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{{Era|RW}}
{{Title|BTS: Anniversary Campaign}}
{{Title|BTS: Anniversary Campaign}}
{{Status|RealWorld}}
<div class="floatright"><youtube width="350" height="250">1ROZDEdi1Sg</youtube></div>
{{#widget:YouTube|id=1ROZDEdi1Sg|width=350|right}}


'''''BTS: Anniversary Campaign''''' is a [[343 Industries]] [[BTS|Behind-the-Scenes]] documentary video that offers a look at the developmental process of the remastered [[campaign]] experience featured within ''[[Halo: Combat Evolved Anniversary]]'', and was first released on [[Wikipedia:YouTube|YouTube]] and [[Halo Waypoint]] on [[2011|October 17, 2011]].<ref>[http://halo.xbox.com/en-us/intel/titles/haloanniversary/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint:''' ''BTS: ANNIVERSARY CAMPAIGN'']</ref><ref>[http://youtu.be/1ROZDEdi1Sg '''YouTube:''' ''BTS: Anniversary Campaign'']</ref> It features exclusive interviews with both 343 Industries and [[Wikipedia:Saber Interactive|Saber Interactive]] employees.
'''''BTS: Anniversary Campaign''''' is a [[343 Industries]] [[BTS|Behind-the-Scenes]] documentary video that offers a look at the developmental process of the remastered [[campaign]] experience featured within ''[[Halo: Combat Evolved Anniversary]]'', and was first released on [[Wikipedia:YouTube|YouTube]] and [[Halo Waypoint]] on [[2011|October 17, 2011]].<ref>[http://halo.xbox.com/en-us/intel/titles/haloanniversary/video/bts-anniversary-campaign/8a902cd8-dc45-4a35-88ae-39ba04ba8a41 '''Halo Waypoint:''' ''BTS: ANNIVERSARY CAMPAIGN'']</ref><ref>[http://youtu.be/1ROZDEdi1Sg '''YouTube:''' ''BTS: Anniversary Campaign'']</ref> It features exclusive interviews with both 343 Industries and [[Wikipedia:Saber Interactive|Saber Interactive]] employees.
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==Transcript==
==Transcript==
*'''Phil Spencer:''' " I remember sitting down in a conference room and watching this purple and blue [[First-person shooter|FPS]] game on console, and scratching my head wondering 'was this going to be it; was this going to be the game which defines [[Xbox]]?' And obviously, ten years later that proved to be the seminal moment for us, as the beginning of ''[[Halo series|Halo]]'' on the Xbox game."  
*'''Phil Spencer:''' " I remember sitting down in a conference room and watching this purple and blue [[First-person shooter|FPS]] game on console, and scratching my head wondering 'was this going to be it; was this going to be the game which defines [[Xbox]]?' And obviously, ten years later that proved to be the seminal moment for us, as the beginning of ''[[Halo series|Halo]]'' on the Xbox game."  
[[File:Remastered Control room.jpg|thumb|280px|An example of the remastered cinematic seen within ''[[Halo: Combat Evolved Anniversary]]''.]]
[[File:Remastered Control room.jpg|thumb|280px|right|An example of the remastered cinematic seen within ''[[Halo: Combat Evolved Anniversary]]''.]]
*'''[[Bonnie Ross|Bonnie Ross Ziegler]]:''' "''[[Halo: Combat Evolved|Halo]]'' didn't just bring an FPS to the console; it also brought a story. That combination kind of established a new genre of FPS story expectations."  
*'''[[Bonnie Ross|Bonnie Ross Ziegler]]:''' "''[[Halo: Combat Evolved|Halo]]'' didn't just bring an FPS to the console; it also brought a story. That combination kind of established a new genre of FPS story expectations."  


