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{{Status|Gameplay}}
==Characters==
{{Disambig header|the weapon featured in most ''Halo'' games|other uses of the term "sniper rifle"|Sniper rifle (disambiguation)|l1=its disambiguation page}}
{{Col-begin}}
{{Notice/Gameplay}}
{{Col-5}}
{{Infobox/Weapon/Gameplay
===Player===
|name=Sniper Rifle
[[Master Chief (gameplay)]]<br>
|image=[[File:SniperRifle-HUD.png|200px]]
[[Spartan (co-op)]]<br>
|faction=[[Human]] ([[United Nations Space Command|UNSC]])
[[Spartan (multiplayer)]]<br>
|tier=[[Power weapon]]
Infected Spartan<br>
|class=[[Weapon class#Sniper rifle|Sniper rifle]]
[[Arbiter (player character)]]<br>
|type=[[Precision weapon]]
[[Elite (co-op)]]<br>
|range=Long to medium
[[Elite (multiplayer)]]<br>
|counterparts=
Forge Monitor<br>
[[Covenant]]:
[[ODST (player character)]]
*[[Beam Rifle]]
===Crewman===
*[[Focus Rifle]]
Crewman<br>
[[Banished]]:
Captain Keyes<br>
*[[Shock Rifle]]
Miranda<br>
*[[Skewer]]
Lasky
*[[Stalker Rifle]]
===Marine===
[[Forerunner]]:
Marine<br>
*[[Binary Rifle]]
Armored Marine<br>
|dmgtype=[[Kinetic]]
Marine Sniper<br>
|mode=Semi-automatic
Wounded Marine<br>
|damage=High (headshots)
Pilot<br>
|rof=Low
Trooper<br>
|accuracy=Very high
ONI Security<br>
|projspeed=Very high, near instantaneous
Combat Technician<br>
|mag=4 bullets
Sergeant<br>
|maxammo=
Sergeant Johnson<br>
|generalvariants=
Sergeant Forge<br>
|h5reqvariants=
ODST<br>
|hinfvariants=
Hellbringer<br>
|scopes=
Cryo Troopers
|attachments=
===Spartan===
|hidec=yes
Spartan<br>
}}
Alice-130<br>
The '''Sniper Rifle''', sometimes shortened to just '''Sniper''' or '''Snipes''', and known in ''Halo Infinite'' as the '''S7 Sniper''', is a [[human]] [[Precision weapon|precision]] [[power weapon]] featured in all major ''Halo'' games, starting with ''[[Halo: Combat Evolved]]''. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine.
Douglas-42<br>
Jerome-92<br>
Commander Jerome<br>
Omega Team<br>
August-099<br>
Leon-011<br>
Robert-025<br>
Jorge-052
===Civilian===
Civilian<br>
Anders<br>
Police Officer
===Rebel===
Rebel Infantry<br>
Rebel Snipers


==Universe and lore==
{{Col-5}}
{{Main|Sniper rifle (fiction)}}
===Grunt===
Most of the sniper rifles seen in the ''Halo'' games belong to the [[SRS99 series|SRS99 family]], a series of rifles produced by [[Misriah Armory]] for the [[United Nations Space Command]] armed forces. The original SRS99 AM rifle entered service in [[2460]] with the [[UNSC Army]], and the SRS99 series was eventually adopted by all remaining branches in [[2521]], thanks to its impressive modularity and continuing support on behalf of Misriah.{{Ref/Book|EVG|Pg=179|Detail=Sniper Rifle}} Having gone through at least four further revisions since its initial adoption, the series remains in service as of [[2558]], with the Series-5 model being in mass production at that time.{{Ref/Book|H4EVG|Pg=66|Detail=Sniper Rifle}}
Grunt Minor<br>
Grunt Major<br>
Grunt Ultra<br>
Grunt Bodyguard<br>
Grunt Spec Ops<br>
Grunt Heavy<br>
Suicide Grunts<br>
Grunt Ranger<br>
Heretic Grunt<br>
Cannon Fodder<br>
Grunt Mule<br>
===Elite===
[[Elite (NPC)|Elite Minor]]<br>
[[Elite Major]]<br>
Elite Ultra<br>
Elite General<br>
Elite Zealot<br>
Elite Field Marshall<br>
Stealth Elite<br>
Stealth Elite Major<br>
Elite Spec Ops<br>
Elite Ranger<br>
Elite Honor Guard<br>
Elite Councilor<br>
Spec Ops Commander<br>
[[Arbiter (NPC)]]<br>
Elite BOB<br>
Heretic Minor<br>
Heretic Major<br>
Heretic Leader<br>
Heretic Leader Hologram<br>
Cult Leader<br>
Jega 'Rdomnai
===Hunter===
Hunter<br>
Hunter (flak)<br>
Hunter Captain<br>
Ardent Hunter
===Jackal===
Jackal Minor<br>
Jackal Major<br>
Jackal Sniper<br>
Jackal Ranger<br>
Skirmisher Minor<br>
Skirmisher Major<br>
Skirmisher Murmillo<br>
Skirmisher Commando<br>
Skirmisher Champion


Another prominent sniper rifle is the [[M99 Stanchion]], a now-defunct weapon that has been out of production since [[2521]].{{Ref/Comic|HGN|Pg=122}} The Stanchion bears more resemblance to a [[Wikipedia:Coilgun|coilgun]] or [[Wikipedia:Railgun|railgun]] than a traditional chemical propellant-based firearm, using electromagnetism to launch its projectiles.{{Ref/Site|https://www.halowaypoint.com/en-us/universe/weapons/railgun|Halo Waypoint|Section=Universe|Railgun}} It was used by the crew of the {{UNSCShip|Spirit of Fire}} during the [[Second Ark Conflict]], along with another sniper rifle known as the [[signature-suppressed anti-materiel rifle]].{{Ref/Site|https://www.halowaypoint.com/en-us/news/the-art-of-war-s|Halo Waypoint|Section=Canon Fodder|The Art of War(s)}}{{Ref/Game|HW2|campaign}} Additionally, an [[Unidentified insurrectionist group|Insurrectionist group]] active on [[Harvest]] and [[Arcadia]] was known to equip its soldiers with an as-of-yet [[unidentified sniper rifle]].{{Ref/Game|HW|multiplayer}}
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===Drone===
Drone Minor<br>
Drone Major<br>
Drone Ultra<br>
Drone Captain<br>
Drone Captain Major<br>
Drone Pupa
===Brute===
Brute Minor<br>
Brute Major<br>
Brute Ultra<br>
Brute Captain<br>
Brute Captain Major<br>
Brute Captain Ultra<br>
Brute Honor Guard<br>
Tartarus<br>
Brute Bodyguard<br>
Brute Stalker<br>
Brute Chieftain<br>
Brute War Chieftain<br>
Brute Jumppack<br>
Brute Jumppack Major<br>
Brute Jumppack Ultra<br>
Brute Berserker<br>
Brute Chosen Berserker<br>
Brute Sniper<br>
Brute Heavy Sniper<br>
Atriox's Chosen<br>
Decimus<br>
Brute Grenadiers<br>
Voridus<br>
Pavium<br>
Hyperius<br>
Tovarus<br>
Escharum
===Other===
Prophet of Regret<br>
Grunt Squad<br>
Engineer<br>
Infused Engineers<br>
Skitterer<br>
Goliath<br>
Grunt Riders<br>
Skimmer<br>
Skimmer Ultra<br>
Harbinger<br>
Ambient Wildlife<br>
Moa<br>
Guta


The following is a list of all sniper rifles in ''Halo'' lore that have appeared in the games:
{{Col-5}}
===Flood===
Infection Form<br>
Combat Form<br>
Elite Combat Form<br>
Shielded Elite Combat Form<br>
Human Combat Form<br>
Infected Flamethrowers<br>
Brute Combat Form<br>
Infected Grunts<br>
Infected Jackals<br>
Carrier Form<br>
Pure Form<br>
Tank Form<br>
Stalker Form<br>
Ranged Form<br>
Thrasher Form<br>
Spore Cloud<br>
Flood Swarm<br>
Bomber Form<br>
Infester<br>
Seeder Infectors<br>
Spawner<br>
Abomination
===Sentinel===
Sentinel Minor<br>
Sentinel Major<br>
Sentinel Captain<br>
Regulator Sentinel<br>
Monitor<br>
Sentinel Constructor<br>
Sentinel Enforcer<br>
Super Sentinel<br>
Protector<br>
Retriever Sentinel<br>
Controller Sentinel<br>
Eradicator Sentinel
===Promethean===
Crawler<br>
Crawler Alpha<br>
Crawler Snipe<br>
Knight<br>
Knight Lancer<br>
Knight Battlewagon<br>
Knight Commander<br>
Watcher<br>
Focus Turret<br>
Soldier<br>
Soldier Officer<br>
Soldier Sniper<br>
Warden Eternal
{{Col-end}}
{{clear}}


