{{Title|Rank (''Halo: The Master Chief Collection'')}}
{{Title|''Halo: The Master Chief Collection'' multiplayer ranks}}
{{Era|RW}}
{{Status|Gameplay}}
The '''ranking system''' in ''[[Halo: The Master Chief Collection]]'' is a numeric representation from one to fifty based on wins and losses.<ref>'''[[Halo: The Master Chief Collection]]'''</ref> Like ''[[Halo 4]]''<nowiki>'s</nowiki> competitive skill rank most playlists have their own rank, while others, like Big Team Battle, do not.
[[File:MCC Ranks Updated.jpg|300px|thumb|The updated rank icons found following the launch of [[Season 1: Noble]].]]
''[[Halo: The Master Chief Collection]]'' employs two different '''ranking systems''' across its various components. At launch, the game included a skill-based system based on the original ''[[Halo 2]]'' for competitive multiplayer, though the launch of the game on PC platforms has since seen an update to include an additional ranking scheme based on unlocking cosmetic content via the [[Season]]al updates.
==Skill-based ranks==
==Skill-based ranks==
The skill-based rank structure was employed by the ''Master Chief Collection'' at launch, and is identical in every way to the [[Rank (Halo 2)|rank structure]] employed in the original release of ''[[Halo 2]]'', including XP requirements, gains and losses.{{Ref/Site|URL=https://www.ign.com/articles/2014/10/29/halo-the-master-chief-collections-ranking-system-detailed-ign-first|SiteName=IGN|PageName=Halo: The Master Chief Collection's Ranking System Detailed – IGN First}} The system is represented as a numeric value of 1-50, with the maximum [[seven]] ranks given special icons to denote their status. Due to its nature as an indicator of player skill, ranks can increase or decrease depending on player performance, and are thus used to help with skill-based [[matchmaking]] to ensure similarly-skilled teams. This rank structure is only employed in competitive playlists, and is determined on a per-playlist basis.
{{Main|Rank (Halo 2)}}
The skill-based rank structure was employed by the ''Master Chief Collection'' at launch and now employed only in the competitive playlists, and is identical in every way to the [[Rank (Halo 2)|rank structure]] employed in the original release of ''[[Halo 2]]'' - including XP requirements, gains and losses.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.ign.com/articles/2014/10/29/halo-the-master-chief-collections-ranking-system-detailed-ign-first|Site=IGN|Page=Halo: The Master Chief Collection's Ranking System Detailed – IGN First}} The system is represented as a numeric value of 1-50, with the maximum [[seven]] ranks given special icons to denote their status. Due to its nature as an indicator of player skill, ranks can increase or decrease depending on player performance, and are thus used to help with skill-based [[matchmaking]] to ensure similarly-skilled teams. This rank structure is only employed in competitive playlists, and is determined on a per-playlist basis.
Behind-the-scenes, rank is determined by assigning XP awards for winning or losing a match. Defeating teams of higher-ranked players will award more XP, while losing deducts XP. This XP total is added up then divided across the entire winning team, ensuring that teamwork is crucial to levelling up rather than lone wolf play.{{Ref/Site|URL=https://www.reddit.com/r/halo/comments/2librc/mcc_ranking_system_explained_fully/|SiteName=Reddit|PageName=MCC Ranking System Explained FULLY.}}
Behind-the-scenes, rank is determined by assigning XP awards for winning or losing a match. Defeating teams of higher-ranked players will award more XP, while losing deducts XP. This XP total is added up then divided across the entire winning team, ensuring that teamwork is crucial to levelling up rather than lone wolf play.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.reddit.com/r/halo/comments/2librc/mcc_ranking_system_explained_fully/|Site=Reddit|Page=MCC Ranking System Explained FULLY.}}
==Updated Season rank structure==
For a full explanation of the rank system, values and structure used in ''Halo 2'' (and thus, ''The Master Chief Collection''), see [[Rank (Halo 2)|here]].
With the addition of ''[[Halo: Reach]]'' to the ''Master Chief Collection'' and release on PC platforms in [[2019#December|December 2019]] and the start of [[Season 1: Noble]], a new multiplayer rank structure was released to coincide with the season's [[Season 1: Noble|unlock scheme]] and bear more resemblance to the original [[Rank (Halo: Reach)|rank structure]] used in the base ''Halo: Reach'' game. In this new rank scheme, players can earn XP for completing multiplayer matches, earning [[medal]]s and - as of [[Season 2: Spark|Season 2]] - completing [[Challenges/Halo: The Master Chief Collection|challenges]]. Once a new rank is unlocked, a {{SeasonPoint|Season Point}} is granted, which can be used to purchase cosmetics such as ''Halo: Reach'' [[Armor permutations (Halo: Reach)|armor permutations]] or [[Skins (Halo: The Master Chief Collection)|skins]].
Within the new rank scheme, there are 29 ranks from Rookie to General to progress through. Once General is reached, the player can then restart their rank progress by starting a new "Tour" (similar to systems such as Prestige in ''Call of Duty'' or Regeneration in ''Titanfall''), resetting their rank down to Rookie again and going through the level-up process again. Each Tour increases the XP requirements needed to level up, but does not take away any unlocks or Season Points earned by the player. Each rank has its own icon displayed in the menus, and each Tour has a different shield that displays behind the icon.
