Editing Cutscene

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== Overview ==
== Overview ==
Cutscenes in the ''Halo'' shooter games are not always pre-rendered movies; instead, they are rendered in real time, using in-game assets. Because of this, cutscenes can sometimes be altered by moving objects into the locations where the cutscenes are about to take place. In several cases, cutscenes are rendered in hidden areas that are (usually) totally inaccessible to players; the [[Secret Room On The Ark]] is an example of this. The [[Panoramic camera mode|Pan Cam]] in ''[[Halo 3]]'''s [[Theater]] mode can be used to "break into" some of these areas. In ''[[Halo 3: ODST]]'', the first cutscene "[[Prepare to Drop]]" is accessible through the Firefight lobby by means of a glitch. This will allow players to free roam around the entire area where the cutscene takes place. In ''Halo 3''<nowiki>'s</nowiki> theater mode when watching the player's pre-made campaign game when a cutscene plays, the viewer will not be able to watch it but simply will experience a flash and will continue from the view of the player.
Cutscenes in the ''Halo'' shooter games are not always pre-rendered movies; instead, they are rendered in real time, using in-game assets. Because of this, cutscenes can sometimes be altered by moving objects into the locations where the cutscenes are about to take place. In several cases, cutscenes are rendered in hidden areas that are (usually) totally inaccessible to players; the [[Secret Room On The Ark]] is an example of this. The [[Panoramic Camera Mode|Pan Cam]] in ''[[Halo 3]]'''s [[Theater]] mode can be used to "break into" some of these areas. In ''[[Halo 3: ODST]]'', the first cutscene "[[Prepare to Drop]]" is accessible through the Firefight lobby by means of a glitch. This will allow players to free roam around the entire area where the cutscene takes place. In ''Halo 3''<nowiki>'s</nowiki> theater mode when watching the player's pre-made campaign game when a cutscene plays, the viewer will not be able to watch it but simply will experience a flash and will continue from the view of the player.


''[[Halo 2]]'' cutscenes feature the ability where the playable characters will hold the weapon the player used before the cutscene. This is not seen in other games except for ''Halo 3'', but this situation usually appears in cutscenes that take place in the middle of the level, notably only "[[Sierra 117]]"'s ''Quid Pro Quo'' cutscene and "[[Floodgate]]"'s ''Shadow of Intent'' cutscene will do so.
''[[Halo 2]]'' cutscenes feature the ability where the playable characters will hold the weapon the player used before the cutscene. This is not seen in other games except for ''Halo 3'', but this situation usually appears in cutscenes that take place in the middle of the level, notably only "[[Sierra 117]]"'s ''Quid Pro Quo'' cutscene and "[[Floodgate]]"'s ''Shadow of Intent'' cutscene will do so.

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