<gallery widths="210px">
==Vehicles==
File:CE+H2 Render SniperRifle.png|link=SRS99C-S2 AM sniper rifle|'''[[SRS99C-S2 AM sniper rifle]]'''<br/>{{Small|''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''}}
{{Col-begin}}
File:H3-SRS99D-S2AM-Profile.png|link=SRS99D-S2 AM sniper rifle|'''[[SRS99D-S2 AM sniper rifle]]'''<br/>{{Small|''[[Halo 3]]'' and ''[[Halo 3: ODST]]''}}
{{Col-4}}
File:HaloReach - SRS99.png|link=SRS99-AM sniper rifle|'''[[SRS99-AM sniper rifle]]'''<br/>{{Small|''[[Halo: Reach]]'', ''[[Halo: Combat Evolved Anniversary|Halo: CE Anniversary]]'' and ''[[Halo 2: Anniversary]]''}}
===Turret===
File:H4-SniperRifle.png|link=SRS99-S5 AM sniper rifle|'''[[SRS99-S5 AM sniper rifle]]'''<br/>{{Small|''[[Halo 4]]'', ''[[Halo 5: Guardians]]'' and ''[[Halo Online]]''}}
Machine Gun Turret (man-portable)<br>
File:HI Cutout S7Sniper-Side.png|link=SRS99-S7 AM sniper rifle|'''[[SRS99-S7 AM sniper rifle]]'''<br/>{{Small|''[[Halo Infinite]]''}}
Plasma Cannon (man-portable)<br><br>
File:HW RebelSniperRifle.png|link=Unidentified sniper rifle|'''[[Unidentified sniper rifle]]'''<br/>{{Small|''[[Halo Wars]]''}}
Machine Gun Turret (removable) / Chaingun Turret<br>
File:SS Icon SniperRifle.png|link=Unidentified sniper rifle (Halo: Spartan Assault)|'''[[Unidentified sniper rifle (Halo: Spartan Assault)|Unidentified sniper rifle]]'''<br/>{{Small|''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''}}
Plasma Cannon (removable) / Plasma Turret<br>
File:HW2-SignatureSuppressed.png|link=Signature-suppressed anti-materiel rifle|'''[[Signature-suppressed anti-materiel rifle]]'''<br/>{{Small|''[[Halo Wars 2]]''}}
Missile Pod Turret / Rocket Pod Turret<br>
File:M99 Stanchion.png|link=M99 Stanchion|'''[[M99 Stanchion]]'''<br/>{{Small|''Halo Wars 2''}}
Gauss Turret (removable)<br>
</gallery>
Splinter Turret<br>
Scrap Cannon<br><br>
Shade Turret<br>
Fuel Rod Shade Turret<br>
Anti-Air Shade Turret<br>
Machine Gun Turret (fixed)<br>
Gauss Turret (fixed)<br>
MAC Cannon
===Biped===
Mantis<br>
Grunt Goblin<br><br>
Cyclops<br>
Kinsano's Cyclops<br>
Command Mantis


==Overview==
{{Col-4}}
The Sniper Rifle is a powerful precision weapon, featured in every notable ''Halo'' game since the series' inception in ''Halo: Combat Evolved''. Typically dark grey or black in color, the weapon features one of the longest barrels of any weapon, as well as a large boxy scope and a prominent stock, making it very easy to identify. It is capable of killing enemy players in as little as one or two shots depending upon accuracy, and deals a large amount of damage. To compensate for this, it has a slow rate of fire compared to most weapons, usually only carries four shots per magazine, and is very rare.
===Human Jeep===
Warthog<br>
Gauss Warthog<br>
Transport Warthog<br>
Scout Warthog<br>
Forge's Warthog<br>
Rocket Warthog<br>
Spartan Warthog<br>
Flame Warthog<br>
Mongoose<br>
Gungoose<br>
Forklift<br>
Electric Cart<br>
Pickup Truck<br>
Truck Cab<br>
ONI Van<br>
Military Truck<br>
Cargo Truck<br>
Mammoth
===Human Tank===
Scorpion<br>
Elephant
===Human Plane===
Pelican<br>
Spirit<br>
Phantom<br>
Space Phantom<br>
Lich


===Advantages===
{{Col-4}}
*Deals a significant amount of damage, allowing most enemies to be killed easily
===Alien Scout===
**Headshots can instantly kill an enemy player in multiplayer
Ghost<br>
*Damage does not fall off at longer ranges
Wraith<br>
*Multiple, very long-distance zoom options
Anti-Air Wraith<br>
Spectre<br>
Shadow<br>
Prowler<br>
Revenant
===Alien Fighter===
Banshee<br>
Space Banshee<br>
Cruise Missile
===VTOL===
Hornet<br>
Transport Hornet<br>
Falcon<br>
Nose Gun Falcon<br>
Grenadier Falcon<br>
Transport Falcon<br>
Phaeton<br>
Wasp
===Space Fighter===
Seraph<br>
Sabre<br>
Broadsword


===Disadvantages===
{{Col-4}}
*Has a slow fire rate
===Other===
*Often difficult to aim, particularly at short ranges and when using a controller rather than mouse and keyboard
Scarab<br>
**In earlier games, it even lacks aim-assist when hip-fired
Chopper<br><br>
*Ammo is very rare
Cobra<br>
Wolverine<br>
Vulture<br>
Grizzly<br>
Gremlin<br>
Hawk<br>
Locust<br>
Vampire<br>
Plasma Rhino<br>
Jackrabbit<br>
Kodiak<br>
Nightingale<br>
Condor Gunship<br>
Marauder<br>
Reaver<br>
Shroud<br>
Blisterback<br>
Colossus<br>
Mastodon<br>
Frostraven<br>
Bison<br>
Volatile Scarab<br>
Wraith Invader
{{Col-end}}
{{clear}}


===Tactics and strategies===
==Weapons==
*Save ammo where possible, as it is very rare
{{Col-begin}}
**In campaign, prioritise more difficult enemies like [[Brute Chieftain|Chieftains]] or [[Hunter]]s with the Sniper, while using a more common weapon on easier enemies such as [[Grunt]]s and [[Jackal]]s
{{Col-4}}
**In multiplayer, if you have a mid-range weapon such as a [[Battle Rifle]] in reserve, and you hit an enemy with the Sniper but do not kill them, switch to the Battle Rifle to finish them with a headshot rather than waste a second Sniper bullet
===Grenade===
*In multiplayer, controlling power weapons like the Sniper is important, as a skilled enemy Sniper could rack up many kills, or keep your team away from the objective with ease
Frag Grenade<br>
Plasma Grenade<br>
Spike Grenade<br>
Firebomb Grenade<br>
Pulse Grenade<br>
Splinter Grenade<br>
Dynamo Grenade
===Melee===
Melee<br>
Smash Melee<br>
Slice Melee<br>
Cut Melee<br>
Energy Sword<br>
Infected Energy Sword<br>
Relic Energy Sword<br>
Gravity Hammer<br>
7 Wood
===Pistol===
[[Magnum]]<br>
[[Halo: Combat Evolved Pistol]]<br>
Automag<br>
Gunfighter Magnum<br>
Needler<br>
Plasma Pistol<br>
Mauler<br>
Target Locator / Target Designator<br>
Sticky Detonator<br>
Boltshot<br>
Machine Pistols<br>
Sidekick<br>
Mangler<br>
Disruptor


===Counterparts===
{{Col-4}}
The most prominent counterpart to the Sniper Rifle is the [[Covenant]]'s [[Beam Rifle]], a long-range weapon with two levels of zoom, which is similar in operation to the Sniper Rifle. The Beam Rifle was first introduced in ''Halo 2'', but has reappeared in several games since. It fires a beam of light with a practically instant travel time, which behaves similarly to a Sniper Rifle bullet; a hit to the body will remove an opponent's shields, whereas a headshot will instantly kill them. Unlike the Sniper, however, the Beam Rifle uses a battery system for its ammo, typically with ten shots in total, and the weapon cannot be reloaded. In most games, the weapon will overheat after two or three shots in rapid succession.
===Rifle===
 