The XP requirements for each tour are listed below.{{Ref/Site|URL=https://www.reddit.com/r/halo/comments/fg7t7h/mcc_max_rank_and_other_xp_requirements/|SiteName=Reddit|PageName=MCC Max Rank (and other XP requirements)}}{{Ref/Note|For the sake of brevity, all information in the following tables are sourced from [https://www.reddit.com/r/halo/comments/fg7t7h/mcc_max_rank_and_other_xp_requirements/ this] Reddit post, except where otherwise noted.}}
===Tour 1===
===Tour 2===
===Tour 3===
===Tour 4===
===Tour 5===
===Tour 6===
===Tour 7===
===Tour 8===
===Tour 9===
===Tour 10===
===Tour 11===
==Gallery==
===Normal gallery===
<gallery>
File:MCC - game assets - raw.png|The ranks of ''Halo: The Master Chief Collection'' as seen in raw assets obtained from ''Halo Waypoint''.
</gallery>
===Icons===
===Icons===
<gallery>
<gallery widths="50px" heights="50px">
File:MCC - Rank 1.png
File:MCC - Rank 1.png
File:MCC - Rank 2.png
File:MCC - Rank 2.png
Line 94:
Line 64:
File:MCC - Rank 49.png
File:MCC - Rank 49.png
File:MCC - Rank 50.png
File:MCC - Rank 50.png
</gallery>
==Updated Season rank structure==
With the addition of ''[[Halo: Reach]]'' to the ''Master Chief Collection'' and release on PC platforms in [[2019#December|December 2019]] and the start of [[Season 1: Noble]], a new multiplayer rank structure was released to coincide with the season's [[Season 1: Noble|unlock scheme]] and bear more resemblance to the original [[Rank (Halo: Reach)|rank structure]] used in the base ''Halo: Reach'' game. In this new rank scheme, players can earn XP for completing multiplayer matches, earning [[medal]]s and - as of [[Series 2: Spark|Series 2]] - completing [[Challenges/Halo: The Master Chief Collection|challenges]]. Once a new rank is achieved, a {{SeasonPoint|Spartan Point}} is granted, which can be used to purchase cosmetics such as ''Halo: Reach'' [[Armor customization (Halo: Reach)|armor permutations]] or [[Skins (Halo: Combat Evolved)|skins]].
Within the new rank scheme, there are 30 ranks from Rookie to General to progress through. Once General is reached, the player can then restart their rank progress by starting a new "Tour" (similar to systems such as [https://callofduty.fandom.com/wiki/Prestige_Mode Prestige ] in ''Call of Duty'' or [https://titanfall.fandom.com/wiki/Regeneration Regeneration] in ''Titanfall''), resetting their rank down to Rookie again and going through the level-up process again. Each Tour increases the XP requirements needed to level up, but does not take away any unlocks or Season Points earned by the player. Each rank has its own icon displayed in the menus, and each Tour has a different shield that displays behind the icon.
This system was later used as the basis for the [[Rank (Halo Infinite)#Career Rank|career ranks]] in ''[[Halo Infinite]]'' multiplayer.
===Rank and tour icons===
This section lists all thirty ranks, all eleven tours and all of their icons individually. See the tables in the below section for each icon combined with tour shields.
====Rank icons====
<gallery>
File:HTMCC Rookie Rank.png|Rookie
File:HTMCC Recruit Rank.png|Recruit
File:HTMCC Private Rank.png|Private
File:HTMCC Private2 Rank.png|Private, Second Class
File:HTMCC Private1 Rank.png|Private, First Class
File:HTMCC LanceCorporal Rank.png|Lance Corporal
File:HTMCC Corporal Rank.png|Corporal
File:HTMCC Sergeant Rank.png|Sergeant
File:HTMCC Sergeant2 Rank.png|Sergeant, Second Class
File:HTMCC Sergeant1 Rank.png|Sergeant, First Class
File:HTMCC BrigadierGeneral Rank.png|Brigadier General
File:HTMCC MajorGeneral Rank.png|Major General
File:HTMCC LieutenantGeneral Rank.png|Lieutenant General
File:HTMCC General Rank.png|General
</gallery>
====Tour shield icons====
<gallery>
File:HTMCC Tour1 Icon.png|Tour 1 shield
File:HTMCC Tour2 Icon.png|Tour 2 shield
File:HTMCC Tour3 Icon.png|Tour 3 shield
File:HTMCC Tour4 Icon.png|Tour 4 shield
File:HTMCC Tour5 Icon.png|Tour 5 shield
File:HTMCC Tour6 Icon.png|Tour 6 shield
File:HTMCC Tour7 Icon.png|Tour 7 shield
File:HTMCC Tour8 Icon.png|Tour 8 shield
File:HTMCC Tour9 Icon.png|Tour 9 shield
File:HTMCC Tour10 Icon.png|Tour 10 shield
File:HTMCC Tour11 Icon.png|Tour 11 shield
</gallery>
===Rank XP requirements===
The XP requirements for each tour are listed below.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.reddit.com/r/halo/comments/fg7t7h/mcc_max_rank_and_other_xp_requirements/|Site=Reddit|Page=MCC Max Rank (and other XP requirements)|Detail=(defunct, [https://www.removeddit.com/r/halo/comments/fg7t7h/mcc_max_rank_and_other_xp_requirements/ Archived])}}{{Ref/Note|For the sake of brevity, all information in the following tables are sourced from [https://www.removeddit.com/r/halo/comments/fg7t7h/mcc_max_rank_and_other_xp_requirements/ this] Reddit post, except where otherwise noted.}}
