Editing Halo: Combat Evolved Beta 1749

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*The dead elite in the helmet recording cutscene is instead a dead Marine.
*The dead elite in the helmet recording cutscene is instead a dead Marine.
*Covenant enemies left alive in the cutscene room where the marines examine the dead marine will kill the marines and Captain Keyes the moment they spawn in during the cutscene, although dialogue will continue to be spoken and the cutscene will progress as if nothing happened, although with the camera aimed at the floor.
*Covenant enemies left alive in the cutscene room where the marines examine the dead marine will kill the marines and Captain Keyes the moment they spawn in during the cutscene, although dialogue will continue to be spoken and the cutscene will progress as if nothing happened, although with the camera aimed at the floor.
*Keyes is in his [[UNSC Navy Service Uniform|bridge uniform]]; curiously, in ''[[Halo: Combat Evolved Anniversary]]'' version of the scene, it features Keyes with his bridge uniform.
*Keyes is in his [[UNSC Navy Service Uniform|bridge uniform]].
*One of the Marines t-poses randomly in the cutscene.
*One of the Marines t-poses randomly in the cutscene.
*Debug text spams "YOU SHOULDNT DO THIS!!!" during the transition from the dead marine scene to the Flood ambush scene.
*Debug text spams "YOU SHOULDNT DO THIS!!!" during the transition from the dead marine scene to the Flood ambush scene.
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*There is an unused elevator room with the elevator itself missing. In the final game, this room is still present but inaccessible. Strangely enough, in the final game, fire effects were added to the damaged controls which weren't present in 1749.
*There is an unused elevator room with the elevator itself missing. In the final game, this room is still present but inaccessible. Strangely enough, in the final game, fire effects were added to the damaged controls which weren't present in 1749.
*Upon taking the final elevator when escaping the containment facility, you encounter a small group of Marines fleeing a swarm of [[Flood Infection Forms]]. In the final game, you instead meet a much larger group of Marines taking shelter.
*Upon taking the final elevator when escaping the containment facility, you encounter a small group of Marines fleeing a swarm of [[Flood Infection Forms]]. In the final game, you instead meet a much larger group of Marines taking shelter.
*[[Foehammer]] has one additional line of dialogue after the Chief escapes the containment facility, plus an extension to a line that was shortened in the final game. Most interestingly, the way Foehammer appears to address the Chief directly appears to indicate that he was intended to have voiced dialogue during gameplay, something that doesn't happen until ''[[Halo 4]]''.
*[[Foehammer]] has one additional line of dialogue after the Chief escapes the containment facility, plus an extension to a line that was shortened in the final game. Most interestingly, the way Foehammer appears to address the Chief directly appears to indicate that he was intended to have voiced dialogue during gameplay, something that doesn't happen until [[Halo 4]].
<pre>
<pre>
Foehammer: "Negative, Master Chief. I have no visual on you, and the swamp's canopy is too thick. I can't see anyway through, wait one...".
Foehammer: "Negative, Master Chief. I have no visual on you, and the swamp's canopy is too thick. I can't see anyway through, wait one...".

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