[[Assault Rifle]]<br>
Another Covenant counterpart to the Sniper Rifle is the [[Focus Rifle]], first introduced in ''Halo: Reach''. Unlike the Sniper Rifle and Beam Rifle, the Focus Rifle fires a continuous beam not unlike that of the [[Sentinel Beam]], which deals heavy damage to enemy units, but will overheat if fired continuously for too long. However, the Focus Rifle takes longer to kill enemies than the Sniper Rifle does, and the brightly colored beam will expose the location of the player. Like the Beam Rifle, the Focus Rifle uses a battery ammo system, and cannot be reloaded. It also has two zoom levels, similar to the Sniper and Beam Rifle.
Shotgun<br>
 
[[Sniper Rifle]]<br>
The [[Forerunner]] counterpart to the Sniper Rifle is known as the [[Binary Rifle]]. This rifle operates using a similar ammunition system as the Sniper Rifle, albeit with two shots per magazine rather than four. It features two levels of zoom, just as the Sniper does, however with one major difference: whilst zoomed, a distinct red targeting laser will shine out from the barrel - even before the weapon is fired - which will alert enemies to the fact they're being targeted, and will also highlight the user's location. The projectile fired by the Binary Rifle varies by game. In ''Halo 4'', it fires a bolt of light that travels instantaneously and will always immediately kill an enemy player regardless of where it hits them. In ''Halo 5: Guardians'', it fires a continuous beam for a brief period of time, which deals very heavy damage and can easily kill an enemy player if held on them for long enough - though the strong recoil can make this difficult. 
Plasma Rifle<br>
 
Brute Plasma Rifle<br>
{{Expand-section}}
Scarab Gun<br>
 
Phantom Gun<br>
<gallery widths="210px">
Battle Rifle<br>
File:H5G Beam rifle render.png|link=Beam Rifle|'''[[Beam Rifle]]'''<br/>{{Small|''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo 4]]'', ''[[Halo 2: Anniversary]]'' multiplayer, ''[[Halo Online]]'' and ''[[Halo 5: Guardians]]''}}
Halo 2 Battle Rifle<br>
File:Focus Rifle Cropped.png|link=Focus Rifle|'''[[Focus Rifle]]'''<br/>{{Small|''[[Halo: Reach]]'', ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''}}
SMG<br>
File:H5G-Z750.png|link=Binary Rifle|'''[[Binary Rifle]]'''<br/>{{Small|''[[Halo 4]]'', ''[[Halo: Spartan Strike]]'' and ''[[Halo 5: Guardians]]''}}
Silenced SMG<br>
File:HINF ShockRifle Render.png|link=Shock Rifle|'''[[Shock Rifle]]'''<br/>{{Small|''[[Halo Infinite]]''}}
Beam Rifle<br>
File:HINF SkewerRender.png|link=Skewer|'''[[Skewer]]'''<br/>{{Small|''[[Halo Infinite]]''}}
Carbine<br>
File:HINF Stalker Rifle Crop.png|link=Stalker Rifle|'''[[Stalker Rifle]]'''<br/>{{Small|''[[Halo Infinite]]''}}
Spiker<br>
</gallery>
DMR<br>
{{Clear}}
Bandit<br>
 
Grenade Launcher<br>
==Halo: Combat Evolved and Halo: Combat Evolved Anniversary==
Concusion Rifle<br>
{{Infobox/Weapon/Gameplay
Focus Rifle<br>
|name=Sniper Rifle
Needle Rifle<br>
|image=[[File:S2 AM Sniper Rifle.png|300px]]
Plasma Repeater<br>
|range=1000 wu
Railgun<br>
|counterparts=None
SAW<br>
|dmgtype=Sniper Bullet
Storm Rifle<br>
|mode=
Binary Rifle<br>
|damage=101 (headshots)
Lightrifle<br>
|rof=2 rounds per second
Scattershot<br>
|accuracy=0.5 degrees
Suppressor<br>
*0 degrees zoomed
Hydra<br>
|projspeed=1000 wu/s
Plasma Caster<br>
|mag=
Bulldog<br>
|maxammo=24
Commando<br>
|hidec=yes
Pulse Carbine<br>
}}
Ravager<br>
{{Main|First-person shooter}}
Shock Rifle<br>
 
Stalker Rifle<br>
===[[Campaign]]===
Cindershot<br>
{{Expand-section}}
Heatwave
 
===[[Multiplayer]]===
{{Expand-section}}
 
===Changes from ''Halo: Combat Evolved'' to ''Halo PC'', ''Halo: Custom Edition'', and ''Halo: CEA''===
*Maximum telescopic zoom reduced from 10× to 8× (This change was carried over from international releases of ''Halo: Combat Evolved'' and is a visual only change. It does not affect the sniper's performance in any way).
===Changes from ''Halo: CEA'' to ''Halo: The Master Chief Collection''===
*Reduced the size of the Anniversary graphics reticle.
*Maximum telescopic zoom reverted back from 8× to 10×.
{{Clear}}
 
==Halo 2 and Halo 2: Anniversary==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H2-SRS99CS2AM-Angles.png|300px]]
|range=120 wu
|counterparts=
[[Covenant]]:
*[[Beam Rifle]]
|dmgtype=bullet_fast
*sniper
|mode=
|damage=45 (headshots)
|rof=0.5 fire recovery time
*(2 rounds per second)
|accuracy=0.5 degrees
*0 degrees zoomed
|projspeed=1200 wu/s
|mag=
|maxammo=20
|generalvariants=
|hidec=yes
}}
 
===Campaign===
{{Expand-section}}


{{Col-4}}
===Launcher===
Rocket Launcher<br>
Fuel Rod Gun / Fuel Rod Cannon<br>
Plasma Launcher<br>
Incineration Cannon<br>
Skewer
===Support===
Flamethrower<br>
Brute Shot<br>
Sentinel Beam<br>
Eliminator Beam
===Turret===
Machine Gun / Chaingun Turret<br>
Plasma Cannon / Plasma Turret<br>
Missile Pod / Rocket Pod Turret<br>
Gauss Turret<br>
Splinter Turret<br>
Assault Cannon<br>
Scrap Cannon
===Multiplayer===
===Multiplayer===
{{Expand-section}}
Flag<br>
{{Clear}}
Skull<br>
 
Bomb<br>
==Halo 3 and Halo 3: ODST==
Power Seed<br>
{{Infobox/Weapon/Gameplay
Fusion Coil<br>
|name=Sniper Rifle
Data Core<br>
|image=[[File:H3-SRS99D-S2AM-Profile.png|300px]]
Power Module
|range=500 wu
|counterparts=
[[Covenant]]:
*[[Beam Rifle]]
|dmgtype=bullet_fast
*sniper
|mode=
|damage=80 (headshots)
*120 in ODST
|rof=0.7 fire recovery time
*(~1.4 rounds per second)
|accuracy=0.5 degrees
*0 degrees zoomed
|projspeed=1200 wu/s
|mag=
|maxammo=20
|generalvariants=
|hidec=yes
}}
 
===Campaign and [[Firefight]]===
*In the mission [[Sierra 117 (Level)|Sierra 117]], there is a downed [[Pelican]] at Rally Point Alpha. There is a UNSC supply box with two sniper rifles. These can be useful when you get to the dam.
*After the Hunter encounter on [[The Storm (Level)|The Storm]] where you must face a hammer wielding [[Brute Chieftain]] the room to the far left contains a sniper rifle. Breaking the window will allow you to snipe Covenant forces.
*Because the sniper rifle is extremely powerful, but has a small combat load, it is not good practice to use this weapon against weaker enemies (i.e. Grunts, Jackals). However, the sniper rifle's penetration capabilities and superb, long range accuracy make it excellent for killing higher ranking enemies at long range like Brutes and Hunters, which, in turn, disorganizes and demoralizes the enemy troops, making combat against a large ground force easier.
*Sniping fallen grenades when enemies are close by is also an effective strategy.
{{Expand-section}}
 
===Multiplayer===
*If an enemy will be very difficult to snipe, don't waste a round on them. Wait until they're an easier target, or just switch your attention to another target.
*Have a sniper set their sights on the enemy base in a CTF match, as they can take out enemy snipers and other defenders. That way, their team mates can swoop in and grab the flag.
*If you can get a couple of players to cooperate, you can get to hard to access areas on maps like Valhalla, Longshore and Last Resort and snipe without worry that close range weapons like the shotgun flush you out.
*The Sniper Rifle shot can be used in close combat as a shield remover, followed by a [[melee]] which will kill your opponent.
*Always take your shots carefully with the sniper rifle. If you are unable to perform headshots, always aim for the body. The key to sniping is simply getting the kill and not wasting ammunition, not getting a headshot every time. A two-shot enemy is still a dead enemy.
*Always carry a secondary close ranged weapon such as an Assault Rifle or SMG. Even more preferable are a shotgun or a Battle Rifle.
*When playing Team Snipers, take your shot and then move elsewhere, so your location is not given away. This is also useful in standard multiplayer.
{{Expand-section}}
 
