Damage table/H2: Difference between revisions

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(Created page with "{| class="wikitable collapsible autocollapse" style="margin:2px auto; text-align:center; background:#FFFFFF" ! !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! burning !! emp !! sniper !! anti flood !! kill flood !! sentinel melee !! no damage |- ! style="text-align:left;" | <code>material</code> | 1 || 1 || 1 || 1 || 1 ||...")
 
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! colspan="100%" | ''[[Halo 2]]'' damage table
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!  !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! burning !! emp !! sniper !! anti flood !! kill flood !! sentinel melee !! no damage
!  !! all !! bullet slow !! plasma slow !! bullet fast !! plasma fast !! bullet vehicle !! plasma vehicle !! explosion small !! explosion attached !! explosion large !! collision !! melee !! cutting !! burning !! emp !! sniper !! anti flood !! kill flood !! sentinel melee !! no damage
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Latest revision as of 08:59, October 10, 2023

Halo 2 damage table
all bullet slow plasma slow bullet fast plasma fast bullet vehicle plasma vehicle explosion small explosion attached explosion large collision melee cutting burning emp sniper anti flood kill flood sentinel melee no damage
material 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
liquid 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thin 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
liquid_thick 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
soft 1 1 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
soft_organic 1 1 1 1 1 1 1 1 1 1 1 1 2 2 0 0
soft_organic_flesh_hunter 2 2 2 2 4 0
soft_inorganic 1 1 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
soft_terrain 1 1 1 1 1 1 1 1 0 1 1 0.25 2 0.25 0 0
tough 1 0.5 1 1 1 1 1 1 1 1 1 1 2 0.25 0 0
tough_organic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 1 2 0 0
tough_organic_flesh_brute_tartarus 0 1 1 1 1 0.5 0.5 0 0.25 0 0.5 0.5 1 2 0 0 0
tough_inorganic 1 0.5 0.5 1 1 1 1 1 1 1 1 1 2 0.25 0 0
tough_floodflesh 1 1.25 0.5 0.5 0.5 0.5 0.5 1 1 1 1 0.25 4 2 0 6 2 6 0
tough_terrain 1 1 0.5 0.5 0.5 0.5 0.5 1 0 1 1 0.25 2 0.25 0 0
hard 1 1 0.25 1 1 1 1 1 1 1 1 1 1 0 0 0
hard_metal_thin 1 1 0.35 1 1 1 1 1 1 1 1 1 1 0.25 1 0
hard_metal_thick 1 0.25 0.1 0.5 0.25 1 1 1 0 1 1 0.25 0.25 0 1 0
hard_metal_solid 1 0 0 0 0 0.5 0.5 0.25 0 1 1 0 0 0 1 0
hard_terrain 1 0.5 0 0.5 0.5 0.5 0.5 0.25 0 1 1 0.25 0.25 0 0 0
hard_floodflesh 1 0 0 0 0 0 0 0.25 0 0.25 0.25 0 0.25 1 0 0
hard_metal_solid_for_cable 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 0
brittle 1 1 1 0.5 0.5 0.5 0.5 2 1 2 2 2 1 0.25 0 0
brittle_glass 1 1 0.25 0.5 0.5 0.5 0.5 2 1 2 2 2 1 0.25 0 0
brittle_elec 1 1 1.5 0.5 1 0.5 1 2 1 2 2 2 1 1 500 0
brittle_mech 1 1.5 1 1 0.5 1 0.5 2 1 2 2 2 1 0.25 0 0
brittle_explosive 1 0.5 1 0.5 1 0.5 1 2 1 2 2 2 1 2 0 0
energy 1 1 1.5 1 1 1 1 0.5 0.5 0.5 1 1 1 2 0 0
energy_shield_thin 1 1 1.5 1 1 1 1 0.5 0.5 0.5 1 1 1 2 500 2 0
energy_shield_thick 1 0 1 0 0.5 0.5 1 0.5 0.5 0.5 1 0 0 1 500 0
energy_shield_invincible 0 0 0 0 0.1 0 0 0 0 0 0 0 0 0 0 10 0
energy_holo 1 0 1 0.5 1 0.5 1 0.5 0.5 0.5 1 0 0 1 500 0
sentinel 4 2 2 500 0
sentinel_enforcer 2 2 2 50 0