Canon

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{{Status|Canon}}
{{Status|Canon}}
{{Infobox/Fiction/Weapon/Series
<!--{{Infobox/Fiction/Weapon/Series
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[[File:H3ODST GruntTrio.png|thumb|350px|A trio of Unggoy using plasma pistols.]]


{{Quote|Luckily—listen to me "luckily"—the needles only detonate when they’re embedded in living tissue. Now that’s lucky because it’s not gonna blow a hole in the wall you’re hiding behind or tear the tires off of the vehicle you’re trying to escape in.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|h3bnet}}}}
{{Quote|[The plasma pistol] is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5 series|MA5]] is with the [[UNSC]]. After [[Solemn Penance|the Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|h3bnet}}}}


'''Needlers''', sometimes known as '''Needler pistols''',{{Ref/Novel|GoO|Chapter=22}} are a class of single-handed, fully-automatic infantry specialized [[weapons]] developed by the [[Covenant]] that launch [[Subanese crystal]]line shards capable of homing in on targets.{{Ref/Reuse|evg}}{{Ref/Reuse|h4evg}} The Covenant and [[Covenant remnants|its remnants]] formally designated the needler as '''needle launcher''' or '''shard launcher''',{{Ref/Reuse|enc22p294}}{{Ref/Reuse|enc22p479}} while the [[United Nations Space Command]]'s [[Office of Naval Intelligence]] has typically [[Type classification system|type-classified]] encountered needlers variants under the designations of '''Type-33 Guided Munitions Launcher''' ('''T-33 GML''') or '''Type-56 Guided Munitions Launcher''' ('''T-56 GML''').{{Ref/Reuse|evg}}{{Ref/Reuse|cf47}} Nicknames for the needler include '''Pinkies''' and '''Shrimp Shooter'''.{{Ref/Book|Id=enc09|Enc09|Page=323}}{{Ref/Book|Id=enc11|Enc11|Page=337}}
'''Plasma pistols''' are a class of single-handed, semi-automatic [[Covenant]] infantry [[Directed-energy weapon|directed-energy]] [[sidearm]]. The Covenant and [[Covenant remnants|its remnants]] formally designated the plasma pistol as simply '''pistols''',{{Ref/Reuse|enc22p294}}{{Ref/Reuse|enc22p479}} while the [[United Nations Space Command]]'s [[Office of Naval Intelligence]] has typically [[Type classification system|type-classified]] encountered plasma pistols under the designation of '''Directed Energy Pistol'''.{{Ref/Reuse|evg}}{{Ref/Reuse|cf47}} Nicknames for the plasma pistol include '''The Little C''', '''Green''', '''Greenboy''', '''Greenie''', '''P-Pistol''', and '''PP'''.{{Ref/Book|Id=enc09|Enc09|Page=320}}{{Ref/Book|Id=enc11|Enc11|Page=334}}
 
While weak on its own, the plasma pistol has a wide variety of functions and becomes deadly in large numbers.


==Overview==
==Overview==
===Design details===
===Design details===
[[File:HTMCC-H3ODST Rookie&Cop 3.jpg|thumb|275px|While Covenant infantry held the needler like a handgun, the needler's size necessitated humans to wield the weapon with two hands.]]
[[File:Type-25 DEP interior.jpg|thumb|275px|The interior of a plasma pistol.]]
{{Quote|Anything stuck with enough needles will blow sky high—and if a Foxtrot is unlucky enough to be carrying grenades, those are gonna cook off too.|Anonymous UNSC E2-BAG/1/7 serviceman{{Ref/Reuse|h3bnet}}}}
{{Quote|It’s just the right size and it feels good in your hands, but give me an [[M7 SMG|em seven]] or an em eh five any day of the week.|Anonymous UNSC E2-BAG/1/7 serviceman{{Ref/Reuse|h3bnet}}}}
The plasma pistol is a Covenant [[directed-energy weapon]] that was reverse-engineered from a [[Forerunner]] device.{{Ref/Reuse|universe}} The weapon is powered by a battery cell. This battery can be recharged using a variety of power sources, including UNSC generators, provided an appropriate adaptor is at hand.<ref>'''[[Halo: Official Spartan Field Manual]]''', ''page 187''</ref> Plasma pistols have a core power output of 100-150 KV at 2~3 dA, but when overcharged, the power output can reach 1.5 MV @ 2~3 dA.{{Ref/Reuse|bung}} The Type-25 DEP is a semi-automatic weapon using a single collimator design that gives the weapon its smooth and aerodynamic, claw like appearance. The Type-25 DEP's functionality is straightforward, the rear section of the pistol has a holographic display which indicates temperature as the weapon is fired—in the center of the holographic display is a small red pad, this pad is the Type-25 DEP's safety and activation mechanism. Before the plasma pistol can be fired the user must place their thumb on the pad, the pistol then activates and can be fired. On the left side is another small red button; this opens the top heating vent and allows access to the weapon's internal components.  
The plasma pistol is a Covenant [[directed-energy weapon]] that was reverse-engineered from a [[Forerunner]] device.{{Ref/Reuse|universe}} The weapon is powered by a battery cell. This battery can be recharged using a variety of power sources, including UNSC generators, provided an appropriate adaptor is at hand.<ref>'''[[Halo: Official Spartan Field Manual]]''', ''page 187''</ref> Plasma pistols have a core power output of 100-150 KV at 2~3 dA, but when overcharged, the power output can reach 1.5 MV @ 2~3 dA.{{Ref/Reuse|bung}} The Type-25 DEP is a semi-automatic weapon using a single collimator design that gives the weapon its smooth and aerodynamic, claw like appearance. The Type-25 DEP's functionality is straightforward, the rear section of the pistol has a holographic display which indicates temperature as the weapon is fired—in the center of the holographic display is a small red pad, this pad is the Type-25 DEP's safety and activation mechanism. Before the plasma pistol can be fired the user must place their thumb on the pad, the pistol then activates and can be fired. On the left side is another small red button; this opens the top heating vent and allows access to the weapon's internal components.  