===Changes from ''Halo 3'' to ''ODST''===
*Bullet damage vs shields decreased by 50%
*Damage increased from 80 to 120.
{{Clear}}
 
==Halo: Reach==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:HReach-SRS99AM-SniperRifle-RightSide.png|300px]]
|range=500 wu
|counterparts=
[[Covenant]]:
*[[Focus Rifle]]
|dmgtype=sniper
|mode=
|damage=80 (headshots)
|rof=0.75 fire recovery time
*(~1.333 rounds per second)
|accuracy=0.08 to 4 degrees
|projspeed=6000 wu/s
|mag=
|maxammo=20
|generalvariants=
|hidec=yes
}}
 
===Campaign and Firefight===
{{Expand-section}}
 
===Multiplayer===
{{Expand-section}}
 
===Changes from ''Halo: Reach'' to ''Title Update 1''===
*Bloom reduced to 85%.
{{Clear}}
 
==Halo 4==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H4-SniperRifle.png|300px]]
|range=500 wu
|counterparts=
[[Covenant]]:
*[[Beam Rifle]]
[[Forerunner]]:
*[[Binary Rifle]]
|dmgtype=sniper
|mode=
|damage=80 (headshots)
|rof=0.7666667 fire recovery time
*(~1.3 rounds per second)
|accuracy=0.05 degrees
*0 degrees zoomed
|projspeed=2799 wu/s
|mag=
|maxammo=16
*20 with Ammo Mod
|generalvariants=
|hidec=yes
}}
 
===Campaign and [[Spartan Ops]]===
* In the Campaign, the Sniper Rifle is first obtained in [[Requiem (level)|Requiem]]. It appears again in [[Reclaimer (level)|Reclaimer]].
* The Sniper Rifle's usage against the [[Jul 'Mdama's Covenant|Covenant]] and [[Promethean]]s in ''Halo 4'' differs very little from its utilization in previous games. It is still the best weapon to take out enemies from far beyond retaliation range. Its power, however, has been significantly reduced. Even on [[Normal]] difficulty, a low-ranking [[Sangheili|Elite]] will survive a headshot from the weapon, unlike previous titles where one would instantly kill it straight through the shield. On Legendary, it can take an entire magazine.
* Don't waste sniper ammo on small targets (with, perhaps, the obvious exception of [[Kig-Yar Sniper|Jackal]] and [[Crawler Snipe]]rs). The Sniper in ''Halo 4'' only has a reserve of 16 rounds of ammunition, meaning you will run dry very quickly against the hordes of foes you face with it. Save your shots for Elites and [[Promethean Knight|Knights]], using other precision or even automatic weaponry to eliminate the lower foes.
* Relatedly, don't get too attached to your rifle. Unlike other games where upon you could carry a Sniper throughout the entire level, you will have to discard it eventually. With the low ammunition count, and the infrequency of the weapon's appearances, you will most likely run out of ammunition quickly, and reloads are unlikely to be found. Thankfully, the Rifle usually appears on levels where you can find the Covenant and Promethean equivalents ([[Zubo-pattern beam rifle|Beam]] and [[Z-750 binary rifle|Binary Rifles]] respectively), so finding a replacement weapon to reach out and touch someone is not a supreme difficulty.
* If at all possible, reload when there is only one round left in the magazine. The empty reload for the rifle is a lengthy one, and while the sound of the player's character loading a new round into the chamber with a metallic rasp worthy of a blast door opening, its not the best thing to be forced to do when under fire from multiple enemies. Pace your shots, fire three, and then reload.
{{Expand-section}}
 
===Multiplayer===
* Once more, the Sniper Rifle's usage against multiplayer opponents has changed very little; it is still the go-to weapon to stop people halfway across the map (or further on the larger ones) from getting in your face.
* The majority of the tips from Campaign apply to multiplayer, most especially the one regarding ammo. Normally a sniper rifle spawns with two extra magazines (8 rounds in reserve plus the four in the rifle itself), which, as any experienced sniper will tell you, go by incredibly fast. As soon as you run out of shots, grab any other weapon. Even a plasma pistol is more effective against an opponent than an empty sniper rifle.
* Keep a low profile; human opponents are much more observant than AIs, meaning that if they see you (even from halfway across the map) they WILL engage you. Take cover and pick off targets of oppertunity.
{{Expand-section}}
{{Clear}}
 
==Halo 2: Anniversary Multiplayer==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H2A SRS99.png|300px]]
|range=120 wu
|counterparts=
[[Covenant]]:
*[[Beam Rifle]]
|dmgtype=sniper
|mode=
|damage=45 (headshots)
|rof=0.5 fire recovery time
*(2 rounds per second)
|accuracy=0.5 degrees
*0 degrees zoomed
|projspeed=10000 wu/s
|mag=
|maxammo=16
|generalvariants=
|hidec=yes
}}
 
===Multiplayer===
{{Expand-section}}
{{Clear}}
 
==Halo Online==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=
|range=
|counterparts=
|dmgtype=
|mode=
|damage=
|rof=
|accuracy=
|projspeed=
|mag=
|maxammo=
|generalvariants=
}}
 
===Multiplayer===
{{Expand-section}}
{{Clear}}
 
==Halo 5: Guardians==
{{Infobox/Weapon/Gameplay
|name=Sniper Rifle
|image=[[File:H5G-SRS99S5.png|300px]]
|range=
|counterparts=
[[Covenant]]:
*[[Beam Rifle]]
[[Forerunner]]:
*[[Binary Rifle]]
|dmgtype=
|mode=
|damage={{Expand-section}}
|rof=
|accuracy=
|projspeed=
|mag=
|maxammo=
|generalvariants=
|h5reqvariants=
*[[End of the Line]]
*[[Arrow of Time]]
*[[Nornfang]]
|scopes=
|attachments=
}}
 
===Campaign===
* The SRS99-S5 AM is only featured in the following missions: ''[[Osiris (level)|Osiris]]'' (via the [[Flaming knives on Osiris]] easter egg only), ''[[Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians]]''.
* The [[Nornfang]] variant of the SRS99-S5 AM is the preferred starting weapon of [[Linda-058]]. [[Cooperative play|Co-op]] is the only way that the Spartans of [[Blue Team]] can access the SRS99-S5 AM in gameplay; in this case, if the player playing as Linda drops her Nornfang.
* The SRS99-S5 AM is not very powerful against most enemies on higher difficulties and is ineffective against Elites with the [[Halo 5: Guardians skulls#Tilt|Tilt]] skull on. Ammo for it is scarce and other weapons like the Beam and Binary Rifles perform better. On lower difficulties, however, it becomes an invaluable tool. Be sure to take full advantage of it.
{{Expand-section}}
 
===Multiplayer and [[Warzone]]===
* In Warzone, the SRS99-S5 AM is a powerful tool. With the long sight lines on each Warzone map, a properly-placed sniper can obtain some impressive kill streaks and help their team immensely. It comes with three extra variants that further increase its lethality.
** '''''[[End of the Line]]''''', which reduces the recoil and increases the firing rate with a tradeoff of a slightly lower damage output, making it easier to fire a second finishing shot if the first shot doesn't kill the enemy.
** '''''[[Arrow of Time]]''''', which has two extra rounds in its magazine and has no descope but with stronger vertical recoil. The stronger vertical recoil makes missed shots more punishing, but the extra rounds and lack of descope can prove useful in very heated situations.
** '''''Nornfang''''', which comes with a built-in damage boost and high-explosive ammunition that is capable of one-shotting any Spartan anywhere on the body as long as they don't have an [[Overshield]] or Enhanced Shield armor mod. While it may be tempting to do so, it is inadvisable to use it against bosses; their health pools are simply too large for using the Nornfang on them to be worth it. Instead, focus on the enemies attempting to take out the boss; a sniper with a good eye and a full weapon can turn the tide of a Legendary fight in their teams favor.
* The Sniper is a power weapon on several maps, and controlling it is an essential part of any winning strategy. On many of the larger, more open maps (Viking and Basin for example), a good Sniper can decimate entire enemy teams and shut down objective runs with ease.
{{Expand-section}}
 
===Unlock and acquisition requirements===
In ''Halo 5: Guardians''{{'}} campaign and [[Arena]] multiplayer modes, the Sniper Rifle can be found on the level or map as usual, and does not need to be unlocked.{{Ref/Game|H5G|campaign|Id=H5GCamp}}{{Ref/Game|H5G|multiplayer|Id=H5GMP}}
 
