.com/wp-content/2022/04/Last_Spartan_Standing_4K.jpg |filename = Last_Spartan_Standing_4K.jpg }}
11:04, October 25, 2021 HINF Campaign Overview Stalker.png (file) 877 KB {{file info |summary = Kig-Yar Sniper with Stalker Rifle |game = Halo Infinite |type = screenshot |subject = character |source = self }}
18:11, July 1, 2021 HINF New Generation Plasma Pistol.png (file) 545 KB {{file info |game = Halo Infinite |type = screenshot |subject = weapon |source = self |license = unknown }}
12:04, June 15, 2021 HINF New Generation Pulse Carbine.png (file) 834 KB {{file info |summary = Spartan holding a Pulse Carbine from A New Generation |media = marketing |type = screenshot |source = direct |filename = Screenshot 2021-06-15 at 16.37.02.png }}