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The plasma pistol has two modes of fire, semi-automatic direct and semi-guided area of effect (AOE), also known as "overcharge".<ref>'''Halo Waypoint:''' Halo: Reach Stats</ref>{{Ref/Reuse|h4evg}}
The plasma pistol has two modes of fire, semi-automatic direct and semi-guided area of effect (AOE), also known as "overcharge".<ref>'''Halo Waypoint:''' Halo: Reach Stats</ref>{{Ref/Reuse|h4evg}}
===Ammunition===
[[File:HCE-NeedlerAmmo.png|thumb|left|150px|The container for blamite ammunition.]]
{{Main|Subanese crystal}}
{{Quote|I caught three in the leg as I was diving behind a broken wall—they lodged right in there where the greave meets the boot. When they went off, it damn near broke my ankle and flung like little splinters of glass or crystal or whatever all up my left side—the corpsman was pulling [the shards] outta me for the better part of two hours.|Anonymous UNSC E2-BAG/1/7 serviceman{{Ref/Reuse|h3bnet}}}}
The needler fires shards of [[Subanese crystal]]—colloquially known as blamite—a pink crystalline substance mined from the interiors of [[Suban]], one of [[Sangheilios]]' two [[moon]]s.{{Ref/Reuse|evg}}{{Ref/Reuse|h4evg}}{{Ref/Reuse|enc22p294}} The exposed crystals are held within the upper cowling of the weapon,{{Ref/Reuse|evg}}{{Ref/Reuse|h4evg}} allowing the user to use the sharpened ends of the exposed shards as an improvised melee weapon.{{Ref/Game|HCE|Needler melee animation}}{{Ref/Game|HINF|Needler melee animation}}
Upon impaling a target, the crystalline shards become chemically reactive, and detonate after a few seconds.{{Ref/Reuse|evg}}{{Ref/Reuse|enc22p479}} Injuries inflicted from the exploding shards are gruesome, as microscopic pieces of crystals can become embedded in tissue.{{Ref/Reuse|h3bnet}} If multiple shards make contact with a living target in quick succession (i.e., previous shards have yet to detonate), then a chain reaction occurs—their chemical properties "supercombine" and the shards detonate simultaneously through a process known as “proximal resonance instability”,{{Ref/Reuse|h4evg}} causing an immediate and violent explosion that is almost always lethal.{{Ref/Reuse|evg}}{{Ref/Reuse|enc22p479}} While the shards are devastating to living tissue, they are relatively ineffective against [[energy shielding]],{{Ref/Site|Id=waypoint|URL=https://www.halowaypoint.com/en-us/universe/weapons/needler|Site=Halo Waypoint|Page= Universe - Weapons - Needler|D=21|M=04|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/weapons/needler.html}} and ricochet off most surfaces, hence little risk of causing hull perforations.{{Ref/Reuse|enc22p294}} The properties of the shards can be modified through unspecified means; for example, certain variants of the needler fire calibrated crystalline shards that can embed in armor.{{Ref/Game|Id=talon|H5G|[[Talon of the Lost]] [[List of REQ cards#Weapons|REQ card]]|Quote=Sangheili miners and engineers continue to discover amazing new properties of the Subanese crystals used in Needler ammunition. Advanced Needler that fires carefully calibrated shards that can embed themselves in armor.}}


===Operation===
===Operation===
[[File:Journal Needler.png|thumb|200px|An exploded view of a needler, drawn by Doctor [[Catherine Halsey]].]]
{{Quote|It’s a damned ray gun—how come we don’t have ray guns?|Anonymous UNSC E2-BAG/1/7 serviceman{{Ref/Reuse|h3bnet}}}}
{{Main|Needle-based weaponry}}
{{Quote|I don't know how it works, but it seems the needles can only follow you if they can "see" you.|Anonymous UNSC E2-BAG/1/7 serviceman{{Ref/Reuse|h3bnet}}}}
===Default firing mode===
===Default firing mode===
[[File:H2A Beach - Noob Combo.jpg|thumb|250px|An [[Orbital Drop Shock Troopers|ODST]] primes a plasma pistol's overcharge.]]
[[File:H3ODST PlasmaPistolBolt.png|thumb|250px|An Unggoy Minor firing his plasma pistol.]]
When rapidly tapping the trigger, the plasma pistol will fire small bolts of plasma. These bolts deal little damage to targets protected by [[Energy shielding|energy shields]], though still more than most bullet weapons. Against unarmored targets, though, the lethality of the Type-25 DEP is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact.<ref>'''[[Halo: The Fall of Reach]]''', ''pages 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact,<ref>'''[[Halo: The Flood]]''', ''page 22''</ref> fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''Halo: The Fall of Reach''', ''page 315''</ref> Should the plasma strike cover, the impact can cause splash damage by flinging heated debris, though the blast radius is smaller than most Covenant explosive weapons.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref>
When rapidly tapping the trigger, the plasma pistol will fire small bolts of plasma. These bolts deal little damage to targets protected by [[Energy shielding|energy shields]], though still more than most bullet weapons. Against unarmored targets, though, the lethality of the Type-25 DEP is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact.<ref>'''[[Halo: The Fall of Reach]]''', ''pages 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact,<ref>'''[[Halo: The Flood]]''', ''page 22''</ref> fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''Halo: The Fall of Reach''', ''page 315''</ref> Should the plasma strike cover, the impact can cause splash damage by flinging heated debris, though the blast radius is smaller than most Covenant explosive weapons.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref>