However, in Warzone, the weapon can only be acquired via the [[Requisition system|REQ system]]. To unlock the Sniper Rifle, the player must acquire a Sniper Rifle certification, an Uncommon REQ card that can be found randomly in any REQ pack that can contain Uncommon cards. Upon receiving the certification, the player will also be given a number of Sniper Rifle REQ cards, and will begin to randomly receive more when opening future packs. Each of these cards can be redeemed in a Warzone match to spawn a Sniper Rifle, at the cost of {{Energy|6}}. Doing so will consume the card. Alternatively, the cards can be sold for {{RP|75}} each.{{Ref/Game|H5G|requisition system}}{{Ref/Game|H5G|REQ card|Detail=Sniper Rifle}}
 
{{Infocard/REQ|Sniper Rifle}}
 
<gallery>
File:REQ Certification Sniper Rifle.png|Sniper Rifle certification REQ card.
File:REQ Card - Sniper Rifle.png|Sniper Rifle REQ card.
</gallery>
{{Clear}}
 
===Variants===
=====End of the Line=====
[[File:Halo 5 Sniper EotL.png|thumb|right|300px|End of the Line in ''Halo 5: Guardians''.]]
{{Main|End of the Line}}
{{Quote|All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage.|REQ description{{Ref/Game|Id=EotLCard|H5G|REQ card|Detail=End of the Line}}}}
End of the Line is a Rare REQ variant of the Sniper Rifle, featured in ''Halo 5: Guardians''. It boasts a faster rate of fire and significantly reduced recoil, but deals slightly less damage per shot - though it is still capable of killing an enemy player in two body shots or one headshot. Should the player have an End of the Line REQ card, the weapon can be acquired in Warzone via the REQ system for a cost of {{Energy|6}}, or alternatively the card can be sold for {{RP|100}}.{{Ref/Reuse|EotLCard}}
{{Infocard/REQ|End of the Line}}
{{Clear}}
 
=====Arrow of Time=====
[[File:H5G Arrow of time.png|thumb|right|300px|Arrow of Time in ''Halo 5: Guardians''.]]
{{Main|Arrow of Time}}
{{Quote|There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.|REQ description{{Ref/Game|Id=AoTCard|H5G|REQ card|Detail=Arrow of Time}}}}
Arrow of Time is an Ultra-Rare REQ variant of the Sniper Rifle in ''Halo 5: Guardians''. It features a larger magazine than the standard Sniper, with 6 shots instead of 4, and the player will not be [[descope]]d when shot whilst zoomed in with the weapon. However, it also has increased recoil compared to the normal Sniper Rifle. Its REQ card costs {{Energy|7}} to use in-game, or can be sold for {{RP|150}}.{{Ref/Reuse|AoTCard}}
{{Infocard/REQ|Arrow of Time}}
{{Clear}}
 
=====Nornfang=====
[[File:H5G Nornfang.png|thumb|right|300px|Nornfang in ''Halo 5: Guardians''.]]
{{Main|Nornfang}}
{{Quote|A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom.|REQ description{{Ref/Game|Id=NornCard|H5G|REQ card|Detail=Nornfang}}}}
Nornfang is a Mythic, Legendary REQ variant of the Sniper Rifle in ''Halo 5: Guardians'', and is the personal sniper rifle of the [[SPARTAN-II program|SPARTAN-II]] [[Linda-058]]. The weapon fires rounds that explode on impact, dealing damage to any nearby enemies, and instantly killing them if hit directly. Additionally, when scoped in, the motion sensor will not be hidden while using Nornfang. To balance this out, the player gains the [[Damage Boost]] visual effect when they equip the weapon, making them very easy to spot. Nornfang can be requisitioned in Warzone for {{Energy|7}}, provided the player has a spare Nornfang REQ card, or alternatively the card can be sold for {{RP|200}}.{{Ref/Reuse|NornCard}}
 
Nornfang also appears in ''Halo 5: Guardians''{{'}} campaign. It can be found abandoned in the troop bay of the [[ONI Acrisius]] on the level [[Unconfirmed]], and on the [[Blue Team]] missions in [[Cooperative play|co-op]], the player playing as Linda-058 will spawn with the weapon at the start of the level (but not upon respawning). However, in campaign, the weapon is significantly less powerful, retaining none of its bonus abilities from the multiplayer.{{Ref/Reuse|H5GCamp}}
{{Infocard/REQ|Nornfang}}
{{Clear}}
 
==Halo Infinite==
{{Infobox/Weapon/Gameplay
|name=S7 Sniper Rifle
|image=[[File:HI Cutout S7Sniper-Side.png|300px]]
|range=
|counterparts=
[[Banished]]:
*[[Shock Rifle]]
*[[Skewer]]
*[[Stalker Rifle]]
|dmgtype=[[Kinetic]]
|mode=
|damage={{Expand-section}}
|rof=
|accuracy=
|projspeed=
|mag=
|maxammo=
|generalvariants=
|hinfvariants=
*[[S7 Flexfire Sniper]]
}}
 
===Campaign===
{{Expand-section}}
 
===Multiplayer===
{{Expand-section}}
 
===Unlock and acquisition requirements===
In ''Halo Infinite''{{'}}s multiplayer modes, the Sniper Rifle can be found spawning on the map, as usual. In campaign, it can also spawn in certain locations on the open-world map and in missions, but to unlock it for on-demand spawning at [[Forward Operating Base|FOBs]], the player must earn 1,500 total [[Valor]]. After this, it can be summoned at any point from the weapon crates at any FOB, at no cost.{{Ref/Game|HI|campaign|Detail=Valor unlocks}}
 
===Variants===
=====S7 Flexfire Sniper=====
The S7 Flexfire Sniper is a variant of the S7 Sniper, seen in ''Halo Infinite''. Its magazine capacity is increased to 10, and it can hold 4 magazines (40 rounds) in reserve. The Flexfire can fire much more rapidly, at the cost of reduced damage and much greater bullet spread. It also only has one zoom magnification level, unlike the standard S7 Sniper. The variant is decorated in a yellow and white colour scheme, to distinguish it from the standard model.{{Ref/Game|HI|weapon|S7 Flexfire Sniper}}
{{Clear}}
 
==Halo Spartan Assault==
{{Main|Twin-stick shooter}}
 
===Campaign===
{{Expand-section}}
 
===Unlock and acquisition requirements===
In ''[[Halo: Spartan Assault]]'', the Sniper Rifle can only be acquired via the [[loadout]] screen. It does not need to be unlocked, but costs {{CR|25}} or {{XP|500}} to equip. Once equipped, you will spawn with the Sniper Rifle at the start of the level and every time you die, so long as you do not quit back to the menu. It is single use - that is, it will not carry over to the next level, nor will it be available next time you play the level on which you purchased it.{{Ref/Game|SA|loadout screen}}
 
'''Cost:''' {{CR|25}} / {{XP|500}}
{{Clear}}
 
==Halo Spartan Strike==
 
===Campaign===
In ''Spartan Strike'', the Sniper Rifle also spawns in the campaign itself, exclusively on the final mission: [[Mission E-6: Hold the Line|E-6: Hold the Line]]. In total, four Sniper Rifles spawn on this mission, along with four [[Spartan Laser]]s and four [[Rocket Launcher]]s, the two other previously loadout-exclusive weapons.{{Ref/Level|SS|Mission E-6: Hold the Line|LevelLinkText=E-6: Hold the Line}}
{{Expand-section}}
 
===Unlock and acquisition requirements===
''[[Halo: Spartan Strike]]'' is similar to ''Spartan Assault''; the Sniper Rifle is unlocked by default, but costs {{XP|500}} to equip for a single play session. The Sniper Rifle will not carry over to subsequent missions, and you will no longer spawn with it on that mission after quitting to the menu or beating the level.{{Ref/Game|SS|loadout screen}}
 
'''Cost:''' {{XP|500}}
{{Clear}}
 
==Skins and cosmetics==
The Sniper Rifle has seen many equipable weapon skins and coatings across the various games it's been featured in.
 
===''Halo: Combat Evolved'' (''MCC'')===
{{Main|Skins (Halo: Combat Evolved)}}
''[[Halo: Combat Evolved]]'' for ''[[Halo: The Master Chief Collection]]'' features weapon skins for all its weapons, including the Sniper Rifle. These were added into the game with an update on [[2020|July 14, 2020]], alongside the beginning of [[Season 2: Spark]] and the launch of ''[[Halo 3]]'' for PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/halo-3-now-available-for-pc|Site=Halo Waypoint|Section=News|Page=Halo 3 Now Available for PC}}
 
{{:Skins (Halo: Combat Evolved)/SniperRifle}}
 
===''Halo 2: Anniversary''===
{{Main|Skins (Halo 2: Anniversary)}}
{{:Skins (Halo 2: Anniversary)/SniperRifle}}
 
===''Halo 3'' (''MCC'')===
{{Main|Skins (Halo 3)}}
{{Expand-section}}
 
===''Halo Infinite''===
{{Main|Weapon coatings (Halo Infinite)}}
{{:Weapon customization/Coating/S7}}
 
==Medals==
The following medals are exclusive to the Sniper Rifle and its alien counterparts. The Sniper Rifle does also inherit some other [[precision weapon]] and [[power weapon]] medals such as [[Headcase]] and [[Power Player]], but these are not listed here.
 
