Editing Talk:Ogab'd-pattern anti-aircraft Wraith

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:In the [[Fuel Rod Cannon]] article, it said that the shots from a AA Wraith do home, more so than those of say, a Banshee.  What would really need to be changed is the speed of the rounds and how far they travel before exploding.  Speeding up the rounds a bit and cutting the range by 1/4 or so seems about right.  Also, they sould only be placed on the large maps, such as Sandtrap, Avalanche, and Sandbox, and they would need looooooong respawn times, and maybe should be set to not spawn at start to avoid rushing. --[[User talk:Theend64|Theend64]] 23:31, November 10, 2009 (UTC)
:In the [[Fuel Rod Cannon]] article, it said that the shots from a AA Wraith do home, more so than those of say, a Banshee.  What would really need to be changed is the speed of the rounds and how far they travel before exploding.  Speeding up the rounds a bit and cutting the range by 1/4 or so seems about right.  Also, they sould only be placed on the large maps, such as Sandtrap, Avalanche, and Sandbox, and they would need looooooong respawn times, and maybe should be set to not spawn at start to avoid rushing. --[[User talk:Theend64|Theend64]] 23:31, November 10, 2009 (UTC)


::The concept is good, but to my knowledge, there is no way to make it fire ''only'' at aerial targets. If there was, then there would have to be volumes of code that specify what precisely is in the air and what is not. Either that, or something would have to be added to the whole game that defines each vehicle as an aerial or ground vehicle (something like this already exists in the form of a flag, but it may be difficult if not impossible to use this as the definition here), and then modify the AA-Wraith version of the fuel rod to ''only'' exit the barrel when it is locked on to a vehicle marked as aerial. Other than that, amping the speed and slightly increasing the homing sounds good. Oh, the physics and movement will need to be changed, as I hear tell that this Wraith is much more cumbersome than its blue cousin. <small><span style="border: 2px solid black; -moz-border-radius:24px">[[User:orionf22|'''<span style="background-color:#787878; color:white; -moz-border-radius-topleft:24px; -moz-border-radius-bottomleft:24px">&nbsp;&nbsp;ΘяɪɸɴF22&nbsp;&nbsp;</span>''']][http://halopedian.com/User:orionf22<span style="background-color:#787878; color:firebrick; -moz-border-radius-bottomright:24px; -moz-border-radius-topright:24px">&nbsp;&nbsp;Me&nbsp;&nbsp;</span>][[User talk:orionf22|<span style="background-color:#787878; color:firebrick; -moz-border-radius-bottomleft:24px; -moz-border-radius-topleft:24px">&nbsp;&nbsp;Talk&nbsp;&nbsp;</span>]][[Special:Contributions/orionf22|<span style="background-color:#787878; color:firebrick">&nbsp;&nbsp;Contributions&nbsp;&nbsp;</span>]][http://xfire.com/clans/coag<span style="background-color:#787878; color:gold; -moz-border-radius-bottomright:24px; -moz-border-radius-topright:24px">&nbsp;&nbsp;<b>CAG</b>&nbsp;&nbsp;</span>]</span></small> 01:11, June 9, 2010 (UTC)
::The concept is good, but to my knowledge, there is no way to make it fire ''only'' at aerial targets. If there was, then there would have to be volumes of code that specify what precisely is in the air and what is not. Either that, or something would have to be added to the whole game that defines each vehicle as an aerial or ground vehicle (something like this already exists in the form of a flag, but it may be difficult if not impossible to use this as the definition here), and then modify the AA-Wraith version of the fuel rod to ''only'' exit the barrel when it is locked on to a vehicle marked as aerial. Other than that, amping the speed and slightly increasing the homing sounds good. Oh, the physics and movement will need to be changed, as I hear tell that this Wraith is much more cumbersome than its blue cousin. [[File:Captain Grade One.png|25px]]<small><span style="border: 2px solid black; -moz-border-radius:24px">[[User:orionf22|'''<span style="background-color:#787878; color:white; -moz-border-radius-topleft:24px; -moz-border-radius-bottomleft:24px">&nbsp;&nbsp;ΘяɪɸɴF22&nbsp;&nbsp;</span>''']][http://halopedian.com/User:orionf22<span style="background-color:#787878; color:firebrick; -moz-border-radius-bottomright:24px; -moz-border-radius-topright:24px">&nbsp;&nbsp;Me&nbsp;&nbsp;</span>][[User talk:orionf22|<span style="background-color:#787878; color:firebrick; -moz-border-radius-bottomleft:24px; -moz-border-radius-topleft:24px">&nbsp;&nbsp;Talk&nbsp;&nbsp;</span>]][[Special:Contributions/orionf22|<span style="background-color:#787878; color:firebrick">&nbsp;&nbsp;Contributions&nbsp;&nbsp;</span>]][http://xfire.com/clans/coag<span style="background-color:#787878; color:gold; -moz-border-radius-bottomright:24px; -moz-border-radius-topright:24px">&nbsp;&nbsp;<b>CAG</b>&nbsp;&nbsp;</span>]</span></small> 01:11, June 9, 2010 (UTC)
:::I believe when he said "fire only into the air" he meant lock the turret at around an 65º angle. That way, you wouldn't have to specify anything as being air or ground, because it could literally only fire at the air.  [[User talk:Infernal-Blaze|Infernal-Blaze]] 15:23, 8 November 2011 (EST)
:::I believe when he said "fire only into the air" he meant lock the turret at around an 65º angle. That way, you wouldn't have to specify anything as being air or ground, because it could literally only fire at the air.  [[User talk:Infernal-Blaze|Infernal-Blaze]] 15:23, 8 November 2011 (EST)


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