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===Overcharge mode===
===Overcharge mode===
[[File:H2A Beach - Noob Combo.jpg|thumb|250px|An [[Orbital Drop Shock Troopers|ODST]] primes a plasma pistol's overcharge.]]
[[File:HU UnggoyKilledByOvercharge.png|thumb|220px|A trio of [[Unggoy Minor]]s being disintegrated by an overcharged bolt from [[Myras Tyla]]'s plasma pistol.]]
[[File:HU UnggoyKilledByOvercharge.png|thumb|220px|A trio of [[Unggoy Minor]]s being disintegrated by an overcharged bolt from [[Myras Tyla]]'s plasma pistol.]]
{{Quote|The trigger is soft—no feedback—there’s no break that tells you when the overcharge is gonna kick in. First time I did it was by accident and it damn near sprained my wrist.|Unidentified UNSC serviceman{{Ref/Reuse|bung}}}}
{{Quote|The trigger is soft—no feedback—there’s no break that tells you when the overcharge is gonna kick in. First time I did it was on accident and it damn near sprained my wrist.|Anonymous UNSC E2-BAG/1/7 serviceman{{Ref/Reuse|h3bnet}}}}
{{Quote|How the foxtrot does it track anything? Whatever—I guess that’s why I carry an em eh five instead of a [[TACPAD]].|Anonymous UNSC E2-BAG/1/7 serviceman{{Ref/Reuse|h3bnet}}}}
If the plasma pistol's trigger is held for a few seconds, the plasma at the tip will gather into a large spherical mass. Releasing the trigger will fire a single bolt of larger size than usual. This bolt, if aimed correctly, will track its target for a short distance if they attempt to dodge. The overcharged bolt creates an [[electromagnetic pulse]], stunning most electronics. If the target is protected by energy shields, all but the strongest shields will break, allowing their body to take damage.<ref>'''[[Halo: First Strike]]''', ''page 116''</ref> If the overcharge strikes a vehicle, it will be temporarily disabled and rendered helpless for several seconds. As such, even the weakest Covenant infantry can thwart an assaulting [[SPARTAN programs|Spartan]] or vehicle, forcing their foe to retreat or creating an opening for their allies. Should an overcharged bolt strike an unarmored flesh target, it will result in instant death.<ref>'''Halo: The Flood''', ''page 81''</ref> During the [[Battle of Cleveland]], [[Myras Tyla]], striking an [[Unggoy Minor]] trio with her plasma pistol, disintegrated three Unggoy rapidly from a single overcharged bolt strike.{{Ref/Comic|Id=HUI3|Comic=Halo: Uprising|Issue=[[Halo: Uprising Issue 3|3]]}}
If the plasma pistol's trigger is held for a few seconds, the plasma at the tip will gather into a large spherical mass. Releasing the trigger will fire a single bolt of larger size than usual. This bolt, if aimed correctly, will track its target for a short distance if they attempt to dodge. The overcharged bolt creates an [[electromagnetic pulse]], stunning most electronics. If the target is protected by energy shields, all but the strongest shields will break, allowing their body to take damage.<ref>'''[[Halo: First Strike]]''', ''page 116''</ref> If the overcharge strikes a vehicle, it will be temporarily disabled and rendered helpless for several seconds. As such, even the weakest Covenant infantry can thwart an assaulting [[SPARTAN programs|Spartan]] or vehicle, forcing their foe to retreat or creating an opening for their allies. Should an overcharged bolt strike an unarmored flesh target, it will result in instant death.<ref>'''Halo: The Flood''', ''page 81''</ref> During the [[Battle of Cleveland]], [[Myras Tyla]], striking an [[Unggoy Minor]] trio with her plasma pistol, disintegrated three Unggoy rapidly from a single overcharged bolt strike.{{Ref/Comic|Id=HUI3|Comic=Halo: Uprising|Issue=[[Halo: Uprising Issue 3|3]]}}


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===Usage===
===Usage===
{{Quote|[The Type-25 DEP] is the bread and butter of Covenant small arms—almost as common as the MA5 is with the UNSC. After the Covenant Carrier jumped there were some areas of Mombasa where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Anonymous UNSC E2-BAG/1/7 serviceman{{Ref/Reuse|h3bnet}}}}
{{Quote|It's great in built-up areas and clearing buildings. Anything over a couple dozen meters though? Not so much.|Anonymous UNSC E2-BAG/1/7 serviceman{{Ref/Reuse|h3bnet}}}}
==Known variants==
==Known variants==
===''Eos'Mak''-pattern plasma pistol===
===''Eos'Mak''-pattern plasma pistol===
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</gallery>
</gallery>