{| class="wikitable"
!Icon
!Name
!Games
!Unlock requirements
|-
|[[File:H5G-SniperKill.png|74px]]
|[[Sniper Kill]]
|
*''Halo 2''
*''Halo 3''
*''Halo: Reach''
*''Halo 4''
*''Halo 5: Guardians''
|
''Halo 2'':
*Kill an enemy with a Sniper Rifle or Beam Rifle.
''Halo 3'', ''Halo: Reach'':
*Kill an enemy with a Sniper Rifle (or Beam Rifle) headshot.
''Halo 4'':
*Kill an enemy with a Sniper Rifle.
''Halo 5: Guardians'':
*Kill an enemy with a Sniper Rifle, but not by a headshot.
|-
|[[File:H5G Medal SniperHeadshot.png|74px]]
|[[Sniper Headshot]]
|''Halo 5: Guardians''
|Kill an enemy with a Sniper Rifle headshot.
|-
|[[File:HR Medal Sniper Spree!.png|74px]]
|[[Sniper Spree]]
|
*''Halo 3''
*''Halo 3: ODST''
*''Halo: Reach''
|
''Halo 3'', ''Halo 3: ODST'':
*Kill 5 enemies '''consecutively''' with the Sniper or Beam Rifle, without dying.
''Halo: Reach'':
*Kill 5 enemies with the Sniper Rifle without dying.
|-
|[[File:HR Medal Sharpshooter!.png|74px]]
|[[Sharpshooter]]
|
*''Halo 3''
*''Halo 3: ODST''
*''Halo: Reach''
|
''Halo 3'', ''Halo 3: ODST'':
*Kill 10 enemies '''consecutively''' with the Sniper or Beam Rifle, without dying.
''Halo: Reach'':
*Kill 10 enemies with the Sniper Rifle without dying.
|-
|[[File:HR Medal Be the Bullet!.png|74px]]
|[[Be the Bullet]]
|''Halo: Reach''
|Kill 15 enemies with the Sniper Rifle without dying.
|-
|[[File:Halo5snapshot.png|74px]]
|[[Snapshot]]
|
*''Halo 4''
*''Halo 5: Guardians''
|Kill an enemy with the Sniper Rifle, Binary Rifle or Beam Rifle while not zoomed in. This is commonly known as [[no-scoping]].
|-
|[[File:H5G Medal AirborneSnapshot.png|74px]]
|[[Airborne Snapshot]]
|''Halo 5: Guardians''
|While airborne, kill an enemy with the Sniper Rifle, Binary Rifle or Beam Rifle while not zoomed in.
|-
|[[File:H5G Medal HatTrick.png|74px]]
|[[Hat Trick (medal)|Hat Trick]]
|''Halo 5: Guardians''
|Kill three enemies with Sniper Rifle or Beam Rifle headshots in a row.
|-
|[[File:H5G Medal Snipeltaneous.png|74px]]
|[[Snipeltaneous]]
|''Halo 5: Guardians''
|Kill two or more enemies with a single Sniper Rifle shot.
|-
|[[File:H5G Medal Snipunch.png|74px]]
|[[Snipunch]]
|''Halo 5: Guardians''
|Shoot an enemy with the Sniper Rifle, then finish them off with a [[melee]].
|-
|[[File:H5G Medal BuckleUp.png|74px]]
|[[Buckle Up]]
|''Halo 5: Guardians''
|Kill the driver of an enemy vehicle while it is moving, using the Sniper Rifle.
|}
 
==Achievements==
The following achievements involve the use of the Sniper Rifle:
 
{| class="wikitable"
!Name
!Game
!Description
![[Gamerscore]]
!Image
|-
|[[Sniper Kill (achievement)|Sniper Kill]]
|''[[Halo 2 (Windows Vista)|Halo 2 for Windows Vista]]''
|Kill an opponent with the sniper rifle or the beam rifle.
|style="text-align: center;"|{{Gamerscore|10}}
|style="text-align: center;"|[[File:H2V Achievement Sniper Kill.png]]
|-
|[[Headshot Honcho]]
|''[[Halo 3]]''
|Killed 10 enemies with headshots in a ranked free for all playlist or in campaign.{{Ref/Note|Although not mentioned in the official description, the Headshot Honcho achievement can only be acquired using the Sniper Rifle or Beam Rifle.}}
|style="text-align: center;"|{{Gamerscore|5}}
|style="text-align: center;"|[[File:H3 Achievement Headshot Honcho.png]]
|-
|[[Close Quarters Combat]]
|
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: The Master Chief Collection]]''
|Complete the level "[[The Truth and Reconciliation|Truth and Reconciliation]]" with at least four rounds left in your Sniper Rifle.
|style="text-align: center;"|{{Gamerscore|25}} {{C|''CEA''}}<br/>{{Gamerscore|10}} {{C|''MCC''}}
|style="text-align: center;"|[[File:HR Achievement Close Quarters Combat.png]]<br/>
[[File:HTMCC Achievement Close Quarters Combat Steam.jpg]]<br/>
[[File:HTMCC HCEA Achievement CloseQuartersCombat ThatJustHappened.png|150px]]
|}
 
==Production notes==
{{Quote|[[Robert McLees]] is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing.|Animator [[William O'Brien]], regarding the Robert McLees and his weapon designs for ''Halo 2''.{{Ref/Book|Id=McLeesAnimation|The Art of Halo: Creating a Virtual World|Page=100}}}}
The earlier games' depictions of the Sniper Rifle, notably those from ''Halo: Combat Evolved'', ''Halo 2'', ''Halo 3'' and ''Halo 3: ODST'', bear significant resemblance to and were likely inspired by the real-world [[Wikipedia:Denel NTW-20|Denel NTW-20]], an anti-material rifle developed in the 1990s by Denel Mechem.
 
[[Robert McLees]] was known within [[Bungie]] for being the expert to consult when doing work related to the games' weapons during ''Halo 2''{{'}}s development. At one point, animator [[William O'Brien]] sought to create an idle animation for the Sniper Rifle, in which the player character would adjust the scope if the player zooms in and then remains idle for a while. McLees shot down this idea, claiming that in reality, no sniper would ever adjust their scope on the field.{{Ref/Reuse|McLeesAnimation}}
 
==Trivia==
*In the original [[Xbox 360]] version of ''Halo: Combat Evolved Anniversary'' the Sniper Rifle's [[reticle]] is far larger than it is in the original ''Halo: Combat Evolved'' on [[Xbox]] and PC. In the ''[[Halo: The Master Chief Collection]]'' version of ''Halo: CEA'', the reticle returns to its original size.
*In the ''[[Halo: Reach Multiplayer Beta]]'', the scope shows the identity of the weapon's user as "ID-[[SPARTAN-B312|NOBLE6]]", regardless of who wields it. This is not present in the final build.
 
