Real World

Cut Halo 3 enemies and NPCs

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This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available.
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Halo 3 cut content


Cut content

Development

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During the production of Halo 3, a number of enemy designs were concepted for inclusion in the game - with a handful implemented in some fashion but ultimately cut.

Human[edit]

Female civilians[edit]

Accessible via the files of the Halo 3 Editing Kit, a number of female civilian models can be found. These civilians wear industrial jumpsuits like the male civilians found in the campaign level The Storm. Unlike their male counterparts, the female civilians do not share their face models with the female Marines, possibly due to being a leftover from an earlier stage of development.[1]

Covenant[edit]

Brute Tracker[edit]

The Brute Tracker is an unused Brute enemy rank found in the files and early builds of Halo 3. The version seen in the Halo 3 Alpha builds is green in colouration, without the blue colour overlay present in the final game's shaders. The Tracker uses a helmet model look similar to the Stalker, with armour and shoulder pauldrons reminiscent of the infantry and captain Brute ranks featured in the game.

Internal Halo 3 production documentation written by Bungie and included for use in the Halo 3 Editing Kit elucidates further on the Brute Tracker's intended gameplay role:[2]

"The Brute Tracker has an uncanny sense of smell, and has the ability to perform long distance, relentless searches for his target. When guarding or otherwise idle, he will be seen to periodically sniff the air or check the ground for tracks. Should he detect an enemy within a certain range, visible or not, he will alert the pack and launch a search for the target. While the Tracker is searching no other characters in that group will be searching, instead leaving the Tracker and his heightened detection skills to hunt down the target.[2]

While searching the Tracker will sometimes pause to redetect the scent of his target, again indicated by some animation. He will relay this information to the rest of the pack, and then continue with his search. When a Tracker is present, it should be virtually impossible flank an encounter, the pack should be waiting for the target wherever they emerge from cover.[2]

Killing the Tracker early in an encounter will be key to a player's survival. With a Tracker on their heels they will be unable to seek cover and recharge their shield for a significant amount of time, and they will be unable to surprise a group of characters and attack from the rear or a flank.[2]
"

Early Brute designs and colours[edit]

Seen in early Halo 3 Alpha footage and included in some final-game publications are variations of Brute enemies, sporting a much more vibrant armour colour scheme when compared to the final game. The most prominently-seen of these variants is a variant of the Brute Captain enemy - seen sporting a red-coloured power armor design. For reasons unknown, in the final game the shader implementation for this enemy type has the colour overlayed with a strong blue, though images of this enemy can be found in the Halo 3 manual and the Bestiarum booklet included in the Halo 3 Limited Edition. The comic series Halo: Uprising used the red design of the Captain for the character of Lepidus.

Early revisions of these Brutes also have some fur on their arms more akin to their Halo 2 counterparts, though the fur clips through any armour present on the forearms.[3]

Stealth Elites[edit]

Stealth Sangheili are an NPC type found in the files for Halo 3, though go unused. The files feature two ranks; Stealth Minor and Stealth Major, both of whom wear the combat harness with no shoulder plating. The Stealth Major has its colour set to brown, but due to the shader configuration ultimately ends up looking grey.

The Stealth Minors do make an appearance in the Halo 3: ODST level Tayari Plaza, wherein their dead bodies can be found littering the streets of New Mombasa - having been killed by Brute forces prior to the level's start.