===''Rohakudu''-pattern plasma pistol===
===''Rohakadu''-pattern plasma pistol===
{{Main|Rohakudu-pattern plasma pistol}}
{{Main|Rohakadu-pattern plasma pistol}}
The ''Rohakudu''-pattern plasma pistol.{{Ref/Reuse|hinfgameplay}}
The ''Rohakadu''-pattern plasma pistol.{{Ref/Reuse|hinfgameplay}}
*'''[[Rohakudu-pattern plasma pistol]]''': This variant of the needler features a display on the back of its upper chassis that corresponds to the crystals protruding from its upper cowling.{{Ref/Reuse|hinfgameplay}}
*'''[[Rohakadu-pattern plasma pistol]]''': This variant of the plasma pistolfeatures a display on the back of its upper chassis that corresponds to the crystals protruding from its upper cowling.{{Ref/Reuse|hinfgameplay}}
**'''[[Unbound Plasma Pistol]]''': A modified variant of the plasma pistol with a white chassis that fires faster, stronger bolts. In addition, its scaled burst fires six bolts instead of a single overcharge bolt; the bolts detonate in a "supercombine" explosion if they hit the same target.{{Ref/Game|HINF|Forge - [[Unbound Plasma Pistol]] description|Quote=Bolts detonate when super-combined on target; over-charge increases detonation and tracking.}}
**'''[[Unbound Plasma Pistol]]''': A modified variant of the plasma pistol with a white chassis that fires faster, stronger bolts. In addition, its scaled burst fires six bolts instead of a single overcharge bolt; the bolts detonate in a "supercombine" explosion if they hit the same target.{{Ref/Game|HINF|Forge - [[Unbound Plasma Pistol]] description|Quote=Bolts detonate when super-combined on target; over-charge increases detonation and tracking.}}
<gallery class=center>
<gallery class=center>
File:HINF PlasmaPistol Crop.png|Rohakudu-pattern plasma pistol
File:HINF PlasmaPistol Crop.png|Rohakadu-pattern plasma pistol
File:HINF PlasmaPistol Unbound Crop.png|Unbound Plasma Pistol
File:HINF PlasmaPistol Unbound Crop.png|Unbound Plasma Pistol
</gallery>
</gallery>
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===Silver Timeline===
===Silver Timeline===
{{Main|Silver Timeline}}
{{Main|Silver Timeline}}
[[File:HTV-Homecoming-FavoriteWeapon.jpg|thumb|Kai-125 holding a needler in [[Miranda Keyes/Silver|Dr. Keyes']] lab.|right|250px]]
Plasma pistols are used by the Covenant against humanity.{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}
{{Quote|See these holes on the top plate? That's where the needle rounds are primed. You pull the trigger and somehow they just know how to target living tissue.|[[Kai-125]] explaining her favorite Covenant weapon.{{Ref/Film|Id=Homecoming|TV|Episode=Homecoming}}}}
==Trivia==
Designated as a "xenotech shard launcher", needlers are used by the Covenant during their war against humanity. They are particularly popular among the Unggoy.{{Ref/Marketing|TV|[[:File:HTV-NeedlerLondon.jpg|Display]] at [[Halo: The Television Series Season One#Paramount.2B UK launch|Paramount+ UK launch event]]}} [[Silver Team]] will occasionally scavenge needlers from dead enemies and use them against Covenant troops.{{Ref/Reuse|Id=Homecoming}}
{{Linkbox|gameplay=yes|gallery=yes}}
{{clear}}
*The plasma pistol was inspired by the "[[marathongame:Zeus Class Fusion Pistol|Zeus Class Fusion Pistol]]" from the [[Marathon (Video Game Series)|''Marathon'' series]]. Like the Fusion Pistol, the plasma pistol is a reasonable-damage single-shot weapon with an overcharge mode. However, the Fusion Pistol's overcharge was far more deadly in-game and could kill nearly any enemy in the game, with one limitation: if the gun was left overcharged for too long, it would explode violently, killing the wielder.
*In ''Halo: Combat Evolved'', if the player remain idle while wielding a plasma pistol, [[John-117]] will pull the top off the pistol, showing what seems to be a power cell similar to a round of the [[Pez'tk-pattern fuel rod gun|fuel rod gun]]. In ''Halo 3'', the same will happen if the player remain idle for a while; the playable character will flip it open and the player will be able to see the internal mechanisms of the pistol.
*In the PC version of ''Halo: Combat Evolved'', if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the [[MA5B assault rifle|assault rifle]]. However, it overheats extremely fast.
*In ''Halo 3'', it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the [[M6G magnum|M6G]] that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
*In the ''Halo'' trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*In ''Halo 3'', if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In the "[[Another Day at the Beach]]" video from the ''Halo 2'' [[Multiplayer Map Pack]], the ODST [[Butkis]] uses a plasma pistol to take down the shields of an Elite before Gunnery Sergeant [[Stacker]] uses a [[BR55 Battle Rifle|Battle Rifle]] to kill it, effectively using the [[Noob Combo]].
*After killing the [[Prophet of Regret]] on "[[Regret (Halo 2 level)|Regret]]" in ''Halo 2,'' he will drop a plasma pistol. He held the same weapon in ''[[Halo: Contact Harvest]]'', and was rumored to keep it with him at all times in ''[[Halo: The Cole Protocol]]''.
*In ''[[Halo: Contact Harvest]]'', [[Dadab]] notes that the plasma pistol's lowest power setting is an effective source of light, whilst he is leading a group of Grunts in the dark.
*In ''Halo 2 Vista'', it is possible to instantly destroy a {{Pattern|Karo'etba|Ghost}} by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*If the player overcharges the plasma pistol in ''Halo 3'' and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in ''[[Marathon]]''.
*In [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], if the player is carrying the plasma pistol and are in [[active camouflage]], one may see a polygon near the front of the weapon. In ''Halo 3'', while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
*In the "Extras" section of the ''[[Halo 3: The Official Strategy Guide]]'', it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
* In [[Wikipedia:Konami|Konami]]'s ''[[Wikipedia:Super Bomberman R|Super Bomberman R]]'', the Plasma Pistol is the weapon and special ability used by the [[Grunt|Grunt Bomber]].


