Damage table/H3ODST: Difference between revisions

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{| class="wikitable scrollable mw-collapsible autocollapse" style="text-align:center"
{| class="wikitable scrollable mw-collapsible autocollapse" style="text-align:center"
! colspan="100%" | ''[[Halo 3: ODST]]'' damage table
! colspan="100%" | ''[[Halo 3: ODST]]'' tilt damage table
|-
|-
!  !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! infection !! burning !! emp !! laser !! explosion carrier !! sniper !! anti flood !! no damage !! bullet fast h3
!  !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! infection !! burning !! emp !! laser !! explosion carrier !! sniper !! anti flood !! no damage
|-
|-
! style="text-align:left;" | <code>material</code>
! style="text-align:left;" | <code>material</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||  || 1 || 1 ||  ||  || 0 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 ||  || 1 || 1 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>liquid</code>
! style="text-align:left;" | <code>liquid</code>
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0 || 0
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>liquid_thin</code>
! style="text-align:left;" | <code>liquid_thin</code>
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0 || 0
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>liquid_thick</code>
! style="text-align:left;" | <code>liquid_thick</code>
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0 || 0
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>soft</code>
! style="text-align:left;" | <code>soft</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 1 || 0 || 1 || 1 ||  ||  || 0 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 1 || 0 || 1 || 1 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>soft_organic</code>
! style="text-align:left;" | <code>soft_organic</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 0 || 1 || 1 ||  ||  || 0 || 1
| 1 || 1 || ''0.25'' || 1 || ''0.25'' || 1 || ''0.25'' || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 0 || 1 || 1 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>soft_organic_flesh_hunter</code>
! style="text-align:left;" | <code>soft_organic_flesh_hunter</code>
|  || 2 || 2 || 2 || 2 ||  ||  ||  ||  ||  ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  || 0 || 2
|  || 2 || 2 || 2 || 2 ||  ||  ||  ||  ||  ||  ||  ||  || 0 ||  ||  ||  ||  ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>soft_inorganic</code>
! style="text-align:left;" | <code>soft_inorganic</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 2 || 1 || 0 || 1 || 1 ||  ||  || 0 || 1
| 1 || ''0.5'' || ''0.5'' || ''0.5'' || ''0.5'' || 1 || 1 || 1 || 1 || 1 || ''0.5'' || ''0.5'' || 2 || 2 || ''0.25'' || 0 || 1 || 1 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>soft_terrain</code>
! style="text-align:left;" | <code>soft_terrain</code>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 0.5 || 0.25 || 2 || 0 || 1 || 0 || 1 || 1 ||  ||  || 0 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 1 || 0.5 || 0.25 || 2 || 0 || ''0.25'' || 0 || 1 || 1 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>soft_floodflesh</code>
! style="text-align:left;" | <code>soft_floodflesh</code>
| 1 || 1 || 1 || 2 || 2 || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2 || 0 || 2 || 0 || 2 || 1 || 0.5 || 2 || 0 || 2
| 1 || ''0.15'' || ''0.15'' || 2 || 2 || ''0.25'' || ''0.25'' || 1 || 1 || 2 || 2 || 2 || 2 || 0 || 2 || 0 || 2 || 1 || ''0.25'' || 2 || 0
|-
|-
! style="text-align:left;" | <code>tough</code>
! style="text-align:left;" | <code>tough</code>
| 1 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 0 || 1 || 1 ||  ||  || 0 || 1
| 1 || ''0.1'' || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || ''0.5'' || 2 || 1 || ''0.25'' || 0 || 1 || 1 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>tough_organic</code>
! style="text-align:left;" | <code>tough_organic</code>