==Gallery==
===Concept art===
<gallery>
File:HW RebelSniper Warthog Concept.png|Concept art of the rebel sniper unit and their sniper rifle, from ''Halo Wars''.
File:HR SniperRifle Concept.jpg|Concept art of the Sniper Rifle as it appears in ''Halo: Reach''.
File:H4-SRS99 Concept.jpg|Concept art of the Sniper Rifle's scope in ''Halo 4''.
</gallery>


===Renders===
{{Col-4}}
<gallery>
File:S2 AM Sniper Rifle.png|The Sniper Riflae, as it appears in ''Halo: Combat Evolved''.
File:H2-SRS99CS2AM-Angles.png|''Halo 2''{{'}}s version of the Sniper Rifle.
File:H3-SRS99D-S2AM-Profile.png|The Sniper Rifle's appearance in ''Halo 3'' and ''Halo 3: ODST''.
File:HW RebelSniperRifle.png|A render of the Sniper Rifle from ''Halo Wars''.
File:HR-SniperRifle.png|The Sniper Rifle as it appears in ''Halo: Reach''.
File:HCEA-SRS99AM-SniperRifle.png|A render of the Sniper Rifle in ''Halo: Combat Evolved Anniversary''.
File:H4-SRS99S5AM-SniperRifle-SideViews.png|An image of the ''Halo 4'' Sniper Rifle.
File:H2A SRS99.png|''Halo 2: Anniversary''{{'}}s Sniper Rifle.
File:H5G-SRS99S5.png|The Sniper Rifle in ''Halo 5: Guardians''.
File:HINF-SRS99S7.png|''Halo Infinite''{{'}}s Sniper Rifle.
</gallery>


===HUD icons===
===Powerup===
<gallery>
Ammo<br>
File:ReachSchematic - Sniper.png|The Sniper Rifle HUD icon in ''Halo: Reach''.
Health Pack<br>
File:SniperRifle-HUD.png|The Sniper Rifle HUD icon in ''Halo 4''.
Active Camouflage / Cloaking<br>
File:SS Icon SniperRifle.png|The Sniper's HUD icon in ''Halo: Spartan Strike''.
Overshield<br>
</gallery>
Custom Powerup<br>
Damage Boost<br>
Speed Boost
===Equipment===
Auto Turret / Auto Sentry<br>
Bubble Shield / Drop Shield<br>
Deployable Cover / Drop Wall<br>
Flare<br>
Invincibility<br>
Portable Gravity Lift<br>
Power Drain<br>
Rader Jammer<br>
Regenerator / Regeneration Field<br>
Trip Mine<br>
Armor Lock<br>
Evade<br>
Hologram<br>
Jetpack<br>
Sprint<br>
Hardlight Shield<br>
Promethean Vison<br>
Thruster Pack / Thruster<br>
Grappleshot<br>
Threat Sensor<br>
Repulsor<br>
Quantum Translocator<br>
Shroud Screen<br>
Threat Seeker
{{Col-end}}
{{clear}}


===Screenshots===
==Other Pages==
<gallery>
{{Col-begin}}
File:HCE-SRS99CHUD.png|A player holding the Sniper Rifle on [[Blood Gulch]].
{{Col-5}}
File:HaloCE-SRS99C-NightVisionScope-screen.png|The Sniper Rifle's night vision mode in ''Halo: CE''.
===Full Pages===
File:Masterchief with sniper.jpg|[[John-117|Master Chief]] holding a Sniper Rifle in a ''Halo 2'' promotional image.
[[Damage types]]<br>
File:Crosshair.png|Zooming in with the Sniper Rifle in ''Halo 2''.
[[Elephant (fiction)]]<br>
File:H3-SRS99DHUD.png|A first-person view of the Sniper Rifle, on [[Guardian (map)|Guardian]] in ''Halo 3''.
[[Extended Mag]]<br>
File:Halo-3-20070923025056025.jpg|Zooming in with the Sniper in ''Halo 3''.
[[Player character]]<br>
File:HW Rebelsnipers.jpg|''Halo Wars''{{'}} rebel sniper unit, equipped with a pair of Sniper Rifles.
[[Weapon types]]
File:Romeo Firefight Lost Platoon.jpg|A player with a Sniper Rifle, on [[Lost Platoon]] in ''Halo 3: ODST''{{'}}s [[Firefight]].
File:ODST OniAlphaSite02.jpg|Zooming in with the Sniper Rifle in ''Halo 3: ODST''.
File:ReachCampaign m30 Sniper.jpg|A player holding a Sniper Rifle in the ''Halo: Reach'' campaign mission [[Nightfall]].
File:HReach-SniperRifle-Perspective.png|The Sniper Rifle in first person in the ''Halo: Reach'' [[Halo: Reach Multiplayer Beta|multiplayer beta]].
File:HCEA-SRS99CS2AM-FirstPerson.jpg|Holding the Sniper Rifle in first person, in ''Halo: Combat Evolved Anniversary''.
File:HCEA-SRS99C-10x-ScopeZoom.jpg|Zooming in with the ''Halo: CEA'' Sniper Rifle.
File:H4-TeamSniper-Wallpaper.jpg|Two players with Sniper Rifles on [[Ragnarok]], in ''Halo 4''.
File:H4-CTF-SRS99S5AM.jpg|A player with a Sniper Rifle in a ''Halo 4'' match of [[Capture the Flag]] on [[Exile]].
File:H4-SRS99S5AM-FirstPerson-Campaign.png|The Sniper Rifle in first person in ''Halo 4''{{'}}s campaign.
File:H2ACP-SRS99HUD.png|A first person view of the Sniper Rifle in ''Halo 2: Anniversary'' campaign.
File:H2AMP-SRS99HUD.png|A first person view of the Sniper Rifle in its multiplayer.
File:H2ASRS99M7.jpg|A player with the Sniper on [[Lockdown]].
File:H2AMarkVI.jpg|A player crouching with the Sniper Rifle on [[Shrine]].
File:H5G-SRS99S5HUD1.png|Holding the Sniper Rifle in ''Halo 5: Guardians''.
File:H5G-SRS99S59xzoom.png|The Sniper's scope in ''Halo 5''.
File:HO-SRS99S5.jpg|A first-person view of the Sniper Rifle in ''Halo Online''.
File:HW2-BlitzUNSCSniper.jpg|A sniper unit in ''Halo Wars 2'', equipped with a Sniper Rifle.
File:HW2-SignatureSuppressed.png|A close-up of the ''Halo Wars 2'' Sniper.
File:HINF-S7SniperRifleAlertCarry.jpg|A player holding the Sniper Rifle on [[Fragmentation]] in ''Halo Infinite''.
File:HINF S7 Sniper reload.png|Reloading the Sniper Rifle in ''Halo Infinite''.
File:HINF-SniperGlare.png|The glare visible when a player zooms in with the Sniper in ''Infinite''.
</gallery>


==List of appearances==
{{Col-5}}
*''[[Halo: Combat Evolved]]'' {{1st}}
**''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 2]]''
**''[[Halo 2: Anniversary]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''
*''[[Halo 4]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Online]]''
*''[[Halo Wars 2]]''
*''[[Halo Infinite]]''


==Notes==
===Edits===
{{Ref/Notes}}
[[Armor mods]]<br>
[[Digsite]]<br>
[[Halo: The Essential Visual Guide]]<br>
[[Map file]]<br>
[[Skins (Halo: Combat Evolved)]]<br>
[[Skins (Halo 2: Anniversary)]]<br>
[[Skins (Halo 3)]]<br>
[[Weapon skins (Halo 4)]]<br>
[[Talk:Data_Hive]]


==Sources==
{{Col-5}}
{{Ref/Sources}}


{{Navbox/Weapons/Gameplay}}
===Disambiguation===
[[Blue Team (disambiguation)]]<br>
[[Buck (disambiguation)]]<br>
[[Osiris (disambiguation)]]<br>
[[Spirit of Fire (disambiguation)]]


[[Category:Human weapons (gameplay)|Sniper Rifle]]
{{Col-5}}
[[Category:Semi-auto weapons|Sniper Rifle]]
===Templates===
[[Category:Power weapons|Sniper Rifle]]
[[Template:Infobox/Character/Gameplay]]<br>
[[Category:Precision weapons|Sniper Rifle]]
[[Template:Infobox/RTS/Gameplay]]<br>
[[Category:Magazine reloaded weapons|Sniper Rifle]]
[[Template:Infobox/Weapon/Gameplay]]<br>
[[Category:Halo: Combat Evolved weapons|Sniper Rifle]]
[[Template:Navbox/Characters/Gameplay]]<br>
[[Category:Halo 2 weapons|Sniper Rifle]]
[[Template:Navbox/RTS/Gameplay]]<br>
[[Category:Halo 3 weapons|Sniper Rifle]]
[[Template:Navbox/Weapons/Gameplay]]<br>
[[Category:Halo 3: ODST weapons|Sniper Rifle]]
[[Template:Series/Gameplay/Sandbox]]
[[Category:Halo: Reach weapons|Sniper Rifle]]
{{Col-end}}
[[Category:Halo 4 weapons|Sniper Rifle]]
[[Category:Halo: Spartan Assault weapons|Sniper Rifle]]
[[Category:Halo 2: Anniversary multiplayer weapons|Sniper Rifle]]
[[Category:Halo: Spartan Strike weapons|Sniper Rifle]]
[[Category:Halo 5: Guardians weapons|Sniper Rifle]]
[[Category:Halo Online weapons|Sniper Rifle]]
[[Category:Halo Infinite weapons|Sniper Rifle]]

Latest revision as of 16:35, April 13, 2024

Characters

Player

Master Chief (gameplay)
Spartan (co-op)
Spartan (multiplayer)
Infected Spartan
Arbiter (player character)
Elite (co-op)
Elite (multiplayer)
Forge Monitor
ODST (player character)