==In-game information==
==Gallery==
<!--
<gallery>
{{Main|Needler/Gameplay}}
File:HCE-PlasmaPistol-Screen.jpg|The plasma pistol in ''[[Halo: Combat Evolved]]''.
-->
File:PlasmaPistol-HaloCE.png|A profile view of the plasma pistol from ''Halo: Combat Evolved''.
The needler is a staple across the ''Halo'' games, being introduced in ''[[Halo: Combat Evolved]]'' and appearing in every game ever since. It is a fully-automatic infantry weapon that fires slow-moving needle projectiles that can home in on enemies. In [[campaign]] and [[Firefight]], the needler is used by Unggoy, Kig-Yar, Yanme'e, Sangheili, Jiralhanae, and the Flood. In ''[[Halo 2]]'', it can be [[dual wielding|dual wielded]], though made impossible to do so in ''[[Halo 3]]''. In ''[[Halo Infinite]]'', the needler is [[Weapon class|classified]] as a submachine gun.
File:HCE-PlasmaPistol-FirstPerson.jpg|First-person view of the plasma pistol in ''Halo: Combat Evolved''.
File:Plasma pistol.png|Views of the plasma pistol in ''Halo: Combat Evolved''.
File:HCE-PlasmaPistol-Overheat.jpg|A plasma pistol overheating in ''Halo: Combat Evolved''.
File:PlasmaPistol-H2.png|A profile view of the plasma pistol from ''[[Halo 2]]''.
File:Plasma pistol H2.jpg|The plasma pistol in ''Halo 2''.
File:Plasma Pistol Halo 3.png|The plasma pistol in ''[[Halo 3]]''.
File:H3-PlasmaPistol.png|An in-game profile view of the plasma pistol from ''Halo 3''.
File:74697396-Full.jpg|Dual overcharged plasma pistols in action in ''Halo 3''.
File:H3 PlasmaPistol Overcharge.jpg|The overcharged plasma bolt in ''Halo 3''.
File:Model Plasma Pistol.jpg|The plasma pistol as a [[Jasman Toys|Laser Tag Replica]].
File:Homecoming PlasmaPistol Concept.png|Concept art for the Plasma Pistol in ''[[Homecoming]]''.
File:HR_PlasmaPistol_Pattern.png|Pattern on the ''[[Halo: Reach]]'' plasma pistol
File:HaloReach - Plasma Pistol.png|A left-facing render of an active plasma pistol from the pre-beta development stage of ''Halo: Reach''.
File:Reach-PlasmaPistol-Right.png|A right-facing render of an active plasma pistol from the pre-beta development stage of ''Halo: Reach''.
File:Reach MPBeta PlasmaPistol.png|A [[Halo: Reach Multiplayer Beta|''Halo: Reach'' beta]] render of an inactive plasma pistol.
File:Ppovercharge.png|A plasma pistol overheating in the ''Halo: Reach'' beta.
File:HReach-PlasmaPistolSide.png|A side preview of the final in-game model of the plasma pistol in ''Halo: Reach''.
File:HR-PlasmaPistolHUD.jpg|First-person view of the plasma pistol in ''Halo: Reach''.
File:HR Type25 study2.jpg|A study of the plasma pistol in ''Halo: Reach''.
File:T25 Bolt Study HR Temp.jpg|A study of the plasma bolt.
File:HCEA-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo: Combat Evolved Anniversary''.
File:H4-PlasmaPistol-FirstPerson.jpg|First-person view of the plasma pistol in ''[[Halo 4]]''.
File:Type-25_DEP_interior.jpg|The interior of a plasma pistol in ''Halo 4''.
File:H4-Reference-PlasmaPistol.jpg|Reference model sheet of the plasma pistol in ''Halo 4''.
File:H4-Reference-PlasmaPistol_2.jpg|Reference sheet for the ''Halo 4'' plasma pistol.
File:H4-Render-PlasmaPistol.jpg|Orthographic views of the plasma pistol in ''Halo 4''.
File:H4-T25PlasmaPistol-SideRender.png|Side view of the plasma pistol with default skin in ''Halo 4''.
File:H2ACP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' campaign.
File:H2ACP-PlasmaPistolDualWield.png|First-person view while dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
File:H2AMP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistol.png|A Spartan using a plasma pistol on [[Stonetown]].
File:H2AMP-PlasmaPistolDualWieldHUD.png|First-person view while dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWield.png|A Spartan dual-wielding plasma pistols.
File:HO-Plasma Pistol.png|The plasma pistol in ''[[Halo Online]]''.
File:HTV-PPpew.jpg|[[Riz-028]] using a T-25 plasma pistol to kill a Sangheili in ''[[Halo: The Television Series]]''.
File:HTV-Reckoning Chief HUD.png|First-person view of [[John-117/Silver|John-117]] using plasma pistol in ''Halo: The Television Series''.
</gallery>


