Editing Karo'wark-pattern Ghost/Gameplay

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:


== Multiplayer ==
== Multiplayer ==
* Should you attempt to [[splatter]] someone with a Ghost, do not boost until you are about 1.1 Scorpion lengths away from them. Any farther and they will have time to either jump, boost to the side, or worse, stick you with a [[Anskum-pattern plasma grenade|Plasma Grenade]] or hijack you. If you miss the ram, break out the plasma cannons, or hit the boost and find another target.
* Should you attempt to [[splatter]] someone with a Ghost, do not boost until you are about 1.1 Scorpion lengths away from them. Any farther and they will have time to either jump, boost to the side, or worse, stick you with a [[Type-1 Anskum-pattern plasma grenade|Plasma Grenade]] or hijack you. If you miss the ram, break out the plasma cannons, or hit the boost and find another target.
* The best way to take a Ghost from a foe is to trick it. Dodge a Ghost and it may boost into the wall, while it backs out it can be easily boarded from behind. For additional insurance in securing the vehicle, use a [[Type-54 plasma pistol|Plasma Pistol]] overcharge, [[Z-400 splinter grenade|Splinter Grenade]], or [[Grenade launcher|Grenade Launcher]] detonation to short the Ghost out so it can't back away before you get close enough to hijack it.
* The best way to take a Ghost from a foe is to trick it. Dodge a Ghost and it may boost into the wall, while it backs out it can be easily boarded from behind. For additional insurance in securing the vehicle, use a [[Type-54 plasma pistol|Plasma Pistol]] overcharge, [[Z-400 splinter grenade|Splinter Grenade]], or [[Grenade launcher|Grenade Launcher]] detonation to short the Ghost out so it can't back away before you get close enough to hijack it.
*While driving a Ghost, always try and keep your front to the enemy. The back and sides offer little protection, as well as the massive weak spots of the engine cores on the sides.  
*While driving a Ghost, always try and keep your front to the enemy. The back and sides offer little protection, as well as the massive weak spots of the engine cores on the sides.  

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: