Gameplay

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===Support===
===Support===
Also known internally as `support_low` weapons,  
Also known internally as `support_low` weapons, they are any weapon held in first person down by the character's hips. Support weapon animations are very similar to those of the flamethrower from Halo: Combat Evolved which may have been directly inspied the category. Only two support weapons appear in the finalized games, being the brute shot and sentinel beam. Both weapons along with the class itself would not return in Halo: Reach, marking Halo 3 as the final appearance of the weapon class. Later appearances of the brute shot and sentinel beam have their animations built using the rifle class with overlays positioning the weapons by the character's hips. It is because of this reason that marines in Halo Infinite are able to use the sentinel beam for the first time.


===Detachable Turret===
===Detachable Turret===
Known simply as `turret` weapons within the game files, detachable turrets are essentially very powerful support weapons that switch the player camera to a third person perspective and restrict certain actions such as crouching, grenades, melee, and equipment. Invasion objectives make use of these restrictions to encourage cooperative play in escorting teammates to objective locations.
Known simply as `turret` weapons within the game files, detachable turrets are essentially very powerful support weapons that switch the player camera to a third person perspective and restrict certain actions such as crouching, grenades, melee, and equipment. Invasion objectives make use of these restrictions to encourage cooperative play in escorting teammates to objective locations.
Because of their similar appearances, turret weapons are often called support weapons as well.
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Revision as of 12:20, November 19, 2023

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Weapon Classes

Main article: Weapon class

Weapon classes are the means by which the Halo video games group together different weapons with similar animations. Characters can only hold weapons belonging to weapon classes that are supported by their own set of third person character animations. Grunts can carry pistols and launchers but not rifles, marines can carry rifles but not support weapons, and so on.

Before being introduced in Halo 2 each weapon required its own set of animations per character. As such grunts in Halo: Combat Evolved could carry plasma pistols and needlers, but not the human pistol. Weapon classes remove this restriction by having all three of those weapons share a simplified set of pistol animations. Weapons may still posses unique animations as overlays such as the correct hand position for the SMG's vertical foregrip or the shotgun's stagged reload.

Halo Infinite formalized weapons classes as information presented to the player through the use of the game's user interface. In this context the use of weapon classes describes the intended role of a weapon, combining its appearance with its functionality.

Melee

Weapons apart of the melee category do not possess firing animations, relying solely on their melee capabilities. There are two subcategories that exist for player use although more exist exclusive to NPCs.

Energy Sword

  • Swords are melee weapons that perform powerful lunges in addition to dealing increased cutting damage when performing a regular melee attack.

Gravity Hammer

  • Hammers are melee weapons that create explosions in front of the user without inflicting self harm. Their increased physics impulses are also useful for pushing players off of ledges, performing splatters with physics objects, and golfing.

Multiplayer

Essentially the same as melee weapons, multiplayer weapons are classified under their own category presumably for organizational purposes. Multiplayer weapons are divided up into two subcategories.

Ball

  • Spherical multiplayer weapons held with sports influenced animations, which starting with Halo 4 can also be thrown. Originally comprised of just the oddball, the class now includes the assault bomb, throwable fusion coils, and power seeds.

Flag

  • Pole shaped multiplayer weapons used for CTF gamemodes. Flags are dual wielded with magnums in Halo 4 and Halo 5: Guardians.

Pistol

Pistols are projectile weapons held either one handed or with both supporting the rear grip.

Rifle

Rifles are projectile weapons held with two hands, one supporting the barrel from underneath. It is the most common weapon class and as such has been divided into numerous subcategories.

Assault Rifle

  • Mid-ranged weapons that do not possess scopes, offering performance that fits in between tactical rifles and SMGs.

Tactical Rifle

  • Mid-ranged, headshot capable weapons featuring magnified optics.

SMG

  • Short-ranged weapons with high rates of fire.

Shotgun

  • Short-ranged weapons that fire multiple projectiles at once in a spread pattern.