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 0 || 1 || 1 ||  ||  || 0 || 1
| 1 || 0.5 || ''0.125'' || 1 || ''0.25'' || 1 || ''0.25'' || 1 || 1 || 1 || 1 || ''0.5'' || 1 || 1 || 2 || 0 || 1 || 1 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>tough_inorganic</code>
! style="text-align:left;" | <code>tough_inorganic</code>
| 1 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 2 || 1 || 1 || 0 || 1 || 1 ||  ||  || 0 || 1
| 1 || 0.5 || ''0.1'' || 1 || ''0.5'' || 1 || ''0.5'' || 1 || 1 || 1 || 1 || ''0.5'' || 2 || 1 || ''0.25'' || 0 || 1 || 1 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>tough_floodflesh</code>
! style="text-align:left;" | <code>tough_floodflesh</code>
| 1 || 1 || 1 || 0.25 || 0.25 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 2 || 0 || 1 || 1 ||  || 2 || 0 || 0.25
| 1 || ''0.75'' || ''0.75'' || ''0.1'' || ''0.1'' || ''0.2'' || ''0.2'' || 1 || 1 || 1 || 1 || 2 || 2 || 0 || 2 || 0 || 1 || 1 ||  || 2 || 0
|-
|-
! style="text-align:left;" | <code>tough_terrain</code>
! style="text-align:left;" | <code>tough_terrain</code>
| 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 0.5 || 1 || 0 || 1 || 0.5 || 0.25 || 2 || 0 || 1 || 0 || 1 || 1 ||  ||  || 0 || 0.5
| 1 || 1 || ''0.2'' || ''0'' || ''0'' || ''0.2'' || ''0.2'' || 1 || 0 || 1 || ''0.25'' || ''0.1'' || 2 || 0 || ''0.25'' || 0 || 1 || 1 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>hard</code>
! style="text-align:left;" | <code>hard</code>
| 1 || 1 || 0.25 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.25 || 1 || 0 || 1 || 1 ||  ||  || 0 || 1
| 1 || 1 || ''0.2'' || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0.25 || ''0.25'' || 0 || 1 || 1 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>hard_metal_thin</code>
! style="text-align:left;" | <code>hard_metal_thin</code>
| 1 || 1 || 0.35 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 0.25 || 1 || 0 || 0.5 || 0.5 ||  ||  || 0 || 1
| 1 || 1 || ''0.11667'' || 1 || ''0.3333334'' || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 0.25 || ''0.25'' || 0 || 0.5 || 0.5 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>hard_metal_thin_player</code>
! style="text-align:left;" | <code>hard_metal_thin_player</code>
|  ||  || ||  ||  || ||  ||  ||  ||  ||  ||  ||  ||  ||  || ||  ||  ||  ||  ||  ||  
|  ||  || ''3'' ||  || ''3'' ||  ||  ||  ||  ||  ||  ||  ||  ||  || ''4'' ||  ||  ||  ||  ||  ||  
|-
|-
! style="text-align:left;" | <code>hard_metal_thick</code>
! style="text-align:left;" | <code>hard_metal_thick</code>
| 1 || 0.25 || 0.1 || 0.5 || 0.25 || 1 || 0.5 || 1 || 1 || 1 || 0.75 || 0.25 || 0.25 || 0 || 1 || 0.001 || 1 || 1 || 0.5 ||  || 0 || 0.5
| 1 || ''0'' || ''0'' || ''0'' || ''0'' || ''0.4'' || ''0.1'' || ''0.2'' || ''0.2'' || 1 || ''0.25'' || ''0'' || ''0'' || 0 || ''0.25'' || 0.001 || 1 || 1 || ''0'' ||  || 0
|-
|-
! style="text-align:left;" | <code>hard_metal_solid</code>
! style="text-align:left;" | <code>hard_metal_solid</code>
| 1 || 0 || 0 || 0 || 0 || 0.5 || 0.5 || 0.25 || 0.25 || 1 || 0.5 || 0 || 0 || 0 || 0 || 0.001 || 0.5 || 0.25 ||  ||  || 0 || 0
| 1 || 0 || 0 || 0 || 0 || ''0'' || ''0'' || ''0'' || ''0.1'' || ''0.5'' || ''0.2'' || 0 || 0 || 0 || 0 || 0.001 || ''1'' || 0.25 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>hard_metal_invulnerable</code>
! style="text-align:left;" | <code>hard_metal_invulnerable</code>
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0 || 0
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>hard_terrain</code>
! style="text-align:left;" | <code>hard_terrain</code>
| 1 || 0.5 || 0 || 0.5 || 0.5 || 0.5 || 0.5 || 0.25 || 0 || 1 || 0.5 || 0.25 || 0.25 || 0 || 0 || 0 || 1 || 0.25 ||  ||  || 0 || 0.5
| 1 || ''0'' || 0 || ''0'' || ''0'' || 0.5 || 0.5 || ''0'' || 0 || ''0.1'' || ''0.1'' || ''0'' || 0.25 || 0 || 0 || 0 || 1 || 0.25 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>hard_floodflesh</code>
! style="text-align:left;" | <code>hard_floodflesh</code>
