File:H3ODST MombasaStreets EarlyLayout.jpg

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Summary[edit]

File information
Summary Early layout sketches for Mombasa Streets.
Type Design documentation
Game Halo 3: ODST
Artist Vic DeLeon
Source https://twitter.com/vicdeleon/status/1175909611695726592 and https://twitter.com/vicdeleon/status/1175911561942028288
Source caption Atmosphere & mood were a priority and here’s the general Env Art and VFX layout that helped us track all the SP levels (SC100-140), along with a couple early shots staging the look for the Hub at night.

Big action beats were called out in red bubbles. Annotations were simplified to help quickly assess pacing, help differentiate areas that potentially looked too similar- particularly problematic in futuristic city layouts at the time. Reach’s New Alexandria had similar challenges
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File history

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Date/TimeThumbnailDimensionsUserComment
current03:42, November 11, 2019Thumbnail for version as of 03:42, November 11, 2019576 × 800 (112 KB)BaconShelf (talk | contribs){{Artist|Vic DeLeon}} Early layout of Mombasa Streets posted by Vic [https://twitter.com/vicdeleon/status/1175909611695726592 here]. Atmosphere & mood were a priority and here’s the general Env Art and VFX layout that helped us track all the S...

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