Damage table/H2AMP: Difference between revisions

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{| class="wikitable scrollable mw-collapsible autocollapse" style="text-align:center"
{| class="wikitable scrollable mw-collapsible autocollapse" style="text-align:center"
! colspan="100%" | ''[[{{Acronym/PageName|H2AMP}}]]'' damage table
! colspan="100%" | ''[[{{Acronym/PageName|H2A}}]]'' damage table
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!  !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet turret !! bullet turret mech !! plasma turret !! explosion small !! explosion small old !! explosion large !! collision !! melee !! cutting !! burning !! emp !! laser !! sniper !! no damage !! needle
!  !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet turret !! bullet turret mech !! plasma turret !! explosion small !! explosion small old !! explosion large !! collision !! melee !! cutting !! burning !! emp !! laser !! sniper !! no damage !! needle

Revision as of 08:38, October 10, 2023

Halo 2: Anniversary damage table
all bullet slow plasma slow bullet fast plasma fast bullet turret bullet turret mech plasma turret explosion small explosion small old explosion large collision melee cutting burning emp laser sniper no damage needle
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1
liquid 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 0 1 1 0 1
soft_organic 1 1 1 1 1 1 2 1 1 1 1 1 1 2 2 0 1 1 0 1
soft_inorganic 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 0 1 1 0 1
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 1 2 1 0 1 1 0 1
tough_organic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 2 0 1 1 0 0.5
tough_inorganic 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 1 1 1 1 2 1 0 1 1 0 0.5
hard 1 1 0.5 1 1 1 1 1 1 1 1 1 0.5 0.5 1 0 1 1 0 0.5
hard_metal_thin 1 1 0.35 1 1 1 1 1 1 0.75 1 1 1 1 1 0 1 1 0 0.25
hard_metal_thick 1 0.25 0.1 0.5 0.25 1 0.75 0.5 1 0.5 1 1 0.25 0.25 0 0.2 1 0.3 0 0.13
hard_metal_solid 1 0 0 0 0 0.5 0.5 0.25 0.25 0.45 1 1 0 0 0 0 0.5 0.65 0 0.06
hard_metal_invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
hard_terrain 1 0.25 0 0.5 0.25 0.75 0.75 0.5 0.5 0.5 1 0.5 0.25 0.25 0 0 1 0.5 0 0
brittle 1 1 1 0.5 0.5 0.5 0.5 0.5 2 2 2 2 2 1 1 0 2 0.5 0 1
brittle_glass 1 1 0.25 0.5 0.5 0.5 0.5 0.5 2 2 2 2 2 1 1 0 2 0.5 0 0.25
brittle_elec 1 1 1.5 0.5 1 0.5 0.5 1 2 2 2 2 2 1 1 1 2 0.5 0 1.5
brittle_elec_hum_env 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
brittle_mech 1 1.5 1 1 0.5 1 1 0.5 2 2 2 2 2 1 1 0 2 1 0 1
brittle_explosive 1 0.5 1 0.5 1 0.5 0.5 1 2 2 2 2 2 1 2 0 2 0.5 0 1
energy 1 1 1.5 1 1 1 1 1 0.5 0.5 0.5 1 1 1 1 1 0.25 1 0 2
energy_shield_thin 1 1 1.5 1 1 1 1 1 0.5 0.5 0.5 1 1 1 2 1 0.25 2 0 2
energy_shield_thick 1 0.125 1 0.25 0.5 0.5 0.5 0.75 0.5 0.5 0.5 0.75 1 0.5 1 1 0.25 0.75 0 1
energy_shield_solid 1 0.0625 0.75 0.125 0.25 0.25 0.25 0.5 0.25 0.25 0.5 0.5 1 0.25 0.5 0.5 0.25 0.5 0 0.5
energy_shield_invulnerable 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0