Sniper Rifle

  • Long-ranged, headshot capable weapons that deal considerably high damage.

Launcher

Also known internally as `support_high` and `missile` weapons, launchers typically were any weapon carried over the player's shoulder. Halo Infinite now classifies any projectile weapon with explosive damage as a launcher but this does not affect support_high weapons as an animation class.

Support

Also known internally as `support_low` weapons, they are any weapon held in first person down by the character's hips. Support weapon animations are very similar to those of the flamethrower from Halo: Combat Evolved which may have been directly inspied the category. Only two support weapons appear in the finalized games, being the brute shot and sentinel beam. Both weapons along with the class itself would not return in Halo: Reach, marking Halo 3 as the final appearance of the weapon class. Later appearances of the brute shot and sentinel beam have their animations built using the rifle class with overlays positioning the weapons by the character's hips. It is because of this reason that marines in Halo Infinite are able to use the sentinel beam for the first time.

Detachable Turret

Known simply as `turret` weapons within the game files, detachable turrets are essentially very powerful support weapons that switch the player camera to a third person perspective and restrict certain actions such as crouching, grenades, melee, and equipment. Invasion objectives make use of these restrictions to encourage cooperative play in escorting teammates to objective locations. Because of their similar appearances, turret weapons are often called support weapons as well.

Weapon Types

Main articles: Damage Groups, Damage Tables

Melee Weapon

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Kinetic Weapon

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Automatic Weapon

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Precision Weapon

The Sniper Rifle, a precision weapon, in action during a match of Firefight.

"Particularly useful against delicate equipment—like brains."
Halo: Reach manual description[1]

In the context of the Halo games, a precision weapon is any weapon which is capable of inflicting a headshot upon an enemy. Save for certain boss enemies such as Hunters and the Warden Eternal, scoring a headshot on an unshielded enemy with a precision weapon will instantly kill them, regardless of how much health they had remaining.

Plasma Weapon

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Hardlight Weapon

Hardlight weapons are Forerunner in origin and disintegrate targets upon dealing critical damage. Their use differs slightly from game to game. Introduced in Halo 4 they glow orange and possess a damage type is similar to the covenant carbine having no bonus vs any material but able to destroy jackal shields and deployable cover. In Halo 5 they now deal bonus damage vs Promethean weakspots. In Halo Infinite hardlight is now purple and can kill vehicle occupants without destroying the vehicle itself.

Shock Weapon

First introduced in Halo Infinite, shock weapons are extremely weak per shot but are able to chain damage to multiple targets as well as EMP vehicles.

Anti-vehicle Weapon

Anti-vehicle weapons deal considerable damage, explosive or otherwise, and are ideal for taking out heavily armored targets.

Weapon Sets

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  • Pistols (Magnum (Pistol), Plasma Pistol)
  • Plasma Weapons (Plasma Pistol, Plasma Rifle (Brute Plasma Rifle))
  • Dual-wield Weapons (Plasma Weapons, Magnum, SMG (Suppressed SMG), Needler, Mauler, Spiker)
  • Rifles (Assault Rifle, Battle Rifle, DMR, Carbine, Plasma Rifle, Storm Rifle, Light Rifle, Sentinel Beam, Suppressor)
  • Sniping Weapons (Sniper Rifle, Beam Rifle, Focus Rifle, Binary Rifle)
  • Heavy/Power Weapons (Melee Weapons, Shotguns, Sniper Rifles, Launchers, Detached Turrets, SAW)

Loadout Weapon

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Primary Weapon

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Secondary Weapon

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Utility Weapon

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Dual-wield Weapon

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Power Weapon

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Weapon Tiers

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Tier-1

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  • Loadout Weapons
  • Plasma Rifle
  • Sentinel Beam

Tier-2

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  • Melee Weapons
  • Shotguns
  • Grenade Launcher
  • Hydra
  • Needler
  • Plasma Pistol

Tier-3

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  • Sniper Rifles
  • Launchers
  • SAW

Weapon Variant

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Sources