| 1 || 0 || 0 || 0 || 0 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0.25 || 0 || 1 || 0 || 2 || 0 || 1 || 0.25 ||  || 2 || 0 || 0
| 1 || 0 || 0 || 0 || 0 || ''0.1'' || ''0.1'' || ''0'' || ''0'' || ''0.1'' || ''0.1'' || 0 || 1 || 0 || 2 || 0 || 1 || 0.25 ||  || 2 || 0
|-
|-
! style="text-align:left;" | <code>brittle</code>
! style="text-align:left;" | <code>brittle</code>
| 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 ||  ||  || 0 || 0.5
| 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>brittle_glass</code>
! style="text-align:left;" | <code>brittle_glass</code>
| 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 ||  ||  || 0 || 0.5
| 1 || 1 || 0.25 || 0.5 || 0.5 || 0.5 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>brittle_elec</code>
! style="text-align:left;" | <code>brittle_elec</code>
| 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 1 || 2 || 2 ||  ||  || 0 || 0.5
| 1 || 1 || 1.5 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 1 || 2 || 2 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>brittle_mech</code>
! style="text-align:left;" | <code>brittle_mech</code>
| 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 ||  ||  || 0 || 1
| 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>brittle_flood</code>
! style="text-align:left;" | <code>brittle_flood</code>
| 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 ||  ||  || 0 || 1
| 1 || 1.5 || 1 || 1 || 0.5 || 1 || 0.5 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 2 || 2 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>brittle_explosive</code>
! style="text-align:left;" | <code>brittle_explosive</code>
| 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 2 || 0 || 2 || 2 ||  ||  || 0 || 0.5
| 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 1 || 2 || 0 || 2 || 2 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>energy</code>
! style="text-align:left;" | <code>energy</code>
| 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 1 || 0 || 0.5 || 0.5 ||  ||  || 0 || 1
| 1 || 1 || 1.5 || 1 || 1 || 1 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || ''0.25'' || 0 || 0.5 || 0.5 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>energy_shield_thin</code>
! style="text-align:left;" | <code>energy_shield_thin</code>
| 1 || 0.5 || 1.5 || 0.5 || 1 || 1 || 0.75 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 1 || 2 || 1 || 0.5 || 0.5 ||  ||  || 0 || 0.5
| 1 || ''0.125'' || 1.5 || ''0.125'' || 1 || ''0.125'' || 1 || ''0.25'' || ''0.25'' || ''0.25'' || 1 || ''0.5'' || ''0.5'' || 1 || 2 || 1 || ''2'' || 0.5 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>energy_shield_thin_player</code>
! style="text-align:left;" | <code>energy_shield_thin_player</code>
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 ||
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>energy_shield_thick</code>
! style="text-align:left;" | <code>energy_shield_thick</code>
| 1 || 0 || 1 || 0 || 0.5 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 1 || 1 || 0 || 1 || 1 || 0.5 || 0.5 ||  ||  || 0 || 0
| 1 || 0 || 1 || 0 || 0.5 || ''0'' || 1 || ''0'' || ''0'' || ''0.2'' || 1 || ''0.2'' || ''0.2'' || 0 || ''0.25'' || 1 || 0.5 || 0.5 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>energy_shield_solid</code>
! style="text-align:left;" | <code>energy_shield_solid</code>
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0.5 || 0 || 0 || 0 || 0 || 0 || 1 || 0 ||  ||  || 0 || 0
| 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0.5 || 0 || 0 || 0 || 0 || 0 || 1 || 0 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>energy_shield_solid_melee</code>
! style="text-align:left;" | <code>energy_shield_solid_melee</code>
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>energy_shield_invincible</code>
! style="text-align:left;" | <code>energy_shield_invincible</code>
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>energy_shield_invincible_monitor</code>