==Gallery==
===''Halo 4'' skins===
{{Linkbox|gallery=yes|gallerypage=Images of Needlers}}
===Concept art and artwork===
<gallery>
<gallery>
File:HCE_Needler_Concept.jpg|Concept art of the needler in ''Halo: Combat Evolved''.
File:H4-PlasmaPistol-Skin.png|FCT(Fracture) Skin.
File:HCE_Needler_Concept_2.jpg|Concept art of the needler in ''Halo: Combat Evolved''.
File:H4-PlasmaPistol-SteelSkin.png|BPL(Boilerplate) Skin.
File:HR Needler Concept.jpg|Concept art of the needler in ''Halo: Reach''.
File:H5G Needler Concept 1.jpg|Concept art of the needler in ''Halo 5: Guardians''.
File:HW Jackal Concept 2.jpg|''[[Halo Wars]]'' concept art featuring Kig-Yar armed with needlers and [[Particle beam rifle|beam rifles]].
File:Dutch surprise.png|An [[Unggoy Minor]] takes aim with a needler at [[Taylor Miles|Dutch]] in ''[[Halo: Helljumper]]''.
File:BL Thon attacks Three.png|[[Otto-031]] firing a needler at [[Thon 'Talamee]] in ''[[Halo: Blood Line]]''.
File:HE12 Deal Retract.jpg|Kig-Yar pirates wielding the needler in ''[[Halo: Escalation]]''.
File:HE23 Nyon attacks the vaults.png|[[Sali 'Nyon]] and a Sangheili firing their needlers in ''Halo: Escalation''.
File:Superstructure Assault.png|A Kig-Yar firing the needler in ''[[Halo: Spartan Assault]]''.
</gallery>
</gallery>


===Screenshots===
===Halo Online variants===
<gallery>
<gallery>
File:HCE EliteEarlyNeedler Screenshot.jpg|A Sangheili wielding the needler in an early build of ''Halo: Combat Evolved''.
File:PPistolOnline.jpeg|The basic Plasma Pistol in Halo Online on [[Diamondback]].
File:Curlback.png|An Unggor Major wielding the needler in ''Halo: Combat Evolved''.
File:PPistolOnlinePower.jpeg|The golden Power Plasma Pistol in Halo Online on Diamondback.
File:Keyes.jpg|Captain [[Jacob Keyes]] wielding the needler in ''Halo: Combat Evolved''.
File:H2 Elite SpecOps.png|A [[Special Operations Officer|SpecOps Sangheili]] with the needler in ''Halo 2''.
File:Heretic grunts.jpg|A [[Heretic Unggoy]] wielding the needler in ''Halo 2''.
File:NarrowsBattle2.jpg|A Spartan firing the needler in ''Halo 3'' multiplayer.
File:HWgruntdeaconfullsquad.jpg|Grunt squad upgraded with needlers in ''Halo Wars''.
File:HTMCC-H3ODST BruteNeedler.jpg|A Jiralhanae Minor wielding the needler in ''Halo 3: ODST''.
File:H3ODST DroneMajor 3.jpg|A Yanme'e Major wielding the needler in ''Halo 3: ODST''.
File:HTMCC-HR Needlers.jpg|Various Covenant troops wielding the needler in ''Halo: Reach''.
File:H4 SpOps SniperAlley.jpg|A Kig-Yar Storm wielding the needler in ''Halo 4''.
File:HO-Spartans&Elites.png|A Sangheili dual wielding needlers in ''[[Halo Online]]''.
File:HTMCC-H2A NeedlerGrunt.jpg|An Unggoy Minor holding the needler in ''Halo 2: Anniversary'' campaign.
File:H5G-Fred&T56D.png|[[Frederic-104]] using [[Smart-linking|smart scope]] on a needler in ''Halo 5: Guardians''.
File:H5G-KigYarHeavy.png|A Kig-Yar wielding a needler in ''Halo 5: Guardians''.
File:HINF SkirmisherClose.png|A Skirmisher with the needler in ''Halo Infinite''.
File:HINF - Event - Noble Intention - 00003.jpg|A Spartan wielding the needler in ''Halo Infinite'' multiplayer.
</gallery>
</gallery>



Revision as of 15:50, July 6, 2023

An Unggoy Major and two Unggoy Minors wielding the Eos'Mak-pattern plasma pistols during the Battle at Mombasa. From Halo 3: ODST campaign level Tayari Plaza.
A trio of Unggoy using plasma pistols.

