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{{Status|Gameplay}}
{{Era|RW}}
{{Under Construction}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|prev = [[What Could Go Wrong?]]
|prev = [[What Could Go Wrong?]]
|next = [[Light the Fuse]]
|next = [[Light the Fuse]]
|game = ''[[Halo Wars 2]]''
|game = ''[[Halo Wars 2]]''
|name = '''''Fighting Retreat'''''
|name = '''''Fighting Retreat'''''
|image = [[File:HW2-Fighting Retreat.jpg|300px]]
|image = [[File:HW2-Fighting Retreat.png|300px]]
|player = [[Pavium]]
|player = [[Pavium]]
|date = [[2559|June 4, 2559]]
|date = [[2559|June 4, 2559]]
|place = ''[[High Charity]]'' crash site, [[Installation 00]]
|place = ''[[High Charity]]'' crash site, [[Installation 00]]
|objective=*Keep Pavium alive
|objective=  
*Hold the line
*Fall back to the first defensive line
*Prepare for the Flood attack
*Hold the first defensive line
*Fall back to the second defensive line
*Hold the second defensive line
*Clear out the Flood from the Banished base
*Defend the main base against the Flood
*Retreat
;Optional:
*Rescue the Blisterback crews (3)
*Rescue the salvage teams (4)
;Bonus
*Recover resources (3000)
*Build defenses (20)
*Kill Flood Pod Infectors (1200)
|partime=43:00
}}
}}
'''Fighting Retreat''' is the sixteenth [[campaign]] level in ''[[Halo Wars 2]]'', and the second of the ''[[Awakening the Nightmare]]'' expansion.
'''Fighting Retreat''' is the sixteenth [[campaign]] level in ''[[Halo Wars 2]]'', and the second of the ''[[Awakening the Nightmare]]'' expansion.
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*'''Pavium''': "The rumors were true! What has that fool done?"
*'''Pavium''': "The rumors were true! What has that fool done?"


''Three Grunt Infantry Squads are scanning the supplies, and Pod Infectors reach them. One squad runs away while the other two are infected.''
''Three Grunt Infantry Squad are scanning the supplies, and Pod Infectors reach them. One squad rusns away while the other two are infected.''
*'''Grunt 1''': "Run, run!"
*'''Grunt 1''': "Run, run!"
*'''Pavium''': "Coward! We will hold the line until I hear from Voridus and his troops. I will not abandon them!"
*'''Pavium''': "Coward! We will hold the line until I hear from Voridus and his troops. I will not abandon them!"
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*'''Pavium''': "We must hold the line here to give Voridus and his troops time to join in! Dig in!"
*'''Pavium''': "We must hold the line here to give Voridus and his troops time to join in! Dig in!"


''If the defense turret and barricade have not yet been established.''
''If the defense turret and barricade have not yet established.''
*'''Pavium''': "Get the defenses up! We need to stagger the Flood assault with barricades!"
*'''Pavium''': "Get the defenses up! We need to stagger the Flood assault with barricades!"


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''A countdown starts from two minutes.''
''A countdown starts from two minutes.''
*'''Pavium''': "Repair and heal what's needed while we have the time. We must be at full strength."
*'''Pavium''': "Repair and heal what's needed while we have the time. We must be at full strength.''


''The Banished start to break open cases to finance them for defenses.''
''The Banished start to break open cases to finance them for defenses.''
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''Some surviving packs are still trying to contact Voridus from around the base.''
''Some surviving packs are still trying to contact Voridus from around the base.''
*'''Brute''': "Pavium, we are here to reinforce you, but we are under attack by the Flood!"
*'''Brute''': "Pavium, we are here to reinforce you, but we are under attack by the Flood!"
''If all salvage teams are rescued''
*'''Pavium''': "Hurry, we need you at the base."