! style="text-align:left;" | <code>energy_shield_invincible_monitor</code>
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 ||  ||  || 0 || 0
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 0 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>energy_holo</code>
! style="text-align:left;" | <code>energy_holo</code>
| 1 || 0 || 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 0 || 1 || 1 || 0.5 || 0.5 ||  ||  || 0 || 0.5
| 1 || 0 || 1 || 0.5 || 1 || 0.5 || 1 || 0.5 || 0.5 || 0.5 || 1 || 0 || 0 || 0 || ''0.25'' || 1 || 0.5 || 0.5 ||  ||  || 0
|-
|-
! style="text-align:left;" | <code>sentinel</code>
! style="text-align:left;" | <code>sentinel</code>
|  ||  || 4 ||  || 2 ||  || 2 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|  ||  || 4 ||  || 2 ||  || 2 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|-
|-
! style="text-align:left;" | <code>infection</code>
! style="text-align:left;" | <code>infection</code>
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 ||  ||  ||  ||
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 0 ||  ||  ||  
|-
! style="text-align:left;" | <code>hunter</code>
|  ||  ||  ||  ||  ||  || 0.1 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  
|}
|}

Revision as of 00:20, January 21, 2024

Halo 3: ODST tilt damage table
all bullet slow plasma slow bullet fast plasma fast bullet vehicle plasma vehicle explosion small explosion attached explosion large collision melee cutting infection burning emp laser explosion carrier sniper anti flood no damage
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
liquid 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thin 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thick 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 0 1 1 0
soft_organic 1 1 0.25 1 0.25 1 0.25 1 1 1 1 1 2 2 2 0 1 1 0
soft_organic_flesh_hunter 2 2 2 2 0 0
soft_inorganic 1 0.5 0.5 0.5 0.5 1 1 1 1 1 0.5 0.5 2 2 0.25 0 1 1 0
soft_terrain 1 1 1 1 1 1 1 1 0 1 0.5 0.25 2 0 0.25 0 1 1 0
soft_floodflesh 1 0.15 0.15 2 2 0.25 0.25 1 1 2 2 2 2 0 2 0 2 1 0.25 2 0
tough 1 0.1 1 1 1 1 1 1 1 1 1 0.5 2 1 0.25 0 1 1 0
tough_organic 1 0.5 0.125 1 0.25 1 0.25 1 1 1 1 0.5 1 1 2 0 1 1 0
tough_inorganic 1 0.5 0.1 1 0.5 1 0.5 1 1 1 1 0.5 2 1 0.25 0 1 1 0
tough_floodflesh 1 0.75 0.75 0.1 0.1 0.2 0.2 1 1 1 1 2 2 0 2 0 1 1 2 0
tough_terrain 1 1 0.2 0 0 0.2 0.2 1 0 1 0.25 0.1 2 0 0.25 0 1 1 0
hard 1 1 0.2 1 1 1 1 1 1 1 1 1 1 0.25 0.25 0 1 1 0
hard_metal_thin 1 1 0.11667 1 0.3333334 1 1 0.5 0.5 0.5 1 1 1 0.25 0.25 0 0.5 0.5 0
hard_metal_thin_player 3 3 4
hard_metal_thick 1 0 0 0 0 0.4 0.1 0.2 0.2 1 0.25 0 0 0 0.25 0.001 1 1 0 0
hard_metal_solid 1 0 0 0 0 0 0 0 0.1 0.5 0.2 0 0 0 0 0.001 1 0.25 0
hard_metal_invulnerable 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
hard_terrain 1 0 0 0 0 0.5 0.5 0 0 0.1 0.1 0 0.25 0 0 0 1 0.25 0
hard_floodflesh 1 0 0 0 0 0.1 0.1 0 0 0.1 0.1 0 1 0 2 0 1 0.25 2 0
brittle 1 1 1 0.5 0.5 0.5 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_glass 1 1 0.25 0.5 0.5 0.5 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_elec 1 1 1.5 0.5 1 0.5 1 2 2 2 2 2 1 1 1 1 2 2 0
brittle_mech 1 1.5 1 1 0.5 1 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_flood 1 1.5 1 1 0.5 1 0.5 2 2 2 2 2 1 1 1 0 2 2 0
brittle_explosive 1 0.5 1 0.5 1 0.5 1 2 2 2 2 2 1 1 2 0 2 2 0
energy 1 1 1.5 1 1 1 1 0.5 0.5 0.5 1 1 1 1 0.25 0 0.5 0.5 0
energy_shield_thin 1 0.125 1.5 0.125 1 0.125 1 0.25 0.25 0.25 1 0.5 0.5 1 2 1 2 0.5 0
energy_shield_thin_player 0
energy_shield_thick 1 0 1 0 0.5 0 1 0 0 0.2 1 0.2 0.2 0 0.25 1 0.5 0.5 0
energy_shield_solid 1 0 0 0 0 0 0 0 0 1 0.5 0 0 0 0 0 1 0 0
energy_shield_solid_melee 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0
energy_shield_invincible 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
energy_shield_invincible_monitor 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0
energy_holo 1 0 1 0.5 1 0.5 1 0.5 0.5 0.5 1 0 0 0 0.25 1 0.5 0.5 0
sentinel 4 2 2
infection 0