"[The plasma pistol] is the bread and butter of Covenant small arms—almost as common as the MA5 is with the UNSC. After the Covenant Carrier jumped there were some areas of Mombasa where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides."
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

Plasma pistols are a class of single-handed, semi-automatic Covenant infantry directed-energy sidearm. The Covenant and its remnants formally designated the plasma pistol as simply pistols,[2][3] while the United Nations Space Command's Office of Naval Intelligence has typically type-classified encountered plasma pistols under the designation of Directed Energy Pistol.[4][5] Nicknames for the plasma pistol include The Little C, Green, Greenboy, Greenie, P-Pistol, and PP.[6][7]

While weak on its own, the plasma pistol has a wide variety of functions and becomes deadly in large numbers.

Overview

Design details

The interior of a plasma pistol.

"It’s just the right size and it feels good in your hands, but give me an em seven or an em eh five any day of the week."
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

The plasma pistol is a Covenant directed-energy weapon that was reverse-engineered from a Forerunner device.[8] The weapon is powered by a battery cell. This battery can be recharged using a variety of power sources, including UNSC generators, provided an appropriate adaptor is at hand.[9] Plasma pistols have a core power output of 100-150 KV at 2~3 dA, but when overcharged, the power output can reach 1.5 MV @ 2~3 dA.[10] The Type-25 DEP is a semi-automatic weapon using a single collimator design that gives the weapon its smooth and aerodynamic, claw like appearance. The Type-25 DEP's functionality is straightforward, the rear section of the pistol has a holographic display which indicates temperature as the weapon is fired—in the center of the holographic display is a small red pad, this pad is the Type-25 DEP's safety and activation mechanism. Before the plasma pistol can be fired the user must place their thumb on the pad, the pistol then activates and can be fired. On the left side is another small red button; this opens the top heating vent and allows access to the weapon's internal components.

With the dissolution of a centralized manufacturing control—as a result of the Great Schism and fall of the Covenant—new production of plasma pistols have appeared in a bewildering variety of casing styles and adornments. Much to the consternation of UNSC intelligence officers tasked with categorizing new plasma pistol variants, within this broad type classification are innumerable, different sub-classes. This is due to the Covenant's loose (by human standards) interpretation of "standardization" and disdain of serial manufacturing techniques.[8]

The plasma pistol has two modes of fire, semi-automatic direct and semi-guided area of effect (AOE), also known as "overcharge".[11][12]

Operation

"It’s a damned ray gun—how come we don’t have ray guns?"
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

Default firing mode

An Unggoy Minor, an Unggoy Major, a Kig-Yar Major, and a Kig-Yar Minor wielding the Eos'Mak-pattern plasma pistols during the Battle at Mombasa. From Halo 3: ODST campaign level Tayari Plaza.
An Unggoy Minor firing his plasma pistol.

When rapidly tapping the trigger, the plasma pistol will fire small bolts of plasma. These bolts deal little damage to targets protected by energy shields, though still more than most bullet weapons. Against unarmored targets, though, the lethality of the Type-25 DEP is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact.[13] Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact,[14] fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.[15][16] Should the plasma strike cover, the impact can cause splash damage by flinging heated debris, though the blast radius is smaller than most Covenant explosive weapons.[17]

The semi-auto firing mode can be used until the weapon overheats, after which it must cool down for a few seconds before it can be used again. As the weapon approaches low battery, it may sputter and fail to fire. The Hesduros-manufactured pistols used by Jul 'Mdama's forces fire more powerful plasma bolts, with a comparable increase in energy use per shot.[8]

Overcharge mode

An ODST primes a plasma pistol's overcharge.
A trio of Unggoy Minors being vaporized by an overcharged bolt strike from Myras Tyla with her Type-25 plasma pistol.
A trio of Unggoy Minors being disintegrated by an overcharged bolt from Myras Tyla's plasma pistol.

"The trigger is soft—no feedback—there’s no break that tells you when the overcharge is gonna kick in. First time I did it was on accident and it damn near sprained my wrist."
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

"How the foxtrot does it track anything? Whatever—I guess that’s why I carry an em eh five instead of a TACPAD."
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

If the plasma pistol's trigger is held for a few seconds, the plasma at the tip will gather into a large spherical mass. Releasing the trigger will fire a single bolt of larger size than usual. This bolt, if aimed correctly, will track its target for a short distance if they attempt to dodge. The overcharged bolt creates an electromagnetic pulse, stunning most electronics. If the target is protected by energy shields, all but the strongest shields will break, allowing their body to take damage.[18] If the overcharge strikes a vehicle, it will be temporarily disabled and rendered helpless for several seconds. As such, even the weakest Covenant infantry can thwart an assaulting Spartan or vehicle, forcing their foe to retreat or creating an opening for their allies. Should an overcharged bolt strike an unarmored flesh target, it will result in instant death.[19] During the Battle of Cleveland, Myras Tyla, striking an Unggoy Minor trio with her plasma pistol, disintegrated three Unggoy rapidly from a single overcharged bolt strike.[20]

However, after the overcharged bolt is fired, the pistol will automatically overheat. Until it cools down the pistol cannot be fired in this mode, giving an opposing target enough time to counterattack. Using the overcharge frequently will also drain the battery faster than usual.