Crewman

Crewman
Captain Keyes
Miranda
Lasky

Marine

Marine
Armored Marine
Marine Sniper
Wounded Marine
Pilot
Trooper
ONI Security
Combat Technician
Sergeant
Sergeant Johnson
Sergeant Forge
ODST
Hellbringer
Cryo Troopers

Spartan

Spartan
Alice-130
Douglas-42
Jerome-92
Commander Jerome
Omega Team
August-099
Leon-011
Robert-025
Jorge-052

Civilian

Civilian
Anders
Police Officer

Rebel

Rebel Infantry
Rebel Snipers

Grunt

Grunt Minor
Grunt Major
Grunt Ultra
Grunt Bodyguard
Grunt Spec Ops
Grunt Heavy
Suicide Grunts
Grunt Ranger
Heretic Grunt
Cannon Fodder
Grunt Mule

Elite

Elite Minor
Elite Major
Elite Ultra
Elite General
Elite Zealot
Elite Field Marshall
Stealth Elite
Stealth Elite Major
Elite Spec Ops
Elite Ranger
Elite Honor Guard
Elite Councilor
Spec Ops Commander
Arbiter (NPC)
Elite BOB
Heretic Minor
Heretic Major
Heretic Leader
Heretic Leader Hologram
Cult Leader
Jega 'Rdomnai

Hunter

Hunter
Hunter (flak)
Hunter Captain
Ardent Hunter

Jackal

Jackal Minor
Jackal Major
Jackal Sniper
Jackal Ranger
Skirmisher Minor
Skirmisher Major
Skirmisher Murmillo
Skirmisher Commando
Skirmisher Champion

Drone

Drone Minor
Drone Major
Drone Ultra
Drone Captain
Drone Captain Major
Drone Pupa

Brute

Brute Minor
Brute Major
Brute Ultra
Brute Captain
Brute Captain Major
Brute Captain Ultra
Brute Honor Guard
Tartarus
Brute Bodyguard
Brute Stalker
Brute Chieftain
Brute War Chieftain
Brute Jumppack
Brute Jumppack Major
Brute Jumppack Ultra
Brute Berserker
Brute Chosen Berserker
Brute Sniper
Brute Heavy Sniper
Atriox's Chosen
Decimus
Brute Grenadiers
Voridus
Pavium
Hyperius
Tovarus
Escharum

Other

Prophet of Regret
Grunt Squad
Engineer
Infused Engineers
Skitterer
Goliath
Grunt Riders
Skimmer
Skimmer Ultra
Harbinger
Ambient Wildlife
Moa
Guta

Flood

Infection Form
Combat Form
Elite Combat Form
Shielded Elite Combat Form
Human Combat Form
Infected Flamethrowers
Brute Combat Form
Infected Grunts
Infected Jackals
Carrier Form
Pure Form
Tank Form
Stalker Form
Ranged Form
Thrasher Form
Spore Cloud
Flood Swarm
Bomber Form
Infester
Seeder Infectors
Spawner
Abomination

Sentinel

Sentinel Minor
Sentinel Major
Sentinel Captain
Regulator Sentinel
Monitor
Sentinel Constructor
Sentinel Enforcer
Super Sentinel
Protector
Retriever Sentinel
Controller Sentinel
Eradicator Sentinel

Promethean

Crawler
Crawler Alpha
Crawler Snipe
Knight
Knight Lancer
Knight Battlewagon
Knight Commander
Watcher
Focus Turret
Soldier
Soldier Officer
Soldier Sniper
Warden Eternal

Vehicles

Turret

Machine Gun Turret (man-portable)
Plasma Cannon (man-portable)

Machine Gun Turret (removable) / Chaingun Turret
Plasma Cannon (removable) / Plasma Turret
Missile Pod Turret / Rocket Pod Turret
Gauss Turret (removable)
Splinter Turret
Scrap Cannon

Shade Turret
Fuel Rod Shade Turret
Anti-Air Shade Turret
Machine Gun Turret (fixed)
Gauss Turret (fixed)
MAC Cannon

Biped

Mantis
Grunt Goblin

Cyclops
Kinsano's Cyclops
Command Mantis

Human Jeep

Warthog
Gauss Warthog
Transport Warthog
Scout Warthog
Forge's Warthog
Rocket Warthog
Spartan Warthog
Flame Warthog
Mongoose
Gungoose
Forklift
Electric Cart
Pickup Truck
Truck Cab
ONI Van
Military Truck
Cargo Truck
Mammoth

Human Tank

Scorpion
Elephant

Human Plane

Pelican
Spirit
Phantom
Space Phantom
Lich

Alien Scout

Ghost
Wraith
Anti-Air Wraith
Spectre
Shadow
Prowler
Revenant

Alien Fighter

Banshee
Space Banshee
Cruise Missile

VTOL

Hornet
Transport Hornet
Falcon
Nose Gun Falcon
Grenadier Falcon
Transport Falcon
Phaeton
Wasp

Space Fighter

Seraph
Sabre
Broadsword

Other

Scarab
Chopper

Cobra
Wolverine
Vulture
Grizzly
Gremlin
Hawk
Locust
Vampire
Plasma Rhino
Jackrabbit
Kodiak
Nightingale
Condor Gunship
Marauder
Reaver
Shroud
Blisterback
Colossus
Mastodon
Frostraven
Bison
Volatile Scarab
Wraith Invader

Weapons

Grenade

Frag Grenade
Plasma Grenade
Spike Grenade
Firebomb Grenade
Pulse Grenade
Splinter Grenade
Dynamo Grenade

Melee

Melee
Smash Melee
Slice Melee
Cut Melee
Energy Sword
Infected Energy Sword
Relic Energy Sword
Gravity Hammer
7 Wood

Pistol

Magnum
Halo: Combat Evolved Pistol
Automag
Gunfighter Magnum
Needler
Plasma Pistol
Mauler
Target Locator / Target Designator
Sticky Detonator
Boltshot
Machine Pistols
Sidekick
Mangler
Disruptor

Rifle

Assault Rifle
Shotgun
Sniper Rifle
Plasma Rifle
Brute Plasma Rifle
Scarab Gun
Phantom Gun
Battle Rifle
Halo 2 Battle Rifle
SMG
Silenced SMG
Beam Rifle
Carbine
Spiker
DMR
Bandit
Grenade Launcher
Concusion Rifle
Focus Rifle
Needle Rifle
Plasma Repeater
Railgun
SAW
Storm Rifle
Binary Rifle
Lightrifle
Scattershot
Suppressor
Hydra
Plasma Caster
Bulldog
Commando
Pulse Carbine
Ravager
Shock Rifle
Stalker Rifle
Cindershot
Heatwave

Launcher

Rocket Launcher
Fuel Rod Gun / Fuel Rod Cannon
Plasma Launcher
Incineration Cannon
Skewer

Support

Flamethrower
Brute Shot
Sentinel Beam
Eliminator Beam

Turret

Machine Gun / Chaingun Turret
Plasma Cannon / Plasma Turret
Missile Pod / Rocket Pod Turret
Gauss Turret
Splinter Turret
Assault Cannon
Scrap Cannon

Multiplayer

Flag
Skull
Bomb
Power Seed
Fusion Coil
Data Core
Power Module

Powerup

Ammo
Health Pack
Active Camouflage / Cloaking
Overshield
Custom Powerup
Damage Boost
Speed Boost

Equipment

Auto Turret / Auto Sentry
Bubble Shield / Drop Shield
Deployable Cover / Drop Wall
Flare
Invincibility
Portable Gravity Lift
Power Drain
Rader Jammer
Regenerator / Regeneration Field
Trip Mine
Armor Lock
Evade
Hologram
Jetpack
Sprint
Hardlight Shield
Promethean Vison
Thruster Pack / Thruster
Grappleshot
Threat Sensor
Repulsor
Quantum Translocator
Shroud Screen
Threat Seeker

Other Pages

Full Pages

Damage types
Elephant (fiction)
Extended Mag
Player character
Weapon types

Edits

Armor mods
Digsite
Halo: The Essential Visual Guide
Map file
Skins (Halo: Combat Evolved)
Skins (Halo 2: Anniversary)
Skins (Halo 3)
Weapon skins (Halo 4)
Talk:Data_Hive

Disambiguation

Blue Team (disambiguation)
Buck (disambiguation)
Osiris (disambiguation)
Spirit of Fire (disambiguation)

Templates

Template:Infobox/Character/Gameplay
Template:Infobox/RTS/Gameplay
Template:Infobox/Weapon/Gameplay
Template:Navbox/Characters/Gameplay
Template:Navbox/RTS/Gameplay
Template:Navbox/Weapons/Gameplay
Template:Series/Gameplay/Sandbox