Editing Talk:Halo: Combat Evolved Anniversary
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I would really like to know if the Anniversary campaign and multiplayer is going to be straight CE engine all the way through, or if 343I has added some minor tweaks? For one thing, I think the Wraiths should have turrets on top, and Covie vehicles should be hijackable. Plus, I would love for vehicles in multiplayer to be destructable (Incredibly aggravating when that guy in the Banshee kills you because his ride is invincible). Plus, put Wraiths in multiplayer, just to add variety if for nothing else. --[[User talk:Sierra 109|Sierra 109]] 10:02, 14 November 2011 (EST) | I would really like to know if the Anniversary campaign and multiplayer is going to be straight CE engine all the way through, or if 343I has added some minor tweaks? For one thing, I think the Wraiths should have turrets on top, and Covie vehicles should be hijackable. Plus, I would love for vehicles in multiplayer to be destructable (Incredibly aggravating when that guy in the Banshee kills you because his ride is invincible). Plus, put Wraiths in multiplayer, just to add variety if for nothing else. --[[User talk:Sierra 109|Sierra 109]] 10:02, 14 November 2011 (EST) | ||
:The multiplayer within Anniversary is synonymous with Reach's. That means that everything from Halo: Reach will be in Halo: Anniversary. That includes weapons, the game modes, the armour abilities, the ability to play as a Sangheili, graphics, and audio. Kind of similar to [[Halo 3: Mythic|Halo 3's multiplayer | :The multiplayer within Anniversary is synonymous with Reach's. That means that everything from Halo: Reach will be in Halo: Anniversary. That includes weapons, the game modes, the armour abilities, the ability to play as a Sangheili, graphics, and audio. Kind of similar to how [[Halo 3: Mythic|Halo 3's multiplayer was included within Halo 3: ODST as seperate disc]]. However, Halo: Anniversary's (Reach's) multiplayer will be included on one disc alone. Only Halo: Anniversary's campaign uses the original Halo's engine for gameplay purposes. It also includes a second engine which powers the updated graphics. | ||
:This decision to include Reach's multiplayer was done because 343i were not willing to split the online community between both games and to restrict time.--[[User:Brute Honour Guard|<span style="color:blue">Brute Honour Guard</span>]] File:Bruteface.png|20px]] ([[User talk:Brute Honour Guard|<span style="color:black">"Talk"</span>]]) 10:14, 14 November 2011 (EST) | :This decision to include Reach's multiplayer was done because 343i were not willing to split the online community between both games and to restrict time.--[[User:Brute Honour Guard|<span style="color:blue">Brute Honour Guard</span>]] File:Bruteface.png|20px]] ([[User talk:Brute Honour Guard|<span style="color:black">"Talk"</span>]]) 10:14, 14 November 2011 (EST) |