{{Tabcontainer|
|title1=Tour 1 XP values
|content1=
{{/Tour1}}
|title2=Tour 2 XP values
|content2=
{{/Tour2}}
|title3=Tour 3 XP values
|content3=
{{/Tour3}}
|title4=Tour 4 XP values
|content4=
{{/Tour4}}
|title5=Tour 5 XP values
|content5=
{{/Tour5}}
|title6=Tour 6 XP values
|content6=
{{/Tour6}}
|title7=Tour 7 XP values
|content7=
{{/Tour7}}
|title8=Tour 8 XP values
|content8=
{{/Tour8}}
|title9=Tour 9 XP values
|content9=
{{/Tour9}}
|title10=Tour 10 XP values
|content10=
{{/Tour10}}
|title11=Tour 11 XP values
|content11=
{{/Tour11}}
|title12=Tour Totals
|content12=
{{/Tours}}
}}
==Gallery==
<gallery>
File:MCC - game assets - raw.png|The ranks of ''Halo: The Master Chief Collection'' as seen in raw assets obtained from ''Halo Waypoint''.
File:HTMCC NewRanks Concept 1.jpg|Concept variants (c. June 2019) for ''The Master Chief Collection's'' new rank style.
File:HTMCC NewRanks Concept 2.jpg|Concept variants (c. June 2019) for ''The Master Chief Collection's'' new rank style.
</gallery>
</gallery>
Line 102:
Line 178:
{{Ref/Sources}}
{{Ref/Sources}}
[[Category:Ranks]]
==External links==
[[Category:Halo: The Master Chief Collection]]
*[https://docs.google.com/spreadsheets/d/13FWD4NP8yxzcLUouW9WDrEpBBZyQv1RtLz_XlpyF-xg/edit#gid=588105142 ''The Master Chief Collection'' rank XP calculator on Google sheets]
[[Category:Ranks (Halo: The Master Chief Collection)| ]]
Latest revision as of 22:39, November 7, 2023
The updated rank icons found following the launch of Season 1: Noble.
Halo: The Master Chief Collection employs two different ranking systems across its various components. At launch, the game included a skill-based system based on the original Halo 2 for competitive multiplayer, though the launch of the game on PC platforms has since seen an update to include an additional ranking scheme based on unlocking cosmetic content via the Seasonal updates.
The skill-based rank structure was employed by the Master Chief Collection at launch and now employed only in the competitive playlists, and is identical in every way to the rank structure employed in the original release of Halo 2 - including XP requirements, gains and losses.[1] The system is represented as a numeric value of 1-50, with the maximum seven ranks given special icons to denote their status. Due to its nature as an indicator of player skill, ranks can increase or decrease depending on player performance, and are thus used to help with skill-based matchmaking to ensure similarly-skilled teams. This rank structure is only employed in competitive playlists, and is determined on a per-playlist basis.
Behind-the-scenes, rank is determined by assigning XP awards for winning or losing a match. Defeating teams of higher-ranked players will award more XP, while losing deducts XP. This XP total is added up then divided across the entire winning team, ensuring that teamwork is crucial to levelling up rather than lone wolf play.[2]
For a full explanation of the rank system, values and structure used in Halo 2 (and thus, The Master Chief Collection), see here.
With the addition of Halo: Reach to the Master Chief Collection and release on PC platforms in December 2019 and the start of Season 1: Noble, a new multiplayer rank structure was released to coincide with the season's unlock scheme and bear more resemblance to the original rank structure used in the base Halo: Reach game. In this new rank scheme, players can earn XP for completing multiplayer matches, earning medals and - as of Series 2 - completing challenges. Once a new rank is achieved, a Spartan Point is granted, which can be used to purchase cosmetics such as Halo: Reacharmor permutations or skins.
Within the new rank scheme, there are 30 ranks from Rookie to General to progress through. Once General is reached, the player can then restart their rank progress by starting a new "Tour" (similar to systems such as Prestige in Call of Duty or Regeneration in Titanfall), resetting their rank down to Rookie again and going through the level-up process again. Each Tour increases the XP requirements needed to level up, but does not take away any unlocks or Season Points earned by the player. Each rank has its own icon displayed in the menus, and each Tour has a different shield that displays behind the icon.
This section lists all thirty ranks, all eleven tours and all of their icons individually. See the tables in the below section for each icon combined with tour shields.