Damage table/H2

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Revision as of 08:29, October 10, 2023 by PorpleBot (talk | contribs) (Text replacement - "{| class="wikitable collapsible autocollapse" style="margin:2px auto; text-align:center; background:#FFFFFF"" to "{| class="wikitable scrollable mw-collapsible mw-collapsed" style="text-align:center" ! colspan="100%" | ''[[{{Acronym/PageName|{{subst:SUBPAGENAME}}}}]]'' damage table |-")
Halo 2 damage table
all bullet slow plasma slow bullet fast plasma fast bullet vehicle plasma vehicle explosion small explosion attached explosion large collision melee cutting burning emp sniper anti flood kill flood sentinel melee no damage
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
liquid 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thin 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thick 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
soft_organic 1 1 1 1 1 1 1 1 1 1 1 1 2 2 0 0
soft_organic_flesh_hunter 2 2 2 2 4 0
soft_inorganic 1 1 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
soft_terrain 1 1 1 1 1 1 1 1 0 1 1 0.25 2 0.25 0 0
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
tough_organic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 1 2 0 0
tough_organic_flesh_brute_tartarus 0 1 1 1 1 0.5 0.5 0 0.25 0 0.5 0.5 1 2 0 0 0
tough_inorganic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 2 0.25 0 0
tough_floodflesh 1 1.25 0.5 0.5 0.5 0.5 0.5 1 1 1 1 0.25 4 2 0 6 2 6 0
tough_terrain 1 1 0.5 0.5 0.5 0.5 0.5 1 0 1 1 0.25 2 0.25 0 0
hard 1 1 0.25 1 1 1 1 1 1 1 1 1 1 0 0 0
hard_metal_thin 1 1 0.35 1 1 1 1 1 1 1 1 1 1 0.25 1 0
hard_metal_thick 1 0.25 0.1 0.5 0.25 1 1 1 0 1 1 0.25 0.25 0 1 0
hard_metal_solid 1 0 0 0 0 0.5 0.5 0.25 0 1 1 0 0 0 1 0
hard_terrain 1 0.5 0 0.5 0.5 0.5 0.5 0.25 0 1 1 0.25 0.25 0 0 0
hard_floodflesh 1 0 0 0 0 0 0 0.25 0 0.25 0.25 0 0.25 1 0 0
hard_metal_solid_for_cable 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
brittle 1 1 1 0.5 0.5 0.5 0.5 2 1 2 2 2 1 0.25 0 0
brittle_glass 1 1 0.25 0.5 0.5 0.5 0.5 2 1 2 2 2 1 0.25 0 0
brittle_elec 1 1 1.5 0.5 1 0.5 1 2 1 2 2 2 1 1 500 0
brittle_mech 1 1.5 1 1 0.5 1 0.5 2 1 2 2 2 1 0.25 0 0
brittle_explosive 1 0.5 1 0.5 1 0.5 1 2 1 2 2 2 1 2 0 0
energy 1 1 1.5 1 1 1 1 0.5 0.5 0.5 1 1 1 2 0 0
energy_shield_thin 1 1 1.5 1 1 1 1 0.5 0.5 0.5 1 1 1 2 500 2 0
energy_shield_thick 1 0 1 0 0.5 0.5 1 0.5 0.5 0.5 1 0 0 1 500 0
energy_shield_invincible 0 0 0 0 0.1 0 0 0 0 0 0 0 0 0 0 10 0
energy_holo 1 0 1 0.5 1 0.5 1 0.5 0.5 0.5 1 0 0 1 500 0
sentinel 4 2 2 500 0
sentinel_enforcer 2 2 2 50 0