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*'''Frank O'Connor:''' "What we wanted was someone who could work with our existing physics and gameplay engine."
*'''Frank O'Connor:''' "What we wanted was someone who could work with our existing physics and gameplay engine."
[[File:Halo CEA development.jpg|thumb|300px|A look at the development of Halo: Anniversary.]]
[[File:Halo CEA development.jpg|thumb|300px|right|A look at the development of Halo: Anniversary.]]
*'''Dan Ayoub:''' "[[Wikipedia: Saber Interactive|Saber]] popped up really quickly."
*'''Dan Ayoub:''' "[[Wikipedia: Saber Interactive|Saber]] popped up really quickly."


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*'''Frank O'Connor:''' "We've done some deliberate things. [[The Library (level)|The Library]] is now much easier to navigate. We've used light and textures to make it a little bit simpler."  
*'''Frank O'Connor:''' "We've done some deliberate things. [[The Library (level)|The Library]] is now much easier to navigate. We've used light and textures to make it a little bit simpler."  


*'''Chad Armstrong:''' "The pillars are covered in [[Hologram]]s one one side, they're more decorated on the other side. It actually seems to help people who are not familiar with The Library and figuring out where they're going."  
*'''Chad Armstrong:''' "The pillars are covered in [[Hologram]]s one one side, they're more decorated on the other side. It actually seems to help people who are not familiar with The Library and figuring out were they're going."  


*'''Dennis Ries:''' "[[The Truth and Reconciliation (level)|The Truth and Reconciliation]] is one of the best examples. If you come to that first interaction, and then make your way to the cliff, and look up to see this unbelievable skybox. And so, having all of these updated game for me has made the game much more immersive."  
*'''Dennis Ries:''' "[[The Truth and Reconciliation (level)|The Truth and Reconciliation]] is one of the best examples. If you come to that first interaction, and then make your way to the cliff, and look up to see this unbelievable skybox. And so, having all of these updated game for me has made the game much more immersive."  
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*'''Greg Hermann:''' "In a lot of ways, it was a fine balancing act because we were running all of the original Halo animations. So it was the original Halo skeletons for those characters. It needed to be rebound into the updated meshes that we had brought over from ''[[Halo: Reach]]'' and ''[[Halo 3]]''. For example, the [[Sangheili|Elites]] had an elongated neck, so now they're a little more squat and compact."  
*'''Greg Hermann:''' "In a lot of ways, it was a fine balancing act because we were running all of the original Halo animations. So it was the original Halo skeletons for those characters. It needed to be rebound into the updated meshes that we had brought over from ''[[Halo: Reach]]'' and ''[[Halo 3]]''. For example, the [[Sangheili|Elites]] had an elongated neck, so now they're a little more squat and compact."  
[[File:AnniversaryEarlyChief.png|thumb|180px|An early illiteration of [[John-117]]<nowiki>'</nowiki>s [[MJOLNIR Powered Assault Armor/Mark V|Mark-V]] for Halo: Anniversary.]]
[[File:AnniversaryEarlyChief.png|thumb|180px|right|An early illiteration of [[John-117]]<nowiki>'</nowiki>s [[MJOLNIR Powered Assault Armor/Mark V|Mark-V]] for Halo: Anniversary.]]
*'''David Ellis:''' "Master Chief is iconic, so we have to make him look like a hero and make him look just right."  
*'''David Ellis:''' "Master Chief is iconic, so we have to make him look like a hero and make him look just right."  


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*'''Dennis Ries:''' "We worked on that for four months until we finally got a perfect Master Chief's armor."  
*'''Dennis Ries:''' "We worked on that for four months until we finally got a perfect Master Chief's armor."  
[[File:AnniversaryCoop.png|thumb|300px|An image of two players emerging from the [[Cryo chamber|cryotube]]s in [[Cooperative play]].]]
[[File:AnniversaryCoop.png|thumb|300px|right|An image of two players emerging from the [[Cryo chamber|cryotube]]s in [[Cooperative play]].]]
*'''Frank O'Connor:''' "One of the number one asks we got for Halo 1 remake was co-op over Xbox LIVE."  
*'''Frank O'Connor:''' "One of the number one asks we got for Halo 1 remake was co-op over Xbox LIVE."  