''Once the timer reaches 0, the ground starts to shake, and the Flood commence their assault.''
''Once the timer reaches 0, the ground starts to shake, and the Flood commence their assault.''
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*Salvage Team
*Salvage Team
**11 Grunt Infantry Squads (2 infected, 1 joins Pavium, 4 scattered)
**7 Grunt Infantry Squad (2 Infected, 1 joins Pavium)
**4 Locusts (Scattered)
 
==Strategy==
===General===
*Pavium can deal a lot of damage and his energy shields can recharge outside of battle. Keep him on the frontline to minimize damage to your other units. However, keep in mind that Pavium must be kept alive. If Pavium loses all his health, the mission ends in failure.
*It's recommended to build at least one Huragok early in the mission in order to sustain losses.
*When holding out the defensive lines, build Marauders, because they can counter infected infantry units. Each only costs 400 supplies, allowing you to save up Power for upgrading units instead.
*Since the Flood units are limited to infected infantry and infected vehicles, the Wraith, which counters both, is one of the best units in this level. Use Wraiths to defend the base and have them lead the final retreat.
*During the preparation phase at the base, send Pavium and infantry units to rescue the remaining salvage teams. They can capture the nearby Power Nodes after rescuing the friendly unit, so you can save a building slot for a Harvester to produce supplies faster.
*[[Suicide Grunt]]s are the best at clearing out large hordes of infection forms. Be sure to train large numbers of them as this will increase your chances of survival.
 
===Bonus and Optional Objectives===
*The 20 defenses must be built over the 23 slots spread throughout the two defense lines and the main base. The first defensive line has five turret slots and a barricade slot. The second defensive line has three turret slots and two barricade slots. Four turrets can be built at the main base. At the front of the base, there is one turret slot. In the back, there are two turret slots and two barricade slots. The final three turrets slots are found at each of the three groups of Blisterbacks.
*The first salvage team is located at the second defensive line, on the right. The remaining three are accessible after clearing out the Banished base.
*2000 kills on Pod Infectors can be very tricky and tough. Instead of retreating, try to hold out as long as you can until the quota is filled.
**During the final retreat, do not go straight to the objective marker. Instead, stay at the narrow path, where the smaller area gives you the opportunity to establish a kill zone against the pursuing Flood units.
*On higher difficulties, send Huragok to assist the salvage teams so they can hold out on their own until Pavium's forces reach them.
*Seek out any salvage to collect 3,000 resources. They can be found in every area, with up to 2670 out of 3000 being available before you reach the Banished base. You do not need to destroy every single salvage, but the resources are invaluable when holding the defensive lines.


==Trivia==
==Trivia==
===Miscellaneous===
===Miscellaneous===
*In this mission you have to keep Pavium alive by any means necessary, unlike a common hero unit, which can be revived once downed.
*The Goliath Team Health bar indicates the health of both Goliaths. If one of them dies, then it will display the remaining Goliath's health.
*The Goliath Team Health bar indicates the health of both Goliaths. If one of them dies, then it will display the remaining Goliath's health.
*In the starting cutscene, when the pod infectors attack the two Grunt squads, the Grunt Squad that runs off will not appear in gameplay after the cutscene ends.
===Strategy===
*With the Shadow Skull on, the two Grunt Squads in the opening cutscene that get attacked will be ignored by the pod infectors as they are cloaked.
*Do not let Pavium die, no matter what. If he dies, then you will fail the mission.
*When rescuing the Banished units by the lightbridge, some infected [[Sangheili Enforcer]]s will spawn carrying Plasma Casters.
*It's recommended to have Huragok early in the mission in order to sustain losses.
*All Huragok immediately disappear once the player abandons the base.
*The Wraith is the best unit to deal with the Flood in this level. Use it to defend the base and break through their siege when retreating.
*With the After Party skull enabled, the player will earn a new Wraith and an additional Grunt Squad when retreating to the second and third lines. This is because the game considers the bases destroyed.
 
===Mistakes===
*The Brute Chopper in the middle of the level was supposed to be infected by a Pod Infestor when one attacks it as Pavium retreats to the base. It is most likely a scripting error that made the Chopper not turn into an Infected Chopper.
*Pavium uses west and east when calling out the two directions of the Flood's assault, despite both directions being located on the west side of the ridges.
 
==Gallery==
<gallery>
File:HW2_ATNMission2Overview_Concept.jpg|Concept overview of the map.
File:HW2_ATNMission1and2Overviews_Concept.jpg|Concept overviews for ''What Could Go Wrong?'' and ''Fighting Retreat''.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{succession box | before = ''[[What Could Go Wrong?]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Fighting Retreat''''' |after = ''[[Light the Fuse]]'' }}
{{succession box | before = ''[[What Could Go Wrong?]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Fighting Retreat''''' |after = ''[[Light the Fuse]]'' }}


{{Levels|HW2}}
{{Levels|HW2}}

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