Talk:Active camouflage: Difference between revisions

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Instead of a Trivia point, I think it's time we put the Camo ability that will be in Reach into here as part of the article, we have somewhat enough information on it. It is an armor ability used by both Spartans and Elites, running will both decrease the invisibility and waste more power thus it is advised to walk slowly to make it last as long as possible and for max usefulness, and it doubles as a radar jamer, including your own. --[[User talk:Juubi no Ryuu|Juubi no Ryuu]] 17:26, April 6, 2010 (UTC)
Instead of a Trivia point, I think it's time we put the Camo ability that will be in Reach into here as part of the article, we have somewhat enough information on it. It is an armor ability used by both Spartans and Elites, running will both decrease the invisibility and waste more power thus it is advised to walk slowly to make it last as long as possible and for max usefulness, and it doubles as a radar jamer, including your own. --[[User talk:Juubi no Ryuu|Juubi no Ryuu]] 17:26, April 6, 2010 (UTC)
== Camo in Halo: CE ==
On the Xbox version of Halo: CE the active camo looks just like the later active camos - it bends light. But on Halo PC all it does is just fade whoever picks it up, and theres a picture here of a camouflaged SPARTAN on Timberland (which is exclusive to Halo PC) and the camouflage bends light! Did he use Halo Custom Edition? [[User talk:Bottletopman|Bottletopman]] 07:30, April 20, 2010 (UTC)

Revision as of 03:30, April 20, 2010

Camo not effective?

I don't find the camo very effective. A ripply image in the air is pretty noticeable, I should know, I always see people using it. I think in Halo 3 they should improve the camo, make the user harder to see but make them completely invisible when they make no movement

Actually you will notice theres alot of people who cant see it, you have to get used to it, because I sneak around all the time and only 2 out of 5 notice me.Papayaking 21:12, 19 July 2009 (UTC)

Use in campaign

It would be great if someone added information about how the AI responds to active camouflage in each game, for use in campaign games. Thanks. 24.20.177.147 00:41, 13 August 2007 (UTC)

Permanant Category?

As it stands, this article has absolutely nothing to do with Red vs. Blue, yet it is listed in that category. I would ordinarily not even bother putting something like this on the discussion page, except that I cannot seem to find a way to remove it. The edit section says that this page is not in that category, my eyes tell me otherwise. Anyone know how to fix this? Captain J 01:24, 21 October 2007 (UTC)

Use in Campaign.

I created the Use in Campaign section. It needs some improving though.

Halo: Reach Camo

Instead of a Trivia point, I think it's time we put the Camo ability that will be in Reach into here as part of the article, we have somewhat enough information on it. It is an armor ability used by both Spartans and Elites, running will both decrease the invisibility and waste more power thus it is advised to walk slowly to make it last as long as possible and for max usefulness, and it doubles as a radar jamer, including your own. --Juubi no Ryuu 17:26, April 6, 2010 (UTC)

Camo in Halo: CE

On the Xbox version of Halo: CE the active camo looks just like the later active camos - it bends light. But on Halo PC all it does is just fade whoever picks it up, and theres a picture here of a camouflaged SPARTAN on Timberland (which is exclusive to Halo PC) and the camouflage bends light! Did he use Halo Custom Edition? Bottletopman 07:30, April 20, 2010 (UTC)