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*'''Greg Hermann:''' "You'll play what was originally a slit-screen cooperative campaign experience, now across LIVE."  
*'''Greg Hermann:''' "You'll play what was originally a slit-screen cooperative campaign experience, now across LIVE."  
[[File:CEA Skulls.jpg|thumb|300px|[[Chad Armstrong]] discussing the variety of [[Skull]]s offered in Halo: Anniversary.]]
[[File:CEA Skulls.jpg|thumb|300px|right|[[Chad Armstrong]] discussing the variety of [[Skull]]s offered in Halo: Anniversary.]]
*'''[[Jeff Steitzer]] (as the announcer):''' "[[Skull]] on!"  
*'''[[Jeff Steitzer]] (as the Announcer):''' "[[Skull]] on!"  


*'''Chad Armstrong:''' "Classicly, Skulls in Halo tend to effect affect the behavior of AI. The AI needs to support those behavioral changes."  
*'''Chad Armstrong:''' "Classicly, Skulls in Halo tend to effect affect the behavior of AI. The AI needs to support those behavioral changes."  
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*'''David Ellis:''' "The benefit on this is that most of the skulls are new; you've never seen or played any of them before."  
*'''David Ellis:''' "The benefit on this is that most of the skulls are new; you've never seen or played any of them before."  


*'''Chad Armstrong:''' "Like [[Halo: Combat Evolved Anniversary skulls#Malfunction skull|Malfunction]] which removes elements of the [[HUD]] when you respawn, [[Halo: Combat Evolved Anniversary skulls#Boom skull|Boom]] which makes explosions much more dangerous for the [[Covenant]] and the player. That and a combination of something like the [[Halo: Combat Evolved Anniversary skulls#Grunt Funeral skull|Grunt Funeral skull]] will make you become very afraid of [[Unggoy|Grunts]]."  
*'''Chad Armstrong:''' "Like [[Halo: Combat Evolved Anniversary Skulls#Malfunction skull|Malfunction]] which removes elements of the [[HUD]] when you respawn, [[Halo: Combat Evolved Anniversary Skulls#Boom skull|Boom]] which makes explosions much more dangerous for the [[Covenant]] and the player. That and a combination of something like the [[Halo: Combat Evolved Anniversary Skulls#Grunt Funeral skull|Grunt Funeral skull]] will make you become very afraid of [[Unggoy|Grunts]]."  


*'''Frank O'Connor:''' "There are a few features of the game which turned out better than expected, and [[Wikipedia:Stereoscopy|3D]]<nowiki>'</nowiki>s probably is probably the number one; it was an unexpected bonus and I don't see 3D very well, but it really worked for me. For some reason, it just pops in Halo better than in other games and movies."  
*'''Frank O'Connor:''' "There are a few features of the game which turned out better than expected, and [[Wikipedia:Stereoscopy|3D]]<nowiki>'</nowiki>s probably is probably the number one; it was an unexpected bonus and I don't see 3D very well, but it really worked for me. For some reason, it just pops in Halo better than in other games and movies."  
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*'''Frank O'Connor:''' "Ultimately, the thing you learn is that it doesn't just look modern, it feels completely modern."  
*'''Frank O'Connor:''' "Ultimately, the thing you learn is that it doesn't just look modern, it feels completely modern."  


*'''Dennis Ries:''' "A completely remaster campaign, great additional features like co-op over LIVE, Skulls, [[Terminal (Halo: Combat Evolved Anniversary)|Terminals]], 3D, Kinnect and Multiplayer."  
*'''Dennis Ries:''' "A completely remaster campaign, great additional features like co-op over LIVE, Skulls, [[Terminal/Halo: Combat Evolved Anniversary|Terminals]], 3D, Kinnect and Multiplayer."  


*'''David Ellis:''' "Once you see it for yourself, it's really a pretty awesome experience."  
*'''David Ellis:''' "Once you see it for yourself, it's really a pretty awesome experience."  
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==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
{{BTS}}
{{BTS}}


[[Category:Video documentaries]]
[[Category:Video Documentaries]]

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