Halo Wars
- Abilities
- Hero Unit Ability: Repair — Anders has the active ability of allowing her to repair any vehicle or structure. Additionally she is armed with an M6C magnum to protect herself. (Campaign only)
- Leader Power: Cryo Bomb — freezes enemies in place, temporarily neutralizing ground units and causing frozen aircraft to crash, destroying them. The only upgrade that Anders' power doesn't affect is upgrading a Reactor. Costs 600 resources and a tech level of 1.
- Unique Unit: Gremlin — uses an EMP to momentarily immobilize enemy vehicles and turrets.
- Upgrades
- Super Upgrade: Hawk — an aircraft upgrade to the Hornet. Increases its speed and firepower. Costs 1,350 resources and a tech level of 4.
- Economy Bonus: Upgrade cost reduced by 50%, research duration reduced by 50%
- Cryo Upgrades: Medium Cryo Bomb (525 resources and a tech level of 2), Large Cryo Bomb (750 resources and a tech level of 3), Super Cryo Bomb (1,025 resources and and a tech level of 4)
- Strategic tips
- Anders is an ideal pick for rushing strategies, as she is able to get upgrades for Warthogs fast and cheap.
- Swift armies of Hawks are great for hit and run strategies against enemy bases.
Halo Wars 2
- "Anders' scientific expertise allows her to field Sentinel units and makes all of her upgrades faster and cheaper."
- — In-game description of Professor Anders.[1]
- Unique Units: Douglas-042, Protector Sentinel, and Retriever Sentinel
- Tier 1 Leader Powers
- R&D I: Reduces costs and build times for global infantry, vehicle, and aircraft upgrades. Equips all Base turrets with energy shielding.
- R&D II: Improves all currently provided bonuses.
- R&D III: Further improves all currently provided bonuses.
- Restoration Drones I: Units and buildings within area are healed.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 210 seconds
- Restoration Drones II: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 300
- Power Cost: 70
- Cooldown: 210 seconds
- Restoration Drones III: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 100
- Cooldown: 210 seconds
- Tier 2 Leader Powers
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
- Population Cost: N/A
- Supply Cost: 25
- Power Cost: 100
- Cooldown: 105 seconds
- Lotus Mine II: Increases damage and explosion size of Lotus Mines
- Population Cost: N/A
- Supply Cost: 50
- Power Cost: 200
- Cooldown: 105 seconds
- Protector Sentinel: Unlocks the Protector Sentinel for purchase at Firebase.
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
- Tier 3 Leader Powers
- Ark Defense I: Calls in six Aggressor Sentinels. The Sentinels temporarily guard a set area.
- Population Cost: N/A
- Supply Cost: 360
- Power Cost: 225
- Cooldown: 198 seconds
- Ark Defense II: Increases Ark Defense duration and area. Adds two more Aggressor Sentinels to the swarm.
- Population Cost: N/A
- Supply Cost: 450
- Power Cost: 385
- Cooldown: 198 seconds
- Ark Defense III: Further increases Ark Defense duration and area.
- Population Cost: N/A
- Supply Cost: 550
- Power Cost: 450
- Cooldown: 198 seconds
- Turret Drop I: Drops a temporary turret into battle.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 25
- Cooldown: 203 Seconds
- Ark Defense I: Calls in six Aggressor Sentinels. The Sentinels temporarily guard a set area.
- Tier 4 Leader Powers
- Sentinel Beacon: M400 Kodiak and Siege Turret attacks summon friendly Aggressor Sentinels.
- Sentinel Synergy: Adds more Aggressor Sentinels to Sentinel Beacon and Ark Defense.
- Tier 5 Leader Powers
- Sentinel Network: Calls in three waves of Protector Sentinels that originate on a certain point and then procede to disperce until destroyed or reach the edge of the map.
- Population Cost: N/A
- Supply Cost: 900
- Power Cost: 900
- Cooldown: 360 seconds
- Retriver Sentinel: Summons a powerful controllable Retriever Sentinel.
- Population Cost: 24
- Supply Cost: 1,400
- Power Cost: 1,400
- Cooldown: 360 seconds (One Retriever Sentinel per player only)
- Sentinel Network: Calls in three waves of Protector Sentinels that originate on a certain point and then procede to disperce until destroyed or reach the edge of the map.