Usage

"It's great in built-up areas and clearing buildings. Anything over a couple dozen meters though? Not so much."
— Anonymous UNSC E2-BAG/1/7 serviceman[1]

Known variants

Eos'Mak-pattern plasma pistol

Main article: Eos'Mak-pattern plasma pistol

The Eos'Mak-pattern plasma pistol.[12][21][22]

Rohakadu-pattern plasma pistol

Main article: Rohakadu-pattern plasma pistol

The Rohakadu-pattern plasma pistol.[23]

  • Rohakadu-pattern plasma pistol: This variant of the plasma pistolfeatures a display on the back of its upper chassis that corresponds to the crystals protruding from its upper cowling.[23]
    • Unbound Plasma Pistol: A modified variant of the plasma pistol with a white chassis that fires faster, stronger bolts. In addition, its scaled burst fires six bolts instead of a single overcharge bolt; the bolts detonate in a "supercombine" explosion if they hit the same target.[24]

Zo'klada-pattern plasma pistol

Main article: Zo'klada-pattern plasma pistol

The Zo'klada-pattern plasma pistol.[5]

Non-canon and dubious canon appearances

Silver Timeline

Main article: Silver Timeline

Plasma pistols are used by the Covenant against humanity.[28]

Trivia

  • The plasma pistol was inspired by the "Zeus Class Fusion Pistol" from the Marathon series. Like the Fusion Pistol, the plasma pistol is a reasonable-damage single-shot weapon with an overcharge mode. However, the Fusion Pistol's overcharge was far more deadly in-game and could kill nearly any enemy in the game, with one limitation: if the gun was left overcharged for too long, it would explode violently, killing the wielder.
  • In Halo: Combat Evolved, if the player remain idle while wielding a plasma pistol, John-117 will pull the top off the pistol, showing what seems to be a power cell similar to a round of the fuel rod gun. In Halo 3, the same will happen if the player remain idle for a while; the playable character will flip it open and the player will be able to see the internal mechanisms of the pistol.
  • In the PC version of Halo: Combat Evolved, if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the assault rifle. However, it overheats extremely fast.
  • In Halo 3, it is the only dual-wieldable weapon that does not cause less damage per shot when dual wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the M6G that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
  • In the Halo trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
  • In Halo 3, if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
  • In the "Another Day at the Beach" video from the Halo 2 Multiplayer Map Pack, the ODST Butkis uses a plasma pistol to take down the shields of an Elite before Gunnery Sergeant Stacker uses a Battle Rifle to kill it, effectively using the Noob Combo.
  • After killing the Prophet of Regret on "Regret" in Halo 2, he will drop a plasma pistol. He held the same weapon in Halo: Contact Harvest, and was rumored to keep it with him at all times in Halo: The Cole Protocol.
  • In Halo: Contact Harvest, Dadab notes that the plasma pistol's lowest power setting is an effective source of light, whilst he is leading a group of Grunts in the dark.
  • In Halo 2 Vista, it is possible to instantly destroy a Karo'etba-pattern Ghost by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
  • If the player overcharges the plasma pistol in Halo 3 and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
  • In the Halo: Reach Multiplayer Beta, the sound effect for an overcharged blast was the same as when a circuit is hit in Marathon.
  • In Halo 2 for Windows Vista, if the player is carrying the plasma pistol and are in active camouflage, one may see a polygon near the front of the weapon. In Halo 3, while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
  • In the "Extras" section of the Halo 3: The Official Strategy Guide, it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
  • In Konami's Super Bomberman R, the Plasma Pistol is the weapon and special ability used by the Grunt Bomber.

Gallery

Halo 4 skins

Halo Online variants

List of appearances

Sources

  1. ^ a b c d e f Cite error: Invalid <ref> tag; no text was provided for refs named h3bnet
  2. ^ Cite error: Invalid <ref> tag; no text was provided for refs named enc22p294
  3. ^ Cite error: Invalid <ref> tag; no text was provided for refs named enc22p479
  4. ^ Cite error: Invalid <ref> tag; no text was provided for refs named evg
  5. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named cf47
  6. ^ Halo Encyclopedia (2009 edition), page 320
  7. ^ Halo Encyclopedia (2011 edition), page 334
  8. ^ a b c Cite error: Invalid <ref> tag; no text was provided for refs named universe
  9. ^ Halo: Official Spartan Field Manual, page 187
  10. ^ Cite error: Invalid <ref> tag; no text was provided for refs named bung
  11. ^ Halo Waypoint: Halo: Reach Stats
  12. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named h4evg
  13. ^ Halo: The Fall of Reach, pages 328
  14. ^ Halo: The Flood, page 22
  15. ^ Halo: Ghosts of Onyx, page 19
  16. ^ Halo: The Fall of Reach, page 315
  17. ^ Halo: The Cole Protocol, page 15
  18. ^ Halo: First Strike, page 116
  19. ^ Halo: The Flood, page 81
  20. ^ Halo: Uprising, issue 3
  21. ^ Cite error: Invalid <ref> tag; no text was provided for refs named hrgameplay
  22. ^ Cite error: Invalid <ref> tag; no text was provided for refs named h4gameplay
  23. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named hinfgameplay
  24. ^ Halo Infinite, Forge - Unbound Plasma Pistol description: "Bolts detonate when super-combined on target; over-charge increases detonation and tracking."
  25. ^ Halo 5: Guardians, gameplay
  26. ^ Cite error: Invalid <ref> tag; no text was provided for refs named hailstorm
  27. ^ Cite error: Invalid <ref> tag; no text was provided for refs named talon
  28. ^ YouTube - Paramount+, Halo The Series (2022) Official Trailer (Retrieved on Jan 30, 2022)